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Sve o Rackhamovim fantazijskim igrama (Confrontation, Hybrid, Rag'narok i Cadwallon)

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Shunka
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Post by Shunka »

Sve vezano za pravila sto je oficijalno objavljeno online (erate, FAQovi, limitations liste, scenario packovi, idt.) da se kaci/linkuje ovde. Da imamo sve to na jednom mestu. Bilo kakve diskusije - negde drugde. Dobrovoljci mogu da prikupe na ovom mestu ono sto je rastrkano po ostatku foruma.
Dawngreeter wrote:ima i toga
rekurzivno glupilo
90% svega je sranje, a to ukljucuje i preostalih 10%
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Post by Pendargon »

I docekali smo ih : GDR limitations za 2007. Ovo je finalna verzija. Nije tako strasno kako smo ocekivali:

Thes are the Current Limitations Listed 5 Jan 2007.

This Information is also contained within the Main Tournament Rules.

LIMITATIONS

POINT LIMITATIONS

Maximum number of A.P. for any miniature is 50% of total game points.

Maximum number of A.P. for war machines is 30% of total game points. The value of the Servants is included in this limit as well. Models which have Artillery in their Rank are not part of this limitation.

Minimum number of A.P. for characters is 15% of total game points and a maximum of 50%.

Note: The total value of a fighter is equal to the strategic value (as shown on the reference card) to which is added the possible cost in AP of Artefacts and additional costs.
• The Tournament List MUST include at least one character.

Example: A list including Gidzzit 1st incarnation (24 AP_ equipped with a Scroll of Lightning (0 AP), as well as Captain Krill (70 AP) is valid because the value of characters in the list is equal to24+70 = 94 AP

Special Case:
• Adventurers are playable as they appear on
their reference card.

• Cards for Leaders published with the
RAG’NAROK game are playable.
Being characters, it is obligatory to convert a figure and to identify it to opponents.

• The Crow is not counted as a character and therefore is not counted towards the minimum
requirement of characters.

• Exclusive figures of Confederations of the Red Dragon (e.g. UKCORD, NACORD, CDRF, CDRE etc.):

Peoples of the meanders of Darkness may choose Alyena as a fighter in their armies.

Yshaelle “the Forgotten” may join the peoples of the path of Light;

Erhyl may join the peoples of the way of Destiny.

• Characters mentioning “Shadow…” on their
reference card are prohibited.

Profiles from Confrontation Version 1 (White Cards) are prohibited.

• Characters of Level 3+ Titans may only be used in Evolution Hero.

TOTAL MYSTIC RANKS

The total number of mystic (Mages, Faithful) ranks per 500 pts battle is 5.

Among these, a maximum of 3 ranks can be Characters.

All Elemental summoning Spells frequency: Unique and is restricted to rank 2 or higher, mage/Warrior-mage Characters.
Clarification on Magicians and Warrior Mages

A Magician is associated with a type of Warrior Mage only if he possesses the corresponding Way of Magic and the Warrior Mage ability.

Examples: Gidzzit second incarnation is not a Psycho Mutant, Cairn is not an Inquisitor and Akkadhalet second incarnation is not a Master of Puppets. On the other hand, Salias is a Biopsist, Kelen, a Druid and Questeur Essaïs, a Questeur.

MINIATURES NUMBER

A maximum of 2 cards can be played for each profile per 500 AP of the Max Army List.

Example: 600 pts would allow 4 Cards to be played.

For modular profiles, the 2 cards must have different weapon options.

All Models on the same Card Must have the Same Solo’s, Spells, Miracles etc.

The adding of a solo/aura or any other special ability does not create a new profile.

The number of miniatures that can be played on a single card is:

From 0 to 30 A.P.: 3 per card
From 31 to 50 A.P.: 2 per card
Over 50 A.P.: 1 per card

LIMITATIONS LIST

This list represents exceptions to the general rule.

When the limitation on number of cards is not present, you follow the general rule: a maximum of 2 cards can be played.

When the exceptions list refers to profiles counting as a family, that means that these profiles as a whole are limited to two cards.

• Acheron characters Janos and Lo’nua (Cry Havoc n°7) can freely be played.

• Cynwall themes "Army of the Republic" and "The Way of Truth" prevail over general limitations for number of miniatures on a card.

• Sessair Giants are all considered the same family and limited to 2 card’s each card played must use a different profile;

• Kelt Shaman is limited to 1 card;

• Alahan Knight is considered the same family as mounted musician and mounted standard-bearer and limited to 1 card;

• Lion Royal Guards are considered as the same Family;

• All Dirz Keratis warriors (26 and 33 AP) are considered the same family in the range of 31-50 AP each card played must use a different profile;

• Ophidian Archers are limited to 1 card;

• Drunes Formor Fiends each card played must use a different aura or none at all;

• Goblin Strohm knights (27 AP and 31 AP) are all considered the same family in the range of 31-50 A.P. and each card played must use a different profile and different weapon;

• Goblin Bakemonos are considered the same family, and limited to 1 card;

• Wolfen Predators of Blood and Howling Predators are considered the same family, and limited to 1 card;

• Wolfen Trackers are limited to 1 card;

• Wolfen Sentinels are limited to 1 card;

• Huntsmen of Vile-Tis are limited to 1 card;

• Amoks slayers each card played must use a different profile;

• Mandigorn warriors are limited to 1 card;

• All Cadwallon Ogres, except Firebrand Ogre, are considered the same family each card played must use a different profile
Artefacts, Miracles, Spells and Treatments

Only one copy of an artefact, spell, miracle and treatments can be played for every instalment (even incomplete) of 500 AP.

Reference: Cards

Except for original cards, Photocopied/Scan's of Cards are only permitted if it is no longer available. Copies of LE Cards are not acceptable under any circumstances.

Experience Cards may not be used.


Obratiti paznju da je elemental summoning unique.
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Post by Pendargon »

GDR Tournament rules za 2007.

http://www.conf-federation.org.uk/Tourn ... ES2007.pdf

Molio bih clanove vforuma da za diskusiju (ako je potrebna) otvore odvojenu temu.
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Post by Pendargon »

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Post by Pendargon »

Living FAQ : Game rules :

The Living FAQ

Version 2007.01.09.1-A

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General Rules

Exceptional Wounds
Exceptional Wounds still have a location. A Double 6 wound roll, however, has no location. So a fighter with "Immunity / Head Injuries" is not Immune to a Double 6.

Tactical Roll
Concerning Elementals, Familiars, Immortals and Allies in general being able to make the Tactical Roll, there is no constraint on the choice of the fighter who makes the Tactical Roll.

Dive Attack
A fighter that performs a Dive Attack against a target on the ground and causes that target to flee remains in the spot previously occupied by the target and cannot redirect the assault since a figure cannot move after landing.

Sustained Defense
If a Sustained Defense is declared for the last defense die and the attack roll is an automatic failure, the defense die remains but further defense attempts are still made as sustained defense attempts.

Leadership
A War-staff must be constituted before the beginning of the game and cannot be altered during a game. Therefore, is it not possible to assign a war staff to a faithful who has a miracle giving him Leadership/X, as he does not meet the qualifications for “Commander” until the miracle is cast during the game.


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Shooting:

For line of sight, to determine what is a valid part of the body: Picture your miniature naked, ready to take its shower. Everything he still has then is a valid body part, including prostheses).

Lines of sight can be traced between legs of a model to see another model behind it, if the shooter can see its target between said legs without bowing.

Caps, banners, cloaks, shields, etc. are not valid body parts, but they can serve to block line of sight.


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Artillery:

Perforating Artillery Procedure in Confrontation 3.5:
When making a Perforating Artillery shot, the range is declared first, then the distance is measured and the point of impact is placed.

Perforating Artillery’s line of travel is traced before the AIM test.

Veil of Fog and Wall of Fire:
Veil of Fog and Wall of Fire do not stop Perforating Artillery fire.

The shooter does not need line of sight on the chosen point or on the fighters whose bases are crossed by the Perforating Artillery’s line of travel.

Only one AIM test is made for the Perforating Artillery shot.

The Difficulty of the Aim test is not modified by any Factors that affect the Target such as Dodging, Target/x or the Nemesis Clone's Special ability.

Penalties that affect the Shooter do affect the AIM test difficulty- e.g. Movement and Wounds.

Altitude level does affect the AIM test difficulty: you choose only one level that is going to be affected.

An artillery shooter can hit friendly models with an artillery shot.

Perforating artillery shots are subject to distribution rolls if they hit a model who is in a fray, the same as with normal shots.

If a fighter with Perforating Light Artillery and Assault fire on his card, or a character with light artillery, performs an assault fire, the target of the charge is considered to be the designated target point of the shot. All models along the line of fire between the attacker (where he is standing when activated) and the target are hit by the shot.[/color]

If it is on the fighter’s card, Bull's eye can be used by a fighter with artillery (but not by war machines). The strength of the first damage roll benefits from the bull's eye bonus; following rolls have strength equal to half the strength of the first shot.

Substitutes:
The appointment of a substitute must be carried out at the time of the constitution of the sequence of activation. It is valid until the end of the turn. A combatant cannot become substitute in the middle of a turn.


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Mystics

Renouncement
The proper sequence to remember for Renouncement is as follows:
- Declaration of the exclusive action.
- Measurement of the distance.
- COU test vs. FEAR.
- Target flees if appropriate.
- Displacement of the attacker.
Renouncement is called only after a successful and completed assault. The use of Renouncement does not prevent a figure from making a Courage test to avoid succumbing to Fear.

Aspects of Faith modified by Liturgy Relics allow acquiring additional miracles.

Spells with Intensity 0 do not use up any of a mage’s Intensity Potential, and thus are free.

The "only one miracle” limitation for a warrior monk still applies under Confrontation 3.5. Warrior-monks are limited to a single miracle of a Fervor that cannot be more than the total of their Aspects and with aspects that fall within the limits of the warrior-monk's aspects.

Artifacts that allow warrior-monks to have more than one miracle still work. These miracles are counted towards the sum of aspects.

The reduction of miracle fervour from the theogonal virtue Divine Favour does not affect miracle acquisition.

A character warrior mage that has the right paths are not necessarily members of certain warrior mage types.

A miracle is paid for before the call, so if there is a link between the faithful’s T.F. and an effect of the miracle, the drop in T.F. does influence the effect the miracle has.
The strength of Burning of the Infidels is thus calculated after paying the T.F. cost to call the miracle.

Unless a spell or miracle with an area of effect specifically says to the contrary, its effects apply only to the altitude level of the target.

For iconoclast casters, there is no such thing as a “friendly believer.” Miracles and artifacts which have “friendly believer” as their target cannot be used by an iconoclast.

Spell frequency is the number of separate attempts that may be made to cast a spell, successful or not.

Spells with a Frequency of “Unique” can be attempted once per game per mage possessing the spell with unique frequency, whether the incantation succeeds or not.

Weapon of Angels
Weapon of Angels makes no difference to characters without a Master strike/X entry printed on their card, as the Master strike/0 ability inherent to Character status is not considered to be printed on the reference card.

Wind of Disorder (Conf 3 p.107)
The card is indeed randomly selected. The player can cover their eyes, look at their neighbor, or get lost contemplating the ceiling during the resolution of this miracle.


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Abilities

Assault Fire:
Assault fire cannot be used in a pursuit movement.
Assault fire cannot be used after a disengagement.

Bane/X
Bane/X does not stack with itself, but can stack with other similar game effects.

Brutish Charge:
When a Fear-inducing fighter with Brutish Charge attempts to charge a fighter who then flees in rout, and then the charging fighter redirects his assault, the new assault is an engagement and does not result in the fighter gaining a die from Brutish Charge.

Counter-attack
Successful defences with a final result that is less than two points higher than final result of the Attack test are considered a valid defence to avoid the attack, but are not eligible to gain an attack die.

Dreadful:
If a faithful with the Dreadful ability calls a miracle (Aura of the Dark Princes for example) which causes every opponent in the faith area take a fear test with a difficulty equal to the faithful's courage or fear, the Dreadful does apply to the test.

Feint
When a combat die is lost because of a Feint attack, the die type (Attack or Defense) is chosen by the victim of the attack.

Fierce
If a fierce fighter is Killed Outright during the activation phase, it is removed from the battlefield before the combat phase.

Hyperian
Hyperian only affects those from the Meanders of Darkness (Including Elementals, Immortals of Darkness). It has no effects on those from Destiny/Light/Non Aligned who cause Fear.

Personal Enemy
Competence Personal Enemy/X applies specifically to “X”. If “X” had the good idea to change names, its personal enemies no longer benefit from this ability. For example, Saphon does not benefit from his Personal Enemy/Mira when facing off against Misericord.

Scout:
A summoned fighter that is placed within 10cm of a hidden scout by a summoner will reveal the scout.

Spirit of/X
The “Spirit of/X” abilities make it possible to avoid failure on the “Summoning of/X” Elemental Summoning spells.

Target/X
Target/X is not cumulative unless specified otherwise.


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Characters

Character marksmen with artillery gain Assault Fire as per Confrontation 3 rules. They do not get Bulls-eye.

A character using Rapid Reloading can shoot once using Bull's eye and once normally, since Bull’s-eye can apply only once per round.

When making a Defense test, characters that have Counter attack on their reference card need only beat the final result of the opponent’s Attack Roll by one point to be able to declare a Counter attack.


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Equipment

Sacred Armor negates the effect of a Double 6, in addition to any other natural double result rolled when consulting the Wound Table.


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Dogs of War

Scepter of Authority
The Scepter of Authority may only be used in Dogs of War, and cannot be assigned to any fighters in standard Confrontation play.

Mercenary Company
A company whose captain is a mercenary and is not of any other people does not belong to any Path of Alliance. The combatants of its “people” are the other mercenaries. It does not have any allies, except Elementals.

Virtues (Conf 3 p.110)
As per the sidebar on p.10 of the Dogs of War rulebook, Virtues are handled as “Attributes” (DoW p. 65) and may be acquired in any phase when Attributes are normally acquired.

Solos at variable cost
Solo cost is paid one time and never needs to be recalculated.

Nexus Recovery
A Nexus damaged or destroyed during a mission is automatically replaced by an intact Nexus of the same type for the next mission.

Abilities in DoW:

Sapper/X
The Sapper ability as purchased with experience is Sapper/5.

Survival Instinct
The Yakusa Clan’s Survival Instinct solo will not result in a Survival instinct/5 roll. The solo replaces Reinforcement with Survival Instinct. Thus they succeed their Survival instinct roll only on 6+, because only fighters having both the Survival instinct AND Reinforcement abilities at the same time benefits from the roll on 5+.

Spells and Miracles (C 3.5)
As of Confrontation 3.5, Spells and Miracles no longer have an AP cost, and as such do not cost Resources to acquire.
Spells which cannot target Characters, like Banishment, Supreme Banishment, etc., will still affect Champions. (Reminder: Champions are not Characters.)

Warrior-Mages in DoW:

The special capacities of Warrior-mages are related to their faction and not to the way of magic which they control. For example: To master the Path of Druidism does not make it possible to manufacture gesas. This specialty is reserved to Kelt Druids.

Kelt Shaman - advances as a Sessairs mage.
Fire Support Goblin - advances as a Cadwallon mage.

Cadwallon mages and monks with careers:

When a fighter of Cadwallon follows the Warrior-mage career, it has access to all the Elements but to no Paths of magic, as indicated in Cadwallon p. 149.

When a fighter of Cadwallon follows the Warrior-monk career, it has a choice of Destiny, Light or Darkness.

For non-Cadwallon mercenaries without a base faction (assassin mercenary, captain mercenary, principal rafter deserter) the player chooses a people for his mercenary and conforms to it in terms of worship and ways of magic.

When a fighter protected by Guardian Angel cancels a damage result that would have killed it, the wound is cancelled. In Dogs of War, the wound did not happen and it does not give the attacker any experience.


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Nexuses

A fighter can activate the same nexus multiple times per turn if the nexus allows it. This does work for Stones of Blood.

The “Stone of Blood” and “Wild Beast of Dracynran” are both are of Large size.

The Stone of Blood can deal damage to a scout that has not yet been revealed.

Mana/X:
A Nexus can be sacrificed after it has been declared a target of a shot; the shot is then lost.
A Nexus cannot be sacrificed the before a Damage roll.
A Nexus can be sacrificed after it has been charged.

Nexus and Artillery (C 3.5):
A Nexus is an element of scenery, and stops Perforating Artillery fire. The nexus will, however, take damage from the artillery round. The projectile does not continue past the Nexus, even if the Nexus is destroyed by the projectile.


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General Theme

Other armies’ troops gathered into a theme list (such as the Imperial Army) do NOT count as Allies but as members of the main army’s people.
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Post by Pendargon »

Living FAQ : Army-specific :

Alchemists of Dirz

If Arkeon Sanath gets a mutagenic die and Rage of the Desert says he must put all dice in attack, then an opposing Neuromancer’s Intimidation power does not work on him, per the Intimidation capacity’s text.

In Laboratory: Inuka, when using Solo/Pursuit, a fighter who is unable to reach its intend target with the extra pursuit move may not redirect its pursuit movement to a different target.

Cypher Lukhan, when bound to Tenseth, still gets Leadership/12.5 as mentioned on the Laboratory: Tenseth card, despite the Confrontation 3 revision of the Dominator card, and it works for all troops bound to Tenseth. He can form a Warstaff, and gets 2 dice for the Tactical roll.

A fighter can only benefit once from the affects of the “Tunic of Blood” miracle.


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The Griffins of Akkylannie

The Templar Brothers and the Temple Guardians do not allow the recruitment of Legionaries of Repentance.

The bonus does not stack for a fighter that is within the area of multiple Knight Templars of Hod.

Summary Execution
Printings of Saphon's Summary Execution miracle say that the targeted marksmen benefits from Aim. This is a misprint. The card should say “Till the end of the round, all the shots made by the targeted marksmen benefit from Bull’s-eye.” A corrected image of this card can be found in the Rackham Store.

Summary Execution does not give a figure the Bull’s-eye ability. It simply allows all shots that the targeted figure makes to benefit from the effects of that ability.


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The Limbo of Acheron

The Sceptre of atrocity does allow The Gorgon to acquire infinite spells.

Janos the Outlaw and Lo' NUA
These profiles were created specifically for the Cry Havoc campaign, but are now allowe in tournament play.


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Dwarves of Mid-Nor


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Devourers of Vile-Tis

Magic spells that target “Wolfen” affect Wolfen of Yllia, not Wolfen Devourers.

The Hunter of Vile Tis from the Warriors of Rag'Narok card pack can use the Star of the Beast Special Capacity from the Headhunters.

The Asterion does not work under the Confrontation 3.5 rules until it's errataed.

[color= orange] Master of Carnage Fury on Artillery
Fury points are used on one single roll of the dice. So if Fury points are used to boost STR for a Damage roll resulting from a perforating artillery shot, they are still used on only one Damage roll. The other damage rolls are made at the normal STR.[/color]

Tyrant of Vile-Tis
The Tyrant of Vile-Tis is not considered to have “Ruthless” on his card.


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Kelt Drunes

Wraith Riders
Wraith Riders cannot be ressurected with “Ressurection of the Wraiths.”
Wraith Riders do not count as “Drune Wraiths” for
- cost reduction and other abilities from Scourge: Gwyrd-An-Caern.
- Ardokath’s Temporary Faith points.
- Soulsnatchers special rules.
- Soulsnatcher requirements.

Red Karnaghs do not count as "Karnaghs" for Kilgorm-the axe of Wandyr.

Ardokath
Ardokath is still limited to the sum of his aspects in his choice of miracles, even with his special capacity that allows him to take an unlimited number of miracles from the Cult of Cernunnos or Universal with a Fervor of 2 or less.

Formor Fiend
An ability acquired by a Formor through a Demonic Aura is not considered to be printed on its card.

Hound of Scathâch
The Hounds of Scathâch are not formor fiends. They do not benefit from the formor immunity to fear of the formor fiends.

Drune Archer
The Drune Archer is not considered to have “Precision” on his card.


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Cynwäll Elves

The Varsÿm killer from the Cynwall cardpack follows the same rules for Disengagement and Pursuit movements as the regular Varsÿm.

Shiraen, synchronic blade (Sÿlann, khidarÿm champion)
The synchronic blade makes it possible to use remaining defense dice as attack dice; if Sylann succeeded at sustained defense through the end of combat, the sustained defense die can, at the end, be converted to an Attack die.

Draconic Pact
The Cynwall Spell Draconic Pact, through the “no movement penalty” wording, does allow the summoned dragon to dive-attack and otherwise change altitude levels during its activation.

The activation of the dragon belongs to the magic spell. Here’s how that occurs:
1 - The magician launches Draconic Pact (successfully);
2 - The summoned dragon is immediately activated;
3 - The magician who summoned it finishes his activation.


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Lions of Alahan

The Paladin of Doriman profile does not have access to the Champion of/X Special Capacities available to Paladins of Alahan.

Wandering Knight
The Wandering Knight is a mounted figure and uses a Cavalry (50mm X 25 mm) base.

Celestial Robes (Meliador the Celestial)
“Draped!” can be used when the magician is the target of an enemy shot or a hand-to-hand attack.
“Healing!” and “Flash!” are used during the magician’s activation.
If Flash is used, any attacks in hand-to-hand which are directed at the magician by the Flashed opponent are lost.
If a fighter declares a charge on the magician who then activates the Flash, the combatant who tried to charge remains motionless.


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Kelt Sessairs

The Ability in the Sessair card pack that turns a fighter into a Warrior-mage does not make that fighter a Druid, and he does not gain the ability to use Gesas.

Gesa
The attribution of a Gesa which does not change either the characteristics or the abilities of a fighter that is bound to a card with multiple fighters does not force that fighter to be represented on a different card.


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Dwarves of Tir-Na-Bor

Khor Warriors
The capacities on “The Khor Warriors” card first published with the female Khor Warriors cannot be allotted to a character if he or she does not have the word “Khor” mentioned in his or her name. For example, “Kal-Nur, Khor Warrior” can benefit from them, but “Kaël the Irascible” can not.

Brotherhood of Bronze
A character not of the Brotherhood of Bronze may not join the Brotherhood of Bronze, and can not be eligible for the Brotherhood’s faction bonus.

Aegher the Brief only benefits from the special capacity that gives Khor Knights of Uren a strength bonus when charging in his second incarnation, and only when played in a Brotherhood of Bronze army.

The B.R.U.T.E. (Lor-Arkhon the Deranged)
Rapid Reloading is cumulative with The B.R.U.T.E., for a total of three shots. However, according to rules' of Rapid Reloading, all the shots suffer from a penalty of + 2 to the difficulty. Furthermore, according to rules for The B.R.U.T.E., all the shots suffer a penalty of -1 to AIM.


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Goblins of No-Dan-Kar

The different Second Incarnation profiles of Baron Ozöhn are both playable. This may not necessarily be true of other changed card releases.

The cost of a fighter with the Clan Burrower Solo/Aggressiveness capacity is the Fighter’s other AP costs + 2 + ATT.

The Goblin Sharpshooters’ Experimental Rifle special capacity must be used before measuring to determine the target point and line of fire for the perforating artillery shot.

The Mad Mace (2) (Becbunzen, Ströhm warrior)
The effect of the Mad Mace (2) replaces the STR characteristic of Becbunzen, it is then subject to Wound penalties.

The Sacred Nut (Becbunzen, Ströhm warrior)
Losing (and gaining) a bit in translation, the original French is honestly closer to the Sacred Bolt. The French term “boulon” (bolt) refers to a combination of the “screw” portion, which (at least American) English speakers normally think of as a "bolt," and the nut. And the official French ruling is: The valid item is a Bolt Screw/Nut combination, and having it 70 mm in length is sufficient to meet the requirements of the card.


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Orcs of Bran-Ô-Kor

When using the spell Flint Shard, stunned becomes a light wound just as if the fighter had ferocious.

Swarm of Carrion Fowl
The Swarm of Carrion Fowl is an obstacle of Very Large Size.

Orcs Trackers Clan
Only the characters members of the Trackers Clan (and Avangorok) and the orc fighters whose rank contains “Tracker” can belong to the Trackers Clan.

Rackham’s wish is to have a common rule for all of the clans. (The Wolfen Clan makes a departure from the standard rule because of the high cost of the characters and the troops.) Therefore, the rule for the Orc Trackers Clan to be considered complete is that one Character of the Orc Trackers Clan must be present for each full 200 AP.

Orc Sarkaï Nomads
In the Horde: The Sarkaï Nomads one can include non-character Griffin fighters. The DIS of the Griffins may be used for the Tactical Rolls. On the other hand, they cannot transmit their Leadership to the Orcs and vice versa.

The Griffin fighters in a Sarkai Nomads force are not eligable to benefit from the horde ability.


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Wolfen of Yllia

Agyar is not the "Pack Leader" for the Howling Pack

Irix the Sibyl/Irix the Fury
The new versions of the Irix First and Second Incarnation profiles in the Ultimate Irix box do replace the old profiles completely. The old profiles themselves are no longer valid.

Moon Howl (Irix the Sibyl)
This spell is not valid for use in Confrontation 3

Sacred Vestals
Their special capacity is considered to be Counter-attack, and should work the same way.

Twilight Hills Pack
The Sessairs integrated into a Twilight Hills pack cannot be affiliated with the Wolves of Avagddu clan.

Howling Pack
Wolfen Prowlers, Wolfen with Crossbows whatever their type (Both 31AP and 34AP profiles) as well as the Wolfen Sentinels can join the Howling Pack.


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Elementals and Familiars

Elementals
The new text of the spell replaces that of the old card, so it's true that the elemental is not removed from play when the magician dies.
You can strengthen the bond when summoning an elemental.


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The Ophidian Alliance

Q: Serum was shooting at a lion standard bearer, with a character right behind him. He took his shot, missed, but the shot strayed and hit the character behind. This shot was using a toxic dice. Will the toxic apply? Or did I already use it up when I took the original aim roll?
A: Nope. If the shot misses, Toxic is lost; artillery doesn't combine with toxic.

S'Erum does not get Bulls-eye, whether he takes “18” or not .


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Cadwallon

The guilds of Cadwallon are factions like the Baronies of Alahan or the Crusades of the Griffons. To benefit from their corresponding capacities, they must comply with the rules of affiliation. In Confrontation, that means that all the fighters must be affiliated at the same guild, or with none.

Cadwallon weapon bearers are deployed on the same card as their master, but use two different cards thereafter.

If Ahsa uses the Finery of Bewitchment to include a fighter in a Cadwallon list: it counts as an ally but does not count against the permissible percentage of allies, it is not a part of the army, and this capacity cannot be used in a tournament that does not permit allies.

Unaffiliated Cadwallon fighters
The fighters of Cadwallon who do not have a Guild in their rank are to be viewed as originally from the Militia.
Within the framework of an army of Confrontation originating from the one of the guilds of Cadwallon, the fighters of the Militia must be bound to the selected guild. In the absence of a contrary rule and until further notice, the cost of this affiliation is 0 A.P. They then have access to the various “solo” capacities of the selected guild.

Mercenaries joining a Cadwallon army
If a Mercenary Joins the Militia he does so using the allies rules as any Mercenary would do. Or he can join a Guild of Blades Themed army for 1pt. But he cannot use the 1pt solo to join the Guild of Blades and then join a militia army.

The card The Guilds of Cadwallon indicates that an army of Cadwallon is not entitled to any Allies, but can enlist Mercenaries, who are then assimilated into the Militia. The Mercenary is considered to gain the mention “Cadwallon Militia” in his rank. For example, an Assassin Mercenary whose original Rank is “Mercenary Special,” becomes, “Mercenary Special. Cadwallon Militia.” This in order to prevent mercenaries from benefiting from effects reserved for the army of Cadwallon.

The explanatory card for the Cadwallon Sergeants allows the Sergeant’s card to activate two fighters in addition to himself, with the restriction that these two fighters are each 30 AP or under and have “Cadwallon Militia” and either “Regular” or “Veteran” in their Rank. This works for any fighters that meet the requirements, including Militia Crossbowmen.

The card for Carrache the Bomblayer lists “Aim” among his abilities. This is a misprint and “Aim” should be “Bulls-eye.”

Life Drain (Morzath the Hell-spat)
The text of this spell indicates that the living dead and constructs are immunized against its effects. This indicates that they cannot be targets of the spell. However, Construct and Living-dead Magicians can benefit from the healing effect if casting the spell.

Knox Battle Tank
Knox Battle Tank is played on a Large Creature (50mm X 50mm) base.
The Knox can make 3 Bull's-eye shots.

Goldsmiths:
Only the Cadwë Militiamen (13AP) can become goldsmith guards, not the veteran or Kelian Durak or any other member of the militia.
A Cadwallon militiaman who becomes a Guard of the Goldsmiths loses his affiliation with the Militia; Therefore the Cadwë Sergeant special capacity no longer applies.

Chief Servant Ogre
The Chief Servant Ogre may be used as a Servant for an allied faction’s war machine (Griffin Cannon, Lion Ballista), but only in that faction’s army since a Cadwallon army is not entitled to Allies.

Nurbald the Sculptor
Nurbald is a fighter of Small size.


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Horde of Dun-Scaith

The characters of the Horde of Dun-Scaith can join a different army with a different name.

Tyramon, the Horde of Dun-Scaith Formor Fiend character, can take Demonic Auras at the same cost as other Formor Fiends.

The Kelt Shaman cannot join the horde of Dun Scaith.


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Orcs of the Behemoth


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Concorde of the Eagle

For Immortals and Elementals, association with the Concorde of the Eagle is only valid at army creation.
An army of the Eagle can, for example, include Fire Elementals “of the Eagle,” which joined the army during its construction, but Fire Elementals summoned during the battle are without affiliation.


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Mercenaries


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Post by Pendargon »

Perforating artillery shots are not subject to distribution rolls if they hit a model who is in a fray. They hit the fighters whose bases are crossed by the line of fire.

izmena pravila za artljeriju. Ovo zamenjuje pasus u living faq-u postovanom iznad.
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Post by Pendargon »

Jos novih pravila :

New Material/Changes/Revisions as of Version 2007.01.11.1

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General Rules

Flight
If a fighter who does not have the Flight ability falls from Altitude 1 to Altitude 0, the fighter is eliminated.

Charge
A redirected charge becomes an engagement, and as a result the charging fighter does not benefit from the Assassin ability or Brutish Charge.


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Mystics

A Miracle with Fervour: Free is handled the same way as one with Fervour: Special: it counts as Fervour: 2 for purposes of calculating the limit of miracles that may be taken by a faithful.

Virtue: Inspiration
The bonus of +1 on an Aspect conferred by the Inspiration virtue counts toward the Aspect total when determining the total fervour in miracles for the faithful.


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Abilities

Counter-attack
Under the 3.5 rules revision, when a fighter with Counter attack defends an attack, the declaration of using the ability is made when the defending fighter succeeds the defense by the margin necessary to gain an Attack Die from this ability. Thus it is not necessary to declare Counter-attack before each defense roll.

Leap
The Leap ability may only be used during the activation of the fighter with the ability.

Loyal/X
Faithful at a different altitude from fighters with the Loyal/X ability gain no benefit from it.

Inalterable
The Toxic/X ability has no effect on bearers of the Inalterable ability.


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Characters

When making a Defense test, warrior characters that have Counter attack on their reference card need only beat the final result of the opponent’s Attack Roll by one point to be able to declare a Counter attack.

Renaming a character
When forced to rename a character to bind them to a faction different from one they already have on their card, they specifically lose access to any reserved Artifacts, Miracles, Spells, and/or a reserved special capacities with additional AP cost in addition to losing any Blood Brother/X or Personal Enemy/X abilities. They keep any special capacities that they have which are without additional AP cost.


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Equipment

Sacred Weapon
Any Exceptional Wounds inflicted by a Sacred Weapon are an automatic Killed Outright, and thus have no location. So a fighter with "Immunity / Head Injuries" is not Immune to a Double 5, a fighter with "Immunity / Arm Injuries" is not Immune to a Double2, etc.

Faction-affiliated Artifacts
Artifacts which are limited to use by fighters of a certain faction may be used by anyone eligible to take the artifact and who is bound to that faction in a themed army, or by anyone eligible to take the artifact and who has that faction in their Rank in an unthemed army.


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Dogs of War

Horde: The Sarkaï Nomads
A company affiliated to Horde: The Sarkaï Nomads can recruit Griffons by respecting the limitation of DoW (one out of every four soldiers) and the limitations of the horde (15% in A.P., no other allies).

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Nexuses

A nexus may not be activated by a fighter flying higher than Altitude 0.


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The Griffins of Akkylannie

Summary Execution
Summary Execution does not stack with Bull’s-eye.


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Cynwäll Elves

The capacity Ways/Military Service does not exceed the basic rule which says that a card represents combatants of the same type. In this case, the six combatants activated by the same card must have the same profile.



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Kelt Sessairs

Kelen the Thirteenth Voice
Kelen may summon Sparklings and/or a Light Elemental when taken as an Ally in an army where Light is not a forbidden domain. However, he may not summon them when he is a part of a Sessairs army, since the Light Element is a domain normally forbidden to the army.


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Dwarves of Tir-Na-Bor

Fortress: Kal-Nam
There is a minor translation issue with the capacity Fortress/Gorge of the Shoals. The last paragraph should read: “The chosen figure/Unit can be placed anywhere on the battle field, within 7.5 cm or less of one edge of the field and at a distance greater than (MOVx2) from any adversary.”

The additional rules explained in "Joining the Brotherhood of Bonze" and "Special rules" in Cry Havoc only apply to the fighters when a part of a Brotherhood of Bonze army.

Fenggar
Fenggar is not a thermo-priest.

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Goblins of No-Dan-Kar

Wazabi
When equipped with the Handbook of Silence, Wazabi cannot be charged. However, a fighter with Ruthless will still inflict her with a Charge penalty, as will a Tyrant of Vile-Tis.

The Pirate Clan
In the current state of the rules, the Pirate Clan is not a faction and is not subject to the rules of that kind of army with a theme.

The Argument
The Goblin Gunners are the servants of the Argument.
Captain Krill and Mister Dhypter may act as Substitutes.


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Orcs of Bran-Ô-Kor

Horde: Torches of Gerikan
The Goblins and the Orcs in a Torches of Gerikan army are all considered to be of the Orc people. As such they may freely form a war-staff of mixed origin, consisting partly of Orc fighters and partly of Goblin fighters. The Leadership/X ability will transmit to all Gerikan fighters of the army.


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Cadwallon

Morzath the Hell-spat
Morzath’s Beast is not a Cyclops of Mid-Nor, and gets none of the benefits or restrictions of that profile.


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Daikinee Elves

Mandigorn Warrior
The English-language reference card for the Mandigorn Warrior has within it’s abilities “Being of Destiny/3 Destiny/3.” This is a misprint, and should simply say “Being of Destiny/3.”
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Post by Pendargon »

Perforating artillery :

You designate the spot in order to actually see which minis your imaginary line covers and then you draw a line between the center from your shooters base and through the designated spot on the battlefield, and you draw the line through the whole range you announced. So you hit everything in the range you announced, not just in between your miniature and the spot.
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Post by Pendargon »

is Gorsna legal?

Yes. All four of the campaign patron profiles are legal, including our first usable Utopia of the Sphinx profile.

In fact, the two previous campaign profiles that were not legal - Janos and Lo'Nua - now are as well.
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Post by Pendargon »

New Material/Changes/Revisions as of Version 2007.01.16.1

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General Rules

The text of the Line of Sight rules in the Confrontation 3.5 pdf document cancels and replaces that on pages 23-24 of the Confrontation 3 Rulebook.


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Mystics

Minor Teleportation
The Area of Effect of the Minor Teleportation spell on page 85 of the English editions of the rulebook is incorrect. The entry should read “Area of Effect: Personal.”

Wind of Disorder (Conf 3 p.107)
The card is indeed randomly selected. The player can cover their eyes, look at their neighbor, get lost contemplating the ceiling, or advisably roll a die or combination of dice during the resolution of this miracle.


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Abilities

Brutish Charge:
If a fighter gains Brutish Charge after having charged, it still gains an additional combat die for its first combat since it did charge during the activation phase.

Leap:
It is not possible to leap over Decoy or Trap markers.
It is possible to leap over encumbered terrain in the condition:
- That it is an element of scenery.
- That it is not of larger size than the fighter
- That this element is not too large to be crossed by the fighter’s MOV.

Scout:
A summoned fighter that is summoned to within 10cm of a hidden scout will not reveal the scout since it was not activated this turn.


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Nexuses

Stone of Blood:
The Stone of Blood nexus can only target points at altitude 0.


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Alchemists of Dirz

Nefarius Clone
The English language Nefarius Clone release is misprinted. Its proper INI value is 4.

Dark Will (Vicar of Dirz)
This miracle’s difficulty is the weapon’s STR and is not modified by the STR bonus acquired from Bull’s-eye.
If the miracle is used to deflect the shot back at the shooter, then the Damage roll is made with the same weapon STR.
Dark Will does not affect Artillery fire.


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Dwarves of Mid-Nor

The Colony of Ephorath
Rackham’s wish is to have a common rule for all of the clans. (The Wolfen Clan makes a departure from the standard rule because of the high cost of the characters and the troops.) Therefore, the rule for the Colony of Ephorath to be considered complete is that one Character of the Colony of Ephorath must be present for each full 200 AP.

Castle of Desolation
A fighter in base contact with the Castle of Desolation is not hit by light artillery shots made by the Castle.

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Devourers of Vile-Tis

Wolfen Devourers and Wolfen:
Wolfen Devourers may not benefit from the Nexus "Wild Beast of Dracynran".
Wolfen Devourers may not carry artifacts reserved to “Wolfen.”
Despite the presence of “Howls” among the Wolfen Lonewolf 1's "Rapidity" spell’s paths, which allows Devourer mages to cast it, the Area of Effect entry of "One friendly Wolfen" means that no Devourer may benefit from it.


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Kelt Drunes

Gwernydd
The English language release of Gwernydd is misprinted. Her proper rank line is “Rank: Kelt Devout. Shadowy-One.”


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Lions of Alahan

Archers of Icquor
The Archers of Icquor may combine their double shot capacity with the Bull’s-eye ability. In this case, Bull’s-eye would apply to only one of the two shots, to be announced before the archer fires the shot.


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Kelt Sessairs

Wolves of Avagdu
While Predators of Blood may be the exception to the rule that non-character fighters already bound to a faction may not be bound to a different faction, the fact remains that they are already bound to a pack other than Twilight Hills and as such may not be taken in a Wolves of Avagdu list.


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Goblins of No-Dan-Kar

Ströhm warriors 3
The English language release of Ströhm warriors 3 is misprinted. Their proper Ability block is “Abilities: Reinforcement. Ruthless. Fanaticism.”

Cyanhur:
Cyanhur does not gain use of Bull’s-eye or Assault fire when using his Fuse Bombs.

Goblin Black Rats Clan:
The Naptha Strength boost from the Solo/Naptha Arsenal capacity may only be applied to melee weapons.


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Elementals and Familiars

Familiar cost:
The cost of a familiar is not added to the value of the mage.

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The Ophidian Alliance

S’ygma:
S’ygma’s Orb of Destruction artifact can target only fighters at the same altitude.


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Cadwallon

Vladar the Arrogant
The Scarlet has a mistranslation. The card’s proper text is “The Scarlet is only for Vladar the Arrogant. It gives him Parade.”


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Daikinee Elves

Fayree/Fayry
Fighters with “Fayree” or “Fayry” in their rank are not Daikinee fighters unless they also have “Daikinee” in their rank.
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Post by Pendargon »

These Rules Replace any Previous Version. Please ensure you are using the correct Version for your Event.

Before:-

TOTAL MYSTIC RANKS

The total number of mystic (Mages, Faithful) ranks per 500 pts battle is 5.

Among these, a maximum of 3 ranks can be Characters.

After:-

The Total Mystic allowed for Games is as Follow’s

Characters

• 100 - 300 AP: 2
• 400- 500 AP: 3
• 600 - 700 AP: 4
• 800 AP: 5

TOTAL

• 100 - 300 AP: 4
• 400 - 500 AP: 5
• 600 - 700 AP: 6
• 800 PA: 7

Before:-

• Sessair Giants are all considered the same family and limited to 1 card’s;

After:-

• Sessair Giants are all considered the same family and limited to 2 card’s, each card played must use a different Profile;

Added:-

The Argument is Limited to 2, one per Card.

Added:-

Evolution Size Limit. The Maximum AP value of Non character Models is limited by the Event Organiser. They may not set a size that makes it impossible for a legal army to be created.

Added:-

Evolution Alliance/X. Model with this ability Printed on the Card or gained through an ability (Example Selenite), may join the ally army. Model’s that gain this ability through a Theme affiliation MAY NOT join an ally Army (Example Hell Diver Clan).
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Post by Pendargon »

update scenarija i neke izmene u postojecim :

http://www.conf-federation.org.uk/Tourn ... os2007.pdf
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Post by Pendargon »

novi update:
he Living FAQ

Update 2007.02.09.1-U

New, additional and updated material:

Reorganized and reformatted the layout overall.
PDF Format document cleaned-up, upgraded and developed to be nearly professional-grade.
Added the Dogs of War errata.
Added the still-valid material from the Rackham Confrontation 3 FAQ.
Added and revised the following:
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General Rules

Activation

Activation – When it ends
The activation of a fighter is completed with the activation of the next fighter.

Artillery

Intervening Scenery
Intervening elements of scenery stop and are considered to have been hit by perforating artillery shots if that scenery blocks line of sight between the marksman and the fighter whose base is crossed by the shot. If that piece of scenery can be damaged, then an appropriate Damage Roll is made.

Artillery and Bull's Eye or Assault Fire
If a fighter with Artillery in its rank has either the Bull's Eye or Assault Fire ability printed on their card, or acquired through an artifact, spell, or experience in Dogs of War, they only gain access to the standard rules of the ability. Only fighters without artillery in their rank get special effects if those abilities are printed on their card or if they are Characters.

Mystics

Casting

Iconoclast Faithful
For an iconoclast faithful, the only “friendly believer” is the Iconoclast himself. Miracles and artifacts which have “friendly believer” as their target can be used by an iconoclast on himself.

Abilities

Ambidextrous and Counter-attack
The Ambidextrous and Counter-attack abilities do not stack. Only one Attack die may be gained from a successful defense.

Consciousness
A fighter equipped with Consciousness locates his opponent’s scouts at the end of his movement, not at the end of his activation. As such, a gunner with the Consciousness ability can shoot at a previously hidden scout when it ends a walk movement within 20 cm or less of that scout.

Equipment

Pressure Incident Table
The entry for a Natural 1 result on the Pressure Incident Table on page 149 of the Confrontation Third Edition rulebook has been revised per the card released in the Khor Knights of Uren boxed set. The text of that revision is:
"1" Explosion of the Boiler
The fighter whose boiler explodes suffers a Damage roll (STR 10). For this roll, his RES is considered to be equal to 0, no matter the effects from which he may be benefiting. Effects that affect the results of Damage rolls (such as Hard-boiled) nevertheless apply in the usual way. Furthermore, all friendly and enemy fighters located (even partially) within a radius of 5 cm around the fighter suffer a Damage roll (STR 5).
If the boiler’s carrier survives, he can no longer make pressure rolls or benefit from an effect that requires a boiler until the end of the game.
And finally, the boiler’s explosion has particular consequences depending on the characteristic that was to be affected by the pressure roll:
• MOV: The fighter cannot move during the phase being played.
• INI, ATT, DEF, RES, STR, AIM: The test that was supposed to benefit from the pressure roll is considered to be an automatic failure. If it was an Aim test or a test made to increase the STR of a shot, then the projectile is not fired and the Aim test is not made.
• FEAR: No additional consequences.

Dogs of War

Secondary Roles with Bonus Renown
The combat loss and permanent death of a soldier with a secondary role results in the loss of any bonus Renown that came from that role.

Spells and Miracles

Experience from Spells/Miracles
A soldier gains 1 EP from the successful casting of a spell or miracle that has an open-ended difficulty, such as Elemental Summoning and Inferno of Damnation.

Warrior-Mystics in Dogs of War

Warrior-Monk Career Completion
When a soldier completes the Warrior-monk career out of Cry Havoc 9, the X value for their Faithful/X aura is equal to the value of the Devout entry of the same people as seen in pages 148-151 of Dogs of War. Further, if that entry includes the Iconoclast ability, then the soldier that completed the career gains the Iconoclast ability. This ability does not count toward the soldier’s limit of acquired abilities.

Specific cases per army

Alchemists of Dirz

Sethin and Arkeon
Sethin and Arkeon are not regarded as sentinels of Danakil and thus can not benefit from the special capacity (Guard of Danakil) of Thissan Ka.

The Griffins of Akkylannie

Magistrate of the Griffin – Sentences
The Magistrate is still limited to the sum of his aspects when calculating the total Fervour of the sentences he may take. For the Magistrate to make use of this capacity he either needs to have one of his Aspects increased by 1 or Rackham needs to publish new sentences with Fervour 1.

Venerable Ambrosius
The Venerable Ambrosius card has a translation error. He is equipped with a Consecrated rifle, not a Sacred rifle.

Crusade: Temple of the East – Faithful
If Orc faithful are included in an army of the Temple of the East, they are able to summon Sylvan Animae. The Orc Faithful in a Temple of the East army only gain T.F. points from Orcs in the army. The Griffin Faithful in a Temple of the East army only gain T.F. points from Griffins in the army.

The Limbo of Acheron

Obscure House: Tanit – Solo/Roaming
For fighters with a COU value instead of a FEAR value, they may still take this Solo so long as their COU meets the same limitations normally required of the fighter’s FEAR value: 7 or less for non-characters, 8 or less for characters.

Obscure House: Mantis – Solo/Prince of Darkness
For fighters with a COU value instead of a FEAR value, they may still take this Solo. In that case, the cost of the Solo capacity is twice the COU rate as printed on the Character’s reference card.

Court of Ashes
It is not requisite to include Sophet Drahas in an army of the Court of Ashes.
If Sophet is present in a Court of Ashes army, he acquires the notation “Guild of the Usurers” in his rank. He also retains the mention of “Mantis” that is already there. As such, he counts in the required 30% minimum of both factions for the army.

Cynwäll Elves

Cynwäll Ways: Dragon Light
The reference to Power within the Dragons Light Ways/Allies of Light faction ability was mistranslated. The total Force, not Power, of the dragons within the army is what governs the scouts within the army.

Cynwäll Ways: Way of the Trihedron
If a member of Trihedron dies, the two others always continue to benefit from the effects mentioned on the card (primarily Survival Instinct). In short, they always form a Trihedron, even after the death of their companion.

Trihedron and War-staff
A card representing a Trihedron activates a maximum of three fighters. It cannot activate a War-staff unless the War-staff itself forms the Trihedron.

Trihedron and Summoned fighters
A magician in a Trihedron can summon fighters, but the latter do not benefit from the capacities of the Trihedron.

Lions of Alahan

Meliador the Celestial – Carrier Wind
The 25cm of movement granted by Carrier Wind replaces the normal movement of the magician. It thus uses the rules of normal movements except where specified otherwise by the spell.
If the magician moves by using Carrier Wind and engages an enemy fighter within his movement range and who subsequently flees, the magician may still move the remaining allowance of his movement and can redirect to engage another fighter.

Mirvilis – Celestial Scourge
When Celestial Scourge is cast as Perforating Artillery, the “Area of Effect: One Enemy Fighter” is ignored and the spell is handled as Perforating Artillery as per the Confrontation 3.5 rules, with the target point being placed 30 cm from the caster.

Kelt Sessairs

Kelen the Thirteenth Voice
Kelen may summon a Light Elemental when taken as an Ally in an army where Light is not a forbidden domain. However, he may not summon it when he is a part of a Sessairs army, since the Light Element is a domain normally forbidden to the army.

Dwarves of Tir-Na-Bor

Brotherhood of Bronze – Telluric Angel
When a magician casts Telluric Angel on a fighter, the recipient of this spell gains an additional d6 in hand-to-hand combat which is automatically placed into Attack. However, in the event of a missed disengagement, the fighter must put all its dice in defense. When this happens, the combat die acquired through the magic spell is lost.

Goblins of No-Dan-Kar

Pirate Clan bound to a Goblin Clan
It is possible to play the complete Pirate Clan in a Goblin Clan, and to benefit from the bonuses of having the complete Pirate Clan in addition to the capacities of the Clan to which they are bound. Only the Goblin Pirates in such an army get the benefits of the Pirates’ bonuses.

Clan: The Mound Of Dirt – Solo/Ströhm Paragon
Characters given this Solo capacity who do not have a Master strike/X entry on their card get it as Master strike/1 due to the inherent Master strike/0 capacity included in Character status.

Wolfen of Yllia

Wolfen packs – Nylira
When using the Celestial Weapon capacity of Nylira, it ignores any and all rules that change the wound inflicted. In addition to those listed on the card, this includes cases such as Survival Instinct, Valdenar’s capacity to reduce the STR of all hits to no more than his current RES, Drac Mac Syro’s capacity to not suffer more than a Serious Wound from a hit, and anything similar. It does not ignore fighters’ capacities to endure such wounds, like the fact that Valdenar with his armour and Very Large fighters have to be killed outright more than once.

Cadwallon

Cadwallon Undertaker
A Cadwallon Undertaker may take a Rune of Healing through being a Warrior-mage in addition to the Banner allowed through its Artefact/1 capacity.

Cynwäll quarterstaffers
The new profile replaces that previously published in Cry Havoc.

Doghandler
The Doghandler and the Molossers of the militia are fighters of medium size

Fire support goblin
The new profile and special capacity cards replace those previously published in Cry Havoc.

Orphan of Avagddu/Fury of Avagddu
The new profiles and special capacity card replace those previously published in Cry Havoc.

Militia of Cadwallon
In the current state of the texts, the militia of Cadwallon is not a faction in the strictest sense. However, it will likely become so eventually. Therefore, in the same way that a character of a guild played in another must be renamed, a character of the militia must be renamed when played within a guild.

Court of Ashes
It is not requisite to include Sophet Drahas in an army of the Court of Ashes.
If Sophet is present in a Court of Ashes army, he acquires the notation “Guild of the Usurers” in his rank. He also retains the mention of “Mantis” that is already there. As such, he counts in the required 30% minimum of both factions for the army.

Daikinee Elves

Fayree/Fayry/Faye
Fighters with “Fayree”, “Fayry” or “Faye” in their rank are not Daikinee fighters unless they also have “Daikinee” in their rank. The three terms are alternate spellings of the same translation.
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Post by Pendargon »

Confrontation 3.5
The Confrontation 3.5 Update can be found at http://www.rackham.fr/pdf_EN/CONFRONTAT ... web_VU.pdf.

Shooting

Line of Sight and Contact
Under Confrontation 3.5, fighters still have a valid line of sight on any fighter with which they are in base contact.

Artillery

Perforating Artillery Trajectory
The resolution of an artillery shot takes account of the position of the gunner, its target and any fighter which is within the trajectory determined by the line of sight. A shot will not hit intervening fighters whose bases are crossed by the line of fire if the height of those figures is not sufficient to have that fighter physically within the line of fire from the gunner to the target.

Casting

Spells and Miracles cast during Deployment
Spells and Miracles that can be cast during Deployment (Aura of Authority, Religious Authority, and Tragic Fate) end with the completion of the Deployment. It is possible for the mystic to cast them again during the Strategic Phase of the First Round if he has enough Mana or T.F left to do so. However, Mana and T.F. are not replenished/recalculated between the two Strategic Phases.

Spells

Aura of Authority
Aura of Authority can be cast during the Strategic Phase of Deployment.

Forced March
Forced March allows the target of the spell to Walk; this movement does not allow the targeted fighter to engage another.

Minor Cure
This spell has no effect on a fighter of Enormous or larger size who has to be Killed Outright more than once to be eliminated and currently has more than one Critical Wound counter.

Solar Star
While a spell may not be successfully cast on the same target more than once in a round, the area of effect of this spell can cause a fighter to be subjected to a damage roll multiple times in the same phase.

Abilities

Leadership
A fighter with the ability Leadership, no matter if it is due to an artifact, a spell, a miracle, etc, gets two dice for his leadership tests. He can also constitute a War staff with a standard bearer, a musician, or both so long as he has the Leadership ability while the armies are being constructed.

Loyal/X Effectiveness
Fighters with this ability still must be believers for this ability to be effective; this means they still have to be of the same people as the Faithful for the Faithful to benefit.

Mutagenic
Mutagenic points put into a fighter’s MOV may be used as a bonus to the fighter’s Flight MOV.

Scout and Fear
When a hidden Scout announces an assault against a Fear-inducing target, they are then revealed regardless of whether or not their Courage check is a success.

Alchemists of Dirz

Dorsal Blades
The modifiers to combat that come from a successful Dive attack are modifiers to the final results of all tests of those type in the first combat that fighter participates in. As such, the +2 damage test modifier does apply to the attacks made with dorsal blades.

The Limbo of Acheron

Spectre of Acheron
The Spectres’ Heartrender capacity is effective against Constructs.

Cynwäll Elves

Cynwäll Ways: Dragon Light and Draconic Pact
The Draconic Pact spell specifies that it may be successfully cast only once per army per game, and that this restriction does not apply to a Dragon Light army. This does not change the fact that the spell is Frequency: Unique, even in a Dragon Light army, and as such can only be attempted one time per game per magician who possesses the spell.

Lions of Alahan

Mirvilis – Celestial Scourge Perforating
While a spell may not be successfully cast on the same target more than once in a round, the perforating artillery effect of this spell can cause a fighter to be subjected to a damage roll multiple times in the same phase.

Kelt Sessairs

Kelt Druids – Gesa: Ointment of the Goddess
This Gesa applies to the first Wound that the protected fighter suffers; a Killed Outright not being a wound, a Sword-axe or Sacred Weapon hit that becomes an automatic Killed Outright is not ignored.

Tribe: Horde of Murgan – Tribe/Legends
The correct interpretation of the limitation of this Tribe as applied to standard-bearers and musicians is: A model who is a standard-bearer or musician, regardless of their points cost, may be included in the Horde of Murgan.

Goblins of No-Dan-Kar

Clan: Helldiver
An army from the Goblins Helldiver Clan is permitted the same Allies as any other Goblin army. The Alliance/X ability allows fighters with it to be used in X army, not the other way around. Under Confrontation 3/Confrontation 3.5 rules, the only time this will have any affect on army composition is when a Goblin fighter has the Helldivers clan printed in its rank.

Wolfen of Yllia

Irix the Fury and Irix the Sibyl
The new profiles presented in the Irix Ultimate Edition box replace those previously published and released in the figures’ blisters.

Irix the Fury – Whispering Strips
Wolfen Warrior-mage Characters can be equipped with Whispering Strips. Their Power potential is doubled: it goes from POW X 1 to POW X 2.

Killyox – The Banner of Yllia
When using the banner of Yllia, its carrier is considered to be a magician. He is thus subject to the rules which govern magicians when he uses it.

The Ophidian Alliance

S’Ygma - Wings of the Abyss
A magician with a MOV of 5 or less and the Mutagenic ability who allocates Mutagenic points to MOV does not become a valid target for the Wings of the Abyss spell.

Cadwallon

Fire Support Goblin – Red Hot Cannonball
This spell is treated as Heavy Perforating Artillery with the Targeted Fighter being used to determine the trajectory of the spell. That fighter's position relative to the spell's source thus determines where the termination point is placed, at a distance 20 cm away from the spell's source. All fighters between the source and the termination point take a full STR 6 hit. While a spell may not be successfully cast on the same target more than once in a round, the perforating artillery effect of this spell can cause a fighter to be subjected to a damage roll multiple times in the same phase.
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