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Fresh 2007 tournament restrictions

Posted: Fri Oct 13, 2006 10:51 pm
by Pendargon
Profiles limitations

Only one card of each profile can be played for every even incomplete 500 AP in an army. Profiles with identical characteristics and abilities (ATT, DEF, hardboiled etc.) count as the same profile, except for non-character warrior-mages and warrior-monks.

Mounted warstaff musician and standard-bearers count as the same profile as their base type trooper.

The number of miniatures of a same profile are restricted to the following limitations based on cost. Optional extras like auras, artifacts, solos, and clan costs are not counted, and do not affect the number of miniatures that can be played:

1-30 AP: Up to 3.
31-50 AP: Up to 2
Over 50 AP: Only 1

Some profiles are grouped into what are called “families”. As a generic rule, different profiles with identical names and costs form one family. All profiles in a family are restricted according to restrictions of the most expensive profile of the family. From each family, a maximum total of 2 different cards can be included in an army.

Modular profiles with different weapons are considered different profiles in a family.

Moreover, the following profiles are exceptionally grouped to form families:

Dirz: Keratis warriors (26 AP and 33 AP)
Goblins: Noble ströhm knights (27 AP and 31 AP)
Griffin: Thallion riders (42 AP)
Sessair: Giant Barbarians (all profiles, 32 AP)
Wolfen: Wolfen predators (50 and 55 AP)

Characters limitations

The total cost of characters in an army, all extra options included, must be between 15 and 50% of the set value for the whole army.

Rank 3 characters cannot be played or summoned (unless the "Hero" theme is selected).

The total rank of all mystic characters (magician, warrior-mage, faithful and warrior-monk characters) is limited as follows:

200 AP: 2
400 AP: 3
600 AP: 4
800 AP: 5

The total rank of all mystics (character or not) in an army is restricted to a maximum of 5 for every even incomplete 500 AP. They must be played on different cards.

Spells and miracle limitations

Only one example of a same spell, miracle, artefact or treatment can be played for every 500 AP (even incomplete).

All large Elemental summonings (Darkness Elemental, Fire Elemental, etc.) are restricted to rank 2 (or above) characters and count as the same spell for uniqueness purposes.

Posted: Sat Oct 14, 2006 6:26 am
by slayer king
Direktora ovog projekta treba baciti sa Ajfelove kule, sta cu ja bez moja 4 keratisa, sad bi ja kao trebao tu nesto da rzmisljam, da taktiziram, kakvi su to ljudi.......... :evil:

Posted: Sat Oct 14, 2006 8:37 am
by Pendargon
i dalje mozes da imas 4 keratisa. Citaj text

Posted: Sat Oct 14, 2006 9:17 am
by Shunka
Ne moze bez cetiri ista Keratisa...
Ono sto mene cudi je sto ja ne mogu da izvedem sest Fiana!!!
Hmm... Mada mogu pored njih da izvedem jos i Fianu koja zahvaljujuci kuci postaje Warrior-Monk.
Mada dve Predatorke mogu jos uvek - jednu Howling, a jednu Blood-nu.

Posted: Sat Oct 14, 2006 11:28 am
by novot
Shunka wrote: Ono sto mene cudi je sto ja ne mogu da izvedem sest Fiana!!!
Hmm... Mada mogu pored njih da izvedem jos i Fianu koja zahvaljujuci kuci postaje Warrior-Monk.
Ako se ne varam, fiana special edition ima malo drugaciji profil (barem cena), stoga sa tom warrior -monk fianom ispada da mozes da ih vodis 5 umesto 6- sto i nije neka razlika!

Posted: Sat Oct 14, 2006 11:34 am
by Shunka
Special Edition Fiana je identicna svim ostalim Fianama.

Posted: Sat Oct 14, 2006 1:53 pm
by slayer king
4 Vulgarisa, jos uvek, weeeeeeeeeee........... :twisted: :twisted:

Posted: Sat Oct 14, 2006 5:59 pm
by Dervish the neki
Slayeru, koliko sam ja shvatio, mozes bez gledanja da uguras 5 keratisa - 3 za 26 poena i 2 sa fierce-tom (ili ambijem).
EDIT: Ne, ne moze. Retardiran sam i ne citam kako treba. Jos uvek samo 4 keratisa :D

a ja, otoh ne mogu ni u wc vise da idem, kada nema 4 scourge bearera da me prate... samo 3 po ovim restrikcijama :P

EDIT: Zanimljivost: Gledam sada svoje midnorske karte. I, warrior monkovi mogu da uzmu spellove tako da im je zbir fervora <= FAITH-a, a dolaze sa resurrection of the possessed koja je *rezervisana* za kolektore i ima fervor 3. Sexy i beskorisno. :(

--
Dervish the restriktovani

Posted: Sat Oct 14, 2006 10:11 pm
by Pendargon
Obratite paznju da je ovo okvirna lista ( setite se da je su i ranije postojale okvirne klasifikacije (npr- do 29 pts-3 na kartu), ali da ce se pojedinacno po armijama "tweakovati" kada izadju odvojeni pdf-ovi. Ovo je , dakle samo okvir...

Posted: Sun Oct 15, 2006 6:39 am
by slayer king
Ipak ce se vise igrati WH :twisted:

Re: Fresh 2007 tournament restrictions

Posted: Sun Oct 15, 2006 10:14 am
by Shunka
@Pendargon
The total rank of all mystic characters (magician, warrior-mage, faithful and warrior-monk characters) is limited as follows:

200 AP: 2
400 AP: 3
600 AP: 4
800 AP: 5

The total rank of all mystics (character or not) in an army is restricted to a maximum of 5 for every even incomplete 500 AP. They must be played on different cards.
Sta ti nije jasno ovde?
Do 3 ranka u karakterima, i do 5 ukupno!

Dakle izvedes, npr. lepo jednog karaktera Adepta, jednog malog Devouta, i jos im dodas dvojcu Initiate-a koji nisu karakteri!

Posted: Sun Oct 15, 2006 10:19 am
by Pendargon
yep, saw it when i came home. Restriction baaad. U sustini je i nema...

Kvestori

Posted: Mon Oct 16, 2006 7:44 am
by jorgurt hlebozvak
Dakle ipak mogu da izvedem Gorgonu - rank 2 i jos dva Questora koji su kao initiate - rank 1 svaki, za koje izricito na jednoj od njihovih karata pise da nisu karakteri. Hocu reci ovo ulazi na jednu listu koja je proizvod moje pokvarene maste pokrenute novim pravilima. Samo jos jedno da razresimo - Questor kosta 25 poena i kao sto smo rekli nije karakter. Da li obojicu mogu da vodim na jednu kartu?

Posted: Mon Oct 16, 2006 8:21 am
by Dervish the neki
Ne bi smelo, barem ne po turnirskim pravilima - naime, mozes da imas max 1 kopiju istog spella u armiji, a ako vodis 2 maga na istoj karti, obojica moraju da imaju isti spell. Neko ce me ispraviti ako nisam u pravu.

--
Dervish the neispravljeni

Posted: Mon Oct 16, 2006 8:31 am
by Knight
Mozda ih izvodi bez spelova ;)


Vise warrior-mage modela vec je palo kao takav muchkin koncept u zemljama gde se dosta testira[citaj vec je okusano i utisci okaceni na rackhamov forum]; Problem nastaje zbog malog broja spelova koji mogu da se pouzdano kastuju, a imaju neki bitniji efekat. Dodje prakticno na isto kao i archeri u novim pravilima - kad dobije 5+ na kocki to zaboli, svejedno da li je to bulsseye hitac u glavu ili neki spell ;)

Questori

Posted: Mon Oct 16, 2006 9:40 am
by jorgurt hlebozvak
Nema veze, jedan će da kastuje, a drugi da mu pomaže - dodaje mane. Naime Questori dok su jedan drugom u 10 cm pozajmljuju svoje mane za kastovanje. Možda je i bolje da to radi samo jedan. Zvuči mi kao odlična ideja. Samo napred, raspaljujte mi maštu.

Posted: Mon Oct 16, 2006 8:08 pm
by Pendargon
NE mogu da se vode na istu kartu, jer u turnirskim pravilima ( i 3.0 i 3.5) lepo pise da se svaki warrior mag vodi na odvojenu kartu. Sorry, munchkins :-)

Previd

Posted: Tue Oct 17, 2006 7:11 am
by jorgurt hlebozvak
Da, sad sam PAŽLJIVO pročitao. MORAJU se voditi na različite karte

Puppeti

Posted: Tue Oct 17, 2006 7:31 am
by jorgurt hlebozvak
Možda sam Munchkin, a možda samo ne kapiram najbolje, ali da li mogu da vodim 6 Morbid Puppeta. Pitam u cilju dovršetka projekta "Roštilj"

Posted: Tue Oct 17, 2006 10:15 am
by mladjano bugarce
Jer moze meni tehnicki nepotkovanom neko da postavi link do novih pravila, :lol:

Posted: Tue Oct 17, 2006 11:02 am
by Dzon Vejn
mladjano bugarce wrote:Jer moze meni tehnicki nepotkovanom neko da postavi link do novih pravila, :lol:
Ako se ne varam to ti je ovo:

http://www.klubzmaj.org.yu/forum/viewto ... 09&start=0

Posted: Tue Oct 17, 2006 12:02 pm
by mladjano bugarce
Hvala Neso

Re: Puppeti

Posted: Tue Oct 17, 2006 1:45 pm
by Shunka
jorgurt hlebozvak wrote:Možda sam Munchkin, a možda samo ne kapiram najbolje, ali da li mogu da vodim 6 Morbid Puppeta. Pitam u cilju dovršetka projekta "Roštilj"
Pa ako ne izadju nova ogranicenja, tweakovana za pojedinacne armije, gde pise da mozes, ne mozes!
Jer su svi Morbid Puppeti isti.
Isto kao i Fiane.
Ali mozes da izvedes trojcu, a ostatak da prizivas...

Kada donosis Questore, i kakav im je prioritet u odnosu na Bugimena i Kerbera (Azaelka stize danas u Starcevu vitrinu)?

Posted: Tue Oct 17, 2006 2:11 pm
by Mucous
Pa tehnički može izvesti 9 puppeta, pošto ima tri različita profila:
dav po 6 AP >>sa višim RES sa mačevima ili štitovima ili STR sa sjekirama<< i jedan ultra gimp za 5 AP sa kopljima.

Što se tiče Azael bila mi je jako dobra posljednjih tjedan dana jer sada baca Chtonian Eruption plus još bilo koji mali darkness spell :twisted:.

Posted: Tue Oct 17, 2006 4:40 pm
by slayer king
@Mucous
Otku Azael earth element :-s

Posted: Tue Oct 17, 2006 8:17 pm
by Mucous
Po novim pravilima se ovakve stvarce koje smo prije ignorirali jako isplati uzeti:
Sepulchre Companion

Effects:
The Sepulchre Companion allows Azaël to master an additional element. This Element must be chosen by the player at the beginning of the game, but must not be an Acheron fobidden Element. This artefact changes neither Azaël's Rank nor Power.
Special:
The Sepulchre Companion is reserved to Azaël.
Wolfeni npr. isto imaju još bolje artefacte za nova pravila: mačka od Saphyra(power intensity +4) i Strips of Whispers(power intensity= power*4 :twisted: ) koji su rezervirani za sve wolfen shamane :P , ja sam u nedjelju igrao sa Ophyrom koji je uzeo svoj štap i još hrpu spell-ova(po 3.0 bi bio oko 300 bodova sa svime).

Posted: Tue Oct 17, 2006 10:16 pm
by Shunka
Sto se Puppeta tice, ako imaju razlicite profile (nisam znao), onda mogu samo 6 njih, tj. dve karte... Jer se svi isto zovu, pa ih spajaju porodicne veze.
Mislio sam da Strip of Whispers ne povecava potencijalni Intensity maga, vec mana rezervu (tj. da Lonewolf, koji ima POW 1, moze da skrpi vise od dva mana gema te da moze svoje spellove koje pokusava da baci na 4 bar da kastuje sa kojom dodatnom kockicom). Neka proveri neko koga ne mrzi...

Posted: Wed Oct 18, 2006 10:25 am
by Mucous
To je Astrolabe of Destiny, on daje jos jednu kocku na skoro bilo koji roll(errata).
Strips of Whispers
Effects:
The prophecies inscribed on the Whispering Strips are infused with the magic of Water, capricious mistress of life and spirit. Thanks to this, the wolfen is able to double his Power Potential, moving from Power X2 to Power x4.
Special:
The Whispering Strips are reserved for Wolfen Shamans.
Puppeti imaju tri profila.
Uff, previse se pravim pametan.

Posted: Thu Oct 19, 2006 2:24 pm
by Shunka
Proverio sam sada u knjizi, Power Potential nije isto sto i Intensity Potential... Tj. nigde u knjizi se Power Potential ne pominje. Verovatno je u pitanju nesto iz C2. Ne bi bilo lose da onaj ko hoce da daje ovaj artefact svojim vucima, ako se takav pojavi, to proveri jeli se misli na Intensity Potential ili na rezervu mane, jer mene mrzi...