(Warmachine/Hordes)(26-27.09.) Belgrade Open - Sigil

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Dawn
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(Warmachine/Hordes)(26-27.09.) Belgrade Open - Sigil

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[center]Belgrade Open 2009[ /b]
Belgrade 26th ˝ 27th September 2009
Belgrade Open FGS Sigil
Sigil, Pop Lukina 6, 11000 Beograd, Srbije[/center]


Rules and Points:

750 Points; Steamroller 4 Format.

Entry Conditions:

Players need to email confirmation that they will be attending the tournament to [email protected].˝ A written copy of army lists must be submitted on the Saturday with points values against each model or unit.˝ The entry fee for the tournament is 300 dinars (3₤, 3€)

Painting Competition:

A separate painting competition is to be run with several categories.˝ Details of this will be announced shortly.

Proxies:

Privateer Press encourages players to have a fully painted force on the table.
As this is not an official tournament proxies (substitute models) are discouraged but not forbidden.˝ When proxying, players must substitute an accurate proxy that will not confuse opponents.˝ Therefore if proxying Lich Lord Terminus the proxy should be on a large base and be significant enough to show that it is the warcaster and not a Warjack, solo or beast.

Army Lists & Composition:

Army lists must be submitted to the Umpire. Armies must not exceed 750 points. In addition, armies must be no more than 100 points under (for example, a player could not just take a warcaster and her battle group if that left him more than 100 points under the event point requirements).˝ All field allowance and construction rules apply.

Alternate List:

Players are permitted to bring a second previously prepared list for use at the event. This alternate list is subject to the same point constraints as the primary list and must be from the same faction. Both lists must adhere to all composition rules and be registered with the judge before the event begins. Players may choose one of their two lists before each round begins. At the beginning of each round, after pairings have been announced, both players place their selected army list face down on the table. Players may not change lists for the round after this selection is made. Both lists are then revealed, and setup continues normally.

Format and Rounds:

Players participate in timed Swiss-format matches in which all players partake in every round.˝ Each game will have a 120 minute (2 hour) time limit. Players will have 10 minutes to set up their army of choice. When the time expires the Judge will call "Last Round!" At the time this is called, players should complete their final turns. If the player that began the match has already finished his turn, then the second player should take his. The player who went first should not have more turns than his opponent.

Scoring:

All WARMACHINE-HORDES matches should ideally end in glorious vicyory, however tournament games are sometimes cut short when the match runs out of time. If both players have the same number of warcasters/warlocks still in play, then the scenario being played will tell you how to determine the winner.

Victory Points:

Victory points are printed on the back of every stat card.
Opponents gain victory points for model or unit they have destroyed or removed from play, for warjacks they have disabled or destroyed, and for certain scenario requirements they have completed (dependant on the scenario).
They are used to determine if you win, lose or draw any particular game unless the scenario objective states otherwise.

Tournament Points:

Tournament Points are decided by your win, lose or draw status at the end of each match. Each round the players score Tournament Points based on the outcome of the match.

Result/Tournament Points:-

Win = 1
Loss or Draw = 0



Judging & Sportsmanship:

The objective of tournament play is for everyone to have a good time. Players are expected to be courteous and patient with their opponents and the Judge. Players are expected to accept all rulings made by the Judge whether or not they agree. The Judge always has the final word on rules questions or debates.
We assume that all players are good sports and understand fair play. If there is a dispute, simply call on the judge to assist. Players should strive at all times to be mature, polite, and fair to their opponents. Failure to do this may result in a Strike. Each Strike accrued will cost a player 10% of their total tournament score for the Tournament. Three Strikes accrued at a single event will result in the player being removed from the event.
A Judge may award a Strike for any incident deemed unsporting. This included but is not limited to offensive or abusive conduct, bullying, cheating, constant rules arguments, stalling game play and other immature actions. Players must do their best to play in a timely manner. If stalling is suspected the judge should be called on to speed up play. it is important to remember that a Judge is free to award a Strike to both competitors of a game if the situation warrants. In some minor cases a Judge may elect to officially warn players once for any given indiscretion. Repeated offenses will incur a strike.
A Strike may also be awarded for incorrect or illegal army lists or failure to bring along all the necessary materials required to play in the Tournament. If a list is discovered to be illegal after the start of the tournament, the judge may elect to disqualify the player from any winnings or awards.
Players will be able to secretly vote to reward the player they felt to be the best Sportsman.

Scenarios and Setup:

All games are played on 4' x 4' surfaces with 10" deployment zones. Judges place terrain before the tournament begins.
At the start of the game players roll-off to determine who sets up and moves first. The player who wins the roll has the option of going first or having his opponent begin. The player who sets up first moves first.

Prizes:

The Overall Winner will receive the Privateer Press Steamroller Gold Trophy. Privateer Press Steamroller Silver and Bronze Trophies are available for the second and third place.
There will also be awards for :-
Best in Faction
Sportsmanship

Schedule:

The following is a rough guide for the Open schedule.

-Friday 25th September at 19:00
Welcome reception and drinks at the Sigil Club.

-Saturday 26th
11:00-12:00: Check-in
12:00-14:00: Round One
14:00-15:00: Lunch
15:00-17:00: Round Two
17:00-17:30: Break
17:30-19:30: Round Three

A Saturday Night social is to be announced.

-Sunday 27th
11:00-12:00: Check-in
12:00-14:00: Round Four
14:00-15:00: Lunch
15:00-17:00: Round Five
17:30 Prize Giving

Each two-hour round will break down in minutes as:

0-10: Announce opponents, deploy forces
10-100: Game
100-105: Last Round
105-110: Last Round
110-120: Admin
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