[WH, MtG] 25.-26.08.Srednjovekovni vikend na tvrđavi[Valhal]

Obaveštenja o najnovijim turnirima u Zmaju i prijateljskim klubovima.
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Severian
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[WH, MtG] 25.-26.08.Srednjovekovni vikend na tvrđavi[Valhal]

Post by Severian »

Pozdrav svima!!!

Po prvi put ove godine Valhala zajedno sa Zelenim Barjakom ogranizuje Srednjovekovni vikend na Petrovaradinskoj tvrđavi. Mi smo tu isplanirali nekoliko događaja koji bi mogli da Vas zainteresuju. Warhammer i MtG će se odvijati u prostorijama Novosadskog muzeja.

Događaj se odvija 25. i 26. avgusta.

Evo programa:

Subota:

10h Prijave za warhammer turnir, Potraga za čarobnom strelom (LARP*)

11h Prijave za Magic the Gathering, Sola dosa venetum est – priprema napitka za
članove saveta učenih

12h Šta se sve dešavalo na prostoru gde je danas tvrđava – predavanje drži kustos
muzeja Grada

13h Mala škola viteštva, Prezentacija igre Kubura

14h Gde on udari, tu trava ne raste

15h Nestala je cvetna vila

16h Mala škola viteštva

17h Viteški turnir

18h Viteški turnir za polaznike male škole viteštva

19h Trening Zelenog Barjaka

20h Završetak dana uz zabavu

Nedelja

10h Zeleni barjak uzvraća udarac

11h Počinje Warhammer turnir i Magic the Gathering,

12h Šta se sve dešavalo na prostoru gde je danas tvrđava – predavanje drži kustos
muzeja Grada

13h Mala škola viteštva

14h Prinčeva pratnja

15h Vukodlak mora da padne

16h Mala škola viteštva

17h Viteški turnir

18h Viteški turnir za polaznike male škole viteštva

19h Trening Zelenog Barjaka

20h Završetak dana uz zabavu

Pravila za MtG:

http://forum.mtgsrbija.com/viewtopic.php?f=11&t=2692

Pravila za Warhammer:

Upad je 500 dinara da bismo imali i neke nagrade. Mi planiramo mali prijateljski turnir na kojem se možemo na licu mesta dogovoriti i izglasati da li je svako za sebe ili smo u timovima ili kako hoćete. Ja bi predložio po 2 partije svakog dana, pa da ostalo vreme iskoristimo za učestvovanje u ostalim aktivnostima ali ako većina bude za 5 ili 6 partija nemamo ništa protiv.

Koristićemo ETC 2012 Rulespack:
Rules changes:
· Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
· Folding Fortress is not allowed
Army Restrictions:
· 2400 Points.
· No Special or Named Characters.
· Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
· A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
· An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt Throwers count as ½ a war machine(round up)
· Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
· All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.
· Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
· Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
· Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
· An army may use up to 12 PD during each phase.
· You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
· Some magic items/abilities count as generating dice toward this limit.
· “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, can’t take more items which “count as adding PD” or add PD from channeling during game (same for DD).
· All modifiers are applied from the army list and will not change during the game.
· If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
· Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
· you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
· Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Bretonnia: No Restrictions
Chaos Dwarfs: Hellcannon, Iron daemon are each 0-1. Iron daemon, K’Daai Destroyer count as war machines. Chalice of darkness counts as 2 pd. Max 3 out of: Str. 5 shooting templates, K’Daai destroyer, Chalice, Sorcerer Prophet. Lore of Hashut can be cast with max 4 PD.
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template.
Daemons of Chaos: Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. MOS: For Heralds of Tzeentch only it is a 0-2 gift and the Loremaster rule is removed; instead randomly determine spells (as a normal lvl 2) from any of the 8 rulebook lores.
Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon.
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Scar-Veterans 0-2, player may take up to 2 of following: Becalming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciousness; Becalming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciousness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing Kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster.
Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts.
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner.
Vampire Counts: Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 Etheral Units (incl. Heroes). 0-2 Red Fury and/or Quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined.
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).
Scoring
Victory points scored as per the rulebook, with the exceptions that:
· units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
· units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yield 50% VP’s.

Line of Sight
Terrain pieces are divided into ones that:
· Block LoS: Hills, Buildings and impassable terrain.
· Don't block LoS: all other terrain.
Unit is considered to be in hard cover when:
· your models shoot through interfering unit, as described on page 41 BRB
· unit is garrisoning a Building, as described on page 127 BRB
· unit is defending an obstacle, as described on page 122 BRB
· majority of unit's footprint is obscured from shooter's LoS by LoS blocking terrain, as described on page 41 BRB
· majority of unit's footprint is in Ruins
Unit is considered to be in soft cover when:
· your models shoot through or into woods, as described on page 119 BRB
· majority of unit's footprint is in Fields
Units on hills don't get the hard cover penalty for being shot or for shooting through interfering units, unless interfering unit is on hill.
Unit shooting from a building is treated as if on hill regarding it's LoS and therefore possible Hard Cover for interfering units.
Large Targets can't claim cover for obstacles, ruins, fields and interferring units.
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
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Re: [WH, MtG] 25.-26.08.Srednjovekovni vikend na tvrđavi[Val

Post by Kirgan »

Bas je bilo lepo :twisted:
Josef Quartjin (Enemy Within):

"Zbogom Wittgendorf-e na k...c te nabijem" Sommerzeit 13. 2512.
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