[VtES] Sword of Caine

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[VtES] Sword of Caine

Post by Dawngreeter »

Preview karte su pocele da se kace. Prva otkrivena je izvesna !Ventrue riba, plus imena dve crypt karte od kojih je jedan Abomination.

Link: http://www.white-wolf.com/vtes/index.ph ... ordOfCaine
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Post by Resurrection »

!Ventrue ribu sam vec video sad me interesuje ostalo u ponudi.
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Post by Dawngreeter »

Nova karta okacena i, dodjavola, Black Hand wall vec obecava da bude bezobrazno zanimljiv. Do duse, karta nije za vise od dva-tri komada u deck, al' opet.
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Post by Resurrection »

Zaptravo koji ce ti p.e.n.i.s. wall kad ti ne treba intercept?
Imas Yawp court da usred politike udjes u kombat i imas sad ovo da usred hunta udjes u kombat. Bukvalno ti ne treba vise od jedne itercept lokacije da ponekad sjebes nekog i mozes da igras kombat kakav hoces (naravno sa sabbat black hand vampirima).
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Post by Dawngreeter »

Wall sam koristio vise u namenskom nego u "gomila intercept karata" smislu. Znaci, ukotvis se, bijes po glavi i ne das nikome da se pomeri. Ubacis samo Eagle Sight za dodatno maltretiranje Prey-a, Guardian Angel bahatosti radi i par staticnih Intercept-ova da bi maltretirao equipment, Govern i slicno.
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Post by Dawngreeter »

Aha. Follow the Blood ispade rare. Toliko o ideji da se natrpa gomial toga u deck.

Mada, u pitanju je 60-card expansion... sanse su da u kutiji dobijes dve kopije.
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Post by Resurrection »

Ko je, bre, ovaj Ahriman pa kojem se zove gomila karat i ima li ikakve veza sa istoimenim klanom?
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Post by Dawngreeter »

Ne secam se da sam ga sretao u VtM knjigama. No, on nema nikakve veze sa Ahrimane bloodline-om; u pitanju je neki persijski demon.

EDIT: Takodjer, eto ga Jospeh Pander. Svidja mi se sto nije crypt nego master karta :D
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Post by Resurrection »

... i to dosta beskorisna karta.
Ae' da nema ono "destroy with D action" pa mozda ali jadni panderi namaju intercepta nizasta a ovako bi mogao da izmislis nesta sa Jimmy Dunn. Shiti karta.
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Post by Resurrection »

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E ovo je vrlo, vrlo fino.
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Post by Resurrection »

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I jos jedan Tzimisce kojeg ne jebe Kiss of Ra. Stata sto je izgubio animalisam u procesu ali mislim da to njegov special nadoknadjuje.
Steta sto ce malo teze staviti taj graft counter jer nema stealtha (dobro, moze da nabavi jedan pomocu Changeling-a) mada kad malo bolje razmislim vec ima superior auspex da blokira sve zivo tako da nema potrebe da se smara i torsi akcije da mece neki countere.
Videcemo vec.
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Post by Dawngreeter »

Fin je za anuliranje Mylana ili Procurera, na primer. Nije ability bas za racunanje u neku posebnu deck taktiku, a' kad izadje moze da bude od koristi u odredjenim okolnostima. Gubitak Animalisma je stvarno problem, al' dve superior klanske discipline za capacity 5 je sasvim, sasvim fino.
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Post by Megabaja »

ali i grupa 5 ljudi.
Pamti, pa vrati...

Ignorance is bliss.
Cypher, Matrix

Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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Post by Dawngreeter »

Taj detalj mi promace... 8O

Znaci grupa 5 stize en masse.
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Post by Dawngreeter »

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Hihihi, ovo je taaaako sjajno :D
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Post by Hypodermic »

Ugh, sad ce ljudi da misle dvaput da li ce da igraju bewitching oration... (ili kako se vec pise...)
Ima li nekih lepih stvari koje nisu sabbat only?
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Post by Dawngreeter »

Jako malo verovatno, uzevsi u obzir da je po sredi Black Hand mini-set.
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Post by Hypodermic »

Heh, u tom slucaju bicemo zadovoljni ako ne budu sve karte trazile black hand vec samo sabbath vampire (ova trazi samo sabbath vampira, sto mi se svidja).
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Post by Dawngreeter »

Sabbat nema 'h' ;)

Ja procenjujem da ce, na primer pola seta traziti direktno Black Hand vampire, druga polovina samo Sabbat (ili neki konkretni klan u okviru Sabbat-a bez potrebe da bude Black Hand). No, ono sta mi se svidja je da, posto vec guraju petu grupu toliko (znaci, malo koji vampir pre trece edicije je iskoristljiv), sa samo SoC i trecom edicijom igrac moze imati na raspolaganju jako fine deck-ove.
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Post by Resurrection »

Hnje, i dalje je bolji obican KRC.
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Post by Dawngreeter »

KRC nikada nece biti prevazidjen. To je kanda osnova bilo kog politickog deck-a koji bi, jelte, da bude funkcionalan. PoJenta ovde je da mozes da simuliras politicki rush. Jos pogotovo ako se neko napakuje glasovima uz Bewitching Oration i/ili Awe. Zamisli oteras Inner Circle jedanesticu u torpor, onako gluposti radi. A to cak nije ni ekstremni slucaj jer ako baci Bewitching Oration, to je osam glasova. Znaci ako ima 7 ili manje krvi na sebi, eto ga u uncontrolled regiji. I sjajan je control switch za shtancovanje staticnih glasova na jednom vampiru.

Nije da vidim deck sa milion tih, ali da imam Sabbat glasace, dva ova bi roknuo u deck bez razmisljanja.
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Post by Resurrection »

Al' ce da se svadjamo ko je koliko glasova bacio na nekom referendumu u prethodnom krugu :D
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Post by Resurrection »

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Ovo ce biti bas dobar set stvarcica.
Pola kombat potencijala za ! Tremere u jednoj karti.
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Post by Dawngreeter »

Njaf. Thaumaturgy combat ne-funk-ci-o-ni-se. Fakat im ova lokacija pomaze, ali im samo pomaze u toliko sto ce malo lakse da rade ono sto ne radi. Nadao sam se da ce Ceoris biti master.
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Post by Resurrection »

Pa radi ali i oni lako dobiju batine od bilo kog drugog kombat deka.
Da, master bi bio mnogo bolja opcija.
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Post by Resurrection »

Abomination:
Zubeida
Abomination
Capacity 8
Group 5
for ser OBF PRE PRO
Sabbat. Black Hand: Zubieda gets +1 bleed when bleeding a Metuselah who controls no ready vampire with capacity above 6. Scarce. Sterile

Assamite:
Nizzam al-Latif
Assamite
Capacity 9
Group 5
dem ANI CEL OBF QUI
Sabbat. Black Hand: Damage from Nizzam's hand strikes is aggravated. (The Blood Curse does not affect Nizzam.)

!Brujah
Fairuza
Brujah antitribu
Capacity 4
Group 5
CEL pre
Sabbat: Fairuza may burn 1 blood or life from a minion controlled by your prey as a (D) action. She gets -1 bleed when bleeding a Methuselah who controls a ready minion.

Gatjil Munyarryun
Brujah antitribu
Capacity 5
Group 5
POT pre obt cel
Sabbat. Black Hand.

!Gangrel:
Rashid Stockton
Gangrel antitribu
Capacity 4
Group 5
vic obf cel
Sabbat. Black Hand.

Shaggydog
Gangrel
Capacity 7
Group 5
ani obf qui FOR PRO
Sabbat. Black Hand: Shaggydog gets an optional press on the first round of combat.

Lasombra:
Saul Meira
Lasombra
Capacity 8
Group 5
POT OBT DOM CHI
Sabbat. Black Hand: Saul may burn a blood during your discard phase to untap another ready Black Hand vampire.

Appius Claudius Corvus
Lasombra
Capacity 10
Group 5
DOM OBT POT cel nec
Sabbat. Black Hand. Seraph: +1 stealth.

!Malkavian:
Hagar Stone
Malkavian antitribu
Capacity 5
Group 6
obf AUS DEM
Sabbat. Black Hand: While Hagar is ready, you have +1 hand size. WHile Hagar is untapped, do not replace cards you play on your turn until Hagar taps or your turn ends.

Marge Khan
Malkavian antitribu
Capacity 7
Group 5
POT OBF DEM for aus
Sabbat. Black Hand.

!Nosferatu:
Lubomira Hradok
Nosferatu antitribu
Capacity 3
Group 5
OBF
Sabbat. Black Hand: If Lubomira successfully bleeds a Methuselah who controls a ready titled vampire, she does not untap as normal during her untap phase.

Nails
Nosferatu antitribu
Capacity 5
Group 4
POT pro obf ani
Sabbat. Black Hand.

!Toreador:
Arianne, The Conqueror
Toreador antitribu
Capacity 7
Group 5
PRE DOM CEL aus
Sabbat: On any round after the first, Arianne may strike to end combat and inflict 1 damage on the opposing minion after combat ends.

Ondine "Boudicca" Sinclair
Toreador Antitribu
Capacity 9
Group 5
PRO PRE CEL AUS obt
Sabbat. Black Hand: While you have the Edge, Ondine gets +1 stealth when bleeding. +1 strength.

!Tremere:
Carmen
Tremere Antitribu
Capacity 5
Group 5
THA dom aus
Sabbat. Black Hand: Non-Camarilla vampires you control get +1 stealth on equip actions.

Ash Harrison
Tremere antitribu
Capacity 7
Group 5
THA AUS dom cel
Sabbat. Black Hand: Once each round, if the range is long, Ash may strike for 1R aggravated damage.

Tzimisce:
Dr. Morrow, the Skin Doctor
Tzimisce
Capacity 5
Group 5
for AUS VIC
Sabbat. Black Hand. Morrow may put a graft counter on an ally as a D action. An ally with a graft counter has -1 stealth.

Stephen Bateson
Tzimisce
Capacity 6
Group 5
ani aus tha vic
Sabbat: Stephen gets +1 bleed when bleeding a Methuselah who controls a ready Tremere. +1 stealth.

!Ventrue:
Elimelech the Twice-Damned
Ventrue antribu
Capacity 11
Group 5
pro AUS DEM DOM FOR OBF
Sabbat. Black Hand. Seraph: Elimelech strikes with first strike. +1 bleed. +1 strength.

Kestrelle Hayes
Ventrue antribu
Capacity 6
Group 4
dom for obt AUS
Sabbat. Black Hand. Kestrelle gets +1 stealth on (D) actions directed at a Methuselah who doesn't control a ready Sabbat vampire.

LIBRARY:

Biothaumaturgic Experiment
1 pool
+1 stealth action.
tha: Employ an animal retainer from your hand (ignore requirements; pay cost as normal).
THA: Put this card on a minion you control. The minion with this card gets an optional maneuver each combat and +1 strength.
DRAFT: tha as tha above, but employ any retainer from your hand or library.

Black Hand Emissary
1 pool
+1 stealth action. Requires a ready Seraph. Unique.
Put this card on a ready Black Hand vampire. This Black Hand vampire gets X additional votes, where X is the number of ready Black Hand vampires you control. Any Seraph may move this card to a ready Black Hand vampire as +1 stealth D action, directed at the controller of this card.

Blind Spot
Master.
Choose a vampire you control and an ally or younger vampire controlledby your prey. While the first chosen vampire is acting this turn, theother chosen minion cannot block or play reaction cards.

Cadet
Master. Triffle.
Put this card on a Sabbat vampire in your uncontrolled region who is not Black Hand. While this Sabbat vampire is controlled, he or she is Black Hand. This card remains in play, even when the vampire is in the uncontrolled region. A minion may have only one Cadet.

Census Taker
Master.
1 pool
Unique master. Put this card on a ready Black Hand vampire. During an action, this Black Hand can tap to give any other Sabbat vampire +1 bleed or 2 additional votes for the current action. During an action, this Black Hand vampire can tap to give any other Black Hand vampire +1 intercept.

Cloak of Blood
Requires a ready vampire with capacity above 5 who can commit a diablerie.
(D) Diablerize a vampire in torpor, and this vampire may gain one level of a Discipline the victim had. In the resulting blood hunt referendum, this vampire gets an additional 2 votes.

Drink the Blood of Ahriman
Lasombra
+1 stealth action.
Put this card on this acting Lasombra. The Lasombra with this card has +1 strength and burns one less blood when playing cards that require Obtenebration. During your untap phase, this Lasombra burns 1 blood or this card is burned. Burn this card if any ranged aggravated damage is done to this vampire, even if it is prevented.

Drop Point Network
Master.
1 pool
Requires a ready Black Hand vampire.
Remove 7 cards in your ash heap from the game to search your library for a minion card. Show it to all players and move it to your hand. Discard afterward.
DRAFT: As above, but remove only 3 cards.

Eccentric Billionaire
!Toreador
3 pool
Mortal with 1 life, 0 strength, 2 bleed.
Billionaire may tap to reduce the cost of an equipment or location you or any of your minions play by 1 pool. Only one bilionaire may be used to reduce the cost of a given card.

Empowering the Puppet King
1 blood
Only usable by a ready, untapped vampire other than the acting minion you control. After playing this card, you cannot play another action modifier to further increase the bleed for this action.
dom: The acting minion gets +1 bleed
DOM: As above, but usable by a tapped vampire.

Enrage
+1 stealth action. Frenzy.
pre: Put this card on a vampire you control. This vampire has +1 strength and may enter combat with another minion as a (D) action. Burn this card at the end of this turn.
PRE: Put this card on any vampire. This vampire must burn 2 blood to attempt any action except for hunting and actions to enter combat. Burn this card after resolving this vampire's acion.

Epiphany
+2 stealth action. Requires an unmerged base vampire.
Untap this acting vampire and search your crypt, uncontrolled region, or ash heap for his or her advanced version to move to him or her. Shuffle your crypt afterward.
DRAFT: Gain 2 blood. Usable by any vampire (base, advanced or merged).

Follow the Blood
Requires a Black Hand vampire.
Only usable when a hunt action is successful, after resolution.
This Black Hand vampire untaps and enters combat with the acting vampire. This reacting vampire gets an optional maneuver or press in that combat.

Forced Vigilance
1 blood
for: Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
FOR: Only usable by a tapped vampire during a (D) action directed against you (or something you control). Untap this vampire.
DRAFT: Reduce a bleed against you by 2.

Framing an Ancient Grudge
Ventrue antitribu
Master.
Choose a prince or primogen, or burn 3 pool to choose a justicar. the chosen vampire loses his or her title.
DRAFT: Ventrue antitribu As above, but pay 1 pool to choose any titled vampire.

Guarded Rubrics
1 pool.
Unique equipment. Requires a ready Black Hand vampire.
The vampire with this equipment may bleed at +2 bleed as a (D) action that costs 1 blood. While bearer is ready, Gehenna cards cost an additional pool to play.

Hand Contract
Master. Contract. Trifle.
Put this card on any ready minion and choose a Black Hand vampire. That Black Hand vampire may enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah.

Joseph Pander.
Unique Master.
Put his card in play. Tap and burn 1 pool to cause a D action against a Pander you control to fail. During your master phase, choose a Pander. Once this turn, that Pander may enter combat with any minion as a D action. Any Sabbat vampire may
burn this card as a D action.

Liquefy the Mortal Coil
2 blood
vic: Strike: Burn the opposing ally or burn 3 blood from the opposingyounger vampire. If the opposing vampire has no blood after strikeresolution, combat ends.
VIC: Play before range is determinad in combat with a younger vampire. This vampire cannot strike this round. As his or her initial strike next round this vampire may strike to diablerize the opposing younger vampire.

Mantle of the Bestial Majesty
1 blood
pro: +1 stealth action. The acting vampire untaps. Until his or her next untap phase damage from this vampire's hand strikes is aggravated.
PRO: As above, and this vampire gets +1 strength until his or her next untap phase.

Mustajib
+1 stealth action. Requires a ready Black Hand vampire.
Put this card on a younger non-Black Hand Sabbat vampire who has performed a successful action this turn, and untap that vampire. The Sabbat vampire with this card is Black Hand.

Nocturn
1 blood
Demon with 1 life, 1 strength, 1 bleed.
obt: Move nocturn to the ready region when recruited. If this is the first recruit action the acting vampire successfully performs this turn, he or she untaps. Nocturn can play non-ally cards that require basic Obtenebration as a vampire. Burn Nocturn during your untap phase.
OBT: As above, and this vampire may perform this action again this turn, whith the cost increased by 1 blood.

Notorious Brutality
1 blood
Requires a Sabbat vampire with capacity above 7. Only usable as the action is announced.
Non-infernal vampires with capacity less than 6 cannot block this action.
DRAFT: As above, but usable by a Sabbat vampire with capacity above 5.

Praetorian Backer
1 pool
+1 stealth action. Requires a ready Seraph. Unique. Title.
Put this card on a non-Black Hand Sabbat vampire whith capacity above 6 to represent the title of cardinal. Burn this card if you do not control a ready Seraph (or if this vampire otherwise loses the title).

Prison of the mind
3 blood
dem: +1 stealth action. (D) burn an ally or retainer.
DEM: (D) Put this card on a vampire. This vampire has -1 stealth and -2 intercept. Any vampire(s) can burn this card whith three +1 stealth actions. A vampire can have only one prison of the mind.

Psychic Assault
aus: Strike: 1R damage. Any effect which would make damage from this strike aggravated leaves the damage normal instead. If this vampire is Black Hand, the damage from this strike is unpreventable.
AUS: As above, but for 2R damage.

Ruins of Ceoris
Equipment
Tremere antitribu, no cost
This equipment card represents a unique location and does not count as equipment while in play.
The Tremere antitribu with this location gets an optional maneuver or press each combat.

Sanguinary Wind
cel: Only usable before strikes are chosen. This vampire's strikes may not be dodged this round.
CEL: As above, but usable after strikes have been chosen.
DRAFT: cel: Additional strike.

Seraph's Second
Action Modifier
Requires a ready Seraph. Only usable when a non-Seraph Black Hand vampire is acting, after resolution.
Untap the acting Black Hand vampire. A Seraph may play only one Seraph's Second each turn.

Tattoo Signal
Action. Burn Option.
+ 1 stealth action. Requires a Seraph.
Put this card on the acting Seraph. This ready Seraph may tap this card to untap another Black Hand vampire. A vampire may only have one Tattoo Signal.

Taunt the Caged Beast
ani: (D) enter combat with any vampire, whith an optional maneuver in that combat.
ANI: Choose a vampire controlled by your predator and by your prey (not usable when only one other Methuselah is in the game). The chosen vampires enter combat. If only one is ready at the end of combat, he or she gains 4 blood.

Touch of Pain
1 blood
Only usable when a bleed against you is successful or a referendum passes. Play after resolution.
pot: This vampire inflicts 1 damage on the acting minion. Only one Touch of Pain can be played each action.
POT: As above, but for 2 damage.
draft: vic: as pot above

Tribunal Judgment
Requires a Sabbat vampire.
Choose a vampire who cast any votes in the most recent referendum (must be since your last turn). Successful referendum means that vampire takes X damage, where X is the number of votes he or she cast in that previous referendum.

Trophy: Chosen
Master.
When this card is moved to a vampire, that vampire gains 4 blood, becomes sabbat and untaps or that vampire can choose to burn this card instead. The vampire with this card is Black Hand. If he or she was already Black Hand when receiving this card, he or she is Seraph.
Draft: (Master, not a Trophy)
Add 2 blood to a Black Hand vampire.

Truth in Ink
Requires a Black Hand vampire.
Only usable wihen a vampire who is not Black Hand is bleeding you. Reduce the bleed amount by 2.

The Uncoiling
Event
Do not replace as long as this card is in play.
During your discard phase, burn one other event at random. ANy other Methuselah may use a discard phase action and burn X pool to burn this card, where X is the number of the other events in play.

Unexpected Coalition
Action Modifier/Reaction
Brujah Antitribu
Only usable during a referendum.
Each ready Brujah antitribu gets an additional vote this referendum. When tallying votes, if any Brujah antitribu cast any votes in opposition to this Brujah antitribu's votes (or if this Brujah antitribu abstains), none of the additional votes from this card are counted.

Veil the Legions
obf: Only usable by a ready, untapped vampire other than tha acting minion you control. The acting minion gets +1 stealth. Only one Veil the Legions may be played each action.
OBF: As above, and this vampire may burn X additional blood to give +1 stealth to the next X actions your minions perform this turn. Only one Veil the Legions can be played at superior each turn.

Vermin Channel
!Nosferatu
1 blood
+3 stealth action.
(D) Bleed.

Watchtower: The Wolves Feed
Master. Burn option.
1 pool
Master: watchtower. Requires at least one gehenna card in play and a ready Seraph.
Black Hand vampires get +1 stealth and may strike for 2R damage. A ready Black Hand vampire you control may tap to cancel a Gehenna card as it is played. During your untap phase, burn X pool or burn this card, where X is the number of gehenna cards in play (minimum of 1). Burn this card if another watchtower enters play.
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Post by Resurrection »

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Post by Hypodermic »

Zasto Carmen ima tako slican outfitt kao Selene? Znam da su obe !tremere sabbath black hand, ali ako ih nije crtao isti umetnik (ai da jeste0 objansi mi zasto obe neose corset i ... ostatak odece im je jako oskudan?
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Post by Resurrection »

Pa racunaju ljudi da kad vec ne mozes obe da ih imas u kripti steta da bar jednu golisavu sliku nemas na stolu:D

Jebot' otac, tek sad sam lepo isciatao sve karte!

Zamislite ovo sranje u Lazverinus multirush deku:

Mantle of the Bestial Majesty
1 blood
pro: +1 stealth action. The acting vampire untaps. Until his or her next untap phase damage from this vampire's hand strikes is aggravated.
PRO: As above, and this vampire gets +1 strength until his or her next untap phase.
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Post by Dawngreeter »

Ja mislim da pravo pitanje nije zasto Carmenin outfit lici na Selenin nego zasto vise vampira nije tako obuceno ;)

Inace, ovo ispade stvarno fin set. Na stranu Black Hand fokus, mislim da ovde ima karata koje bi u mnogo deckova lepo legle, cak i izvan Sabbat teritorije. Zubeida, na primer, bi mi jako lepo legao u Independant Gangrel Wall.

EDIT: Takodjer, ura za !Ventrue jedanesticu. Ocemo vise jedanestica koje nisu Antediluviani.
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Post by Resurrection »

Ma dosta je svakom klanu po jedna.
Samo me smorilo sto je ovaj Elimelech turcin ali sta ces.
Jbt, sad ima 5 !Ventrue sa obf.
Go go !VENTRUE!

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Post by Megabaja »

vec sada objavljujem potragu za cadet i Truth in Ink kartama
Pamti, pa vrati...

Ignorance is bliss.
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Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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Post by Resurrection »

Jes' pa da ni one Bruje ne mogu da ti izbliduejm.
Ne moze :D
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Post by Megabaja »

nisu trebali da daju blid ridus nikome vise. Ovo ce biti rupcaga u igri
Pamti, pa vrati...

Ignorance is bliss.
Cypher, Matrix

Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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Post by Dawngreeter »

Nece, zato sto trazi Black Hand vampira. Good luck with that.
Odnono, ono sta ocu reci je da Black Hand kripta vec ima toliko problema sa malim brojem relativno ne-kompatibilnih vampira da su bonusi sasvim na mestu.
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Post by Resurrection »

Uprav' tako.
Racunaj da svaki klan ima 2 ili 3 Black Hand vampira koji su iz susednih grupa. To mu znaci da bi kombinovanjem 3 razlicita klana mogao da dobijes kriptu u kojoj bi svi sigurno imali jednu ili dve zajednicke dicipline i to u rasponu kkapaciteta od 2 do 10.
Vrlo los pocetak.
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Post by Megabaja »

amo jedna karta za vas: Blooding
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Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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Post by Dawngreeter »

Pazi, isto tako mozes da pravis deck zasnovan na jednom klanu/sekti i crypt punis bilo kojim vampirima koje konvertujes sa Clan Impersonation. U teoriji moze, ali u praksi ne radi. Odnosno, radi ali ima jako visoku cenu. Za pocetak, prvo treba izvuci Blooding. Ako zelis da imas u bilo kom doglednom vremenu Blooding u ruci, treba ti osam kopija. To je osam karata baceno ni na sta, koje su mrtve karte onog trenutka kada vise nemas ne-Black Hand vampira u igri. Dalje, dok ne odigras Blooding nemas Black Hand vampira u igri (ili imas, otkud znam, jednog od tri) i gomile Black Hand karata su ti mrtve karte. I na kraju, svako normalan ce odmah da provali da je najefikasniji nacin da te sjebe upravo interceptovanje Blooding-a.

Nije da ne moze tako da radi. Ali ti je potreban znatan buildup time da dodjes do trenutka gde tvoj Black Hand deck radi bilo sta produktivno. Sto je ok, buildup deck je validan koncept koji se koristi za kojesta (eno Zli sa onim Giovanni deck-om koji pocinje da radi tek posle dvadeset krugova i sat ipo vremena) ali to odmah znaci da bilo koji bonus koji mislis da imas od univerzalnog bleed reduction-a je vise nego kompenzovan u potrosenom vremenu.
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