Moj savet bi ti bio da pochnesh od malog priruchnika koji se nalazi u starter setu koji iliustrovano korak po korak prolazi kroz par nekih osnovnih pravila, to tje ti olakshati da steknesh neku osnovnu sliku kako sve funkcionishe. Takodje uvek je tu i google ukoliko nisi bash toliko lenj u kom sluchaju ti toplo savetujem da promenish hobi.
Evo par linkova koji ti mozhda mogu pomotji:
Ovde imash na prvoj strani par ovih reference sheetova koji ti u par redova sumiraju osnovne faze u igri to obavezno pogledaj.
https://www.google.rs/search?q=quick+pl ... k&tbm=isch
http://creativetwilight.com/a-guide-to- ... 0k-faster/
https://docs.google.com/viewer?a=v&pid= ... VKATQBAXYy
Evo jedan kratji text sa foruma:
Firstly, the letters! They represent a models combat prowess, and stand for:
WS: Weapon Skill (How good at close combat)
BS: Ballistic Skill (How good at ranged)
S: Strength (Close combat hitting power)
T: Toughness (How well they can take a hit)
I: Initiative (How fast they react)
W: Wounds (How many hits they can take)
A: Attacks (How many attacks they get in close combat)
Ld: Leadership (Their moral, courage, ability to lead, etc), ignore for simplicity
Sv: Save (The minimum value needed to be rolled on a dice for their armour to block a blow)
Gun stats:
Weapon: Gun's name
Range: Range in inches
Str: Strength
AP: Armour peircing
Type: Kind of weapon, ignore for simplicity
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You play the game using 6-sided dice and an inch ruler/tape measure (you could double the distances and use CMs instead).
A 6-sided dice is called a D6, 2D6 refers to rolling 2 6-sided dice.
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The game is played in turns, each of which has a number of phases:
Movement - The current player can move their models
Shooting - The player can shoot with any models that are able to
Close Combat - All close combat battles are fought
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Movement:
All infantry models can move up to 6".
If they move more than 3" the range of their gun is halved.
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Shooting:
1. Choose a target
2. See if its in range and can be seen
3. Roll a D6, if it's less than or equal to the shooter's BS it hits
4. Roll a D6, if it's less than or equal to the gun's S it wounds
5. If it wounds then the wounded model can take a saving throw, roll a D6, if its equal to or higher than its Sv it lives, otherwise subtract a wound, if it has no wounds remove it from play.
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Close Combat:
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Ill finish it off later... Or someone else can. Im going to skip vehicle rules, because they get pretty complicated. Maybe ill work out an easy version tomorrow.
Anyone else got anything to add or suggest? Ive tried to keep it different enough to the 40k rules that im not breaking copyright or whatever.
Anyway, hope thats the kinda thing you're looking for.
At the back of the Warhammer 40k rule book there's a quick reference sheet, you can play a game of 40k using that pretty easily, just look up anything that it doesnt explain.