Operation Overlord - WW2

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Koja vam je armija omiljena u WW2

Amerikanci (USA)
4
15%
Englezi (UK)
1
4%
Nemci (GER)
8
30%
Italijani (ITA)
0
No votes
Japanci (JAP)
1
4%
Rusi (RUS)
7
26%
Australija & Novi Zeland (AUS & NZ)
0
No votes
Partizani (YUG)
6
22%
Kina (CHI)
0
No votes
Ostali ....
0
No votes
 
Total votes: 27

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Igor Vasiljevic
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Operation Overlord - WW2

Post by Igor Vasiljevic »

Evo popisa sta vam treba od vozila za pojedine armije.
Ovo nije obavezno i od nekih vam nece trebati vise od jednog komada ali za neke ce vam trebati 4-5 ili cak vise. Pored imena se nalazi i "cena" u poenima i strana (strane) na kojoj je opis. Vozila iz osnovne knjige su skoro 100% zamenjena u kasnijim knjigama....

------------------------------------------------------
Operation Overlord - Normandy 1944 (Rulebook)
------------------------------------------------------
>>American Army<<
Dodge Truck (truck) 50 Points Page 33
Jeep (car) 80 Points Page 33
M3A1 (half-track) 230 Points Page 33
M20 (armoured car) 290 Points Page 33
M8 (armoured car) 310 Points Page 34
M8 HMC Scott (light tank) 350 Points Page 34
Sherman (medium tank) 710 Points Page 34
M-18 (medium tank) 670 Points Page 35
M-10 (medium tank) 690 Points Page 35
M7 "Priest" (medium tank) 640 Points Page 35

>>British Army<<
Jeep (car) 80 Points Page 36
Mk.VII Tetrarch (light tank) 210 Points Page 37
Cromwell (medium tank) 730 Points Page 37
Churchill (medium tank) 720 Points Page 37
Sherman (medium tank) 710 Points Page 38
Mk.III Valentine (light tank) 270 Points Page 38

>>German Army<<
Kubelwagen (car) 70 Points Page 41
Opel Blitz (truck) 50 Points Page 42
Sdkfz 251/1 (half-track) 220 Points Page 42
Sdkfz 251/2 (half-track) 310 Points Page 42
Stug III (medium tank) 750 Points Page 42
Panzer IV (medium tank) 740 Points Page 42
Panzer V "Panther" (medium tank) 1180 Points Page 43
Panzer VI "Tiger" (heavy tank) 1580 Points Page 43


------------------------------------------------------
Operation Overlord - Paratrooper Attack (1st. supplement)
------------------------------------------------------
>>American Army<<
Dodge (truck) 50 Points Page 21,26
Jeep (car) 80 Points Page 21,26
M3A1 (half-track) 240 Points Page 23
MGMC M13/M14/M16 Flak (half-track) 430 Points Page 23

>>British Army<<
Bedford (truck) 50 Points Page 29,35
Jeep (car) 80 Points Page 29,35
Mk.VII Tetrarch 220 Points Page 30
Bren Carrier (light tank) 130 Points Page 33
Daimler "Dingo" (armoured car) 240 Points Page 34
Universal Carrier (light tank) 110 Points Page 35

>>German Army<<
Opel Blitz (truck) 50 Points Page 39
Stug III Auf G (medium tank) 820 Points Page 39
StuH 42 (medium tank) 970 Points Page 40
Sdkfz 251/1 (half-track) 220 Points Page 41
Kubelwagen (car) 70 Points Page 45
Sdkfz 11 / Sdkfz 7 (half-track) 130 Points Page 45
Sdkfz 2 "Kettenkrad" (half-track) 80 Points Page 44,45


------------------------------------------------------
Operation Overlord - Upgrade Vehicle (2nd. supplement)
------------------------------------------------------
>>American Army<<
M4 (medium tank) 710 Points Page 33,35,36,41
M3A1 (half-track) 0 Points Page 35
M20 (armoured car) 330 Points Page 36
M7 HMC (medium tank) 730 Points Page 36
Jeep (car) 100 Points Page 36,38,40,41
M6 (truck) 200 Points Page 37
M20 (armoured car) 340 Points Page 37
M10 (medium tank) 800 Points Page 37
M4A3 (medium tank) 860 Points Page 38,41
M8 HMc (light tank) 350 Points Page 38,40
M5A1 (light tank) 610 Points Page 39
M21 MMC / M4A1 (half-track) 360 Points Page 39
M8 Grayhound (armoured car) 420 Points Page 40
MGMC M14/M16 Flak (half-track) 330 Points Page 42
M4 Crab (medium tank) 820 Points Page 42
M4 DD (medium tank) 750 Points Page 42
WC 51 (truck) 0 Points Page 43

>>British Army<<
Sherman (medium tank) 710 Points Page 44
Sherman Firefly (medium tank) 1040 Points Page 44,45
Cromwell (medium tank) 730 Points Page 45
M3A1 (half-track) 0 Points Page 46
Universal Carrier (light tank) 100 Points Page 47,48,53,54
Sherman Observ. Post (medium tank) 530 Points Page 47
Cromwell Observ. Post (medium tank) 550 Points Page 47
Sexton (medium tank) 760 Points Page 47
M7 Priest HMC (medium tank) 730 Points Page 48
Morris Quad Commercial C-8 (truck) 0 Points Page 48
Crusader Observ. Post (medium tank) 470 Points Page 49
M10 Wolverine (medium tank) 880 Points Page 49
M10 Achilles (medium tank) 1000 Points Page 49
Stuart M3A3 (light tank) 530 Points Page 50
M4 Sherman Obser. Post (med. tank) 540 Points Page 50
Crusader AA (medium tank) 790 Points Page 51
M4 Crab / Flail (medium tank) 820 Points Page 51
Churchill Crocodile 970 Points Page 52
Churchill AVRE Petard 1350 Points Page 52
M3A1 White (armoured car) 0 Points Page 52
Sherman Kangaroo (medium tank) 0 Points Page 52
Churchill (medium tank) 840 Points Page 53
Churchill inf. support (med. tank) 990 Points Page 53
Daimler Dingo 9armoured car) 240 Points Page 55
T17 E1 Staghound (armoured car) 580 Points Page 55
Daimler (armoured car) 400 Points Page 55
AEC Mk III (armoured car) 450 Points Page 55

>>German Army<<
Sdkfz 171 Panther (medium tank) 1140 Points Page 56,68
Sdkfz 161 Panzer IV (medium tank) 850 Points Page 57,68
Sdkfz 181 Tiger (heavy tank) 1530 Points Page 58
Sdkfz 250/1 (half-track) 0 Points Page 59
Sdkfz 251/1 (half-track) 0 Points Page 59
Sdkfz 251/3 (half-track) 270 Points Page 60
Sdkfz 124 Wespe (light tank) 360 Points Page 60
sdkfz 165 Hummel (light tank) 490 Points Page 60
Sdkfz 11 / Sdkfz 7 (half-track) 0 Points Page 61
Sdkfz 162 Jagdpanzer IV (medium tank) 750 Points Page 61
Sdkfz 173 Jagdpanther (medium tank) 1240 Points Page 61
Sdkfz 139/138 Marder III (light tank) 450 Points Page 62
Sdkfz 142/1 Stug III Auf G (medium tank) 850 Points Page 62
Sdkfz 142/2 StuH 42 (medium tank) 780 Points Page 62
Sdkfz 182 king Tiger (heavy tank) 1720 Points Page 63
Kubelwagen Observ. Post (car) 80 Points Page 63
Sdkfz 251/18,251/3 Ob. Post (half-track) 260 Points Page 63
Sdkfz 251/2 (half-track) 420 Points Page 64
Kubelwagen (car) 70 Points Page 64,68
BMW Sidecar (motorbike) 90 Points Page 64
BMW (motorbike) 30 Points Page 64,68
Sdkfz 2 Kettenkrad (car) 50 Points Page 64
Sdkfz 234/1 8 Wheeled (armoured car) 470 Points Page 65
Sdkfz 234/2 8 Wheel Puma (armoured car) 520 Points Page 65
Sdkfz 234/3 8 Wheel Puma (armoured car) 420 Points Page 65
Sdkfz 250/9 (half-track) 300 Points Page 65
Sdkfz 222 (armoured car) 350 Points Page 65
Sdkfz 10/4 (half-track) 310 Points Page 66
Flakpanzer IV Wirbelwind (medium tank) 1280 Points Page 66
Sdkfz 251/7 (half-track) 0 Points Page 67
Sdkfz 251/16 (half-track) 330 Points Page 67


------------------------------------------------------
Operation Overlord - Berlin (3th. supplement)
------------------------------------------------------
>>German Army<<
Sdkfz 251/18 Observation Post (Half-Track) 260 Points Page 29,34
Kübelwagen Observation Post (Car) 80 Points Page 29,34
Sdkfz 4 (Half-Track) 750 Points Page 30
Sdkfz 186 Jagdtiger (Heavy Tank) 1960 Points Page 31
Sdkfz 184 Ferdinand, Elefant (Heavy Tank) 1640 Points Page 31
Sdkfz 164 Nashorn (Light Tank) 600 Points Page 32
Looted M8 Greyhound (Armoured car) 440 Points Page 32
Looted T34/85 (Medium Tank) 1060 Points Page 32
Looted T34/76 (Medium Tank) 1020 Points Page 32
Looted M4 (Medium Tank) 730 Points Page 32
Sdkfz 166 Sturmpanzer IV Brummbar Tank (Medium Tank) 1040 Points Page 34
Sdkfz 143 Panzer III (Medium Tankrs) 460 Points Page 36
Sdkfz 138/1 Grille (Light Tank) 550 Points Page 36
Jagdpanzer 38 Hetzer (Medium Tank) 750 Points Page 37
Sdkfz 162/1 Panzer IV/70 (Medium Tank) 950 Points Page 37
Sdkfz 251/9 (Half-Track) 300 Points Page 38
Sdkfz 251/10 (Half-Track) 320 Points Page 38
Sdkfz 251/22 (Half-Track) 450 Points Page 38
Sdkfz 232 - 8 Wheeled (Armoured car) 470 Points Page 38
Sdkfz 233 - 8 Wheeled (Armoured car) 350 Points Page 39
Sdkfz 223 - 4 Wheeled (Armoured car) 300 Points Page 39

>>Russian Army<<
T34/85 (Medium Tank) 920 Points Page 48
T34/76 (Medium Tank) 880 Points Page 48
IS2m (Heavy Tank) 1750 Points Page 49
KV1 (Heavy Tank) 1440 Points Page 50
KV-2A Tank (Heavy Tank) 1400 Points Page 50
M3A1 White (Armoured car) 0 Points Page 51,52
GAZ, Dodge or similar truck (Truck) 50 Points Page 52
GAZ-67 Jeep or similar (Car) 0 Points Page 52
M3A1 (Half-Track) 0 Points Page 52
BA-64 (Armoured car) 140 Points Page 54
BA-10 (Armoured car) 400 Points Page 54
Stuart M3A1 (Light Tank) 430 Points Page 54
Churchill (Medium Tank) 840 Points Page 54
M4 (Medium Tank) 610 Points Page 55
T70 (Light Tank) 330 Points Page 55
OT34/85 (Medium Tank) 1000 Points Page 56
OT34/76 (Medium Tank) 940 Points Page 56
BM 13-16 (Truck) 820 Points Page 57
ISU 152 (Heavy Tank) 1460 Points Page 59
SU 152 (Medium Tank) 890 Points Page 59
SU 85 (Medium Tank) 830 Points Page 59
SU 100 (Medium Tank) 940 Points Page 59
ISU 122 (Heavy Tank) 1550 Points Page 60
SU 76 (Light Tank) 410 Points Page 60
SU 122 (Medium Tank) 840 Points Page 60






Aircrafts (Gliders) ...
------------------------------------------------------
Operation Overlord - Paratrooper Attack (1st. supplement)
------------------------------------------------------
>>American Army<<
Points Page
Waco CG-4A (glider) 0 26
Airspeed AS 51/AS 58 HORSA (glider) 0 26
Hamilcar (glider) 0 26

>>British Army<<
Points Page
Waco CG-4A (glider) 0 35
Airspeed AS 51/AS 58 HORSA (glider) 0 35
Hamilcar (glider) 0 35

>>German Army<<
Points Page
DFS 230 (glider) 0 45
Last edited by Igor Vasiljevic on Sun Apr 23, 2006 8:20 pm, edited 1 time in total.
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Igor Vasiljevic
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Post by Igor Vasiljevic »

Americans
Medium Tank Platoon
Moral test 3+ (RP:1)
0-1 M4 Command Tank (Medium Tank,HQ 730Pts)
1-4 M4 (Medium Tank 710Pts)
Main weapon (turret): M3 75mm medium gun with coaxial M1919A4 .30cal medium machine gun and support
Secondary waepon (hull):M1919A4 .30cal medium machine gun and support
Crew 4+1(leader),all armed with M3A1 Grease Gun sub-machine guns
Duties: Commander,machine-gunner/radio operator,gunner,assistant,driver
Characteristics:Weapon suport, Coaxial weapon, Ronson, Bogs dow easily

Variants:
Ambush camouflage +30 Pts
One tank per platoon (not HQ) can substitute M3 75mm with 76mm LONG BARREL medium gun, this version also has wet system HVSS suspension, and GYROSTABILISER for a total cost of +260Pts.
One tank per platoon (not HQ) can became HEAVY TANK and add wet system HVSS suspension, and GYROSTABILISER for a total cost of +460Pts. (Jumbo version)
Jumbo tank can substitute M3 75mm with 76mm LONG BARREL medium gun, this version also has wet system HVSS suspension, and GYROSTABILISER for a total cost of +200Pts.
HQ only can replace M3 75mm gun with wooden pretend for -200Pts.
HQ only can replace radio with LONG-RANGE radio for +10Pts.
The WET system can be added for +20Pts.
HVSS suspension can be added for +10Pts.
Gyrostabiliser can be added for +30Pts.
M1919A4 .30cal medium machine gun with anti aircraft support can be added for +60Pts.(Secondary weapon) Additional task for Commander:anti-aircraft machine-gunner (exposed)
M2HMG .50cal medium machine gun with anti aircraft support can be added for +80Pts.(Secondary weapon) Additional task for Commander:anti-aircraft machine-gunner (exposed)
Sandbags +30Pts.
Smoke mortar +60Pts.
Tank became amphibious +30Pts. (DD version)
Added medium armour +100Pts.
Cullin system for +10Pts.
Bulldozer added for +50Pts.
OPTIONS
For each full platoon (HQ+4 tanks) you can buy up to 10 options.
For each tank you have 2 options
Options:
Tank destroyer platoon (max 1, worth 2 options)
Armoured Motorised Artillery Battery (max 1, worth 2 options)
Motorised Armoured Assault gun Platoon (max 1)
Light tank platoon (max 1, worth 2 options)
Recon platoon (max 1)
tank company headquarters (max 1 per army, worth 3 options)
Anti aircraft section (max 1)
Motorised Engineer section (max 1)
Infantry platoon
Paratrooper and/or Airborne platoon
Ranger Platoon
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stalker
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Posts: 541
Joined: Sun Mar 03, 2002 4:40 pm

Post by stalker »

Primjetno je da niste naveli topove , u ma kojoj varijanti bili, da li to znaci da cete ih navesti posebno kao i pjesadijske jedinice?

Kao i neki drugi ljudi, bio bih zahvalan, veoma, ako biste na prvi post, kao i na svaki slijedeci koji se tice nove jedinice, pored naziva jedinice stavili koliko kossta poena, tako bismo imali na jednom mjestu sveobuhvatno znanje o osnovama ove igre.

Dodatno sam stavio "sticky" na ovaj post jer se cini da ce ova igra biti jedan novi segment u tabletop igrama.

A ako bude zainteresovanih ( i donatora :) ) mogli bismo sastaviti neku armijsku listu za pocetnike x2, kao i neke modele, za siroke narodne mase ,u klupski inventar...mislite o tome.
Bolje missat vino nego beton! - mudrost jednog neznanog dalmtinskog strucnjaka
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Igor Vasiljevic
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Post by Igor Vasiljevic »

Sto se tice pesadije i artiljerije spisak ce sacekati par dana da pokusam da povadim sve napolje iz ovih nekoliko knjiga.
Problem je sa poenima jer ako si primetio sve moze da se modifikuje i da se prepravlja. Ukoliko budem sve napisao verovatno ce to izgledati kao prepisivanje knjiga sto bi bilo "krsenje" autorskih prava.
U cilju popularizacije ove veoma dobre igre, pokusacu da od svake armije dam samo po jednu osnovnu jedinicu i verovatno osnovne poene za ostale jedinice. Detalje ipak ne bih smeo tek tako da objavljujem jer ne bih da kvarim odlican odnos koji trenutno imam sa autorima.
Pocetnicima cu pripremiti neke osnove i modifikacije koje bi bile jako upotrebljive. Naime AlzoZero nije bas preterano voljan da igru prilagodjava mnogo svojim igracima vec imaju nameru da izbace gomile knjiga za razlicite periode i armije. Mi u Takedi smo napravili neke izmene u pravilima koje ne uticu na pravila vec na postavku i scenarija. Tako da smo uveli odnos snaga od 1:2.5 u korist napadaca. Ovo je i realno i olaksava novim igracima da sa manjim armijama igraju kao "branitelji" protiv iskusnijih "kolega" sa vecim armijama. Za sada imamo "Zeleno svetlo" u vezi tih prepravki od autora koji me je pitao za dozvolu da koristi tu (i jos neke) dopune njegovog sistema. Kada bude objavljena naredna knjiga videcemo da li ce biti ozvaniceno ili ne. Pocetnicima preporucujem da kupe jednu kutiju pesadije (Italeri je za sada najbolji izbor) i nesto od vozila sa onog spiska koji sam napisao. Treba da se doda jos spisak za RUSE i Nezvanicni za Japance ali to naknadno, verovatno sutra...
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Igor Vasiljevic
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Post by Igor Vasiljevic »

Germans
Heavy Tank Platoon - TIGER
Moral test 3+ (RP:1)

0-1 Sdkfz 181 Tiger Command Tank (Heavy Tank,HQ 1550Pts)

1-3 Sdkfz 181 Tiger Tank (Heavy Tank,1530Pts)

Main weapon (turret): KwK36 88mm heavy gun with coaxial Mg34 light machine gun
Secondary waepon (hull):Mg34 light machine gun and support
Crew 4+1(leader),all armed with MP40 sub-machine guns
Duties: Commander,machine-gunner/radio operator,gunner,assistant,driver
Characteristics:Weapon suport, Coaxial weapon, Heavy Armour, Long Barrel, Slow Turret

Variants:
Ambush camouflage +30 Pts
HQ only can replace radio with LONG-RANGE radio for +10Pts.
The WET system can be added for +20Pts.
Mg34 light machine gun with anti aircraft support can be added for +70Pts.(Secondary weapon) Additional task for Commander:anti-aircraft machine-gunner (exposed)
Zimmerit +30Pts.
Nahverteidigungswaffe +100Pts.

-OPTIONS-
For each full platoon (HQ+3 tanks) you can buy up to 8 options.
For each tank you have 2 options
Options:
Armoured Motorised Artillery Battery (max 1 per army)
Tank Destroyer Platoon (max 1)
Assault Gun Platoon (max 1)
Medium Tank Platoon (max 1, worth 2 options)
Heavy Tank Platoon - King Tiger (max 1 per army, worth 2 options)
Motorised Recon Platoon (max 1)
Motorised Engineer Section (max 1)
Anti-aircraft section (max 1)
Infantry platoon
Fallschirmjager Paratrooper/Airborne Platoon
Volks Platoon
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Igor Vasiljevic
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Post by Igor Vasiljevic »

Operation Overlord Characteristics Table

Accurate shot:
A model with a rifle and this characteristic reduces his target's cover level by 1. Heavy is considered Medium, Medium as Light and Light as no cover at all.
Attached Unit:
The model or models with this characteristic can be attached to another unit by saying so at the start of the game. The attached unit is not considered a separate unit for the rest of the game. Seeing that is has become an integral part of the unit it joins, it does not receive a separate order card.
Ambush Camouflage:
If a vehicle starts the game in cover it is treated as infantry for awareness purposes as long as it remains "Stationary". If it moves or fires it loses this advantage for the rest of the game.
Anti-aircraft:
All weapons described as anti-aircraft, when firing at paratrooper or airborne units, get a +2 to hit for the first turn only.
Anti-aircraft support:
A machine gun may be fixed to a support. In this case it doesn't need an assistant and may be used as anti-aircraft.
Armoured door:
If you can see an armoured door, are armed with a Heavy Weapon and within 20cm, you can try to destroy it. Roll on the table for demolition charges (Paratrooper Attack) regardless of the weapon used. The door is considered closed if at least one model is inside. It doesn't cost movement to open or close the door but you are only allowed to move slowly.
Bogs down easily:
Apply a -1 to the roll when you roll to see if this vehicle gets blocked.
Bullet-proof tyres:
A vehicle with bullet-proof tyres that is hit by small arms considers the "Tyres" result as "NE".
Coaxial Weapon:
The gunner can choose which weapon to use. If the main weapon is destroyed, the coaxial weapon is destroyed too.
Diesel:
When you hit the motor of a vehicle with this characteristic, roll 1d10: 6-10 catastrophe, 1-5 immobilised/crew3.
Extra-long barrel:
The barrel is very long and has excellent penetration capacity. Add +2 to hit when using armour-piercing shells.
Exposed Crew:
Vehicles with this characteristic offer no protection at all. Exposed crew have a -1 on their damage roll, instead of the normal -3 from non- armoured vehicles.
Gyrostabiliser:
When shooting with a turret-gun, a vehicle with Gyrostabiliser ignores the -1 penalty for ASSAULT.
"Hawkins" Mine:
You get a +1 to hit when you assault a non-immobilised tank that did an ASSAULT or MOVE as it's previous action.
Heavy Armour:
-2 to hit on the front, -1 on the sides or the rear.
High Manoeuvrability:
The vehicle can reverse as if it were moving normally; if it does it can turn twice.
Hull mounted Weapon:
The vehicle doesn't have a large firing arc and so you must turn the vehicle to fire. This means that the turret cannot be rotated by the normal 90&deg; when you give an order of FIRE, SUPPRESSION FIRE, or AMBUSH. If the weapon is not pointing at the target, you will have to use an ASSAULT to turn the vehicle.
HVSS Suspension:
Vehicles with this characteristic cancel the effects of being bogged down easily.
Ignores cover (L/M/H):
When rolling for damage, ignore the type of cover indicated (or lower).
Inadequate Cover:
Vehicles with this characteristic offer little protection to the crew and transported troops; they are considered exposed.
Independent Unit:
The model or models with this characteristic can be separated from the unit to which they belong; declare this at the start of the game.
The separated unit is no longer subject to rules on command distance and is treated as a separate unit for the rest of the game, receiving an order card. You may decide to keep the unit as an integral part of the original unit, but you will not be able to separate it later. The unit has RP:1.
Indirect Fire:
Indirect-Fire weapons can fire without having line-of-sight and/or awareness; in order to fire this way they must receive a communication from another unit.The minimum range for a light mortar is 20 cm; for a medium mortar is 30 cm; for a heavy mortar 50 cm; for a howitzer 100 cm.When considering cover look at the target starting from the point of impact. Models in woods, buildings, ruins or bunkers are considered in cover.
Light Armour:
+1 to hit.
Long barrel:
The barrel is longer and has improved penetration capacity. Add +1 to hit when using armour-piercing shells.
Long-range radio:
Add a +1 to your roll for communications, but only if made from the vehicle.
Loophole:
Units inside a position with a loophole can only fire or be fired at if the line-of-sight goes through the loophole.
Magnetic Mines:
Apply a +1 to hit when assaulting an armoured vehicle.
Marksman:
Models with this characteristic have a +1 to hit infantry if they use the AMBUSH order.
Medium Armour:
-1 to hit.
No-turret:
Read the "turret" result as "NE" on the Damage Table.
Open Fieldworks:
See Open-topped vehicle.
Open-topped vehicle:
The vehicle doesn't have a "hard-top", and so even vehicles which could not normally be damaged (NE) are subject to attack with grenades or arched "high ball" fire. If the target point of a grenade or burst weapon is in the open-part of the vehicle (look at the model), then all members of the crew (and passengers) are hit and have no cover.
Radio Operator:
The model has a radio. It can make one communication per turn.
Rapid Fire:
This type of weapon has it's rate of fire doubled.
Recoilless:
Cannons that have this characteristic are considered vehicles after they have fired for awareness purposes, and this for the entire game. The gas produced during the firing phase clearly shows the position of the gun. You cannot place models closer than 10 cm directly behind the gun (they would be burnt).
Ronson:
when you hit the motor of a vehicle with this characteristic, roll 1d10: 6-10 catastrophe, 1-5 immobilised/crew3.
Runner:
This member of the unit can leave the team to make a communication.
Scouts:
The task of the scouts, or pathfinders is to identify and mark the best landing areas to minimise the risks in a paratrooper action. If you use these units the deviation of the landing areas is multiplied by x2 instead of x3. For every scout (pathfinder) unit bought you can limit the deviation of one unit.
Sandbags:
When a shrapnel anti-tank weapon fires at the front or sides of the vehicle, take a -1 to hit.
Short Barrel:
The barrel has a shorter barrel and has a lower penetration capacity. Subtract -1 to hit when using armour-piercing shells.
Shrapnel:
Cannons or rocket launchers that use these shells always apply the +1 written in the AMBUSH order. Even if they at more than _ range and do not apply the -3 malus for being beyond the range but within twice the range. If the target is an infantry unit and you roll a hit, then apply the burst area A(n); if you miss, the shot is ignored and does not deviate (NE).
Shurzen:
Roll a dice when an anti-tank weapon hits one of the areas in brackets; on the roll of 1-3 there in NE.
Sight:
If a model with a rifle and sight does not move, it may add a +1 to the roll to hit and +1 to the effects. Only valid when firing at Infantry.Optional rule +2 to hit and +2 to effects
Silent Weapon (Low noise):
Models with this type of weapon are considered "Stationary" for awareness purposes even if they shoot. As stationary (FIRE, SUPRESSION FIRE or AMBUSH) or as moved ASSAULT (if they move quickly).
Slow re-load:
Weapons of this type can only fire on alternate turns.
Slow turret:
The vehicle's turret moves very slowly. When you use a weapon installed in this turret, you can rotate up to a maximum of 45&deg;.
Sniper:
A model with this ability and armed with a rifle can always choose to fire at a leader, radio operator or runner or models that are escorting friendly units. For awareness purposes, when he fires with the rifle use the following distances:- Daily 30 cm in cover, 50 in the open;- Night 10 cm in cover, 30 in the open (official rule).
Soft skin:
When you hit a vehicle with this characteristic, add +1 to the damage roll.
Tank hunter:
A model with this characteristic gets a +1 to hit when assaulting an armoured vehicle.
Temporarily Attached Unit:
Any unit can be temporarily attached to a transport vehicle by declaring this at the beginning of a turn. In order to be temporarily attached the unit must be on board or transported. The temporarily attached unit is not considered a separate unit and becomes an integral part of the transporting vehicle. Until they separate the vehicle and the temporarily attached unit receive only 1 card in the refill phase and must obey the same order. More units can be temporarily attached to the same transport vehicle up to the load limit of the vehicle concerned.
Towing Trailer:
The trailer increases the transport capacity of a vehicle by +2. E.g. a Jeep can normally transport 4 people, with a trailer up to 6. The models on the trailer are always considered exposed.
Trained with the bayonet:
You get a +1 bonus in close combat for models with bayonets. For awareness purposes, models that use an ASSAULT order and DO NOT fire before or after movement are considered stationary.
Transport Vehicle:
This vehicle can transport infantry, either inside or on the outside.
The number in brackets shows the number of models it can carry.
Tripod:
If a Light, Medium or Heavy Machine-Gun has a tripod, its rate of fire is increased by +3 but only if you increase the number of assistants by +1.
Neither gunner nor servants can move to get the bonus.
Troop Transporter:
The vehicle can transport infantry units. The number in brackets indicates the maximum number of models it can carry. Check crew tasks on the sheet.
Tungsten Shells / Improved Shells:
Apply a +1 to the roll to hit when you use these armour-piercing shells.
Unprotected ammunition:
When you hit a vehicle with this characteristic, roll a d10: 6-10 catastrophe, 1-5 immobilised/crew3.
Veteran:
A team with this characteristic gets a +1 bonus on it's bravery test.
If the team has a bravery test of +2 instead of reducing it, it gains RP: 5.
It is assumed that a veteran squad has already lost some models.
Roll a dice to see how many men are already Dead:1-3: 1 models, 4-7: 2 models,8-10: 3 models
Volatile Petrol:
When you hit the Motor of a vehicle with this characteristic, roll 1d10: 6-10 catastrophe, 1-5 immobilised/crew3.
Weapon Support:
A machine gun may be fixed to a support. In this case you don't need an assistant.
Wet:
Cancels the Ronson effect.
Zimmerit:
when an Infantry unit assaults a tank with this option, the infantry can't use magnetic mines
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Igor Vasiljevic
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Post by Igor Vasiljevic »

British option
TOWED ARTILLERY BATTERY

0-1 Universal Carrier, 1-4 Field Artillery Sections
Moral test 4+
Universal Carrier 100 PTs RP:1
1-4 25pdr Field Artillery Sections (Artillery)
430 PTs RP:2
1 Seargent (Leader) with Sten MkII sub-machinegun & Revolver MkIV
1 man equiped with Colt 1911A1 pistol and 25 pdr 87.6mm heavy gun
3 men equiped with No4 MK1 rifles
1 man equiped with Sten MKII sub-machinegun (driver)
2 men equiped with Colt 1911A1 pistol
All man are equiped with No36 Mils Bombs
Characteristics:
Assistants Exposed, Indirect fire (minimum distance 100cm)
Note: Tower by Moris Quad Commercial C-8 with Tow (included in the cost)
Variants:
Man with rifle can substitute rifle for PIAT +40PTs
Man with rifle can substitute rifle for Bren light machine-gun +30Pts
One man in battery can became radio operater for +10Pts

Moris Quad Commercial C-8 (Truck)
Crew: Transported unit
Duties:Driver,troops (exposed)
Characteristics:open-topped vehicle, troop transport (6)
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Igor Vasiljevic
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Post by Igor Vasiljevic »

Prepravio sam prvu poruku ovog topica. Stavio sam poene za vozila, i dodao Ruse 8). Ako neko ima nekih pitanja molio bih da ih postavi dok imam vremena za opsirniji ogovor ...
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Livada Ivan
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Post by Livada Ivan »

Hm. Ima li nacina da se vidi jedna partija ove zanimljive igre negde?
"Ko radi vredi"
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Skobra
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Post by Skobra »

To bi definitivno valjalo... ili mozda da se postuje neki report iz bitke
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Igor Vasiljevic
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Post by Igor Vasiljevic »

Nadam se da ce biti nekoga zainteresiranog za 1.Maj da dodje i da igra OO. U Zrenjaninu ima ljudi koji su igrali i igraju OO ali je mali problem da se dvoje sretnu i da oboje zale da igraju OO pored WH isl. igara. Imamo svega 10-tak clanova od kojih vecina igra vise igara pa dok se poklope interesovanja ... npr. poslednjih nedelju dana igrali smo 7 WH40K borbi u kojima sam skoro svaki puta ucestvovao pa sam se malo umorio od WH40K ali ostali izgleda nisu. Planirali smo da krajem maja ili nesto kasnije napravimo jednu demonstarciju OO na koju bi pozvali zainteresirane iz BG i Ns ali izgleda da od toga nece biti nista jer nas Dom Vojske se prodaje pa ce nam biti nedostupan za takvo okupljanje. Drugi prostor bi nas verovatno skupo stajao a ovaj nas klub ne prodaje nista pa ni OO da bi nam se isplatilo da ulazemo u neku reklamu. Jedina sansa da vidite igru je da dodjete u Zr ili da sacekate da "ulovim" nekoga da odigramo jedan mec da bi vam napisao Battle raport. Sto se tice OO nemojte da zaboravite da je to odlicna igra i u vise hiljada poena. Sto se tice poena savetujem da se pocne sa 1500 kao minimum. Inace ona osnovna knjiga je neupotrebljiva sto se tice army lista i poena u njoj. Druga knjiga bi zapravo bila prva za svakoga ko hoce da pocne da igrajer u njij je upotrebljiva pesadija i po nesto od tenkova. Treca knjiga je obavezna za one koji hoce da se igraju sa vise tenkova (10 ili vise). Kao sto sam vec ranije negde rekao, kopije prve dve knjige sam dao Oliveru i momcima iz X-Cluba u NS.
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djurka
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Post by djurka »

Igra je dobra! Imao sam prilike da je igram i dosta mi se svidela!
Sto se tice prezentacije to bih i ja vol'o da vidim! Naravno, sa sve tamburasima! 8)
Zasto su kamikaze nosali kacige?
srebrni vitez
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Post by srebrni vitez »

Како се "пехота" поставља на постоља? И које су величине пешадијских постоља (већ имам 50-так обојених Руса одраније, неке џипове и три Т-34)?
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Chamil
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Post by Chamil »

Ja mislim da je velicina pesadijskih postolja za 1/72 figure 2cm u precniku (okrugla postolja naravno). Takodje mislim da se za postolja koriste novcici. 1 dinar je idealan...
Chamilov FAQ:
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Jedite chorbu i shopsku. Trenirajte 6 sati dnevno.

Chaplain umire samo na 1 a kocka ima 6 strana.Pa ti vidi...
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Igor Vasiljevic
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Post by Igor Vasiljevic »

Postolja nigde u pravilima nisu objasnjena.
U osnovnom kompletu sa figurama postolja su poput onih za WH40K.
Ja sam uglavnom koristio 1 Din, a za lezece figure 2x4 cm postolja od lesonita. Drugar je umesto tih drvenih koristio 5 din. Italerijeve figure rusa imaju problem kod Maxim mitraljeza, jer tu su u kompletu dve figure (mitraljezac i asistent i oba leze) pa ih je najbolje staviti na jedno vece postolja (40x40 mm).
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Igor Vasiljevic
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Post by Igor Vasiljevic »

SPISAK ARTILJERIJE U OO

------------------------------------------------------
Operation Overlord - Normandy 1944 (Rulebook)
------------------------------------------------------
>>American Army<<
60mm light mortar (5 men) 160 Points Page 31
81mm medium mortar (5 men) 210 Points Page 31
Light gun (anti-tank) 37mm (6 men) 200 Points Page 32
Medium gun (anti-tank) 57mm (6 men) 300 Points Page 32

>>British Army<<

>>German Army<<
8cm GW38 medium mortar (6 men) 180 Points Page 41
7.5cm Pak 40 medium gun (anti-tank) (4 men) 250 Points Page 41
8.8cm Pak 43/41 heavy gun (anti-tank) (5 men) 520 Points Page 41
------------------------------------------------------
Operation Overlord - Paratrooper Attack (1st. supplement)
------------------------------------------------------
>>American Army<<
60mm light mortar (6 men) 210 Points Page 18,25
75mm M1 Field Howitzer (6 men) 330 Points Page 21
105mm M3 Field Howitzer (7 men) 440 Points Page 22
81mm medium mortar (7 men) 270 Points Page 22
37mm light gun (anti-tank) (6 men) 230 Points Page 24
57mm (6 pdr.) medium gun (anti-tank) (6 men) 330 Points Page 24

>>British Army<<
75mm M1 Field Howitzer (6 men) 310 Points Page 30
3" medium mortar (76,2mm) (8 men) 230 Points Page 32
20mm Polsten Oerlikon light AA gun (6 men) 280 Points Page 32
57mm (6 pdr.) medium gun (anti-tank) (6 men) 310 Points Page 32

>>German Army<<
105mm LG 40/1 heavy Recoilless gun (5 men) 420 Points Page 39
75mm LG 40 medium Recoilless gun (5 men) 220 Points Page 39
20mm Flak 38 light AA gun (7 men) 290 Points Page 41
37mm Pak 36 light gun (5 men) 300 Points Page 41
75mm Pak 40 medium gun (6 men) 360 Points Page 42
88mm Flak 36 heavy AA/At gun (7 men) 700 Points Page 42
75mm GebG 36 medium howitzer (5 men) 300 Points Page 42
81mm GrW 34 medium mortar (6 men) 260 Points Page 43
120mm GrW 42 heavy mortar (7 men) 320 Points Page 44
------------------------------------------------------
Operation Overlord - Upgrade Vehicle (2nd. supplement)
------------------------------------------------------
(In all points some TOW Vehicles included !)

>>American Army<<
57mm medium At gun (7 men) 450 Points Page 36

>>British Army<<
87,6mm (25 pdr.) heavy gun (8 men) 430 Points Page 48
57mm (6 pdr.) medium At gun (6 men) 360 Points Page 53

>>German Army<<
75mm Pak 40 medium At gun (6 men) 490 Points Page 61
88mm Flak 36 heavy AA/At gun (7 men) 600 Points Page 66

------------------------------------------------------
Operation Overlord - Berlin (3th. supplement)
------------------------------------------------------
>>German Army<<
leFH18105mm heavy gun (howitzer) (7 men) 310 Points Page 29
210mm Heavy Rocket-Launcher (6 men) 670 Points Page 30
Pak 40 75mm medium At gun (6 men) 360 Points Page 31
GrW34 81mm medium mortar (6 men) 210 Points Page 33
Flak 38 20 mm light gun (6 men) 260 Points Page 39

>>Russian Army<<
76.2mm medium gun (6 men) 490 Points Page 51
37mm light AA gun (6 men) 250 Points Page 53
45mm light At gun (6 men) 260 Points Page 53
81mm medium mortar (6 men) 210 Points Page 57
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Post by stalker »

To Vasiljevic:
Ovo do sada je vrlo obimno i sjajno slozzeno, svaka cast i bas ti hvala.


Znam da trazzzim puno ali:
ako vam ne bude mrsko mozzete da postavite jednu bitku u scenama ...mislim da bi bilo jako efektno.


Dodatno bih vas molio , ako je to izvodljivo, da napissete vassa iskustva u pogledu odnosa cijena modela u dinarima ili evricima / cijena kosstanja modela u igri. Zelio bih da potencijalne igracce ne obeshrabri cijena kosstanja modela ovih jedinica u odnosu na druge tabletop igre ili boardgejmove i sliccno.
Bolje missat vino nego beton! - mudrost jednog neznanog dalmtinskog strucnjaka
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Igor Vasiljevic
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Post by Igor Vasiljevic »

ako vam ne bude mrsko mozzete da postavite jednu bitku u scenama ...
Pa trebao sam da igram ovih dana ali smo igrali skoro svaki dan 40K, Fantasy i u poslednjih par dana Pirates. Verovatno cu sesti za dan ili dva i prepisati tj. prevesti jedan od prikaza meca iz casopisa Wargames Illustrated.
...odnos cijena modela u dinarima ili evricima / cijena kosstanja modela u igri.
Danas sam pokazivao jednom iz kluba koji je hteo da krene da igra sa Rusima 8) Naj, naj, naj, pocetak je da se kupi 5 kutija Armourfast T34/85 koje ja nabavljam za oko 8-9 Evra. Iz tih pet kutija dobije se 10 tenkova od kojih svaki u igri kosta oko 1000 Pts. Plus takva jedinica daje 20 opcija za dalje sirenje armije za koje sumnjam da ce biti jos mnogo dodavanja. Moj predlog je da ubaci jos po neki od KV2 ili ISU koji su nesto skuplji u novcu (12 - 15 evra za komad) i to bi bilo 15K poena sto je bas, bas mnogo. Ako se doda na tu cenu i cena knjiga za igru (Osnovna knjiga + 2 dodatka = 50-60 evra). Cenu knjiga naravno podelite na broj igraca.
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meloras
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Post by meloras »

2 stvari meni smetaju.Od light tenkova nema M3 Stuarta a za avijaciju se koriste glideri?Nekako mi se vise dopalo u onim WH ww2 pravilima da imas p47 thunderbolta kao podrsku...
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makifromtoronto
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Post by makifromtoronto »

i btw stuart nije bio konkurentan ni kada se pojavio,jedino je bio koristan na pacifiku protiv japanaca koji su imali slabi anti-tank pesadiju i jos redje tenkove.A o korisnosti stuarta govori sve da su rusi 4'res neke odbili novu poboljsanu verziju stuarta koja im je nudjena jer je bio undergunned,underarmoured i lako je bio zapaljiv............a to govori sve o njemu kada ga ni rusi koji su bili najveci korisnici americkog lease programa nisu hteli......................bolje uzeti M8 greyhounda nego stuarta koji bi te kostali slicnih novaca..........
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meloras
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Post by meloras »

Ionako ne mogu da nadjem ni jedno ni drugo...
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bojan
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Post by bojan »

makifromtoronto wrote:i btw stuart nije bio konkurentan ni kada se pojavio
Vs Pz-III ranijih varijanti i italijanskih tenkova (to su mu bili glavni protivnici) savrsen...
jedino je bio koristan na pacifiku protiv japanaca koji su imali slabi anti-tank pesadiju i jos redje tenkove.
A sta je to "anti tank pesadija"?
A o korisnosti stuarta govori sve da su rusi 4'res neke odbili novu poboljsanu verziju stuarta koja im je nudjena jer je bio undergunned,underarmoured i lako je bio zapaljiv...
Za razliku od njihovog lakog tenka T-70 koji je bio "undergunned,underarmoured i lako je bio zapaljiv"...
a to govori sve o njemu kada ga ni rusi koji su bili najveci korisnici americkog lease programa nisu hteli...
1944. ga niko nije hteo. 1941. su ga svi hteli.
bolje uzeti M8 greyhounda nego stuarta koji bi te kostali slicnih novaca..........
Razlika u prohodnosti necega sa gusenicama i necega sa tockovima u 2.s.r. je bila drasticna...
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
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makifromtoronto
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Post by makifromtoronto »

Evo ga javlja se moj Arch nemesis bojan

Znam da mislis da si izobjasnjavao stvari ali ti izgleda ne kapiras da si mnogo pametan,ali quotes bez argumenata koji nisu plitki ne piju vodu........

Da razjasnimo ovde se prica o Operation World War II igri-u ovoj igri nema early-mid-late war podele........

1.
Ja lepo pricam srpski(gresim gramatiku ali oprostite) kada kazem nije bio konkurentan to znaci da on sa svojom siluetom(daleko losija od PZ III) i topom od 37mm(dok su u to vreme na africkom frontu pocele da se pojavljuju verzije Pz III sa 50mm topovima) nije predstavljao nikakav problem nemackim tenkovima koji su bili daleko starijeg dizajna)

Da Pz III je bio najbolji tenk koji su nemci imali u to vreme,pronadji negde nekakav zapis da su Stuarti drali Pz-III i skidam kapu mozda me i naucis nekim novim cinjenicama ,stvar za sta sam uvek otvoren.
Pz III je koliko ja znam imao jedino velikih problema sa T-34 KV-1 i Matildom.........tako da sam valjda sada pojasnio sta sam mislio pod "konkurentan" tenk koji je izasao u akciju Novembra 41'...........a onda se tigar pojavio u septembru 42'..........ali nije ni bitno ne vidim gde je toliko cudo od tenka i sta je uradio da bi ga ocenili kao izvanrednog

2.
Znas vrlo dobro sta sam mislio pod anti-tank infantry sposobnost pesadije da se nosi sa oklopnim vozilima i tenkovima..........koliko mi je poznato imali su 20mm type 97 anti-tank pusku.........ali nemam pojma u kojim odnosima po pesadijskom odredu.....slab sam na znanju toga ali znam da su nemacki odredi imali pregrst AT sposobnosti pogotovo u kasnijem delu rata........jer je panzerfaust bio jeftin i bla bla bla.............
zasto sam rekao anti-tank peshadija pa zato sto sam mislio da se neces ti pojaviti da mudrujes............isto kao kada bi rekao Panzerfaust a pravo ime je Faust Patrone..........mislim da si skapirao sta sam mislio pod at pesadija ali nije ni bitno.

4. Da ali rusi su ga prihvatili jer nisu imali nista u datom trenutku kada se tenk pojavio i bio je bolji od T-60(da kada se rasipas sa svojim znanjem budi siguran da znas prave stvari T-70 je izasao 1942 i imao je top od 45 mm)
matematika je jasna ali ako si mislio na T-60 onda ok........nije ni bitno rusi su prihvatali sve zivo sto im je nudjeno i kubure bi uzimali 41 coz the shit hit the fan i pogubili su mnogo opreme uzalud tokom barbarose........i nigde nisam video da su se rusi kleli u tenk kako je zverina T-34 je bio keva i ostao je.........poceo je da se proizvodi u junu 1940 godine,da se bunite oko njega sto je izostavljen razumeo bi ali buniti se oko Stuarta je isto kao kada bi se bunili oko toga da je T-60 izostavljen ili BT-7.......ne bitno
5.isto
6.niko nije spominjao prohodnost ali za cinjenicu znam da je bolje imati recon vozilo koje radi posao nego tenk koji nije dovoljno jak da bi bio tenk a nema siluetu da bi bio recon..........i da pogledaj ko ide brze od ta dva..........
Nadam se da se u mom postu nije osetila drskost,vec dobra namera i da te nisam uvredio.............
@ Malekith iscimaj Igora on definitivno ima neki kanal ili zna gde ima da se pribavi sve to ili bar vecina onoga sto ti treba........barem se nadam
Ajd Igore javi se pomozi decku ako mozes ..........
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meloras
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Post by meloras »

Uh,uh,pa ovo je ljudi pravi pravcati late-night talk show na nasem forumu.

" i kubure bi uzimali 41 coz the shit hit the fan " u nasem narodu postoji specijalan naziv za ovakve pojave a to je industrija slobodnog vremena(dobro,mozda naziv i nije neki,ali nisam ga ja smisljao).Lepo,meni dosadno a ja bogat,tebi dosadno a ti siromasan,i ja pravim svakakva sra*a i to tebi prodajem za debele pare jer ja kazem da to valja.
Za one koji nisu citali sociologiju na pravnom faxu, postoje i nazivi "kich" i "shund".Prvi tezi da se dopadne a drugi da se proda...

@ makifromtoronto-On covek posteno narucuje sa neta a ja mu iskreno zelim svu srecu kad to sve dodje do carine...
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makifromtoronto
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Post by makifromtoronto »

A kako u srbiji radi e-bay?

narucih sada jagd panthere i Pz III od Hat-a armourfast,Igor se kune u njih a laki su modeli za sastavljanje 20-tak delova .........valjda otud armourFAST :D navodno savrseni za wargaming i sa malim kombinovanjem sa bits ili nekim kompleksnijim kit-ovima moze da se dobije prilicno veran proizvod
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meloras
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Post by meloras »

E-bay u Srbiji...to je jedna tuzna prica.Sve sto se placa pay-palom nemoze-jer nemozes da prijavis Srbiju tamo a prodavac nema nameru da se cima za nekoga.Sve sto se placa karticom,kazes coveku da ces da mu posaljes pare u koverti (unutar alufolije) i to je to.Kad mu stigne on ti javi i posalje sta ti treba.Meni je tako funkcionisalo sasvim lepo.Ali rizicno je za sume od 15+ evra...
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Post by lord warrior »

Prvo, ostavimo po strani cinjenice iz stvarnog zivota - ova tema se bavi igrom. Ako vec toliko hocete da diskutujete o istorijskim cinjenicama, ima dovoljno takvih foruma (ovo se ne odnosi ni na koga posebno)

Sto se ebaya tice, pogledajte na podforumu druzenje temu 'PayPal'. Pa cak i ako paypal ne radi (to jos treba utvrditi detaljnije), ostaju Bidpay i Bank Transfer, ukoliko ih prodavci prihvataju (Britanci i evropljani uglavnom prihvataju BT, Amerikanci redje). No, i ovo izlazi van okvira teme. :wink:
Deception is a Right · Truth is a Privilege · Innocence is a Luxury
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makifromtoronto
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Post by makifromtoronto »

lord warrior wrote:Prvo, ostavimo po strani cinjenice iz stvarnog zivota - ova tema se bavi igrom
mada je ova igra debelo zasnovana na istorijskim cinjenicama i sva rasprava se treba zasnivati tako,mada se slazem da ne treba da bude tipa 'cija je ki*a najveca'.................ali dodje ti isto kada se raspravlja na warhammer forumu koga je Elector Count sta ti ja znam kada u kom ratu protiv haosa najeo i kako je sve to epsko i pozadinske price u WH.................mada je ovo ipak realnije i stoga ima veci znacaj za igru ,kao i razlozi zbog koga je mozda izostavljen Sutart iz igre(mozda ga italeri ne pravi(ne znam),mozda jer nije koristan sem kada je igra podeljena u early-mid-late periode ili nesto trece.............)

Ali kako ti kazes moderator si tako da se to postuje sa moje strane.
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meloras
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Post by meloras »

makifromtoronto wrote:'cija je ki*a najveca'.................
Kad vec spomenuste...MOJA :D

Salu na stranu,stuarta sam u pricu ubacio ja a smatram za shodno da ga iz iste i izbacim :cry: .Naime on me interesuje jedino zbog lepote samog modela.

Btw,jedna napomena-itallerijev brand new set JS-2 sa 2 tenka unutra jeste dobar za ustedu ali nema veze sa razmerom.Moj sherman je duzi,veci,siri i visi od jednog JS-2 koji je inace bio skoro duplo duzi.
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Post by srebrni vitez »

melekith wrote:...Moj sherman je duzi,veci,siri...skoro duplo duzi
Е није, него је мој :) :)
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meloras
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Post by meloras »

Moram da se pohvalim.Uzeo sam juce itallerijeve russian infantry-winter uniforms.Za jedno vece trecinu kutije sam zavrsio zajedno sa postoljima.
@srebrnivitez:vidis 3 dana po kutiji/45 vojnika,nedelju dana za 100+njih.Jedino sto vise nisu 300kinti nego 480 :cry:

Za sve ostale:Poslao sam danas izvidnicu po gradu da juri US/Russian vozila (prvenstveno us).Rezultate pretrage kacim veceras.
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makifromtoronto
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Post by makifromtoronto »

ih kacis na 40k postolja?

da gledao sam taj kit deluje sasvim fino
http://www.italeri.it/product.aspx?item=7502S

a vidim da je italeri izbacio i verziju sa jednim full IS-2 i jednim fast assembly http://www.italeri.it/product.aspx?item=7040S i ta dva deluju da su u razmeri jedan prema drugom............i svidja mi se kvalitet detalja mnogo za razliku od nekih armourfast tenkova(t-34) koji su jako sturi na detaljima,moj set sa plasticnim vojnicima od pre 15 godina je imao vise ili isto detalja na sebi.......znam da je imao lopate:)
http://www.hat.com/Curr00/Photoetch01.html cak i kada je photoetched jako je sturo...........mada kada se ofarba i mozda iskombinuje bude lepsi.......ali sam cuo da je razmera malo off na njima,hvala bogu Jagd-panther kit je ok:)) i svidja mi se......ne zato sto je ofarban.
al taj Sherman od italerija?btw
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meloras
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Post by meloras »

Da sherman je itallerijev.Tacnije oba su itallerijeva.
JS-2 su u razmeri medjusobno ali u odnosu na shermana od istog proizvodjzca je smesno... :cry:
Ne kacim ih na 40k postolja jer bi me to kostalo jos bar 2000din extra.Kacim ih na stare dinare posto ionako niko ovde neprima sicu u mom kraju.
I ne,taj fast kit za js-2 je potpuna bulja.Moras jako dobro da ga ovarbas da bi licio na nesto a i onda ga njegove gusenice ubijaju.Tacnije nema gusenice kao takve vec ravnu plastiku sa par crta koje predstavljaju gusenice.ISto to na ovom drugom standardnom setu jeste ubtacan posao za sklapanje ali zato posle izgleda bas extra.Videcu da okacim slike kad mi keva vrati fotoaparat ...

PS.Neki moji prastari pesadinci su ispali airfixovi kompleti brit. paratroopera,komandosa i japanaca iz 1964godine (tad su pravljeni)...
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makifromtoronto
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Post by makifromtoronto »

IS-2
Length: 9.90 m
Width: 3.09 m
Height: 2.73 m

Sherman
Length 5.84 m
Width 2.62 m
Height 2.74 m

Jeiga ako je tako,ajde de da im se potkralo da je siri sherman ali duzina je velika greska ako si ga napravili duzeg od IS-2......

Sto se tice italerijevog kita sa IS-2 daleko je detaljniji od armorfast-a T-34...........to sa gusenicama mozes da sredis na kraju vrlo lako ako dodas blato i travu na njih em sto izgleda jako kul.A ipak do su dva tenka po ceni jedno
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mada ga je ovaj malo preterao sa travom ,po meni barem.........
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meloras
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Post by meloras »

Taj je bas extra zardjao.Moji shermani su svezi i spremni za akciju.

Nasao sam jos ruskog olopa u metalu.Sad imam 2 katyuse,1 t-34 (cev mu je prsla),1 su76,par artiljeriskih topova,kao i neke kamione koji su posleratni,takodje 2 btr-a i neke armored carove posleratne.Behu tu jos i dva neka tenka koji nemaju veze sa razmerom ostalih kao sto ne lice ni na jedan tenk koji sam do sad video.Bilo je tu jos svasta ali nisam sve jos iskopao.
Ako neko hoce mozemo da lijemo ova vozila jedino sto nda morate za tockove sami da se snadjete (zasto mi se mali okrugli goblinski stitovi ukazuju?)
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makifromtoronto
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Post by makifromtoronto »

Po ovim cenama nema potrebe za time,em sto se gubi na detaljima em sto su vecina kitova(ne armorfast i fast assembly linije) sa preko 100 delova................to nece niko da se cima da lije kada ne moze da ti naplati to posle..........a koliko znam iz price od pre nekoliko godina ne mogu da se rade kalupi od plastike..............
Ja idem po sistemu ako sam mogao da bacim pare na WH i WH40k mogu da dam i neke sitne pare za ovo..............
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meloras
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Post by meloras »

Ma salim se ja .znam da Oliver to nebi dirao...samo je ideja bila vazna :P
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bojan
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Post by bojan »

makifromtoronto wrote:IS-2
Length: 9.90 m
Width: 3.09 m
Height: 2.73 m

Sherman
Length 5.84 m
Width 2.62 m
Height 2.74 m

Jeiga ako je tako,ajde de da im se potkralo da je siri sherman ali duzina je velika greska ako si ga napravili duzeg od IS-2......
Duzina za IS-2 je sa topom napred.
IS-2 je zapravo prilicno mali tenak.
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
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meloras
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Post by meloras »

Holy hell,covek je totalno u pravu. :D 8O
Nisam ni pomislio da duzinu racunaju sa cevkom napred.A cev je bar bila ogromna...
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makifromtoronto
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Post by makifromtoronto »

Ne znam koliko je bas covek u pravu,IS-2 je bio teski tenk(najbolji koji su imali,IS-III je pitanje kada se pojavio iako rusi tvrde da je ucestvovao u bitki za Berlin) koji mi poredimo sa medum tenkom...........a dimenzije sve kazu ...........izgleda da su negde za*ebali scale.......
Ajd kada ih sastavis,slikaj ih jedan pored drugog ,bas me zanima koliko je odsupanje........tnx

Length w/o gun 6.77 m ,sto je duze za cca 1 metar od shermana sa topom............
preuzeto sa http://www.wwiivehicles.com/ussr/tanks_heavy/is2.html
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