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EVE Online + White Wolf = ?

Posted: Mon Nov 13, 2006 11:10 pm
by Dawngreeter
Gaming Industry Innovators CCP and White Wolf to Merge


Reykjavik, Iceland and Atlanta, GA, USA - November 11, 2006 - CCP hf. and
White Wolf Publishing, Inc. today announced that the companies have entered
into a definitive agreement to merge. The creators of the single largest
persistent online role-playing world and the world's second-largest
developer of offline role-playing, strategy and collectable card games will
create the industry's largest independent Virtual World developer. CCP is
the publisher and developer of EVE Online, the world's largest virtual
gaming universe. White Wolf is the creator of some of the world's most
recognized role-playing titles including: World of Darkness (Vampire,
Werewolf, Mage) and Exalted. The combined company will introduce new online
and offline gaming products across the science-fiction, horror, and fantasy
genres.

The merged company will enable CCP to integrate White Wolf's leading
expertise in offline gaming development to enhance and create physical
products for its MMOG, EVE Online. Products to be introduced in 2007 will
include strategy guides, enhanced collectable card games, role-playing
systems, and novels all based on EVE Online. White Wolf will leverage CCP's
industry-leading technologies to bring its offline role-playing titles
online. Conceptualization and early development has begun to bring White
Wolf's World of Darkness, one of the world's strongest gaming properties,
into the online world.

"White Wolf possesses the RPG industry's leading offline gaming talent and
some of the most recognizable roleplaying properties in the world," said
Hilmar Petursson, CCP's Chief Executive Officer. " Virtual worlds are a new
form of entertainment, separate from traditional computer games. By
combining forces, we will create a company unsurpassed in quality,
innovation, and scope which will keep us at the forefront of this emerging
trend."

The combined company will continue to operate under their respective names.
White Wolf will be operated as a wholly-owned subsidiary of CCP. Hilmar
Petursson, Chief Executive Officer of CCP, will be CEO of the combined
company. Mike Tinney, President of White Wolf, will continue as President of
the independent subsidiary. Further, White Wolf will continue development
and enhancement of their entire portfolio of gaming products.

"CCP brings industry-leading technical expertise and online game development
experience to us," said Mike Tinney, White Wolf's President. "Together, we
will create the industry's most innovative games leveraging both online and
offline systems."

Moracu da razmislim o ovome pre nego sto prokomentarisem.

Posted: Tue Nov 14, 2006 10:25 am
by lord warrior
8O 8O 8O
Odgovor kasnije, kada se srede misli.

Posted: Tue Nov 14, 2006 11:51 am
by Awakened
*shrug*

Ljudi pokusavaju da pariraju WoW-u sa jedne strane i WoTC-u sa druge. Oba konkurenta ovde imaju trziste koje se sastoji od online i offline proizvoda. Na kraju, sve ce zavisiti od toga koliko valjano dizajneri budu radili.

Tj. zovite opet kad budu imali nekakve rezultate pa cemo imati o cemu da pricamo. Ovako, vest nit' smrdi, nit' mirise.

Posted: Tue Nov 14, 2006 1:11 pm
by Hypodermic
Jedino se nadam da ce mozda obraditi ideju i starog WoD settinga, ako ikada budu pravili WoD on-line.

Inace, istina. Vest nit smrdi nit mirise... Samo se plasim da ne zasmrdi jer ako procitate izmejdu redova, WW je u sutini kupljen...

Posted: Tue Nov 14, 2006 1:36 pm
by Dawngreeter
To i mene uznemirava u ne malim kolicinama.

Posted: Tue Nov 14, 2006 2:05 pm
by Hypodermic
Nadam se da ce neko dobro izaci iz ovoga, to jest da ce WW shvatiti da im novi marketing radi, ali da su im proizvodi ne toliko zanimljivi koliko predhodni. Barem to je moje misljenje. Sta da vam kazem, setting mi se ne svidja za novi WoD, a mislim da nisam jedini sa ovakvim misljenjem, i mislim da je ovo uticalo na lose poslovanje firme. Dok je time of judgement bukvalno razgrabljen, ovoga ima pa ima...
Sta ja znam, ko zna zasto je ovo dobro (ili lose)

Posted: Tue Nov 14, 2006 2:34 pm
by Dawngreeter
Iz perspektive zarade, novi WoD ne donosi nista manje para od starog. Sve su indikacije da u protoku para nema nikakve bitne promene. A Time of Judgment normalno da je razgrabljen. Isto tako poslednja epizoda u sezoni bilo koje serije ima duplo vecu gledanost od prosecne gledanosti tokom sezone.

Posted: Tue Nov 14, 2006 2:54 pm
by Hypodermic
Dawngreeter wrote:Iz perspektive zarade, novi WoD ne donosi nista manje para od starog. Sve su indikacije da u protoku para nema nikakve bitne promene.
U tom slucaju... ni meni nije jasno sta se ovde dogadja... i cekamo prvi proizvod "zdruzene" firme da vidimo what gives...

Posted: Tue Nov 14, 2006 6:11 pm
by Awakened
Hypodermic wrote:Samo se plasim da ne zasmrdi jer ako procitate izmejdu redova, WW je u sutini kupljen...
To verovatno jednostavno znaci sledece - eventualni WoD MMORPG ce biti vlasnistvo CCP-a, Eve Online ce ostati vlasnistvo CCP-a dok ce WW imati slobodu u razvoju i dizajnu nekompjuterskih proizvoda i uz to zadrzati licence koje sada ima (ako uopste ima?) ili buduce licence koje stekne.

U slucaju razlaza, CCP-u ostaje WoD MMORPG, WW ce povuci Eve Online proizvode sa trzista, mozda ih prepustiti CCP-u i onda ce se suditi oko toga da li CCP moze koristiti ime WoD.

Plus, sadasnje stanje je znacajno drugacije od "kupovine WW-a" jer daje mogcnost jednostavnijeg razlaza. Ili su nesigurni u buducnost partnerstva, ili je ovo short-term stvar.

Ko sto rekoh, treba videti sta ce od ovoga da bude pre no sto se stvori misljenje.

Doduse WW nikada nije imao srece sa kompjuterskim igrama.

Posted: Tue Nov 14, 2006 9:16 pm
by Dawngreeter
Ja bih o tome voleo da razmisljam kao necemu sto niti je short-term nit' je easy-way-out nego jedini moguci merger ako se uzme u obzir da je CCP definitivno veca firma of WW-a, ali ne dovoljno veca da ga u potpunosti odkupi. Mada jeste nesto sto ima opciono jednostavan razlaz i samo glup covek moze da bude siguran u nesto tako labavo kao sto je EVE RPG i WoD Online (potencijal postoji, ali do sada su takvi crossover proizvodi gotovo univerzalno bili iskljucivo prosecni ili gori od toga).

Posted: Wed Nov 15, 2006 6:55 pm
by Dawngreeter
E da, zaboravih. EVE CCG je takodje na tapetu da izadje sto pre.

Posted: Sun Nov 19, 2006 8:43 pm
by Awakened
Dawngreeter wrote:WoD Online
Ja samo znam da nebi voleo da se nadjem na RP serveru gorepomenute igre 8)

Posted: Sun Nov 19, 2006 9:27 pm
by Dawngreeter
O da. Gospode da. Bezati od toga ko novi ustav od smisla.

U stvari, ne samo to. Bilo koji masivni on-line role-playing je nesto od cega treba bezati. Been there, done that, got scarred for life.

Posted: Tue Nov 21, 2006 10:37 am
by bojan
Dawngreeter wrote:...Been there, done that, got scarred for life.
Hoces da kazes da svi mi na forumu nismo najgori dorkovi koji postoje i da ima mnogo, mnogo gorih...

Posted: Tue Nov 21, 2006 1:04 pm
by Dawngreeter
Nije toliko do dorkizma nego do specificnog mentaliteta. Vukao sam se svojevremeno po mnogim WoD chat-based role-playing sajtovima. Ima tu negde zanimljivosti i stvarno finog igranja. Problem je u tome sto je WoD neodoljivo privlacan za emo kiddies i ljude koji bi da igraj udrama queens i oh-tako-tragicne vampirske likove koji su DEPRESIVNI. I TUZNI. Ali mogu da nanaesu 15 kockica aggravating damage-a. I u slobodno vreme se karaju sa vukodlacima.

Strasne stvari rodjaci, strasne stvari.

Posted: Tue Nov 21, 2006 1:44 pm
by Hypodermic
Mene vise interesuje kako ce da srede cinjenicu da ide najvise jedna vampir an 10k stanovnika jednog grada. Ili na 100k? To pravilo cak i sabbat sturo postuje cisto da ih populacija grada i vlasti ne bi primetili i napraili neku zbrku. A takodje, kako je WoD primarno fokusiran na interakciju koja NIJE combat, zanima me kako ce sve to da srede.

P.S.
15 kockica aggravated?! Ma da li su ti ljudi normlani? Sta bi sa onim da moras da budes vuna pa tek onda da evouliras? U mojim kampanjama najaci baja ima 15 dice poola na dmg, a igraci ako naprave do 10 non-agravatted, srecni su ko male mace :)

Posted: Tue Nov 21, 2006 1:48 pm
by Dawngreeter
Populacija igraca je u glavnom stvar koja trazi suspended disbelief. Kad bi zaista seo i razmislio otkud toliko heroja u WoW-u, zakljucio bi da nesto jako nevalja sa tim svetom. Isto kao i za GW, isto kao i za City of Heroes...

Posted: Sat Oct 06, 2007 9:22 am
by Dawngreeter
Bilo mi je glupo da otvaram novu temu, mada ono sta ocu da okacim nije bas direktno vezano za ovu. Al' ovo mi je izgledalo najpribliznije. Pa ajd'mo...

Prva stvar - Joe Carriker je postavljen na mesto novog Vampire: the Requiem developera. Prva bitna stvar koja pod nejgovom kontrolom je Ventrue Clan Book (i odma iza toga, Daeva Clan Book).

Druga stvar - EVE RPG je zvanicno poceo sa radom, izvesni Russell Bailey postavljen na mesto developera.

Re: EVE Online + White Wolf = ?

Posted: Tue Mar 25, 2008 3:00 am
by Neveroth
I po proceni razvojnog tima verovatno nece izaci do 2011... Ili kasnije.

Smoreni komentari na stranu, i CCP (bar po onome sto sam cuo) i WW su firme koje znaju sta rade, i uglavnom ne zrtvuju kvalitet zbog popularnosti. Iako ne podnosim MMO igre in general, ne mogu a da se ne zapitam sta ce ispasti od toga.

Re: EVE Online + White Wolf = ?

Posted: Tue Mar 25, 2008 9:30 am
by Dawngreeter
Mogu sa sigurnoscu da tvrdim da ce ispasti najbolja stvar jos od izuma secenog hleba. WoD MMO je duhovni nastavak EVE Ambulation projekta koji je u izradi bio neko vreme pre nego sto je CCP-WW merger najavljen i odnosi se na setanje pilota u EVE Online univerzumu po stanicama. U ovom trenutku na cemu se sve radi je, za pocetak, fenomenalna grafika (logicno), mehanike kao sto su realni 3D hologrami za planiranje i koordinaciju sukoba flota, modulacija glasa (za one koji koriste voice communication) tako da zvuci kao sto bi tvoj lik pricao a ne kao ti. Jos i mogucnost player-created content-a u vidu odece i slicno.

U stvari, imajuci u vidu da je EVE jedina perzistentna online igra koja ima smisla u ovom trenutku, drugi projekat iste firme moze biti samo bolji.

Re: EVE Online + White Wolf = ?

Posted: Tue Mar 25, 2008 9:35 am
by Awakened
Ima li vesti o tome kad ocekuju da ce biti zavrsena?
Dawngreeter wrote:U stvari, imajuci u vidu da je EVE jedina perzistentna online igra koja ima smisla u ovom trenutku, drugi projekat iste firme moze biti samo bolji.
Sta bi sa Guild Wars?

Re: EVE Online + White Wolf = ?

Posted: Tue Mar 25, 2008 9:40 am
by Dawngreeter
Guild Wars nije perzistentan. Dvojka ce biti, i imam utisak da ce to upropastiti sve pozitivne aspekte keca.

A za WoD MMO, nista se ne zna. Jedina proverena informacija je da se u CCP-u nose majice sa natpisom "Vampires don't exist" (ili "Vampires aren't real" nisam siguran). Sve izvan toga je manje ili vece nagadjanje.

Re: EVE Online + White Wolf = ?

Posted: Tue Sep 28, 2010 1:03 pm
by manson
bump :)

http://www.youtube.com/watch?v=MOLT-lcMaHQ wod mmo, neki kao teaser

Re: EVE Online + White Wolf = ?

Posted: Tue Sep 28, 2010 4:32 pm
by ifke
kazu da ce igra biti u Vampire: the Masquerade setingu. sranje. :(

Re: EVE Online + White Wolf = ?

Posted: Tue Sep 28, 2010 5:39 pm
by Rat with a tool
Da znas da je sranje. Mada se ljudi nadaju da ce kroz ekspanzije dodavati ostale supernatural-a, cisto sumnjam.

Re: EVE Online + White Wolf = ?

Posted: Tue Sep 28, 2010 7:36 pm
by Megabaja
sta je tu sranje?
jel treba da bude u rekvijemu? ili gde tacno?

Re: EVE Online + White Wolf = ?

Posted: Tue Sep 28, 2010 8:43 pm
by Pendargon
Ja sam se licno upiskio od srece sto je u maskaradi. Rekvijem mi je odvratan, a za sve ostale vukodlake, mortale, duhove, lovce i ostale karakondzule me tacno zasvrbe negde...
Ali, to sam samo ja..

Re: EVE Online + White Wolf = ?

Posted: Tue Sep 28, 2010 11:12 pm
by Rat with a tool
Sranje je sto igru nazivaju World of Darkness, a igras vampira.
VtM nije isto sto i WoD. WoD je SVE, VtM, WtA, MtA itd itd.

I da, naravno, ne treba da bude nWoD.

Re: EVE Online + White Wolf = ?

Posted: Wed Sep 29, 2010 10:11 am
by Megabaja
nemojte biti naivni... plan je skoro sigurno sledeci, izlazi sa vampirima, a posle se dodaju ostali arhetipovi u ekspanzijama. Tako je u svakom MMOu koji ima veliku pozadinsku pricu...

Re: EVE Online + White Wolf = ?

Posted: Mon Oct 04, 2010 9:13 pm
by Sammael
Pa sigurno da će da setting bude oWoD, koji ima dojajnu pozadinsku priču, a ne nWoD (iz koga će nadam se uzeti mehaniku).

I logično je da inicijalno budu dostupni vampiri (meni bi lično bilo logično i hunteri, tek da ima dve frakcije), a ostali kroz ekspanzije. Cenim da su sledeći vukodlaci, pa magovi... a za ostale (wraith-ovi, mumije, demoni, itd) su male šanse da budu išta osim NPC-ova.

Re: EVE Online + White Wolf = ?

Posted: Mon Nov 01, 2010 9:03 pm
by Sammael

Re: EVE Online + White Wolf = ?

Posted: Sun May 12, 2013 1:49 am
by Verterdegete
http://www.eurogamer.net/articles/2013- ... f-darkness


In short, we're not looking at a fixed personal quest type structure - and hurrah for that. One example of how this works is that while World of Darkness is focusing on vampires for launch (other White Wolf characters hopefully coming in due course) everyone starts out as a human. To become a vampire, you first have to be Embraced by another player, with their clan presumably having major effects. You can try to stay a mortal rather than become Kindred, though it won't be easy, and there won't be much content. At least, not for a good few years, when hunters might join werewolves and whatever other new additions CCP makes from the sourcebooks.
till, it's exciting stuff, not because of the faked-up pixels so much as the general style of game they show - an approach to character movement closer to Assassins Creed parkour than regular MMO stomping around, predatory vampires who confidently rule the shadows rather than just wandering thugs who happen to have fangs, and a city whose aesthetic mood comes as much from detail like water dripping down buildings as the lack of sun.
McDonough wouldn't be drawn on how the MMO will handle the inevitable naked players jumping up and down in the middle of the street yelling "Vampire! Vampire! I'm a bloody vampire!", save that there will be systems in place, CCP knows full well that people will try and work around them, and that other players will be able to enforce social justice. There is permadeath in the game already implemented, though only in certain situations.