[SW] Zargon u SW CCG

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[SW] Zargon u SW CCG

Post by stalker »

The Jargon of the Trade

Overall Rating: (5.00)
Author: Greg "Gergall" Zinn (Subscribe to this member)
Date Submitted: September 8, 2002
I’ll download the happy funball and show farmboy for his ship. Too bad you didnt save slots for a superhunter beat crew!

Confidence and comfort are the big intangibles in the tournament scene. I have lost games solely because I was overwhelmed by my opponent, and won games because my opponent assumed my forces were too much for him. If you want to win, you have to play, think, and yes, even talk like a winner.

We speak it, we live it, we love it. We CCG players have built our own language -not just a few spare terms here or there- about the game we play. Even today, when some critics have called the game dead, new slang terms are being created and more importantly, new players continue to join in on the fun. We have continued to pick up newbs and scrubs throughout the summer months, and most of them are still confused when I speak SWCCG.

I hope to clear up much of the confusion surrounding SWCCG slang for those of you who just dont get it(for those who do, I have included some humor as well). To that end, I present the Players Glossary for Star Wars: The Customizable Card Game.

Also, although we all love nicknames, I had to draw the line somewhere. I limited this glossary to only the 3 most popular names each for both Reflections 3 Lando and Boba Fett...we all know they have quite a few more than that.

PLEASE NOTE: Before you proceed, I STRONGLY recommend that you visit my html-enabled glossary instead. I spent a great deal time adding over 1500 html tags, but the final result was well worth the extra time. The version of the glossary included on this page does not truly do it justice. See the full version at http://www.isotoxin.net/~damage/other/index.html

Additionally, if I have made any errors(impossible!) here, they will be corrected on the html version. Decktech does not allow for the revision of articles so the version here will remain unchanged.

Thank you!


Data Key:
(n) noun
(v) verb
(adj) adjective
AKA indicates another word of the same meaning(I chose not to use this for the Lando and Fett nicknames, however)

Anti-(adj) A card that assists against a certain deck or strategy, although it falls far short of being a -killer. Wipe Them Out All Of Them is a decent anti-Palace Raider card, but it hardly stops my opponent from covering Tatooine with them.

Autowin(n) A matchup where one deck should defeat the other 100% of the time, regardless of opening hand and any other factors of luck. Atkins built a dark deal deck that is supposedly an autowin against Quiet Mining Colony.

Beast(n) A powerful vehicle or starship combined with a pilot, capable of defeating several characters and/or causing overflow. Dash in the Outrider is a beast. Commander Igar on Tempest 1 or Grand Admiral Thrawn on the Chimaera are also beasts.

Beatdown(n, v AKA beat) A battle in which one side is vastly overpowered, generally causing overflow. Leia got beatdown by Vader and Iggy after Luke was captured during the battle.

Beatdown Crew(n) A group of characters that are infamous for their ability to cause beatdowns. Maul w/ Saber, Fett on Crack, and EPP 4-LOM make a great beatdown crew.

Big Blue(n) The Executor. Due to the hefty resources needed to deploy this ship, entire decks are often based around it. Id like to build a Senate TIEs deck with Big Blue, but I am not sure if I could afford to deploy it early on.

Blank(v) To cancel a characters game text, most commonly with EPP 4-LOM, Chewie Protector, or Pissed Chewie. This powerful ability even cancels permanent weapons and immunity to attrition. 4-LOM is great against EPPs because he can blank their weapons.

Blind(adj) A destiny draw left to pure luck; not tracked. My opponent drew a blind 7 for podrace destiny and won the race because of it.

Bossk In Bus(n) Bossk In Hounds Tooth. Got its name because the picture looks like Bossk driving a school bus. I dropped Bossk in Bus and the superhunter to beatdown my opponents lone x-wing.

Bounce(v AKA Kiss) To return a card to the opponents hand. Sometimes called a kiss, in reference to the card Id Just As Soon Kiss a Wookiee. Other cards that commonly perform this task are None Shall Pass, Set For Stun, and It Can Wait. Bouncing was a once a deadly strategy when combined with Scanning Crew.

Broken(adj AKA Watch Your Step) A card, strategy, or deck that is so powerful that nothing can stop it. Although weak today, operatives were once so broken that only another operative deck could beat them.

Broken Fett(n) Boba Fett Bounty Hunter from Reflections 3. Considered broken because he almost always adds a battle destiny, and often adds 2. I deployed Broken Fett and Vader, then played I Have You Now for 5 destiny draws.

Cardslot(n AKA Slot) This is the space in a deck for a single card. If you replace both of your Lord Vaders and the Vaders Lightsaber with 2 EPP Vaders, it will free up a slot for a utility card.

Cheese(n) A deck or strategy that relies on abusing unusual card combinations to cause direct damage or retreival, all the while avoiding battles and any interaction that might assist the opponent. I built a Dagobah Cheese deck with Reverse Negative Power Coupling and 6 Visored Visions to cause heavy force loss.

Choke(v AKA Force Choke) To severly limit the activation of the opponent by giving them very few force icons. Bring Him Before Me and Hunt Down are both ideal decks for force choking because the starting locations contain no light side icons.

Choke Vader(n AKA DVDLOTS) Darth Vader, Dark Lord of the Sith. Named for his ability to choke an opponents character during battle, causing them to be immediately lost. If your deck has really high destiny in it, Choke Vader is worth consideration.

Clear(v) To completely eliminate an opponents presence from a given location, usually by battling. EPP quiggy is the best way to clear a site being held by Maul and a scrub.

Crack(v AKA Break) A characters immunity to attrition is said to be cracked if the opponent caused enough attrition to eliminate it. I certainly did not expect my opponent to crack through Lord Vaders immunity to attrition less than 6, but then he played several destiny adders.

Cycle(v) To place cards from hand back into the life force while drawing up new cards to replace them. Accomplished with Pornstar Threepio Janus, Mirax, Uncertain is the Future, Recoil in Fear, How Did We Get Into This Mess, Reactor Terminal, Traffic Control, Drop!, and Thrown Back. Even a pile can be effective if it cyclesequently.

Destiny Adder(n) Any card that adds one or more battle destinies. I Have You Now is a great destiny adder because it works with any dark jedi and can be pulled by Crush The Rebellion.

Direct Damage(n) Force loss from any source other than a force drain or battle. Visage of the Emperor does direct damage to both players, but Honor of the Jedi provides a solid defense against it.

DONE RIGHT(adj) A deck is DONE RIGHT if it is undefeated in tournament play after many(about 12+) games. This phrase was originally coined by Brian Hunter. If you are sick of losing to Watch Your Step, I recommend playing an updated version of the deck Big Blue DONE RIGHT.

Download(v) To deploy from the reserve deck. Commander Merrjk is a good spy, but his real strength is his ability to download battleground systems from a scomp link.

Drain Race(n) A game which is decided by force drains, retreival, and direct damage rather than by battles. Whenever Walker Garrison goes up against Quiet Mining Colony, a drain race is sure to ensue.

Draw Up(v) To draw all of ones remaining life force into hand, so as to end the game in a loss. Often done to prevent the opponent from increasing his differential via retreival or recycling. I had clearly won the game, but my opponent refused to draw up.

Drop(v) To deploy a character, vehicle, or starship, usually for the purposes of battling. I dropped Broken Fett and EPP Dengar to beatdown his lone Chewie.

EBO-X(n AKA Ebox) Echo Base Operations with X-Wing swarm. EBO-X has powerful draining capability and decent opportunity for beatdowns, but it really needs another helper card to be a great deck.

Engine(n AKA Platform) A decks system for setting up and pulling important cards. The best way to get out battleground systems with the dark side is probably an Imperial Command engine that uses Admiral Piett to pull Commander Merrjek.

EPP(n AKA Enhanced) Literally stands for Enhanced Premiere Pack. This term is used to describe any character with a built-in weapon(excluding destroyer droids and Lando with Vibro-Axe), regardless of whether the character was introduced in Enhanced Premiere, Enhanced Cloud City, Enhanced Jabbas Palace, or Theed Palace. EPP Obi-Wan works great with Bacta Tank and Draw Their Fire!

Evasion(n AKA Battle Evasion) A tactic that involves avoiding battles at all costs, generally while retreiving force and/or causing direct damage. Quiet Mining Colony and LSC are infamous for their heavy battle evasion.

Farmboy(n, AKA Farmboy Luke) Luke Skywalker from the premiere set, regardless of whether or not he is used with virtual text. Farmboy Luke is an awesome pilot on R2 in Red 5.

Fett on Steroids/Crack(n) Boba Fett Bounty Hunter from Reflections 3. Steroids because he is so powerful, crack because he is so expensive. Never start Fett on Crack against a Profit deck- you will go broke and kill him in a few turns!

Flash(v) To prevent an opponent from drawing race destiny with the game text on Sebulbas podracer. The light side can usually win most podraces, but not if Sebulba is able to flash Anakin right at the end.

Fodder(n AKA Forfeit Fodder) A card intended to be used merely for the purposes of satisfying battle damage and attrition when it is forfeited. A popular term because it is part of Jabbas vocabulary. Padme can pull Qui-Gon or Obi-Wan, and then she makes great fodder because she cannot be targeted by weapons.

Force Denial(n) Similar to a Choke strategy but far more extreme in its endeavors. This type of deck actually attempts to take force away from the opponent, and plays many cards that use up even more of the opponents force. Cards like Revolution, Broken Concentration, Projective Telepathy, Beggar, and Too Close For Comfort are staples in a Force Denial deck.

Generic(adj) The non-unique version of a card, especially when referring to a site that can deploy to (nearly) any planet. Recognized by the diamond symbol(or no symbol at all) in its title. Special Edition introduced generic sites, and with them operative cheese.

Glowstick(n AKA Stick) Lightsaber. Xizor seems capable of holding a site on his own, but really all the light side needs to do is drop Obi with stick and draw high to cause some overflow.

Grappler(n AKA Grabber) A card that essentially holds an opponents just-played interrupt so that it can neither be recycled nor retreived(and thus never played again). Named after the light side card Grappling Hook, which is perhaps the least popular grabber. Imperial Command can be devastating if the light side does not have a grappler for it.

Gungan Tech(n) A strategy that involves playing multiple copies of Wesa Gotta Grand Army to pull Boss Nass Chambers(and possibly Naboo Battle Plains as well), then uses the chambers to pull Boss Nass, who in turn pulls Rep Bean(who in turn pulls the Otah Gunga Entrance) and other gungans. The result is heavy force activation, useful in a pile deck. Gungan Tech is...mad tech!

Hammer(n AKA Drop the Hammer, Bring Down the Hammer) This can refer to any powerful attack force and is essentially synonymous with beatdown crew. Coined for the popular Hunt Down variant known as Hoostinos Hunt Down Hammer. A tank like Qui-Gon can usually do fine by himself, but my opponent brought down the hammer on him in the form of EPP Vader, EPP 4-LOM, and Fett on Crack and beat the tar out of him.

Happy Funball(n) The Death Star. Derived from the ficticious product Happy Funball, an extremely hazardous childrens toy advertised in a Saturday Night Live sketch in the early 90s. The new virtual cards make it much easier to blow away the happy funball.

Happy Funball v2.0(n) Death Star II. Self-explanatory. Happy Funball v2.0 is a decent source of direct damage, but it also has a fatal weakness built into it that keeps most players away.

Helper(n) A card designed to make a specific existing decktype or objective more viable for tournament play. You May Start Your Landing and Keeping The Empire Out Forever are just 2 of the several helper cards released in the Tatooine set.

Hold(v) To successfully defend a location; that is, to consistently occupy and thus prevent the opponent from taking control. A tank like Lord Vader or Qui-Gon Jinn can usually hold a site alone.

Iggy(n) IG-88. Because even assassin droids need human names. I can never decide whether I want to play Iggy with riot gun, or Iggy in his ship.

Insert(n) A card that is inserted into the opponents reserve deck, causing some negative effect when it reaches the top. Dagobah introduced the cheesiest inserts ever.

Jar Jar Bomb(n) Jar Jar Binks from the Tatooine set. Known for his ability to wander into any site, even against keep-away characters like Moff Jerjerrod and Ephant Mon. Even more well known for his ability to explode and take an opponents character with him. Hence his name. If you can track a 7 and have room for a Brisky Morning Munchen, the Jar Jar Bomb might be the perfect tech for your deck.

-Killer(n) A card that single-handedly destroys an entire decktype. Ralltir Operations was once a powerful objective, but then Decipher released Ounee Ta, a Rops-Killer.

LSC(n) Lightsaber Combat. Refers to the objectives Well Handle This/Duel of the Fates, and Let Them Make The First Move/At Last We Will Have Revenge. He won the tournament using Hunt Down for dark and LSC for light.

Machine(n) A deck that pulls everything it needs to set up, does so quickly, and begins dealing significant damage before the opponent is prepared to respond. The opposite of a pile. Endless hours of playtesting and deck refinement have turned my Walker Garrison into a machine.

Mad Tech(n) An especially potent card combination or a powerful and direct counter. If virtual Blaster Rack is on the table, try this mad tech: use Blizzard 4 to get Lord Vader and then the rack to get his stick all at once!

Magic Bullet(n AKA bullet) A card that specifically cancels another card(SAC cards are never considered to be bullets). Masterful Move is the only bullet for Mantellian Savrip. There is no bullet for Monnok or Grimtassh, so try to keep your hand under 13 cards whenever possible.

Mains and Toys(adj) Decktype that involves lots of main characters like Darth Vader, Emperor Palpatine, Obi-Wan, Luke, Leia, etc, and includes weapons for these characters(regardless of whether they are permanent weapons). The opposite of cheese. There is Good in Him is a popular Mains and Toys objective because Jedi Luke starts on the table with his stick.

Manipulation(n) A deck style or strategy designed to disrupt or even take control of the opponents hand and/or life force, often with cheese. Frequently combined with Force Denial or Choking. A typical dark side manipulation deck uses Scanning Crew, A Dangerous Time, Set For Stun, and even Miyoom Onith.

Meta(n, v) Popular card choices in a particular area. OR To put certain cards into a deck to counter certain decks or strategies that are popular in an area. It Could Be Worse used to be so common in the local meta that I would always meta against it by packing an Its Worse.

New Slave Leia(n) Leia, Rebel Princess from Reflections 3. Not to be confused with Slave Leia of Jabbas Palace. Hide the New Slave Leia at a twix and use her to cancel a couple of force drains.

Newbie(n) A new player who is not yet familiar with all of the rules, cards, and decktypes. Should not be mistaken for a scrub. Everyone starts out as a newbie, so try to help out any that you meet. Start by showing them this guide!

NONE(adj AKA None Start) Stands for Naboo Occupation No Escape. When a player uses Prepared Defenses to deploy up to 3 effects, and deploys Naboo Occupation, it is immediately relocated to the lost pile due to the gametext on the card. Playing No Escape as another one of the three effects then allows the player to pick Naboo Occupation up into their hand. The ability of an Invasion Deck to start with Naboo Occupation in the opening hand by using the NONE Start has proven to be a powerful tactic against light side LSC.

Numbers(n) The insert cards 3720 To 1 and Never Tell Me The Odds. Both are generally considered cheese. Jedi Luke and West Side Lando are perfect for numbers.

Obis Crib(n) Tatooine: Obi-Wans Hut was once popular enough to warrant a nickname. It has managed to stick around even though the location is now rarely played. Deploy Obi and his stick to his crib cheap, then use revolution on it and force drain there for 4 the following turn.

Off The Top(adj) A card is said to be lost in this manner if it was lost from the life force (from the top of the reserve deck, force pile, or used pile). I almost cried when 4 overflow damage caused me to lose Lukes Lightsaber off the top.

Overflow(n) The act of losing cards from ones hand or life force in order to satisfy battle damage after all of ones characters have been forfeited. I thought Jedi Luke could defend the site on his own, but when Vader hit him and drew a 6 for battle destiny, I lost several force to overflow.

P-Fitty(n) P-59. This term is only used verbally, not in writing. Yo, is P-Fitty in your dark deal deck?

Pack(v) To be including in ones deck, usually as a meta choice. A player can pack heavy(several cards) or light(one or two cards). I think I am going to have to start packing SAC to help protect my uberfalcon from Imperial Command.

Pick Up(v) To draw cards from the force pile into hand. Usually announced to the other player so that he knows it is almost time to begin his turn. Note: Some players believe that this phrase implies that a player is going to draw all of his remaining force, so use with caution. Also, do not confuse with draw up. I got a bad opening hand so I decided to just pick up on my first turn.

Pile(n) A deck of seemingly random cards thrown together with no real structure or engine. Usually has a negative connotation. The opposite of a machine. Playing 5 Mauls and starting the Desert Landing Site sounds interesting, but its really just another pile without the Senate objective.

Ping(v) To deal force loss to the opponent, often in small amounts of direct damage dealt on a regular basis. His force drain at the senate pinged me for one force a turn.

Pissed Off Chewie/Lando/Fett(n) Refers to the Reflections 3 persona of the character. Got the name because they all look and behave as though they were very angry. Pissed Chewie and EPP Han are a powerful duo.

Pornstar Threepio(n AKA GOD) Threepio With His Parts Showing from Tatooine. Popular due to his ability to cycle through a deck and set up high destiny draws. GOD sometimes refers to Janus as well, for his similar ability. Threepio is so good that even a pile can be effective if it pulls him early in the game.

Pull(v, 1) To take into hand(or deploy) from reserve deck. My favorite part about Crush The Rebellion is that it pulls Evader/Monnok every turn.

Pull(v, 2) To obtain in a pack of cards. At the last tournament, I bought 3 packs of Death Star 2 and pulled Lord Vader.

Quiggy(n) Refers to any persona of Qui-Gon Jinn. Slang term used by players that have so many cards, they dont need to distinguish which persona of Qui they are talking about. For the same reason(lack of caring), this term is usually not capitalized. If Maul is the problem, quiggy is the answer.

Recycle(v, 1) To place the used pile under the reserve deck at the end of a turn. Recycle at the end of each turn, not just your own turns.

Recycle(v, 2) To place a card from hand back into the life force by some means, usually for the purpose of tracking or increasing differential. Just before winning the game, he recycled his Masterful Move and Alter.

Regen Ben(n) Ben Kenobi of the Special Edition set. Named because of his ability to regenerate a lost character after each battle. Never build a Profit deck without at least 2 Regen Bens and his glowstick.

SAC(n) Sense Alter Control. The three basic cards that can potentially cancel many of the other cards in the game. I saved my grappler for one of his senses because I had a strong feeling that he was packing heavy SAC.

Sack(v AKA Toss) To voluntarily lose a card. Even though he was immune to the attrition, I sacked Darth Maul anyway to avoid a beatdown on my opponents turn. Then he sacked Your Insight Serves You Well to pull Honor of the Jedi from his reserve deck, and completed Jedi Test 1, allowing him to sack a card in hand to take a Jedi Test from his lost pile.

Scooby Doo(n) Sim Aloo was given this nickname because it rhymes with his real name, and because he always hangs out with Shaggy. Scooby Doo deploys cheap to the same location as Shaggy, and adds a battle destiny there.

Screamin Lando(n) Lando, Scoundrel of Reflections 3. Look at the picture. Screamin Lando retreives a force, adds it to his power, then adds a battle destiny. What more can you ask for?

Scrub(n) A below-average player. Often an intelligent player who lacks the proper cards to build truly powerful decks. Although the high-ranking players belittle the scrubs, that doesnt stop them from having fun in the tourneys.

Scrub(n, 2) A weak character, who generally is unable to draw battle destiny alone or at least fire a permanent weapon. Even main characters may fit this definition, such as in the case of Padme or premiere Han Solo. Deploy Watto and a scrub first turn to flip No Money No Parts No Deal and pile on the direct damage with Search and Destroy.

Scum Deck(n) Any deck that uses Scum And Villany to deploy aliens cheaply and retreive force. Common engines include Court of the Vile Gangster, and My Kind of Scum, among others. Podracing hurts a lot of dark decks, but a good Scum Deck can often retreive most of the early damage and recover quickly.

Shaggy(n) Emperor Palpatine received this nickname because of his shaggy cloak and because he always hangs out with Scooby Doo. Shaggy is perhaps the best dark side character to hold a site with, especially because of his ability to zap the opponent.

Shield(n, 1) Defensive Shield. A player may place up to 10 of these underneath Fear Is My Ally or An Unusual Amount Of Fear to effectively increase his deck from 60 to 70 cards. A lot of inexperienced players are still building decks without shields, but they dont realize how important these cards really are.

Shields(n, 2 AKA Sleeves, Deck Protectors, Polysheets) The thin plastic sheets that one places cards in, to protect them from scratches and keep them clean. Any self-respecting player(even a scrub) knows to use deck protectors, especially at tournaments.

Shield-Killer(n) A deck that attempts to make the opponent draw out all of his defensive shields early, so that other cards can be abused freely. A good shield-killer always includes Podracing and numbers.

Shmis Hut(n) Tatooine: Slave Quarters was given this nickname. Shmis Hut can pull Shmi, and then Shmi can pull Pornstar Threepio.

Slave Leia(n) Princess Leia Organa of Jabbas Palace. Not to be confused with New Slave Leia. Slave Leia was an interesting option when she first came out, but nowadays no one uses her.

Smoke For A Seven(v) To use the card Smoke Screen in conjunction with a jedi master(typically Qui-Gon) to get an automatic destiny draw of 7. Helps to dispose of multiple characters at once, and gets around the battle destiny draw restrictions on Crush The Rebellion and Battle Deployment. I dropped quiigy with stick and smoked for a seven.

Squiggly Line(adj) The japanese version of a card. I deployed a squiggly line Farmboy, but it didnt matter because I was using his virtual text.

Stack(v) To place a fixed card on top of ones reserve deck for the purposes of drawing it for destiny. Star Destroyer! and Pornstar Threepio with Shmi in battle are the two easiest ways to stack a 7.

Suicide(v) To deploy one or more characters and initiate battle with the intention of losing all of them that turn. Usually done to knock out the opponents defenses or to cause direct damage and/or retreival with cards like Draw Their Fire or Scum And Villany. EPPs are the most common suicide characters, but Corran Horn and Mara Jade are also pretty good.

Superfalcon(n) The Millennium Falcon when it is being piloted by Captain Han Solo and EPP Leia(although any pilot with 4 ability will do). This provides 7 power, 3 battle destinies, immunity to attrition less than 5, and enough ability to defend itself against the superhunter. May also refer to Gold Squadron 1 when it is being piloted by General Calrissian and Nien Nunb, which provides 8 power, 2 battle destinies, and immunity to attrition less than 6. Once I got the superfalcon out, I had no trouble controlling Bespin for the rest of the game.

Superhunter(n) Zuckess In Mist Hunter with EPP 4-LOM aboard. 4 power, 2 battle destinies, and the opponent needs greater than 6 ability piloting for battle destiny. The superhunter is the answer for dark decks that dont have enough room to play many ships.

Superstar(n) The unlikely hero of a particular deck. Some of the more well-known superstars are Ten Numb, Admiral Ozzel, 3B3-888, Jar Jar Bomb, and Officer Dolphe. This term was first coined by Michael Gemme for his deck, Ten Numb Superstar. While building my Quiet Mining Colony deck, I had decide whether my superstar would be Officer Dolphe or Ten Numb.

Swarm(n) A deck that relies on multiple copies of the same non-unique character or starship to battle. Usually done with X-Wings, TIEs, or Troopers. Echo Base Operations X-Wing swarm is slow to set up, but has powerful draining and beatdown potential.

Tank(n, 1) A character that is highly difficult to defeat, and dangerous to battle. When armed with lightsabers, Jedi Luke and Qui-Gon Jinn are real tanks, but even they pale in comparison to Darth Maul, Young Apprentice when The Phantom Menace is on the table.

Tank(n, 2) The Bacta Tank, which recirculates lost characters back into the owners hand for future battles. Once I got the tank out, my opponent had no way to stop my endless EPPs.

Tech(adj) A cool or useful card, strategy, or combo. Using Blizzard 4 to pull Lord Vader for free is tech.

Track(v) To mentally follow a card through your deck so that you always know where it is. I drew a blind 6 for battle destiny, but then I tracked it and drew it again for weapon destiny in a later battle.

Trix(n) A location with 3 force icons for one player and 0 for the opponent. Derived from the term twix. There are only two trix locations: Death Star for the dark side and Coruscant: Jedi Council Chamber for the light side.

Tunnel(v) To search ones force pile and take any one card into hand. Although originally named for the card Tunnel Vision, newer cards such as Lott Dodd and Keeping The Empire Out Forever also allow players to tunnel. I had Wedge in my hand, so I tunneled for an X-Wing Laser Cannon and used Squad Assignments to get Red 1.

Twix(n) A location with 2 force icons for one player and 0 for the opponent. Named after the candy bar whose commercial states: Two For Me, None For You! If you want to choke your opponent, the best way to do so is to play lots of twixes or gungan tech.

Uberfalcon(n) Han, Chewie, And The Falcon from reflections 3. This ship provides 9 power and 2 battle destinies without any outside assistance. The Uberfalcon is a great card, but it is even more unstoppable when combined with a well-timed Life Debt!.

Uberhunter(n) Zuckess In Mist Hunter with at least 2 of the following characters aboard: EPP 4-LOM, EPP Iggy, and Boba Fett Bounty Hunter. Depending on the characters aboard, this ship sports 4 to 7 power and draws 3 to 5 battle destinies! The opponent will also need greater than 6 ability piloting for their own battle destiny draws. The uberfalcon is really powerful, but once a dark player assembles his uberhunter he will dominate in space.

Utility(adj) Describes a card with many useful functions. The best utility card for the dark side just might be the Ghhhk/Those Rebels Wont Escape Us combo card.

Walker Damage(n) The household terminology for the direct damage caused by the card You May Start Your Landing. I had Imperial Walkers at the 3rd and 5th markers, causing 2 walker damage per turn.

West Side Lando(n) Lando, Scoundrel from Reflections 3. End your suffering, little man. Not a very friendly Lando. West Side Lando and any EPP can clear the streets of cloud city pretty quickly.

Zap(v) To successfully target a character with Force Lightning. Darth Sidious would be a lot cooler if he could zap characters like Emperor Palpatine.

Wow, that was exhausting! I think I am going to lie down for a while. Thanks for reading, and remember: any idiot can buy a box of reflections 3, but only an expert can tell you if he pulled a West Side Lando.
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