Jos Rumora!
Moderators: Telion, Hypodermic
- PeraNekron
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Re: Jos Rumora!
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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- Blago kluba Zmaj
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Re: Jos Rumora!
Haruspex/Exocrine je elite slot?
Carnifex je u HQ opciji takodje? 8O
Carnifex je u HQ opciji takodje? 8O
Re: Jos Rumora!
Old One Eye moze da se uzme kao HQ.
Deathleaper takodje. \:D/
Deathleaper takodje. \:D/
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- Blago kluba Zmaj
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Re: Jos Rumora!
Procitaj opis carnifex brood-a, cak predlazu da mozes da napravis Old One eye od delova tamo. WTF finecast onda i dalje postoji? I woot, deathleaper kao HQ xD Da li mi se to cini da su napravili HQ opcije bas za nas dvojcu? xD
erhm, deathleaper je samo u HQ-u spisku, kao i Old One Eye. Da li sad znaci to da su svi "karakteri" tiranidski HQ slot?
erhm, deathleaper je samo u HQ-u spisku, kao i Old One Eye. Da li sad znaci to da su svi "karakteri" tiranidski HQ slot?
- bojan
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Re: Jos Rumora!
Ti kao predebeli carnex a Zerg kao nevidljivi liktor (ali sa random movement)?Hypodermic wrote:I woot, deathleaper kao HQ xD Da li mi se to cini da su napravili HQ opcije bas za nas dvojcu? xD
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
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- Blago kluba Zmaj
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Re: Jos Rumora!
Otprilike tako xD BocaBuba HQ xD
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- Blago kluba Zmaj
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Re: Jos Rumora!
Ilyaden ponovo? Nece Macragge ili Ichar 4? hmmm, ce da vidimo.
EDIT:
Mislim da je fake, em je sa 4chan, em ne verujem da ce iskoristiti vec objavljenu sliku kao naslov knjige:
To je sa iPad preview-a codexa.
EDIT:
Mislim da je fake, em je sa 4chan, em ne verujem da ce iskoristiti vec objavljenu sliku kao naslov knjige:
To je sa iPad preview-a codexa.
Re: Jos Rumora!
Cini se da ce Tiranidi ponovo biti mnooogo jaki. Sto ce naravno da ispomera metu do ludila...
Pamti, pa vrati...
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Re: Jos Rumora!
A na osnovu cega to mislis?
Re: Jos Rumora!
Pa na osnovu toga sto trenutno ima malo lista koje se mogu praviti bez saveznika, a tiranidi moraju da igraju sami, sto znaci da moraju biti jaci za sinergiju koju inace proizvode saveznici. a i novi modeli izgledaju jako dobro i ima ih dosta, sto znaci da ce biti i dosta novih pravila, a nove jedinice su se u zadnje vreme pokazale kao mnogo jace od starih u svakom kodeksu u kome su izasle. Eto zbog toga, Zerze.
Pamti, pa vrati...
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Re: Jos Rumora!
There are images out now revealing the dataslate penned in for Tyranids later this month; the Tyranid Vanguard. Some good things are in it, and of course possibly a let down depending on what you were expecting in this dataslate. I do not see Ymgarl Genestealers there. Of course with the latest leaks this May or may not be real.
Here is some of the information on the dataslate from the image. I have seen the image, but don't know where else its located right now. If I find where he found it, I will link it up. Of course this is a leaked image, and I wont comment right now on if its real or not (its a rumor).
Please remember that this is a rumor until something official is released.
via Stickmonkey on Faeit 212
3+ genestealer broods (1 must include broodlord, only 1 broodlord per formation)
3+ lictors one of which can be deathleaper
Every man for himself
On the round this unit arrives enters play, every unit within 36" must use the lowest leadership value of the unit when taking leadership tests.
Secret Deployment
Every unit in this formation must start in reserve and use Lictor's chameleonic skin rule for deployment
Uffffffff, mozda konacno poprave Genestealere?!? Za neupucene ovo gore znaci da ce se Genestealeri u ovoj formaciji ponasati kao Liktori, u zavisnosti sta radi Chameleonic skin oni ce dolaziti iz rezerve kao Liktori (postave se gde god hoce) ili ce protivnicki uniti moci da ih Snap shot-uju kad dodju iz rezerve/outflanka - ili i jedno i drugo? 8OEvery unit in this formation must start in reserve and use Lictor's chameleonic skin rule for deployment
Re: Jos Rumora!
"I started the thread and excited some of the players so I think I should show some signs of taking 'responsibilities' at least.
I won't be writing down points cost(even indirectly for instance 'this model now costs 45 gaunts'), profiles or minor details of new special rules however.
Also, keep in mind I have only skimmed through both the old and new tyranid codex, so i might have remebered something wrong. Add a pinch of salt.
I haven't carefully looked at the painting gallery but i think there were no new models that were not a part of Janauary release.
Big gribblies seem to have decreased in cost though. And Synapse Creature rules offer no protection against the much feared Grey knights' 'special ability' if you know what I mean.
Boneswords obviously were toned down in line with other factions' power weapons in 6th ed. Zoanthropes' psychic shooting can be amplified like IG psychic brotherhood.
Scything Talons......why are these on monstrous creatures now?
If I have time to visit clubhouse during week, I will do if I can. Don't put too much hope though. I might not be able to(nor am I obligated to) answer every single question I'm afraid.
And if possible, please don't cut&paste these to other sites outside this thread. My answers aren't really worth it and I don't think spreading it is good idea. "
"Some infos. Do mind that I had little time today to skim through both new and old codex to note differences. So my memory might not be accurate.
Pyrovore remains largley unchanged save that it gets slight boost to wounds, attacks and initiative.
Its cost is slightly reduced while acid maw attack is given at a bit higher strength but at the cost of making only single attack.
Mawlocs and trygon both are cheaper. Mawloc especially is about 20~25% cheaper.
Mawloc's special rule Terror from the Deep is still much same......except that when the damage is resolved hiding in ruin or cover of other kind is literally useless.
Mawloc can also resolve damage(via Terror from the Deep) more than once if there isn't enough space.
Shadow in the Warp gives penalty to nearby enemy psykers' leadership.
Harpy is also cheaper. Its wounds and attacks are slightly boosted.
Carnifex and tyrannofex both became considerably cheaper. Around 25~30 percent or so.
Carnifex can still take devourer with brainleech worms which remains same as before.(Just without its penalty to enemy leadership)
It has less attacks and slightly higher initiative, but it can inflict more than one Hammer of Wrath hits.
Both types of gaunts became slightly cheaper albeit the upgrades are bit more expensive.
Zoanthropes are also cheaper.
And as forementioned in my previous replies, impaler cannons will be the bane of eldar wave serpents if they come within range.
As for biomorphs, crushing claws are changed in a way that they don't give extra attacks but are more effective against vehicles plus strength buff.
Regeneration probability became much higher.
Tentaclids and electroshock grubs are effective against vehicles(Bionic EMP I suppose)
Other than some boosted version of already existing shooting attack, I see no significant difference.
Taking account of its crushing claws, Haruspex has decent strength(stronger than mawloc, weaker than carnifex) with small number of attacks.
It however can increase its attacks depending on how many wounds it suffered, while at the same time can regain the wounds.
Its blood is also acid while its tongue attack can pierce terminator armour.
Boneswords inflict Instant Death depending on to-wound roll while lash whip boosts wielder's initiative.
Warlord traits include buff to synapse range, reducing cover, turning a forest into more carnivorous one, etc.
Psychic powers include another buff to synapse range, FNP, pinning test with additional leadership modifier, pseudo-psychic shriek etc.
Last thing. Malantai is NOT destroyed by a single zoanthrope.
And no more steel rain for tyranids. "
" Scything talons? Eldar striking scorpion chainswords without strength buff "
"Some infos again.
Synapse Creature : 12" Fearless and auto-regroup
Adrenalin Gland : Furious Charge and Fleet
Toxic Sacs : poisoned CC
Lictors : Now have infiltrate but without bonus to reserve rolls. About 20% pts drop
Deathleaper : Slight pts reduction, Changed to HQ. Has warlord traits giving additional VP when wins challenge.
No fearless but gained infiltrate. Enemies can only shoot snap shots against it and it still give penalty to enemy leadership.
No what was that and where'd it go
Tail weapons : CC weapon. Four kinds
1) S8, AP-
2) S6, AP5
3) Poisoned
4) S4 AP4 Rending
Ravener : Slightly less attack. No acute senses and no move through cover
May take expensive champion upgrade which can remove infantry model in b2b if all attacks hit.
Some of the psychics are : -D3 to WS and BS ; Allows friendly unit to run and shoot
Rending Claws have AP value of bolter. And No ymgarls
Hive tyrant can still give outflank to one troop unit by purchasing extra upgrade. Can only use tyranid psychics. So no biomancy
Flesh hook without rending
No 2+ armour for carnifexes. Although tyrants, tervigon and trygon can take it via bio-artifacts.(See below)
There are few bio-artifacts compared to other codices.
Some of them are : Bonesword with strength buff ; Ymgarl transformation(Which can increase armour save slightly)
Trygon of both kind are bit cheaper at the cost of slightly less attack. The tunnel rule remains largely unchanged
Instictive behaviours are fixed per unit just like former codex.
However, there are three specific results per behaviour depending on dice.
Lurk : Fall Back / Can shoot only when hidden / Can shot only when hidden + Stealth
Hunt : Go to Ground / Shoot closest unit / Shoot closest enemy unit + Preferred Enemy
Feed : Inflicting hits on themselves / Assault closest enemy units / Assualt closest enemy unit + Rage "
i1171.photobucket.com/albums/r547/Sinsigel/20140107_172316_zpsb75915bc.jpg
i1171.photobucket.com/albums/r547/Sinsigel/20140107_172217_zpse03420f4.jpg
i1171.photobucket.com/albums/r547/Sinsigel/20140107_172102_zps204415c8.jpg
Thread on warseer : http://www.warseer.com/forums/showthrea ... -yet/page4
I won't be writing down points cost(even indirectly for instance 'this model now costs 45 gaunts'), profiles or minor details of new special rules however.
Also, keep in mind I have only skimmed through both the old and new tyranid codex, so i might have remebered something wrong. Add a pinch of salt.
I haven't carefully looked at the painting gallery but i think there were no new models that were not a part of Janauary release.
Big gribblies seem to have decreased in cost though. And Synapse Creature rules offer no protection against the much feared Grey knights' 'special ability' if you know what I mean.
Boneswords obviously were toned down in line with other factions' power weapons in 6th ed. Zoanthropes' psychic shooting can be amplified like IG psychic brotherhood.
Scything Talons......why are these on monstrous creatures now?
If I have time to visit clubhouse during week, I will do if I can. Don't put too much hope though. I might not be able to(nor am I obligated to) answer every single question I'm afraid.
And if possible, please don't cut&paste these to other sites outside this thread. My answers aren't really worth it and I don't think spreading it is good idea. "
"Some infos. Do mind that I had little time today to skim through both new and old codex to note differences. So my memory might not be accurate.
Pyrovore remains largley unchanged save that it gets slight boost to wounds, attacks and initiative.
Its cost is slightly reduced while acid maw attack is given at a bit higher strength but at the cost of making only single attack.
Mawlocs and trygon both are cheaper. Mawloc especially is about 20~25% cheaper.
Mawloc's special rule Terror from the Deep is still much same......except that when the damage is resolved hiding in ruin or cover of other kind is literally useless.
Mawloc can also resolve damage(via Terror from the Deep) more than once if there isn't enough space.
Shadow in the Warp gives penalty to nearby enemy psykers' leadership.
Harpy is also cheaper. Its wounds and attacks are slightly boosted.
Carnifex and tyrannofex both became considerably cheaper. Around 25~30 percent or so.
Carnifex can still take devourer with brainleech worms which remains same as before.(Just without its penalty to enemy leadership)
It has less attacks and slightly higher initiative, but it can inflict more than one Hammer of Wrath hits.
Both types of gaunts became slightly cheaper albeit the upgrades are bit more expensive.
Zoanthropes are also cheaper.
And as forementioned in my previous replies, impaler cannons will be the bane of eldar wave serpents if they come within range.
As for biomorphs, crushing claws are changed in a way that they don't give extra attacks but are more effective against vehicles plus strength buff.
Regeneration probability became much higher.
Tentaclids and electroshock grubs are effective against vehicles(Bionic EMP I suppose)
Other than some boosted version of already existing shooting attack, I see no significant difference.
Taking account of its crushing claws, Haruspex has decent strength(stronger than mawloc, weaker than carnifex) with small number of attacks.
It however can increase its attacks depending on how many wounds it suffered, while at the same time can regain the wounds.
Its blood is also acid while its tongue attack can pierce terminator armour.
Boneswords inflict Instant Death depending on to-wound roll while lash whip boosts wielder's initiative.
Warlord traits include buff to synapse range, reducing cover, turning a forest into more carnivorous one, etc.
Psychic powers include another buff to synapse range, FNP, pinning test with additional leadership modifier, pseudo-psychic shriek etc.
Last thing. Malantai is NOT destroyed by a single zoanthrope.
And no more steel rain for tyranids. "
" Scything talons? Eldar striking scorpion chainswords without strength buff "
"Some infos again.
Synapse Creature : 12" Fearless and auto-regroup
Adrenalin Gland : Furious Charge and Fleet
Toxic Sacs : poisoned CC
Lictors : Now have infiltrate but without bonus to reserve rolls. About 20% pts drop
Deathleaper : Slight pts reduction, Changed to HQ. Has warlord traits giving additional VP when wins challenge.
No fearless but gained infiltrate. Enemies can only shoot snap shots against it and it still give penalty to enemy leadership.
No what was that and where'd it go
Tail weapons : CC weapon. Four kinds
1) S8, AP-
2) S6, AP5
3) Poisoned
4) S4 AP4 Rending
Ravener : Slightly less attack. No acute senses and no move through cover
May take expensive champion upgrade which can remove infantry model in b2b if all attacks hit.
Some of the psychics are : -D3 to WS and BS ; Allows friendly unit to run and shoot
Rending Claws have AP value of bolter. And No ymgarls
Hive tyrant can still give outflank to one troop unit by purchasing extra upgrade. Can only use tyranid psychics. So no biomancy
Flesh hook without rending
No 2+ armour for carnifexes. Although tyrants, tervigon and trygon can take it via bio-artifacts.(See below)
There are few bio-artifacts compared to other codices.
Some of them are : Bonesword with strength buff ; Ymgarl transformation(Which can increase armour save slightly)
Trygon of both kind are bit cheaper at the cost of slightly less attack. The tunnel rule remains largely unchanged
Instictive behaviours are fixed per unit just like former codex.
However, there are three specific results per behaviour depending on dice.
Lurk : Fall Back / Can shoot only when hidden / Can shot only when hidden + Stealth
Hunt : Go to Ground / Shoot closest unit / Shoot closest enemy unit + Preferred Enemy
Feed : Inflicting hits on themselves / Assault closest enemy units / Assualt closest enemy unit + Rage "
i1171.photobucket.com/albums/r547/Sinsigel/20140107_172316_zpsb75915bc.jpg
i1171.photobucket.com/albums/r547/Sinsigel/20140107_172217_zpse03420f4.jpg
i1171.photobucket.com/albums/r547/Sinsigel/20140107_172102_zps204415c8.jpg
Thread on warseer : http://www.warseer.com/forums/showthrea ... -yet/page4
Re: Jos Rumora!
Zvanicni sajt kaze:
If you thought the skies were safe then think again, for the Tyranids have spawned two Flying Monstrous Creatures to unleash hell from on high – the Harpy and the Hive Crone.
These two flying monsters are large and impressive beasts that dwarf even other Flyers – only the Imperial Guard Valkyrie rivals them for size. The Harpy is equipped with two massive stranglethorn cannons, which hang below its body like gross, fleshy turrets. While the Harpy’s primary role is to strafe the battlefield with these huge guns (which can be swapped out for heavy venom cannons), it can also drop Spore Mines as it flies overhead – a nasty surprise for anyone unfortunate enough to be underneath it at the time.
The Hive Crone is a new addition to the Tyranid bio-arsenal. It has two main weapons – an acid-firing drool cannon jutting from it’s mouth and a brood of symbiotic tentaclid missiles, which are ideal for taking down enemy aircraft. The Hive Crone has also adapted itself with spikes and spines along its lower body. As it flies across the battlefield, it uses its vast bulk to ram the spikes through enemy troops, vehicles and aircraft, leaving them broken and battered in its wake. You can read about the devastating effect of its Vector Strike in the White Dwarf battle report, where Glenn’s Tau Battlesuits really wished they’d taken shield generators.
48 funti.
Vec vidim neke nove must have-ove za meta game . Mislim da ce biti toliko ultra overpowered, da ce svi tiranid igraci moci ovako da reaguju.
If you thought the skies were safe then think again, for the Tyranids have spawned two Flying Monstrous Creatures to unleash hell from on high – the Harpy and the Hive Crone.
These two flying monsters are large and impressive beasts that dwarf even other Flyers – only the Imperial Guard Valkyrie rivals them for size. The Harpy is equipped with two massive stranglethorn cannons, which hang below its body like gross, fleshy turrets. While the Harpy’s primary role is to strafe the battlefield with these huge guns (which can be swapped out for heavy venom cannons), it can also drop Spore Mines as it flies overhead – a nasty surprise for anyone unfortunate enough to be underneath it at the time.
The Hive Crone is a new addition to the Tyranid bio-arsenal. It has two main weapons – an acid-firing drool cannon jutting from it’s mouth and a brood of symbiotic tentaclid missiles, which are ideal for taking down enemy aircraft. The Hive Crone has also adapted itself with spikes and spines along its lower body. As it flies across the battlefield, it uses its vast bulk to ram the spikes through enemy troops, vehicles and aircraft, leaving them broken and battered in its wake. You can read about the devastating effect of its Vector Strike in the White Dwarf battle report, where Glenn’s Tau Battlesuits really wished they’d taken shield generators.
48 funti.
Vec vidim neke nove must have-ove za meta game . Mislim da ce biti toliko ultra overpowered, da ce svi tiranid igraci moci ovako da reaguju.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
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- Blago kluba Zmaj
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Re: Jos Rumora!
Coa, a da prvo procitas zergov post pre nego sto ti postujes? ajde molim te to radi od sada, da ne moram da ti objasnjavam zasto ti je post obrisan
- Brother Coa
- Posts: 240
- Joined: Sun Nov 28, 2010 4:01 pm
Re: Jos Rumora!
A.... nisam video.....
On je direkno sa Warserra kopirao. Nista izvinjavam se...
On je direkno sa Warserra kopirao. Nista izvinjavam se...
United we stand!!!
Enemies of Man, fear our wrath!!!
Enemies of Man, fear our wrath!!!
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- Blago kluba Zmaj
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Re: Jos Rumora!
cekaj, hoces da kazes da su nam ostavili sve stare psycic powere, samo sada mozemo da ih mesamo sa ovima iz osnovne knjige? I warp blast moze ponovo na tyranta?
...win.
HOCEMO JOS! DAJ JOS SLIKA! xD
...win.
HOCEMO JOS! DAJ JOS SLIKA! xD
Re: Jos Rumora!
To je sve sto imam. :p
Re: Jos Rumora!
U pravu je bio Djoka Megabaja, tiranidi postaju instant kompetititvna armija
Re: Jos Rumora!
A jos niste videli pravila za tiranid letelice .
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
-
- Blago kluba Zmaj
- Posts: 3896
- Joined: Sat Nov 19, 2005 10:46 am
- Location: Tehnodrom
- Contact:
Re: Jos Rumora!
ako su harpiji samo digli toughness sa 5 na 6 i ostavili iste poene, ne moram ni da gledam nista dalje 5 FMC liste, hehehehe Nisu samo demoni sa letecim cirkusom
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- Blago kluba Zmaj
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Re: Jos Rumora!
Sa GW sajta preview:
Koliko vidim, The Horror izaziva pining test sa nekim penalom na LD. Ok, nije bas ko frag granate, ali sada ima *neka* sansa da genestealeri assaultuju i udaraju svojom inicijativom Dok god ne assaultuju fearless modele.
Koliko vidim, The Horror izaziva pining test sa nekim penalom na LD. Ok, nije bas ko frag granate, ali sada ima *neka* sansa da genestealeri assaultuju i udaraju svojom inicijativom Dok god ne assaultuju fearless modele.
Re: Jos Rumora!
INSTINCTIVE BEHAVIOUR
The new mechanic in the book is that instinctive behaviour is now lurk, feed, and hunt. Basically lurk means camping there, feed is assault, and hunt is shooting. If you fail leadership and they go on instinct, something bad happens on a 1-3 (lurkers fall back, shooters go to ground, feeders attack one another). On a 4-5 its something like can only assault, can only shoot, etc. On a 6 they gain a small bonus (feeders get rage, lurkers get stealth, shooters get preferred enemy.
WARLORD TRAITS
1 - Nature's Bane - At the beginning of each movement phase, select one jungle within 12' of the warlord. It becomes carnivorous for the game.
2 - Heightened Senses - Warlord and Nids within 12' have Night Vision.
3- Synaptic Linchpin - Warlord has 18' synapse
4 - Mind Eater - 2 VP for independents slain by warlord in a challenge.
5 - Digestive Denial - After deployment, pick one piece of terrain on opponent's side that was NOT paid for. Cover save worsens by one. (4+ becomes 5+, etc.)
6 - Adaptive Biology - Warlord gains FNP (5+) on next movement phase after it suffers a wound. (For rest of game)
FORCE ORGANISATION CHART
HQ - Hive Tyrant, Swarmlord, ld One Eye, Tervigon, Tyranid Prime, Deathleaper
Troops - Warrior, Genestealers, Termagants, Hormagaunts, Ripper Swarm
Elites - Hive Guard, Lictor, Zoanthrope, Venomthrope, Haruspex, Pyrovore (Ha ha! Pyrovore "Elite"!)
Fast Attack - Shrikes, Raveners, Red Terror (as part of ONE Ravener brood), Sky Slasher, Gargoyle, Harpy, Hive Crone, Spore Mine Cluster (how mines are "fast" attack is beyond me)
Heavy Support - Carnifex, Biovore, Trygon and Prime, Mawlc, Exocrine, Tyrannofex
PSYCHIC POWERS:
1. Catalyst - 1 charge
Blessing that targets psyker's unit and up to one other friendly within 12'. Targets gain FNP.
2. The Horror - 1 charge
Malediction targeting single enemy unit within 24'. Target takes a pinning test at -2 Ld
3. Onslaught - 1 charge
Blessing that targets a single friendly unit within 24'. Unit can both run and shoot in the shooting phase.
4. Paroxysm - 1 charge
Malediction targeting single enemy unit within 24'. Target's WS and BS reduced by D3 (roll once for both)
5. Psychic Scream - 1 charge
Nova power, 6'. For each target unit, roll 2D6+ 2 and subtract Ld. Unit suffers wounds equal to result, no armour or cover saves.
6. Warp Blast - 2 charges
Witchfire power, either burst or lance. This is the standard Zoanthrope Warp Blast.
CREATURES:
Hive Tyrant stat line: 165 pts, WS 8, BS 4, S 6, T 6, W 4, I 5, A 4, Ld 10, Sv 3+ ( Interesting: You now have to pay 20 points for lash / whip, or it comes with two sets of ST)
The Lictor has rending claws (one set), and one set of ST. It has flesh hooks (assault 2, user Str), stealth and Hit and run, phermone trail, infiltrate, and move through cover.
Stats are: WS 6 BS 3 S 6 T 4 W 3 I 6 A 3 Ld 10 Sv 5+ The Lictor's Pheromone trail says any model can drop within 6 inches of it when deep striking without scattering
Deathleaper - Infantry (Character), HQ, 130 points, Mind Eater Warlord Trait (2 vp for killing characters in challenge)
WS 9, BS 3, S 6, T 4, W 3, I 7, A 4, Ld 10, Sv 5+
Rending claws, ST, flesh hooks, Chameleonic skin, Deep Strike, Fear, Fleet, Hit & Run, Infiltrate, Instinctive Behaviur (Lurk), Move Through Cover, Phermone Trail, Stealth
-It's After Me! (Lower a character's Ld by D3)
- Where is It (Enemy models can only fire snap shots when targeting Deathleaper)
Ripper Swarm: 39 pts for 3 bases, +13 pts per base
WS 2 BS 2 S 3 T 3 W 3 I 2 A 4 Ld 5 Sv 6+ May take Spinefists, toxin sacs, adrenal glands, and deep strike.
Warriors are 30 points per model (I don't have the old book on me to refer)
Warrior stats are: WS 5 BS 3 S 4 T 4 W 3 I 4 A 3 Ld 10 Sv 4+
The Prime still boosts the warriors as always.
Zoanthropes are a psychic brotherhood (level 2), that always know warp blast. So they generate one more. Zoanthropes have Warp Blast psyker power. Takes 2 charges, and is 24' Str 5 AP 3, Assault 1 Blast, OR 18', Str 10, AP 2, Assault 1 Lance. A Zoanthrope brood follows all the rules for Brother hood pf Psykers except that the unit has a Mastery level of 2. In addition, if a brookd of Zoantrhopes uses the Warp Blast power, the number of shots fired is equal to the number of zoanthropes in that brood. (eg 3 Zoanthropes would make the burst and lance profiles assault 3)
Zoanthropes can take one other Psyker power as a brotherhood (they always have Warp Blast)
The Harpy (135 pts) and Crone (155 pts) are what everyone's looking at I suppose. Harpies haven't changed much, except the screech now gives the enemy -5 Init. There is no more giant spore mine bomb. The Crone is basically a flying flamer, with Str 5 Haywire missiles. I think you'll be taking them, because there's really no anti-air option otherwise.
Mawlock is the biggest improvement IMHO. Dropped to 140 points, and if it doesn't clear the area the S6 AP2 hit happens AGAIN. It also ignores cover now. Mind you, if it doesn't clear the area on the second try, you get a mishap roll. It also can't burrow on the very first turn like before, and loses the option for Regen.
The Trygon has gone up to 190 points, lost one attack, and...yeah. That's it. Everything else is the same. The Trygon Prime might actually see more use, there being a bigger need for synapse now. But 230pts is kind of extreme just for the synapse, no?
Haruspex (160 pts) WS 3, BS 3, S 6, T 6, W 5, I 3, A 3, Ld 7, Sv 3+
-Feeder Beast - If a Haruspex inflicts at least one unsaved one in the assault phase, it recovers a single wound at the end of that phase.
-Rapacious Hunger - In the turn in which it charges, every unsaved wound it inflicts in close combat allows it to make an additional attack. These bonus attacks cannot generate further attacks. Wounds that inflict instant death generate only one bonus attack, and wounds caused by HW, acid blood, or tail do not benefit from this rule.
-The Haruspex has a Grasping tongue - 12', S6, AP 2, Assault 1, Gulp!
Gulp! A to hit roll of a 6 is a precision shot.
Biovore (40 pts) WS 3, BS 3, S 4, T 4, W 3, I 2, A 2, Ld 6, Sv 4+
Spore Mine Launcher 48', S 4, AP 4, Assault 1, Barrage, Last Blast, Spore Burst
The Exocrine (170 pts) is kind of awesome, with Assault 6, Str 7, AP2 shots. Or it can drop a big blast. Park its butt for a round, and it's +1 BS. The Tyrannofex is dropped to 175 pts.
Carnifex (120 points) WS 3, BS 3, S 9, T 6, W 4, I 2, A 3, Ld 7, Sv 3+
Fearless, Instinct (Feed), Living Battering Ram (D3 Hammer of Wrath hits)
May replace ST with crushing claws (15 pts)
May take any bio-morph, spine banks (5 pts), or Bio Plasma (20 pts). May take Thresher scythe (10 pts) or Bone Mace (15 pts) tail morphs.
Raveners (30 pts per model) WS 5, BS 3, S 4, T 4, W 3, I 5, A 3, Ld 6, Sv 5+
Deep strike, Instinct (Feed), two pairs of ST. Any Ravener can exchange one pair of ST for Rending claws at 5 points per model.
Can take Spinefists (3 pts), Devourer (5 pts), Deathspitter (10 pts). One Ravener in the *army* may be upgraded to Red Terror for 85 points:
Red Terror WS 6, BS 3, S 5, T 5, W 3, I 5, A 4, Ld 8, Sv 4+
Two pairs of ST, Prehensile Pincer (see that tail list I posted up there), Deep Strike, Swallow Whole (if it hits with 4 attacks, it auto kills a guy. The guys gets his invuln save and that's it)
Hive Guard cost upped by 5 pts, not many rules changes. They have a Haywire gun they can take now.
Pyrovore looks about the same as well. Template weapon, acid maw, explode when you kill them, etc.
The venomthropes are kind of awesome, with their shrouded rule and poisoned 2+ attacks.
The Tervigon is now 195 points, and is mastery level 1.
Genestealers come with Rending claws, but yu can buy ST for 4 pts per model
Hormagaunts are Fleet, Move Through cover, and have bounding leap (run +3 inches)
WEAPONS:
Haywire: Crone has Haywire missles, and the Hive Guard can buy a Haywire "shock cannon". Also, the electroshock Thorax swarm is now Haywire.
One pair of talons gives you the amazing standard attack as stated on the profile, at AP 6.
Heavy Venom = 36', Str 9 AP 4, Assault 1 Blast
Venom = 36', Str 6 AP 4, Assault 1 Blast
Deathspitter 18', Str 5, Ap 5, Assault 3
Tyrannofex rupture cannon is 30 points, 48' range, S 10, AP4, Assault 2
The tail morphs are:
Bone Mace, S 8, AP - , Unwieldy
Prehensile Pincer, S 6, AP 5
Thresher Scythe, S 4, AP 4, Rending
Toxinspike, S 1, AP 6, Poisoned 2+
A tail attack allows a single added attack, resolved separately from a model's other close combat attacks. It doesn't benefit from other melee weapons, biomorphs, etc.
The new mechanic in the book is that instinctive behaviour is now lurk, feed, and hunt. Basically lurk means camping there, feed is assault, and hunt is shooting. If you fail leadership and they go on instinct, something bad happens on a 1-3 (lurkers fall back, shooters go to ground, feeders attack one another). On a 4-5 its something like can only assault, can only shoot, etc. On a 6 they gain a small bonus (feeders get rage, lurkers get stealth, shooters get preferred enemy.
WARLORD TRAITS
1 - Nature's Bane - At the beginning of each movement phase, select one jungle within 12' of the warlord. It becomes carnivorous for the game.
2 - Heightened Senses - Warlord and Nids within 12' have Night Vision.
3- Synaptic Linchpin - Warlord has 18' synapse
4 - Mind Eater - 2 VP for independents slain by warlord in a challenge.
5 - Digestive Denial - After deployment, pick one piece of terrain on opponent's side that was NOT paid for. Cover save worsens by one. (4+ becomes 5+, etc.)
6 - Adaptive Biology - Warlord gains FNP (5+) on next movement phase after it suffers a wound. (For rest of game)
FORCE ORGANISATION CHART
HQ - Hive Tyrant, Swarmlord, ld One Eye, Tervigon, Tyranid Prime, Deathleaper
Troops - Warrior, Genestealers, Termagants, Hormagaunts, Ripper Swarm
Elites - Hive Guard, Lictor, Zoanthrope, Venomthrope, Haruspex, Pyrovore (Ha ha! Pyrovore "Elite"!)
Fast Attack - Shrikes, Raveners, Red Terror (as part of ONE Ravener brood), Sky Slasher, Gargoyle, Harpy, Hive Crone, Spore Mine Cluster (how mines are "fast" attack is beyond me)
Heavy Support - Carnifex, Biovore, Trygon and Prime, Mawlc, Exocrine, Tyrannofex
PSYCHIC POWERS:
1. Catalyst - 1 charge
Blessing that targets psyker's unit and up to one other friendly within 12'. Targets gain FNP.
2. The Horror - 1 charge
Malediction targeting single enemy unit within 24'. Target takes a pinning test at -2 Ld
3. Onslaught - 1 charge
Blessing that targets a single friendly unit within 24'. Unit can both run and shoot in the shooting phase.
4. Paroxysm - 1 charge
Malediction targeting single enemy unit within 24'. Target's WS and BS reduced by D3 (roll once for both)
5. Psychic Scream - 1 charge
Nova power, 6'. For each target unit, roll 2D6+ 2 and subtract Ld. Unit suffers wounds equal to result, no armour or cover saves.
6. Warp Blast - 2 charges
Witchfire power, either burst or lance. This is the standard Zoanthrope Warp Blast.
CREATURES:
Hive Tyrant stat line: 165 pts, WS 8, BS 4, S 6, T 6, W 4, I 5, A 4, Ld 10, Sv 3+ ( Interesting: You now have to pay 20 points for lash / whip, or it comes with two sets of ST)
The Lictor has rending claws (one set), and one set of ST. It has flesh hooks (assault 2, user Str), stealth and Hit and run, phermone trail, infiltrate, and move through cover.
Stats are: WS 6 BS 3 S 6 T 4 W 3 I 6 A 3 Ld 10 Sv 5+ The Lictor's Pheromone trail says any model can drop within 6 inches of it when deep striking without scattering
Deathleaper - Infantry (Character), HQ, 130 points, Mind Eater Warlord Trait (2 vp for killing characters in challenge)
WS 9, BS 3, S 6, T 4, W 3, I 7, A 4, Ld 10, Sv 5+
Rending claws, ST, flesh hooks, Chameleonic skin, Deep Strike, Fear, Fleet, Hit & Run, Infiltrate, Instinctive Behaviur (Lurk), Move Through Cover, Phermone Trail, Stealth
-It's After Me! (Lower a character's Ld by D3)
- Where is It (Enemy models can only fire snap shots when targeting Deathleaper)
Ripper Swarm: 39 pts for 3 bases, +13 pts per base
WS 2 BS 2 S 3 T 3 W 3 I 2 A 4 Ld 5 Sv 6+ May take Spinefists, toxin sacs, adrenal glands, and deep strike.
Warriors are 30 points per model (I don't have the old book on me to refer)
Warrior stats are: WS 5 BS 3 S 4 T 4 W 3 I 4 A 3 Ld 10 Sv 4+
The Prime still boosts the warriors as always.
Zoanthropes are a psychic brotherhood (level 2), that always know warp blast. So they generate one more. Zoanthropes have Warp Blast psyker power. Takes 2 charges, and is 24' Str 5 AP 3, Assault 1 Blast, OR 18', Str 10, AP 2, Assault 1 Lance. A Zoanthrope brood follows all the rules for Brother hood pf Psykers except that the unit has a Mastery level of 2. In addition, if a brookd of Zoantrhopes uses the Warp Blast power, the number of shots fired is equal to the number of zoanthropes in that brood. (eg 3 Zoanthropes would make the burst and lance profiles assault 3)
Zoanthropes can take one other Psyker power as a brotherhood (they always have Warp Blast)
The Harpy (135 pts) and Crone (155 pts) are what everyone's looking at I suppose. Harpies haven't changed much, except the screech now gives the enemy -5 Init. There is no more giant spore mine bomb. The Crone is basically a flying flamer, with Str 5 Haywire missiles. I think you'll be taking them, because there's really no anti-air option otherwise.
Mawlock is the biggest improvement IMHO. Dropped to 140 points, and if it doesn't clear the area the S6 AP2 hit happens AGAIN. It also ignores cover now. Mind you, if it doesn't clear the area on the second try, you get a mishap roll. It also can't burrow on the very first turn like before, and loses the option for Regen.
The Trygon has gone up to 190 points, lost one attack, and...yeah. That's it. Everything else is the same. The Trygon Prime might actually see more use, there being a bigger need for synapse now. But 230pts is kind of extreme just for the synapse, no?
Haruspex (160 pts) WS 3, BS 3, S 6, T 6, W 5, I 3, A 3, Ld 7, Sv 3+
-Feeder Beast - If a Haruspex inflicts at least one unsaved one in the assault phase, it recovers a single wound at the end of that phase.
-Rapacious Hunger - In the turn in which it charges, every unsaved wound it inflicts in close combat allows it to make an additional attack. These bonus attacks cannot generate further attacks. Wounds that inflict instant death generate only one bonus attack, and wounds caused by HW, acid blood, or tail do not benefit from this rule.
-The Haruspex has a Grasping tongue - 12', S6, AP 2, Assault 1, Gulp!
Gulp! A to hit roll of a 6 is a precision shot.
Biovore (40 pts) WS 3, BS 3, S 4, T 4, W 3, I 2, A 2, Ld 6, Sv 4+
Spore Mine Launcher 48', S 4, AP 4, Assault 1, Barrage, Last Blast, Spore Burst
The Exocrine (170 pts) is kind of awesome, with Assault 6, Str 7, AP2 shots. Or it can drop a big blast. Park its butt for a round, and it's +1 BS. The Tyrannofex is dropped to 175 pts.
Carnifex (120 points) WS 3, BS 3, S 9, T 6, W 4, I 2, A 3, Ld 7, Sv 3+
Fearless, Instinct (Feed), Living Battering Ram (D3 Hammer of Wrath hits)
May replace ST with crushing claws (15 pts)
May take any bio-morph, spine banks (5 pts), or Bio Plasma (20 pts). May take Thresher scythe (10 pts) or Bone Mace (15 pts) tail morphs.
Raveners (30 pts per model) WS 5, BS 3, S 4, T 4, W 3, I 5, A 3, Ld 6, Sv 5+
Deep strike, Instinct (Feed), two pairs of ST. Any Ravener can exchange one pair of ST for Rending claws at 5 points per model.
Can take Spinefists (3 pts), Devourer (5 pts), Deathspitter (10 pts). One Ravener in the *army* may be upgraded to Red Terror for 85 points:
Red Terror WS 6, BS 3, S 5, T 5, W 3, I 5, A 4, Ld 8, Sv 4+
Two pairs of ST, Prehensile Pincer (see that tail list I posted up there), Deep Strike, Swallow Whole (if it hits with 4 attacks, it auto kills a guy. The guys gets his invuln save and that's it)
Hive Guard cost upped by 5 pts, not many rules changes. They have a Haywire gun they can take now.
Pyrovore looks about the same as well. Template weapon, acid maw, explode when you kill them, etc.
The venomthropes are kind of awesome, with their shrouded rule and poisoned 2+ attacks.
The Tervigon is now 195 points, and is mastery level 1.
Genestealers come with Rending claws, but yu can buy ST for 4 pts per model
Hormagaunts are Fleet, Move Through cover, and have bounding leap (run +3 inches)
WEAPONS:
Haywire: Crone has Haywire missles, and the Hive Guard can buy a Haywire "shock cannon". Also, the electroshock Thorax swarm is now Haywire.
One pair of talons gives you the amazing standard attack as stated on the profile, at AP 6.
Heavy Venom = 36', Str 9 AP 4, Assault 1 Blast
Venom = 36', Str 6 AP 4, Assault 1 Blast
Deathspitter 18', Str 5, Ap 5, Assault 3
Tyrannofex rupture cannon is 30 points, 48' range, S 10, AP4, Assault 2
The tail morphs are:
Bone Mace, S 8, AP - , Unwieldy
Prehensile Pincer, S 6, AP 5
Thresher Scythe, S 4, AP 4, Rending
Toxinspike, S 1, AP 6, Poisoned 2+
A tail attack allows a single added attack, resolved separately from a model's other close combat attacks. It doesn't benefit from other melee weapons, biomorphs, etc.
Re: Jos Rumora!
Skenovi Tiranidskog kodeksa na spanskom, ako nekog zanima. :lol:
http://www.dakkadakka.com/dakkaforum/po ... 67025.page
Inace, Tiranidi vise ne mogu da uzimaju BRB psychic powere...
http://www.dakkadakka.com/dakkaforum/po ... 67025.page
Inace, Tiranidi vise ne mogu da uzimaju BRB psychic powere...
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- Blago kluba Zmaj
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Re: Jos Rumora!
To se suska svuda, ali dok ne vidim napismeno da se protivureci sa onom tabelom iz osnovnog rulebooka (posto su svi do sada samo dobijali nove, ne eliminisali postojece), odbijam da poverujem :P
EDIT:
Naravno, svesni ste da se samo zaludno nadam, sem ako negde u knjizi ne pise da mogu da zamenje sve... sta im bi da ovo urade, pre bih rekao da je overal typo...
EDIT:
Naravno, svesni ste da se samo zaludno nadam, sem ako negde u knjizi ne pise da mogu da zamenje sve... sta im bi da ovo urade, pre bih rekao da je overal typo...
Re: Jos Rumora!
El senor de la Horda
Pamti, pa vrati...
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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- Blago kluba Zmaj
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Re: Jos Rumora!
Ne zanima me vise da li imaju ili nemaju pristup biomancy i ostalim cudima, najzad mozemo da imamo sarolike jedinice. "any model may replace..." stoji i za warriore i za carnifekse.
Jedino sto mi ne ide da prevedem (pero, pomagaj! mrzi me da cekam jos par dana :mrgeen: ) je da li devoueri ostaju TL ili ne. Posto su i dalje str6 assault6, ali nemaju TL u profilu, da li to znaci da ako uzmem drugi set imam 6 TL hitaca, ili 12 regularnih hitaca?
Jedino sto mi ne ide da prevedem (pero, pomagaj! mrzi me da cekam jos par dana :mrgeen: ) je da li devoueri ostaju TL ili ne. Posto su i dalje str6 assault6, ali nemaju TL u profilu, da li to znaci da ako uzmem drugi set imam 6 TL hitaca, ili 12 regularnih hitaca?
Re: Jos Rumora!
Isti slucaj kao u staroj knjizi. Pogledaj summary.Jedino sto mi ne ide da prevedem (pero, pomagaj! mrzi me da cekam jos par dana :mrgeen: ) je da li devoueri ostaju TL ili ne. Posto su i dalje str6 assault6, ali nemaju TL u profilu, da li to znaci da ako uzmem drugi set imam 6 TL hitaca, ili 12 regularnih hitaca?
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- Blago kluba Zmaj
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Re: Jos Rumora!
Zahvaljujem, uspeh da prevedem da dolaze "upareni" znaci zaista je isto.
Vidi vidi, hive guard ima bs3 xD
Vidi vidi, hive guard ima bs3 xD
Re: Jos Rumora!
Muy Corpulento :lol:
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
- PeraNekron
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Re: Jos Rumora!
Meni se svidja sto Hive Guard sada ima Weapon Skill 4, a Ballistic skill 3....haaahahaha, pitiful! :D
A prevodi su genijalni....Muerte Silenciosa (Tiha Smrt)..odnosno Deathleaper. :lol:
EDIT : Sve vase Tervigone odlozite na neko mracno i suvo mesto :
A prevodi su genijalni....Muerte Silenciosa (Tiha Smrt)..odnosno Deathleaper. :lol:
EDIT : Sve vase Tervigone odlozite na neko mracno i suvo mesto :
Tervigons no longer buff termigants with adrenal/toxin.
They also blast your Gants out to 12" now when they die, up from 6".
Seem to me to be strictly back of the field players now. Spawned Gants can no longer move, shoot, and assault. They can only shoot after spawning.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
Re: Jos Rumora!
Ovo zapravo i nije rumor, pošto potiče sa iTunes-a:
Iz Tyrannic War Veterans Dataslate-a:
Saint Tylus Battle Force
Čika Cassius, 1+ Tyrannic War Veterans unit, i 0-6 Stortalon Gunship-a!!!!
Iz Tyrannic War Veterans Dataslate-a:
Saint Tylus Battle Force
Čika Cassius, 1+ Tyrannic War Veterans unit, i 0-6 Stortalon Gunship-a!!!!
- PeraNekron
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Re: Jos Rumora!
Samo 6?
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
Re: Jos Rumora!
Na kraju dana Tiranidi se ipak nisu proslavili :/
Ovaj Saint Tylus je zabavan photoshop. Taloni se i ovako prodaju dovoljno dobro, nece od toga biti nista :p
Ovaj Saint Tylus je zabavan photoshop. Taloni se i ovako prodaju dovoljno dobro, nece od toga biti nista :p
Re: Jos Rumora!
Sa facebook strane GW Digital-a:
Tri suplementa... Da li se secate ovoga?Q: Is there going to be any rules put in place to help the Tyranids out in terms of Allies? Seems a bit unfair that they can't have a Genestealer Cult along for the ride or something similar.
A: We announced in this month's issue of White Dwarf that, starting later this month, the first in a trilogy of new Tyranid Dataslates will be released.
All three of these are going to have new datasheet formations for Tyranid armies to use, and if you're a fan of Genestealers (I know i am, far to many games of Space Hulk in my teenage years), I think you're going to like the first installment in the trilogy.
Here is the latest word on what is coming in the wake of the Tyranid codex.
Hivefleet (Big Bugs - not real title 2014)
Focuses on Monstrous Creatures. Book adds variant rules for deployment and FOC changes for units like the Carnifex, letting you take them in both Heavy and Elites, plus the ability to operate independently. Hivefleet balances this with some prohibited units, and the inability to go first in any mission.
Hivefleet (Fast Bugs - not real title ???)
Focuses on high speed fast-moving bugs. FOC changes to emphasize these units such as Gargoyles as Troops, new abilities and special rules for Ravenors, while Gants get minor enhancements as well. This hivefleet is balanced by prohibiting "traditional" walking Monstrous Creatures. A new flying HQ unit is included.
Genestealer Cult (???)
The first "hybrid supplement" - this book will be a combined book for IG and Tyranids. It allows both codices to ally, but heavily restricts units selections on both. Look for smaller "infiltration bugs" such as Genestealers, Broodlords, Lictors and such from the Tyranid side while the Guard are very heavily restricted on units and heavy equipment. The list's HQ must include a psyker warlord from either the IG or Tyranid units allowed. A new psychic power list is included.
Re: Jos Rumora!
Evo sa "Bell of Lost Souls"-a za Tyrannic War veterane:
http://www.belloflostsouls.net/2014/01/ ... ndown.html
http://www.belloflostsouls.net/2014/01/ ... ndown.html
The Tyrannic War Veterans have arrived. Here's the skinny on what the 1st "Tyranid" dataslate brings:
via Warseer's Noodles140
Tyrannic War Veterans
Elites choice For Ultramarines Chapter Tactics forces.
3 Veterans + 1 Veteran Sergeant is the basic squad. Cost is 8 pts less than a TFC.
Extra Veterans for 1pt more than a Sternguard each.
Basically Sternguard.
No upgrades allowed except Melta Bombs on Sergeant.
Only Hellfire special ammo allowed.
May take Drop Pod or Land Raider as Dedicated Transport.
Have Zealot and Preferred Enemy(Tyranids).
Saint Tylus Battle Force (formation)
Zero extra cost.
1 Cassius
1+ Tyrannic War Veterans Units
0-6 StormTalons
TWVs may not take Drop Pods as Dedicated Transports in this formation.
Formation Rules:
-StormTalons have Infiltrate and may start on the board in Hover.
-Any unit hit by a Talon in a shooting phase can then be hit by TWVs in same phase with bonus of Ignores Cover.
~So with the current Bug codex, did we really need these? Enjoy!
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- Blago kluba Zmaj
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Re: Jos Rumora!
Zerg... da li ti treba jos liktora? xD