subota 25.06. u 12h
EW mini turnir
Učesnici:
Melekit
Nevenko
Goran
Nemanja
Miloš
Pedja
1500 poena
Mini Turnir
Moderator: deka
Re: Mini Turnir
Evo jedne ideje za sledeci turnir. Mogli bi nesto ovako - samo da se skupi 12 igraca :D
15mm WW2 Flames of War Doubles Competition
Rules: Flames of War
This will be a 2200 pt. Late War Doubles Tournament with 3 rounds.
All officially published lists (army books and pdfs) are legal. Each player gets 1,100 points to build a legal company (each army must have the HQ and two core platoon from it’s chosen list)
1. Up to 200 points can be shared with your team mate.
2. Germans can ally with Germans, Italians, or minor allies. Italians can ally with Italians or Germans Finns can ally with Finns or Germans Other Minor allies can ally with other minor allies, Germans, or east front Italians Russians can ally with Russians Western allies can ally with other Western allies.
3. A team may not have the same warrior character duplicated, if one uses a warrior the other half of the team may not have the same warrior.
4. Only one Team member can take air support.
5. Each team gets 15 minutes to set up. Platoons not deployed at the end of the time limit will come on per the reserves rule.
Even infantry hoards should be able to set up in that time, so make a decision and stick to it.
6. For deployment, you count total platoons for both armies and divide by two. Each team places one platoon, then the next team does.
7. For defensive battle, if one of the armies is tank, you are tank. If you are playing a team that has two tank armies and your team only has one, the team with one defends.
8. Break one company, both run away.
Game scores etc. count for the team, not the individual.
15mm WW2 Flames of War Doubles Competition
Rules: Flames of War
This will be a 2200 pt. Late War Doubles Tournament with 3 rounds.
All officially published lists (army books and pdfs) are legal. Each player gets 1,100 points to build a legal company (each army must have the HQ and two core platoon from it’s chosen list)
1. Up to 200 points can be shared with your team mate.
2. Germans can ally with Germans, Italians, or minor allies. Italians can ally with Italians or Germans Finns can ally with Finns or Germans Other Minor allies can ally with other minor allies, Germans, or east front Italians Russians can ally with Russians Western allies can ally with other Western allies.
3. A team may not have the same warrior character duplicated, if one uses a warrior the other half of the team may not have the same warrior.
4. Only one Team member can take air support.
5. Each team gets 15 minutes to set up. Platoons not deployed at the end of the time limit will come on per the reserves rule.
Even infantry hoards should be able to set up in that time, so make a decision and stick to it.
6. For deployment, you count total platoons for both armies and divide by two. Each team places one platoon, then the next team does.
7. For defensive battle, if one of the armies is tank, you are tank. If you are playing a team that has two tank armies and your team only has one, the team with one defends.
8. Break one company, both run away.
Game scores etc. count for the team, not the individual.
Re: Mini Turnir
iskren da budem ja bih radije igrao svako po 2.500 pts :D
Re: Mini Turnir
I bio bi to najduži turnir u istoriji, pošto bi trajao jedno minimum 5 dana za 3 partije :lol: :lol: :lol:
- Grof Bronza
- Posts: 268
- Joined: Thu Jan 15, 2009 11:41 pm
Re: Mini Turnir
Nemanja wrote:iskren da budem ja bih radije igrao svako po 2.500 pts :D
potpisujem... :D
Re: Mini Turnir
Mikaan wrote:Evo jedne ideje za sledeci turnir. Mogli bi nesto ovako - samo da se skupi 12 igraca :D
15mm WW2 Flames of War Doubles Competition
Rules: Flames of War
This will be a 2200 pt. Late War Doubles Tournament with 3 rounds.
All officially published lists (army books and pdfs) are legal. Each player gets 1,100 points to build a legal company (each army must have the HQ and two core platoon from it’s chosen list)
1. Up to 200 points can be shared with your team mate.
2. Germans can ally with Germans, Italians, or minor allies. Italians can ally with Italians or Germans Finns can ally with Finns or Germans Other Minor allies can ally with other minor allies, Germans, or east front Italians Russians can ally with Russians Western allies can ally with other Western allies.
3. A team may not have the same warrior character duplicated, if one uses a warrior the other half of the team may not have the same warrior.
4. Only one Team member can take air support.
5. Each team gets 15 minutes to set up. Platoons not deployed at the end of the time limit will come on per the reserves rule.
Even infantry hoards should be able to set up in that time, so make a decision and stick to it.
6. For deployment, you count total platoons for both armies and divide by two. Each team places one platoon, then the next team does.
7. For defensive battle, if one of the armies is tank, you are tank. If you are playing a team that has two tank armies and your team only has one, the team with one defends.
8. Break one company, both run away.
Game scores etc. count for the team, not the individual.
mikaan krade usb-ove!
Александар Велики је заправо српски војсковођа Александар Карановић и он је трећи српски војсковођа који је у свом походу на исток дошао до Индије. Пре њега су то учинили Нино Белов и Сербо Макаридов.
Re: Mini Turnir
:lol: :lol: :lol:Baneblade wrote:mikaan krade usb-ove!