WArhammer 40000: Dawn Of War II
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- Blago kluba Zmaj
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Re: WArhammer 40000: Dawn Of War II
Strpicu se do svog rodjendana pa cu nabaviti full verziju (citaj: imam previse obaveza pa necu sebe da mamim jednom dobrom igrom)
Re: WArhammer 40000: Dawn Of War II
Evo jos snimaka:
http://www.youtube.com/watch?v=ALgKd8-qWjQ
http://www.youtube.com/watch?v=40Uao7cI ... annel_page
http://www.youtube.com/watch?v=1J12iQZ8 ... annel_page
28. Januara, kada beta postane javna, IMACU JE.
http://www.youtube.com/watch?v=ALgKd8-qWjQ
http://www.youtube.com/watch?v=40Uao7cI ... annel_page
http://www.youtube.com/watch?v=1J12iQZ8 ... annel_page
28. Januara, kada beta postane javna, IMACU JE.
- Bloodsucker
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Re: WArhammer 40000: Dawn Of War II
Evo igram betu vec 2 dana...
C/p mog posta sa drugog foruma:
C/p mog posta sa drugog foruma:
Nisam stigao previse da je odigram sinoc, tj. jutros jer mi se kuntalo, samo sam cekao da se dl-uje da probam malo. Iz onogo sto sam video, jasno mi je sto ima ljudi sto je pljuju.
Previse se razlikuje od prvog dela, potpuno je drugacija igra.
Valjda su isli na to da ne zele da budu konkurencija SC-u i otisli su u potpuno drugom pravcu.Makro-a prakticno ni nema, svaka rasa ima samo jednu glavnu zgradu iz koje pravi sve jedinice + kad zauzme tacku za struju tu moze da pravi generatore i to je to, vise zgrada nema. Pop. cap je 100 cini mi se i jako se brzo dostize jer neke jedinice kostaju tipa 15+ pop.-a.
Igra je mnogo sporija od dow1 i jedinice dosta lakse/teze ginu u zavisnosti da li su u cover-u ili ne. Cover sistem je prenaglasen tako da ako se npr. squad marinaca nalazi van covere i neku zapuca po njima nekim tezim anti-infantri oruzjem u roku od 2 sekunde postaju suppressed a potom i ginu.
S obzirom da ne postoji gradjevina kojom bi se kontrolne tacke utvrdile, partije su non stop jurnjava oko tacaka.
Sto se tice heroja, svaka rasa ima po 3, i otprilike se dele na ofanzivne, defanzivne i specijaliste. Heroji, kao i sve ostale jedinice, se leveluju tokom igre, s tim sto nigde nisam video neki pokazivac sta se tacno unapredilo. Heroji kupuju wargear tokom partije, pritom otkljucavajuci bolji unapredjivanje glavne zgrade.
Svaka rasa takodje ima i globalne abilitije, koje da bi koristila, pored regularnih resursa, mora da koristi i resurs specifican za tu rasu. Kod marinaca je to Zeal kod Tiranida biomass a oba se dobijaju borbom.
To je sve sto mogu sa sada da se setim, sve u svemu jos uvek nisam oformio misljenje da li mi se svidja dow2, al sam prilicno siguran da ljudi koji su igrali dow1 nece masovno migrirati u dow2 jer su suvise razlicite igre...
"Funkcija lepe je da bude Gulan."
~Žena
~Žena
- Dawngreeter
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Re: WArhammer 40000: Dawn Of War II
Iz svega sto sam video i procitao, mislim da ce mi se mnogo svideti DoW2
Is it bright where you are? Have the people changed? Does it make you happy?
Re: WArhammer 40000: Dawn Of War II
http://www.youtube.com/user/VaulSC
Ako vas zanima jos snimaka, obratite paznju na ovog lika. Obicno komentarise replay-e iz DoW1, Warcrafta 3 i Starcrafta, ali sad ce poceti da pravi snimke iz DoW2 bete. I izgleda da ce ih napraviti mnogo.
Ako vas zanima jos snimaka, obratite paznju na ovog lika. Obicno komentarise replay-e iz DoW1, Warcrafta 3 i Starcrafta, ali sad ce poceti da pravi snimke iz DoW2 bete. I izgleda da ce ih napraviti mnogo.
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- Blago kluba Zmaj
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Re: WArhammer 40000: Dawn Of War II
Vise me zanimalju misljenja i opisi nego snimci, ne mogu da pratim snimak kako se neko igra pa to ti je. Ovaj Bloodsukerov opis je po meni poprilican plus, odvaja igru od ostalih i sa moje tacke gledista tera ljude da malo vise misle (da li to znaci da najzad imamo RTS bez rusheva? da? Molim vas kazite da :D)
Mislim da bolji poklon za moj rodj ove godine nisam mogao da dobijem :D Taman znam sta cu raditi ceo mart :D
Mislim da bolji poklon za moj rodj ove godine nisam mogao da dobijem :D Taman znam sta cu raditi ceo mart :D
Re: WArhammer 40000: Dawn Of War II
Pa onda gledaj po forumima, napr.:Hypodermic wrote:Vise me zanimalju misljenja i opisi nego snimci
http://www.gamereplays.org/community/-d ... ction.html
Cim dobijem betu, podnecu izvestaj. :P
- Bloodsucker
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Re: WArhammer 40000: Dawn Of War II
@dermic
Da, apsolutno nema rusheva. Glavne zgrade su abnormalno izdrzljive i ljudi ih skoro nikad ne napadaju, jer je gubljenje vremena i jedinica. A i nema sanse da je zapravo ostete pre tier3 jedinica, a do tada je partije vec vrlo verovatno resena.
Sto se tice same igra, posle pocetne nesigurnosti, dolazim do zakljucka da mi se ipak jako svidja, al je definitivno najzabavnija 3v3 jer se vidi da je balansirana oko toga.
3v3 u dow2 je nesto najzabavnije sto sam do sada doziveo u rts-ovima...
edit:
E da, zaboravih da spomenem sistem ozivljavanja heroja... Ka vam ubiju heroja, on ostaje da lezi tu gde je ubijen na zemlji
a iznad njega se pojavljuje counter sa cenom za njegovo ozivljavnja izrazenom u requisitionu, kako vreme prolazi tako cena pada do minimalnih 250 req-a, al ako igrate timsku igru saveznicki heroji mogu da pomognu vasem mrtvom (tj. tesko ranjenom) heroju da ustane i onda ne placate nista, on se ozivljava na licu mesta (umesto u bazi ako platite ozivljavanje) i + heroj koji vam je pomogao dobija solidnu kolicinu expa.
Da, apsolutno nema rusheva. Glavne zgrade su abnormalno izdrzljive i ljudi ih skoro nikad ne napadaju, jer je gubljenje vremena i jedinica. A i nema sanse da je zapravo ostete pre tier3 jedinica, a do tada je partije vec vrlo verovatno resena.
Sto se tice same igra, posle pocetne nesigurnosti, dolazim do zakljucka da mi se ipak jako svidja, al je definitivno najzabavnija 3v3 jer se vidi da je balansirana oko toga.
3v3 u dow2 je nesto najzabavnije sto sam do sada doziveo u rts-ovima...
edit:
E da, zaboravih da spomenem sistem ozivljavanja heroja... Ka vam ubiju heroja, on ostaje da lezi tu gde je ubijen na zemlji
a iznad njega se pojavljuje counter sa cenom za njegovo ozivljavnja izrazenom u requisitionu, kako vreme prolazi tako cena pada do minimalnih 250 req-a, al ako igrate timsku igru saveznicki heroji mogu da pomognu vasem mrtvom (tj. tesko ranjenom) heroju da ustane i onda ne placate nista, on se ozivljava na licu mesta (umesto u bazi ako platite ozivljavanje) i + heroj koji vam je pomogao dobija solidnu kolicinu expa.
"Funkcija lepe je da bude Gulan."
~Žena
~Žena
- Dawngreeter
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Re: WArhammer 40000: Dawn Of War II
Najavljujem kupovinu originala cim izadje. Ovo je jebeno do jaja. Cini mi se sve sto sam ikada hteo od RTSa. Malo bedak ako je smor 1v1, ali izdrzacu toliko.
Is it bright where you are? Have the people changed? Does it make you happy?
- Bloodsucker
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Re: WArhammer 40000: Dawn Of War II
Pazi nije smor 1v1 al se vidi da je igra pravljena sa timskom igrom na umu, gomila globalnih skillova dolazi do punog izrazaja tek u timskim igrama (tipa tech marinov prvi skill koji popravlja sva vozila na mapi, onda apotechary-jev skill koji ozviljava sve pale heroje itd), drugo taj globalni resurs za svaku rasu se jaaaako sporo dobija (to bi trebalo izmeniti u nekom patchu, ili makar ga ubrzati u 1v1 matchevima) i sve su sanse da se nece ni napuniti do kraja pre zavrsetka partije , tako da pola stvari ne stignes ni da iskoristis, a i veruj mi nenormalno je zabavno igrati tipa 3v3 jer skillove/jedinice dopunjuju jedni druge (u smislu korisnosti) pa dolazi do jako kul situacija...
"Funkcija lepe je da bude Gulan."
~Žena
~Žena
Re: WArhammer 40000: Dawn Of War II
Postoje arkadni RTSovi (npr. Starcraft), postoje RTSovi koji traju dugo (npr Sins of a Solar Empire).
DoW2 mozhda bude zahtevao duzhe partije. Usput, ko kazhe da treba da se iskoristi i petina stvari u 1v1 mechevima? Ti mechevi se ionako ne igraju da bi se obojica razgradila i okrshila negde 200 na 200, vetj da se pobedi - a tu rush sasvim fino radi.
DoW2 mozhda bude zahtevao duzhe partije. Usput, ko kazhe da treba da se iskoristi i petina stvari u 1v1 mechevima? Ti mechevi se ionako ne igraju da bi se obojica razgradila i okrshila negde 200 na 200, vetj da se pobedi - a tu rush sasvim fino radi.
The mark of my divinity shalt scar thy DNA!
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- Bloodsucker
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Re: WArhammer 40000: Dawn Of War II
Rush chega?
Bazu ne mozhes da rushujesh, a dok poeni padnu do 0 obojica ce te biti makar tier 2 ergo imacete 90% jedinica...
A pop cap je samo 100. Najobicniji tac unit marinaca je 15 populacije.
Bazu ne mozhes da rushujesh, a dok poeni padnu do 0 obojica ce te biti makar tier 2 ergo imacete 90% jedinica...
A pop cap je samo 100. Najobicniji tac unit marinaca je 15 populacije.
"Funkcija lepe je da bude Gulan."
~Žena
~Žena
Re: WArhammer 40000: Dawn Of War II
Nishta se ti ne brini, ubrzatje je oni ako planiraju da ostane "kompetitivna"
Mada, ja lichno gotivim sporije partije i nadam se da ih netje ubrzati samo zato shto tje se skupiti 200 ljudi koji tje da plachu za to.
Mada, ja lichno gotivim sporije partije i nadam se da ih netje ubrzati samo zato shto tje se skupiti 200 ljudi koji tje da plachu za to.
The mark of my divinity shalt scar thy DNA!
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- Blago kluba Zmaj
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Re: WArhammer 40000: Dawn Of War II
Koliko vidim po samom konceptu igre, NE MOGU da je ubrzaju pazi, aprtija sama ne traje nesto dugo, 10, 15 minuta, samo su najzad ubili onu odvratnu mogucnost koju sam ja mrzeo u svakom rts-u: da te neko napadne sa onim prvim sto napravi u prvih 2 minuta. Ako cemo da se takmicimo ko je brzi, igrajmo neku simulaciju voznje bre :P
Re: WArhammer 40000: Dawn Of War II
To je ono shto sam prichao da se RTSovi dele na arkadne i "duzhe" :DHypodermic wrote:Koliko vidim po samom konceptu igre, NE MOGU da je ubrzaju pazi, aprtija sama ne traje nesto dugo, 10, 15 minuta, samo su najzad ubili onu odvratnu mogucnost koju sam ja mrzeo u svakom rts-u: da te neko napadne sa onim prvim sto napravi u prvih 2 minuta. Ako cemo da se takmicimo ko je brzi, igrajmo neku simulaciju voznje bre :P
Starcraft je npr arkadni, jer ako ja mogu brzhe i bolje da kliktjem od tebe - ti si gotov (micro included).
Kod ovih sporijih je presudni trenutak kako se uleti u fajt zbog raznih bonusa, countera itd (kada ti assault marinci slete u tebe, obichno ti nije dobro) dok te termosi heftaju sa strane i "pokrivaju" dreke koji dolaze da te prebiju :D
Lichno, preferiram RTSove gde taktika ima uticaja kolko i strategija (gde mi je taktika to kako chime napadash a strategija build itd) za razliku od onih gde su glavni strategija i arkadna sposobnost (primer, opet SC: 6/8 pool zerg rush i bolji mikro, taktika koja je dominirala do 1.08b )
The mark of my divinity shalt scar thy DNA!
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- Dawngreeter
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Re: WArhammer 40000: Dawn Of War II
Posle cetri 1-on-1 partije u beti mogu da kazem da mi se igra nenormalno svidja. Jos uvek nisam ni izbliza usao dovoljo u fazon, trenutno sam srecan sto sam bazicne mehanike provalio. Sad jos samo da promislim koju rasu zelim da igram pa da pocnem sa ulazenjem u fazon.
Baj d baj, jel' samo meni defensive klasa izgleda potpuno beskorisna u 1-on-1?
Baj d baj, jel' samo meni defensive klasa izgleda potpuno beskorisna u 1-on-1?
Is it bright where you are? Have the people changed? Does it make you happy?
Re: WArhammer 40000: Dawn Of War II
Ja nisam igrao sa njima (igram samo sa Tiranidima , koji nemaju defanzivne klase), ali mislim da su korisni.Dawngreeter wrote:Baj d baj, jel' samo meni defensive klasa izgleda potpuno beskorisna u 1-on-1?
- Dawngreeter
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Re: WArhammer 40000: Dawn Of War II
Dobicu blazi napad depresije, jebote. AI u 1v1 mogu da dobijem na najvecem nivou tezine konzistentno. Ni jednu jedinu partiju nisam uspeo da dobijem protiv coveka. Jasno mi je da su verovatno u betu vecinski ukljuceni frikovi i jos veci frikovi pa se ja sa minimalnim PvP iksustvom bas i ne uklapam, al' ovo je depresivno.
Is it bright where you are? Have the people changed? Does it make you happy?
Re: WArhammer 40000: Dawn Of War II
Da li si igrao protiv ljudi koji imaju veci rank od tebe? Da li si igrao automatch igre?
- Dawngreeter
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Re: WArhammer 40000: Dawn Of War II
Automatch je jedina stvar koja postoji, kolko sam video? Ili sam ja propustio neko dugme? Kapiram da verovatno cak nije ni neki poseban automatch, posto je beta. Mada mu treba prilicno vremena da ti pronadje igru iz ko zna kog razloga, valjda nesto radi dok the match-uje.
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- opsidiannight
- Чика Дринки
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Re: WArhammer 40000: Dawn Of War II
De moze da se nabavi beta?
"This time, next year, we'll be millionaires!"
- Dawngreeter
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Re: WArhammer 40000: Dawn Of War II
Jedino i iskljucivo preko Steam-a. Takodje zahteva Windows Live za koji sam morao krv da propljujem da ga nateram da radi iz igre.
Is it bright where you are? Have the people changed? Does it make you happy?
Re: WArhammer 40000: Dawn Of War II
Mozes da biras da li ces da igras preko automatch-a ili da ides u custom game, preko lobija. Ali preko custom game-a se ne povecava rank.Dawngreeter wrote:Automatch je jedina stvar koja postoji, kolko sam video? Ili sam ja propustio neko dugme?
Re: WArhammer 40000: Dawn Of War II
Pitaj Alfu, mislim da zivi u Bataji. :Dopsidiannight wrote:De moze da se nabavi beta?
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
- Dawngreeter
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Re: WArhammer 40000: Dawn Of War II
Poceo sam da dobijam partije, masala. Potpuno neocekivano, sa Eldarima. Nikad nisam mislio da bi mi njihov playstyle isao bolje od Strumpfova ili Tiranida.
Is it bright where you are? Have the people changed? Does it make you happy?
- makifromtoronto
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Re: WArhammer 40000: Dawn Of War II
haha nadam se da nije zbog toga sto si otkrio da banshees nisu balansirane kako treba i biju ne pitaju. mada ce da se sredi to treba da im smanje dmg vs vehicles i tako to ali zbog toga je beta ovo.
Re: WArhammer 40000: Dawn Of War II
CRAP! sluchajno sam kliknuo 1996 umesto 1986 i sad ne mogu da vidim....
The mark of my divinity shalt scar thy DNA!
Up Up Down Down Left Right Left Right B A Start.
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Re: WArhammer 40000: Dawn Of War II
U pitanju je topic o nadolazecem patch-u.
Re: WArhammer 40000: Dawn Of War II
Do jaja, izgleda da sam vechno zakljuchan sa tog domena... *facepalm*
The mark of my divinity shalt scar thy DNA!
Up Up Down Down Left Right Left Right B A Start.
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Re: WArhammer 40000: Dawn Of War II
Ne, verovatno samo za jedan dan ili tako nesto.
Re: WArhammer 40000: Dawn Of War II
- Current Change List
Increased the chances for melee sync-kills to occur.
All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.
Suppression units' damage at long range reduced, suppression against cover reduced a little.
Some melee units reduced in health by 10% to avoid them getting out of control against the reduced ranged weapons.
melee_heavy damage to vehicle reduced to 0.5, from 1.
power_weapons_pvp damage to vehicle reduced to 1.15, from 1.25.
Plasma damage vs vehicles increased to .25 from .15
fixed a damage bug with frag grenades and stikkbombz
increased grenade damage modifier to garrison cover to 1.25 from 1
Reduced grenade pvp damage modifier against generators to 1 from 1.5
Space Marines
Tactical Squad
Missile Launcher reload time reduced to 6 seconds, from 8.
Leader cost increased to 75/25 from 50/25.
Fixed an issue the with tactical marine sergeant having a shorter range than the rest of the squad which would cause him to run up to the enemy.
Terminators
Terminator zeal cost reduced to 700
Assault terminator zeal cost reduced to 700
Scouts
Sniper rifle cost changed to 180/40
Shotgun knockdown chance reduced to 15%, from 25%.
Infiltrate energy drain increased to 1.5/sec from 1.
Scout Sergeant detection radius set to 35.
Fixed a bug that was causing Frag Grenades to do far less damage than intended
Leader cost increased to 60/25 from 50/25
Techmarine
Techmarine Heavy Bolter turret damage reduced to match the other turrets.
Assault Marines
Melta bomb fixed to affect Carnifex mobility
Leader cost increased to 100/25 from 50/25
Leader health increased from 320 for 440
Assault Marine Jump energy cost increased to 70, from 55.
Force Commander
Force commander teleporter pack armor req cost increased to 100.
Force commander 2 handed hammer special attack damage reduced to 30 from 50.
Force commander flesh over steel stun duration reduced to 8 seconds from 10.
Apothecary
Apothecary armor of purity health increase reduced to 100.
Apothecary armor of purity heal cooldown reduction bonus reduced to 0.65 from 0.5.
Apothecary heal tuned to heal heroes more, heal over time effect reduced
Apothecary chainsword damage reduced to 33 from 38
Apothecary sanguine chainsword damage reduced to 50 from 65
Apothecary power axe damage reduced to 85 from 100
Angels of death cost increased to 500 from 400, cooldown increased to 3 minutes from 1 minute
Techmarine
Techmarine mine cost increased to 65 energy from 50.
Blessing of omnissiah recharge time increased from 50 to 150.
Eldar
Falcon and Fire Prism can now reverse.
Webway gate psychic might cost increased to 125 from 90.
Fixed an issue with the FLeet of Foot tool tip not saying that it causes a damage reduction.
Guardians
Warlock Leader cost increased from 50/15 to 65/15
Shuriken Catapult
Shuriken Catapult damage decreased from 14 to 12.
Banshees
Banshee War Shout radius reduced to 8, from 15.
Banshee charge speed bonus reduced to 2 meters/s from 3 meters/s
Banshee Exarch leap damage reduced to 20 from 40
Knockdown from Banshee leap removed
Banshee Exarch gains knockdown on leap with Executioner upgrade
Executioner special attack no longer affects allies
Aspect of Banshee changed to provide Warshout and Exarch Executioner
Exarch upgrade changed to provide squad speed increase
Exarch upgrade cost increased to 85/15 from 50/15
Rangers
Detection radius set to 35.
Farseer
Farseer armor of asuryan req cost increased to 200 from 150.
Seer Council
Seer council zeal cost reduced to 600
Seer council req cost reduced to 700
Seer Council Singing spear damage reduced to 80 from 100
Warlock
Warlock providence now affects ethereal slash cooldown.
Warlock energy drain on merciless witchblade reduced to 30 per hit from 60.
Warlock witchblade of kurnous cost increased to 125/30.
Warlock warp throw power cost increased to 45.
Warlock warp throw recharge time increased to 45 seconds.
Warp Spiders
Warp spider deathspinner damage reduced from 25 to 21
Warp spider exarch damage reduced from 37 to 34
Warp spider exarch damage modifier removed
Exarch upgrade cost increased to 85/15* Aspect of Warp Spider cost increased to 50/20
Warp Spider Hero
Warpspider exarch phase shift duration reduced to 10 seconds.
Warpspider exarch entangle duration reduced to 5 seconds.
Warpspider heavy guage filament energy drain increased to 4.5 per second from 3.5.
D-Cannon
Black hole ability on D-cannon tuned to do damage at correct time.
D-cannon damage increased to 220 from 120, damage table changed
Wraithlord
Wraithlord Shuriken Cannon damage reduced from 300 to 200.
Wraithlord Brightlance damage reduced to 100, from 170.
Fire Prism
Dispersed beam area reduced to 10 meters, Focused beam damage increased to 200, reload decreased to 7 seconds from 8
Avatar
Avatar cost increased to 1000/250, hp increased to 7000 from 6000, leveling curve on hp decreased to 10% per level from 15%, build time increased to 90 seconds
Orks
Kommando, Slugga, Stormboy, Kommando Nob leader cost increased to 75/25 from 50/25
Mekboy
Mekboy dakka deffgun power cost inscreased to 30 from 20.
Mekboy dakka deffgun damage reduced to 350, from 450. Damage tuned such that the Mekboy's deffgun does not ramp up as highly in damage at close range.
Banner aura speed bonus reduced to .25 from .45
Banner Aura received damage modifier reduced to .94 from .91
Banner Aura received courage damage modifier reduced to .94 from .91
Banner Aura damage modifier reduced to 1.06 from 1.09
Warboss
Warboss Kustom Shoota changed to light weapon knockback.
Warboss Kustom Shoota knockback chance reduced to 10%.
Warboss Huge Choppa special attack changed to affect only enemy troops
Warboss Boss Pole suppression resistance reduced from .25 to .5
Stikkbommas
Stikkbomb damage reduced to 175 from 260
Fixed a bug that was causing Stikkbombs to do far less damage than intended
Kommando Nob
Kommando camo armor req cost increased to 100.
Kommando kaboom recharge time 20 seconds from 10.
Kommando extra equipment energy bonus reduced to 75 from 235
Kommandos
Kommando ambush ability range reduced to 35 meters from 50
Kommando shoota range reduced from 29 to 25, damage increased from 25 to 30
Burna Bomb damage increased from 10 to 20, damage over time increased to 20 from 15
Kommando Nob Leader detection radius set to 35.
Ork Waaagh shout ability
Waaagh shout speed bonus reduced to .07 from .1
Waaagh shout damage bonus reduced to 1.015 from 1.02
Waaagh shout received damage reduction decreased to .98 to .985
Waaagh shout received courage damage decreased to .996 to .985
Waaagh shout cooldown increased to 90 seconds from 60.
Wartrukk
Detection radius set to 30.
Tyranids
Hive Tyrant
Brood Nest biomass cost increased to 225 from 175.
Hive Tyrant charge range increased from 15 to 18 meters, cooldown of charge decreased to 4 seconds from 6, speed increased to 4.5 from 4.
Health increased to 1200 from 1000.
Spore Mines
Spore mine explosion radius reduced to 10, from 15.
Lictor
Detection radius set to 35.
Ravener
Ravener Devourer damage increased to 85 from 68, cooldown reduced to 1.4 from 1.8
Fixed an issue with the Fleet of Claw ability costing energy and thus preventing the unit from using the ability.
Ravener Alpha
Ravener toxic miasma damage reduced to 15 per tick from 20.
Warriors
Increased damage of warrior melee with adrenal glands to 60, from 42.
Increased cost of warrior adrenal glands to 100/30, from 50/15.
Zoanthrope
Zoanthrope reload reduced to 8 seconds from 10.3
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- Blago kluba Zmaj
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Re: WArhammer 40000: Dawn Of War II
Posto sam najzad sredio komp i instalirao to cudo moram priznati da mi se mnogo svidja Brza je, a opet nije brza. I normal komp pere pod samnom za sada Krivo mi je jedino sto i na low settings secka (moracu da izadjem iz widescreen rezolucije u onu najnizu, i koja im je fora da nema nize od 1024x768 rezolucije? :? ) ali jbga, dobro je i da radi.
Re: WArhammer 40000: Dawn Of War II
Dobrodoshli u informatichko doba gde hardver zastareva na svake tri godine.Hypodermic wrote:koja im je fora da nema nize od 1024x768 rezolucije?
Jbg, prave je da bude high-end ...
The mark of my divinity shalt scar thy DNA!
Up Up Down Down Left Right Left Right B A Start.
Up Up Down Down Left Right Left Right B A Start.
- Dawngreeter
- Posts: 2616
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Re: WArhammer 40000: Dawn Of War II
Mis'im, 7" netbook prve generacije ima 1024 rezoluciju.
U drugim vestima, neverovatno ne umem da izadjem na kraj sa assault marincima kao Eldar.
U drugim vestima, neverovatno ne umem da izadjem na kraj sa assault marincima kao Eldar.
Is it bright where you are? Have the people changed? Does it make you happy?
Re: WArhammer 40000: Dawn Of War II
Posalji Banshees na njih. Ili ispucavas ih sa Warp Spiders-ima i teleportujes ih kada ti se priblize. Ili napravis Wraithlorda? :?
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- Blago kluba Zmaj
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Re: WArhammer 40000: Dawn Of War II
Wargear listing negde? Sa sve sta koji tacno dodaje. Takodje, sta Tyranid ima startno za unistavanje zgrada (tier one)? Imam gadan problem kada na 1na1 mapi ork ili marinac useta u zgradu i ukampuje se tako.
- Dawngreeter
- Posts: 2616
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Re: WArhammer 40000: Dawn Of War II
Nem' pojma za Tiranide i njihovo unistavanje zgrade, ali kao Tiranid u startu imas veliku mogucnost kontrole teritorije sto treba koristiti. Pogotovo u Tier 1 stadijumu brzina je od znacaja i zaista jos uvek nisam video taktiku u kojoj usetavanje jedinica u zgradu na samom pocetku predstavlja dobru ideju. Nema problema, protivnik drzi iz zgrade jednu ili dve bitne tacke i ima jednu manje jedinicu da trckara unaokolo. Plus, heroj u glavnom moze da izdrzi dovoljno napucavanja iz zgrade da oduzme kriticnu tacku protivniku, pa eto mu nek' cuva neutralne zone.
Bas malopre igrah protiv marinaca koji su mislili da je to odlicna ideja. Ok, nisam drzao jednu od tri kriticne tacke ali na ostatku mape nije imao nista pametno da kaze protiv moje jedne jedinice vise u odnosu na njega.
Bas malopre igrah protiv marinaca koji su mislili da je to odlicna ideja. Ok, nisam drzao jednu od tri kriticne tacke ali na ostatku mape nije imao nista pametno da kaze protiv moje jedne jedinice vise u odnosu na njega.
Is it bright where you are? Have the people changed? Does it make you happy?
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- Blago kluba Zmaj
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Re: WArhammer 40000: Dawn Of War II
Nije fer kad gubim ne secka, ali zato jedinice se ili zaglupe ili nesto gore pa izgubim kardinalno. Kad dobijam, live me diskonektuje bez obrazlozenja
Da li se samo meni dogadja da jedostavno live kaze da si se izlogovao?
Da li se samo meni dogadja da jedostavno live kaze da si se izlogovao?
Re: WArhammer 40000: Dawn Of War II
Spore Mines, mislim.Hypodermic wrote:Takodje, sta Tyranid ima startno za unistavanje zgrada (tier one)?