Fresh 2007 tournament restrictions
Moderator: Moderators
- Pendargon
- Moderator bez portfelja
- Posts: 2367
- Joined: Thu Sep 09, 2004 5:17 pm
- Location: Between Heaven and Hell... In Heaven they don't want me, but the Devil doesn't want a competition
Fresh 2007 tournament restrictions
Profiles limitations
Only one card of each profile can be played for every even incomplete 500 AP in an army. Profiles with identical characteristics and abilities (ATT, DEF, hardboiled etc.) count as the same profile, except for non-character warrior-mages and warrior-monks.
Mounted warstaff musician and standard-bearers count as the same profile as their base type trooper.
The number of miniatures of a same profile are restricted to the following limitations based on cost. Optional extras like auras, artifacts, solos, and clan costs are not counted, and do not affect the number of miniatures that can be played:
1-30 AP: Up to 3.
31-50 AP: Up to 2
Over 50 AP: Only 1
Some profiles are grouped into what are called “families”. As a generic rule, different profiles with identical names and costs form one family. All profiles in a family are restricted according to restrictions of the most expensive profile of the family. From each family, a maximum total of 2 different cards can be included in an army.
Modular profiles with different weapons are considered different profiles in a family.
Moreover, the following profiles are exceptionally grouped to form families:
Dirz: Keratis warriors (26 AP and 33 AP)
Goblins: Noble ströhm knights (27 AP and 31 AP)
Griffin: Thallion riders (42 AP)
Sessair: Giant Barbarians (all profiles, 32 AP)
Wolfen: Wolfen predators (50 and 55 AP)
Characters limitations
The total cost of characters in an army, all extra options included, must be between 15 and 50% of the set value for the whole army.
Rank 3 characters cannot be played or summoned (unless the "Hero" theme is selected).
The total rank of all mystic characters (magician, warrior-mage, faithful and warrior-monk characters) is limited as follows:
200 AP: 2
400 AP: 3
600 AP: 4
800 AP: 5
The total rank of all mystics (character or not) in an army is restricted to a maximum of 5 for every even incomplete 500 AP. They must be played on different cards.
Spells and miracle limitations
Only one example of a same spell, miracle, artefact or treatment can be played for every 500 AP (even incomplete).
All large Elemental summonings (Darkness Elemental, Fire Elemental, etc.) are restricted to rank 2 (or above) characters and count as the same spell for uniqueness purposes.
Only one card of each profile can be played for every even incomplete 500 AP in an army. Profiles with identical characteristics and abilities (ATT, DEF, hardboiled etc.) count as the same profile, except for non-character warrior-mages and warrior-monks.
Mounted warstaff musician and standard-bearers count as the same profile as their base type trooper.
The number of miniatures of a same profile are restricted to the following limitations based on cost. Optional extras like auras, artifacts, solos, and clan costs are not counted, and do not affect the number of miniatures that can be played:
1-30 AP: Up to 3.
31-50 AP: Up to 2
Over 50 AP: Only 1
Some profiles are grouped into what are called “families”. As a generic rule, different profiles with identical names and costs form one family. All profiles in a family are restricted according to restrictions of the most expensive profile of the family. From each family, a maximum total of 2 different cards can be included in an army.
Modular profiles with different weapons are considered different profiles in a family.
Moreover, the following profiles are exceptionally grouped to form families:
Dirz: Keratis warriors (26 AP and 33 AP)
Goblins: Noble ströhm knights (27 AP and 31 AP)
Griffin: Thallion riders (42 AP)
Sessair: Giant Barbarians (all profiles, 32 AP)
Wolfen: Wolfen predators (50 and 55 AP)
Characters limitations
The total cost of characters in an army, all extra options included, must be between 15 and 50% of the set value for the whole army.
Rank 3 characters cannot be played or summoned (unless the "Hero" theme is selected).
The total rank of all mystic characters (magician, warrior-mage, faithful and warrior-monk characters) is limited as follows:
200 AP: 2
400 AP: 3
600 AP: 4
800 AP: 5
The total rank of all mystics (character or not) in an army is restricted to a maximum of 5 for every even incomplete 500 AP. They must be played on different cards.
Spells and miracle limitations
Only one example of a same spell, miracle, artefact or treatment can be played for every 500 AP (even incomplete).
All large Elemental summonings (Darkness Elemental, Fire Elemental, etc.) are restricted to rank 2 (or above) characters and count as the same spell for uniqueness purposes.






- slayer king
- Posts: 811
- Joined: Sat Mar 18, 2006 8:24 am
- Location: Zvezdara
Ne moze bez cetiri ista Keratisa...
Ono sto mene cudi je sto ja ne mogu da izvedem sest Fiana!!!
Hmm... Mada mogu pored njih da izvedem jos i Fianu koja zahvaljujuci kuci postaje Warrior-Monk.
Mada dve Predatorke mogu jos uvek - jednu Howling, a jednu Blood-nu.
Ono sto mene cudi je sto ja ne mogu da izvedem sest Fiana!!!
Hmm... Mada mogu pored njih da izvedem jos i Fianu koja zahvaljujuci kuci postaje Warrior-Monk.
Mada dve Predatorke mogu jos uvek - jednu Howling, a jednu Blood-nu.
Dawngreeter wrote:ima i toga
rekurzivno glupilo
90% svega je sranje, a to ukljucuje i preostalih 10%
Ako se ne varam, fiana special edition ima malo drugaciji profil (barem cena), stoga sa tom warrior -monk fianom ispada da mozes da ih vodis 5 umesto 6- sto i nije neka razlika!Shunka wrote: Ono sto mene cudi je sto ja ne mogu da izvedem sest Fiana!!!
Hmm... Mada mogu pored njih da izvedem jos i Fianu koja zahvaljujuci kuci postaje Warrior-Monk.
- slayer king
- Posts: 811
- Joined: Sat Mar 18, 2006 8:24 am
- Location: Zvezdara
- Dervish the neki
- Posts: 275
- Joined: Tue Mar 16, 2004 4:10 am
- Location: N.S.
Slayeru, koliko sam ja shvatio, mozes bez gledanja da uguras 5 keratisa - 3 za 26 poena i 2 sa fierce-tom (ili ambijem).
EDIT: Ne, ne moze. Retardiran sam i ne citam kako treba. Jos uvek samo 4 keratisa :D
a ja, otoh ne mogu ni u wc vise da idem, kada nema 4 scourge bearera da me prate... samo 3 po ovim restrikcijama :P
EDIT: Zanimljivost: Gledam sada svoje midnorske karte. I, warrior monkovi mogu da uzmu spellove tako da im je zbir fervora <= FAITH-a, a dolaze sa resurrection of the possessed koja je *rezervisana* za kolektore i ima fervor 3. Sexy i beskorisno.
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Dervish the restriktovani
EDIT: Ne, ne moze. Retardiran sam i ne citam kako treba. Jos uvek samo 4 keratisa :D
a ja, otoh ne mogu ni u wc vise da idem, kada nema 4 scourge bearera da me prate... samo 3 po ovim restrikcijama :P
EDIT: Zanimljivost: Gledam sada svoje midnorske karte. I, warrior monkovi mogu da uzmu spellove tako da im je zbir fervora <= FAITH-a, a dolaze sa resurrection of the possessed koja je *rezervisana* za kolektore i ima fervor 3. Sexy i beskorisno.

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Dervish the restriktovani
There really isn't a polite way to say:
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
- slayer king
- Posts: 811
- Joined: Sat Mar 18, 2006 8:24 am
- Location: Zvezdara
Re: Fresh 2007 tournament restrictions
@Pendargon
Do 3 ranka u karakterima, i do 5 ukupno!
Dakle izvedes, npr. lepo jednog karaktera Adepta, jednog malog Devouta, i jos im dodas dvojcu Initiate-a koji nisu karakteri!
Sta ti nije jasno ovde?The total rank of all mystic characters (magician, warrior-mage, faithful and warrior-monk characters) is limited as follows:
200 AP: 2
400 AP: 3
600 AP: 4
800 AP: 5
The total rank of all mystics (character or not) in an army is restricted to a maximum of 5 for every even incomplete 500 AP. They must be played on different cards.
Do 3 ranka u karakterima, i do 5 ukupno!
Dakle izvedes, npr. lepo jednog karaktera Adepta, jednog malog Devouta, i jos im dodas dvojcu Initiate-a koji nisu karakteri!
Dawngreeter wrote:ima i toga
rekurzivno glupilo
90% svega je sranje, a to ukljucuje i preostalih 10%
- jorgurt hlebozvak
- Posts: 449
- Joined: Mon Nov 29, 2004 1:07 pm
Kvestori
Dakle ipak mogu da izvedem Gorgonu - rank 2 i jos dva Questora koji su kao initiate - rank 1 svaki, za koje izricito na jednoj od njihovih karata pise da nisu karakteri. Hocu reci ovo ulazi na jednu listu koja je proizvod moje pokvarene maste pokrenute novim pravilima. Samo jos jedno da razresimo - Questor kosta 25 poena i kao sto smo rekli nije karakter. Da li obojicu mogu da vodim na jednu kartu?
orks rules!!! Osim kad to nije slučaj.
- Dervish the neki
- Posts: 275
- Joined: Tue Mar 16, 2004 4:10 am
- Location: N.S.
Ne bi smelo, barem ne po turnirskim pravilima - naime, mozes da imas max 1 kopiju istog spella u armiji, a ako vodis 2 maga na istoj karti, obojica moraju da imaju isti spell. Neko ce me ispraviti ako nisam u pravu.
--
Dervish the neispravljeni
--
Dervish the neispravljeni
There really isn't a polite way to say:
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
Mozda ih izvodi bez spelova 
Vise warrior-mage modela vec je palo kao takav muchkin koncept u zemljama gde se dosta testira[citaj vec je okusano i utisci okaceni na rackhamov forum]; Problem nastaje zbog malog broja spelova koji mogu da se pouzdano kastuju, a imaju neki bitniji efekat. Dodje prakticno na isto kao i archeri u novim pravilima - kad dobije 5+ na kocki to zaboli, svejedno da li je to bulsseye hitac u glavu ili neki spell

Vise warrior-mage modela vec je palo kao takav muchkin koncept u zemljama gde se dosta testira[citaj vec je okusano i utisci okaceni na rackhamov forum]; Problem nastaje zbog malog broja spelova koji mogu da se pouzdano kastuju, a imaju neki bitniji efekat. Dodje prakticno na isto kao i archeri u novim pravilima - kad dobije 5+ na kocki to zaboli, svejedno da li je to bulsseye hitac u glavu ili neki spell

- jorgurt hlebozvak
- Posts: 449
- Joined: Mon Nov 29, 2004 1:07 pm
Questori
Nema veze, jedan će da kastuje, a drugi da mu pomaže - dodaje mane. Naime Questori dok su jedan drugom u 10 cm pozajmljuju svoje mane za kastovanje. Možda je i bolje da to radi samo jedan. Zvuči mi kao odlična ideja. Samo napred, raspaljujte mi maštu.
orks rules!!! Osim kad to nije slučaj.
- jorgurt hlebozvak
- Posts: 449
- Joined: Mon Nov 29, 2004 1:07 pm
Previd
Da, sad sam PAŽLJIVO pročitao. MORAJU se voditi na različite karte
orks rules!!! Osim kad to nije slučaj.
- jorgurt hlebozvak
- Posts: 449
- Joined: Mon Nov 29, 2004 1:07 pm
Puppeti
Možda sam Munchkin, a možda samo ne kapiram najbolje, ali da li mogu da vodim 6 Morbid Puppeta. Pitam u cilju dovršetka projekta "Roštilj"
orks rules!!! Osim kad to nije slučaj.
-
- Posts: 449
- Joined: Thu Feb 19, 2004 4:48 pm
Ako se ne varam to ti je ovo:mladjano bugarce wrote:Jer moze meni tehnicki nepotkovanom neko da postavi link do novih pravila, :lol:
http://www.klubzmaj.org.yu/forum/viewto ... 09&start=0
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
Re: Puppeti
Pa ako ne izadju nova ogranicenja, tweakovana za pojedinacne armije, gde pise da mozes, ne mozes!jorgurt hlebozvak wrote:Možda sam Munchkin, a možda samo ne kapiram najbolje, ali da li mogu da vodim 6 Morbid Puppeta. Pitam u cilju dovršetka projekta "Roštilj"
Jer su svi Morbid Puppeti isti.
Isto kao i Fiane.
Ali mozes da izvedes trojcu, a ostatak da prizivas...
Kada donosis Questore, i kakav im je prioritet u odnosu na Bugimena i Kerbera (Azaelka stize danas u Starcevu vitrinu)?
Dawngreeter wrote:ima i toga
rekurzivno glupilo
90% svega je sranje, a to ukljucuje i preostalih 10%
Pa tehnički može izvesti 9 puppeta, pošto ima tri različita profila:
dav po 6 AP >>sa višim RES sa mačevima ili štitovima ili STR sa sjekirama<< i jedan ultra gimp za 5 AP sa kopljima.
Što se tiče Azael bila mi je jako dobra posljednjih tjedan dana jer sada baca Chtonian Eruption plus još bilo koji mali darkness spell
.
dav po 6 AP >>sa višim RES sa mačevima ili štitovima ili STR sa sjekirama<< i jedan ultra gimp za 5 AP sa kopljima.
Što se tiče Azael bila mi je jako dobra posljednjih tjedan dana jer sada baca Chtonian Eruption plus još bilo koji mali darkness spell

- slayer king
- Posts: 811
- Joined: Sat Mar 18, 2006 8:24 am
- Location: Zvezdara
Po novim pravilima se ovakve stvarce koje smo prije ignorirali jako isplati uzeti:
) koji su rezervirani za sve wolfen shamane :P , ja sam u nedjelju igrao sa Ophyrom koji je uzeo svoj štap i još hrpu spell-ova(po 3.0 bi bio oko 300 bodova sa svime).
Wolfeni npr. isto imaju još bolje artefacte za nova pravila: mačka od Saphyra(power intensity +4) i Strips of Whispers(power intensity= power*4Sepulchre Companion
Effects:
The Sepulchre Companion allows Azaël to master an additional element. This Element must be chosen by the player at the beginning of the game, but must not be an Acheron fobidden Element. This artefact changes neither Azaël's Rank nor Power.
Special:
The Sepulchre Companion is reserved to Azaël.

Sto se Puppeta tice, ako imaju razlicite profile (nisam znao), onda mogu samo 6 njih, tj. dve karte... Jer se svi isto zovu, pa ih spajaju porodicne veze.
Mislio sam da Strip of Whispers ne povecava potencijalni Intensity maga, vec mana rezervu (tj. da Lonewolf, koji ima POW 1, moze da skrpi vise od dva mana gema te da moze svoje spellove koje pokusava da baci na 4 bar da kastuje sa kojom dodatnom kockicom). Neka proveri neko koga ne mrzi...
Mislio sam da Strip of Whispers ne povecava potencijalni Intensity maga, vec mana rezervu (tj. da Lonewolf, koji ima POW 1, moze da skrpi vise od dva mana gema te da moze svoje spellove koje pokusava da baci na 4 bar da kastuje sa kojom dodatnom kockicom). Neka proveri neko koga ne mrzi...
Dawngreeter wrote:ima i toga
rekurzivno glupilo
90% svega je sranje, a to ukljucuje i preostalih 10%
To je Astrolabe of Destiny, on daje jos jednu kocku na skoro bilo koji roll(errata).
Uff, previse se pravim pametan.
Puppeti imaju tri profila.Strips of Whispers
Effects:
The prophecies inscribed on the Whispering Strips are infused with the magic of Water, capricious mistress of life and spirit. Thanks to this, the wolfen is able to double his Power Potential, moving from Power X2 to Power x4.
Special:
The Whispering Strips are reserved for Wolfen Shamans.
Uff, previse se pravim pametan.
Proverio sam sada u knjizi, Power Potential nije isto sto i Intensity Potential... Tj. nigde u knjizi se Power Potential ne pominje. Verovatno je u pitanju nesto iz C2. Ne bi bilo lose da onaj ko hoce da daje ovaj artefact svojim vucima, ako se takav pojavi, to proveri jeli se misli na Intensity Potential ili na rezervu mane, jer mene mrzi...
Dawngreeter wrote:ima i toga
rekurzivno glupilo
90% svega je sranje, a to ukljucuje i preostalih 10%