Glasajte kakav turnir zelite, igramo ono sto vecina zeli da igra. Ispod su pravila za Summer Rampage ukoliko budete zeleli takav format.
Kako u klubu vec igramo ligu za ucenje pravila, vidim da se igra solidan broj partija za vezbanje za masters qualifiers, onda bih ovde zeleo da organizujem nesto sto je malo vise casual i fun based turnir. Shodno tome organizovao bih sledeci event (varijacija Summer Rampage formata):
Osnovna pravila
- 4 runde,
- 50 minuta deathclock (ukljucujuci i vreme za postavku),
- svaki igrac ima po 5 minuta pre partije za postavljanje svih pitanja o svemu sto vas zanima o protivnickoj vojsci,
- sve partije se igraju na 1 isti scenario (dole procitajte koji)
- pobednik je onaj igrac koji skupi najvise poena, a svaku stavku mozete ostvariti samo jednom (dole)
- ucesce na turniru je 200 dinara (vodite racuna da ako niste clan kluba morate platiti i ulaz za dnevno igranje, koji iznosi 200 dinara, ili mesecnu clanarinu koja iznosi 500 dinara, ili godisnju clanarinu). Sav novac od ucesca ulazi u fond za kupovinu klubskog boxa / 2 player boxa, koji ce stajati u klubu na raspolaganju eventualnim novim igracima koji zele da probaju igru. U tom fondu vec postoji neki novac od learning camp lige. Ukoliko ne zelite da ucestvujete na ovom turniru, a zelite da donirate novac, donacija ce biti vrlo rado prihvacena.
Neparan broj igraca:
U slucaju neparnog broja igraca, ja necu igrati.
Otkazivanje eventa:
Se nece dogoditi. Posto jos nisam evolvirao na dovoljno visok nivo da igram sam sa sobom

Format armije:
- 35 poena, mora biti ista frakcija. Svaku partiju mozete promeniti sastav armije i/ili castera.
- Na svakih 10 poena jack/beast modela, mozete uzeti up to 5 poena warrior modela.
Stavke koje donose poene:
• Masterpiece – Play with a fully painted army (2 pts)
• Epic Duel – Warcaster/warlock under your control destroys one or more enemy warcasters/warlocks with an attack (2 pts)
• Recon – A warcaster/warlock under your control enters your opponent’s deployment zone (2 pts)
• Massacre – Destroy ten of your opponent’s models in one turn (2 pts)
• Endangered Species – All your opponent’s warbeasts/warjacks are destroyed or removed from play by the end of the game (2 pts)
• Genocide – All your opponent’s trooper models are destroyed or removed from play by the end of the game (2 pts)
• Safari – A warcaster/warlock under your control destroys one or more enemy warbeasts/warjacks with a melee attack (2 pts)
• Arcane Might - A warcaster/warlock under your control destroys one or more enemy warbeasts/warbeasts with an offensive spell (2 pts)
• Old School – Play with only a battlegroup (2 pts)
• The Bigger They Are – A warjack/warbeast under your control destroys one or more models on a huge base (2 pts)
• The Harder They Hit – A huge-based model under your control destroys one or more warlocks/warcasters or warbeasts/warjacks (2 pts)
• Theme Machine – Play a game with a Tier 4 Theme Force (1 pt)
• Blitz – End a game with no friendly models remaining on your half of the table (1 pt)
• Clean Sweep – End a game with no enemy models remaining on your half of the table (1 pt)
• Victory – Win a game (1 pt) (ovu stavku mozete ostvariti vise puta - to je jedina stavka koja se moze ostvariti vise puta)
Warjack destruction Finishing moves
When a warjack or warbeast destroys a warjack, its controller may choose to make one of the following finishing moves:
• Cortex Crusher (1 pt) – The attacker destroys its victim with a brutal blow and sends a deadly shockwave back to its controller through the severed link between the battlegroup. The controlling warcaster of a warjack destroyed with a Cortex Crusher finishing move suffers d3 damage.
• Depressurizer (1 pt) – Tearing into the warjack’s boiler, the attacker directs a blast of steam at nearby targets. After placing a warjack wreck marker, the attacker can immediately make a ranged attack if it is not engaged. This attack is a RNG SP 6 and POW 10 and is Damage Type: Fire.
• Heck of a Hat (1 pt) – The attacker violently rips pipes and mechanika from the warjack’s hull with a teeth-shattering screech of metal... and then proudly wears the remnants as a hat. The attacker gains +1 ARM for one round.
• Just A Bit Outside (1 pt) – The attacker rips the head off an enemy warjack and throws it at an enemy model. After placing a warjack wreck marker, the attacker can immediately make a ranged attack if it is not engaged. This attack is a RNG 8, POW 0 ranged attack with the Thrown ability. (Add a model’s STR to the POW of its ranged attack with a thrown weapon.)
• Disastrous Detonation (1 pt) – The warjack detonates with explosive force. Before replacing the destroyed warjack with a
wreck marker, all models within 1 ̋ of the warjack other than the model performing the Disastrous Detonation are pushed d3" directly away from the destroyed warjack.
WarBeast destruction Finishing moves
When a warjack or warbeast destroys an enemy warbeast, its controller can choose to make one of the following finishing moves:
• A Leg Up (1 pt) – The attacking model rips a leg off its victim and uses it to smash other foes. The improvised weapon is an additional melee weapon with POW 3 (so P+S equal to STR+3) with Reach. The model can immediately make one attack with this weapon without spending focus or being forced. A Leg Up lasts for one turn.
• Crushed Spirit (1 pt) – The warbeast’s death is so brutal that it can have a violent effect on the creature’s controlling warlock. If a model makes a Crushed Spirit finishing move, an enemy warlock that reaves fury points from the destroyed warbeast suffers 1 point of damage per fury point reaved.
• Meat Shield (1 pt) – The attacker holds up the warbeast’s dead carcass and uses it as a meat shield. The attacker gains +2 ARM against damage that does not originate in its back arc. Meat Shield lasts for one round.
• Skull Crusher (1 pt) – With a sickening pop, the warbeast explodes in a tide of blood and gore. Before removing the destroyed warbeast from play, all models within 1 ̋ of the warbeast other than the model performing the Skull Crusher are knocked down.
• Gut Punch (1 pt) – The attacker pummels the warbeast so hard its stomach erupts, spewing caustic bile from the gaping wound. Before removing the destroyed warbeast from play, all models within 1 ̋ of the warbeast other than the warjack performing the Gut Punch suffer Continuous Effect: Corrosion.
Rampages:
Rampages are maneuvers that can be utilized by a warjack or warbeast during a game. A player can use one rampage per
turn. When a model triggers a rampage, its controller can choose whether to use the rampage. If a model triggers multiple rampages, its controller decides which rampage to use for the turn.
• Berserker (1 pt) – This rampage is triggered when a warjack/warbeast performs two finishing moves in the same game. When this rampage is used, this model and friendly warjacks/warbeasts within 8 ̋ gain Berserk for the remainder of the game. When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
• Hit ’Em Again (2 pts) – This rampage is triggered when a warjack/warbeast destroys three or more enemy models with a
single power attack and/or collateral damage from that power attack. When this rampage is used, this warjack/warbeast can immediately charge an enemy model without spending focus or being forced and gains boosted melee attack rolls this turn. The warjack/warbeast can charge without spending focus or being forced the rest of the game.
• Kill the Head (2 pts) – This rampage is triggered when a single warjack/warbeast destroys two or more character
models in a single game. When this rampage is used, this warjack/warbeast immediately makes a full advance. Then this warjack gains up to 3 focus points, or this warbeast discards up to 3 fury points.
• Mayhem (2 pts) – This rampage is triggered when a warjack/warbeast destroys five or more enemy models
during a single activation. This model can make one additional melee attack with each of its melee weapons each
activation (including this one) for the rest of the game.
• Tag Team (3 pts) – When an enemy warjack/warbeast is destroyed by a friendly warjack/warbeast while in a headlock/weapon lock from another friendly warjack/warbeast, the warjack/warbeast making the lock and the one
that destroyed the locked foe both gain an additional activation at the end of the turn. During the additional activation, the warjacks/warbeasts gain boosted attack and damage rolls.
Scenario:
Relic Raid
Summary: Two enemy forces cross paths while transporting ancient and powerful relics from a nearby ruin. The only way
to establish battlefield supremacy is via the destruction of the enemy artifact!
Special Rules
Each player begins with a 50 mm objective placed in his deployment zone in accordance with the diagram below. These are the relics. Each player treats the relic placed in his deployment zone as a non-warrior friendly faction model. When a player destroys the enemy relic, all warjacks/warbeasts in his army gain boosted attack and damage rolls for the remainder of the game.
Victory Conditions
A player with the last remaining warcaster or warlock immediately wins the game.
Tie Breaker:
Ukoliko se dogodi da nakon 4 runde vise igraca imaju isti broj poena, tie breaker ce biti broj ostvarenih pobeda. Ukoliko je i broj ostvarenih pobeda isti, sledeci tie breaker je vreme koje nisu iskoristili tokom svih partija. U neverovatnom slucaju da je i to isto, sledeci tie breaker je roll of a die.
Pocasni nazivi, koje mozete koristiti do sledeceg ovakvog turnira, se ostvaruju za sledece:
• Dominator – The player with the most points by the end of the event will be declared the Dominator.
• Arcane Mechanik – The WARMACHINE player with the most points by the end of the event who is not the Dominator will be declared the Arcane Mechanik.
• Beast Handler – The HORDES player with the most points by the end of the event who is not the Dominator will be
declared the Beast Handler.
• Artisan – The player with the best painted army will be declared the Artisan.
• Rampager – The first player to perform all five rampages will win the Rampager award.
Satnica (u dogovoru sa Duletom, mozda pomerimo celu satnicu za pola sata ranije, ili sat ranije - ovo ce biti regulisano u narednih dan-dva-tri):
12:00-12:30 okupljanje
12:30-14:20 prva partija
14:30-15:00 pauza za rucak
15:00-16:50 druga partija
17:00-18:50 treca partija
19:00-20:50 cetvrta partija
21:00 proglasenje pocasnih naziva
Radi lakseg pracenja sta je ostvareno od poena, napravicu scoresheet koji ce biti naknadno nakecen ovde Pitanja tokom partije
Vodite racuna da kada postavljate pitanja tokom partije, vama curi vreme, a ne protivniku. Pametno iskoristite onih 5 minuta pre parije! Bilo bi lepo da posedujete knjigu pravila ili war room aplikaciju, koja ima lep reference u kome sve mozete procitati.
Pitanja o pravilima
Vodite racuna da kada postavljate pitanje o pravilima, onaj ko postavlja pitanje, tj. onaj koji ne zna kako radi neki efekat / neko pravilo, trosi svoje vreme, a ne protivnicko. Pametno iskoristite mesec dana do turnira, da procitate svoja pravila! Bilo bi lepo da posedujete knjigu pravila ili war room aplikaciju, koja ima lep reference u kome sve mozete procitati.
Istek vremena
Ukoliko vam istekne deathclock vreme, izgubili ste partiju. Neophodno je da obezbedite pouzdan nacin merenja vremena. Ukoliko imate ipad / tablet / smartphone, skinite odgovarajuce aplikacije (war room ima taj mehanizam npr.). Ukoliko iz bilo kog razloga ne mozete da nastavite da merite vreme, izgubili ste partiju. Ukoliko nemate nista od navedenih uredjaja, nabavite sahovski sat ili vec neki drugi nacin za merenje vremena.
Pitanja, komentari i prijave?