(WH)(28. i 29.03.) Uprising 2009
(WH)(28. i 29.03.) Uprising 2009
Uprising 2009 - The International Warhammer tournament rules pack
This pack contains the full Tournament rules specially adapted for the tournament organized by gaming club Valhala."Uprising" is to be held on March 2009 in Novi Sad, Serbia
The tournament will be held on 28 and 29t of March in Novi sad Fair hall as it was previous years.
All of the rules and White Dwarf references are from UK publications.
All competitors should be aware that where any rules interpretation is required, the UK standard will be
upheld, and that the Chief Referee will be consulted for any particularly contentious issues.
All Tournament material will be published or presented in English, interpreters or translations can be
provided only for Serbian language due to the variety of nationalities that we expect to attend the
tournament. That is why all players have to understand English or Serbian.
Rosters and descriptions of your forces to be handed in have to be in English or Serbian.
The Chief Referee’s decision will be final.
Entry fee is 10 Euro and includes refreshing drinks for all players for both days.
Please note that the most of the rules included in this rules pack are written, published and owned by
Games Workshop. All rights reserved.
If you have any questions about the event please e-mail: [email protected]
1). General rules
Army restriction:
No SOC allowed.
Army size: 2000/2250/2500 points (depending on category, see below)
General composition rules
- Armies are 2000/2250/2500 points.
- No characters that are: special, named or Albion
- No DoW in non-DoW armies .
- Rare choices may not be repeated, except for HE, where they can be repeated once for each choice.
- Max. 2 of the same Special choice.
- Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds.
- Max. 3 units of chariots (incl. characters).
- Max. 9 PD/10DD in an army *
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines).
- Max. 5 warmachines.
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.
Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.
All dice you would not normally generate, such as Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice counts as 2 dispel dice.
Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.
Race specific:
DAEMONS OF CHAOS - Bloodthirster with Immortal Fury, Keeper of Secrets with Siren Song and Lord of Change with Will of Tzeentch count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES - Ring of Hotek counts as 3 dispel dice each phase; every assassin after the first counts as a hero choice; Shades limited in unit size to max. 10 models; the Pendant of Khaleth counts as a hero choice.
EMPIRE - Steam Tank counts as two Rare choices
ORCS & GOBLINS - Max 6 goblin fanatics.
SKAVEN - Max 3 ratling guns; Jezzails count as war machines (ratio 4:1, always rounding up)
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; the Helm of Commandment counts as an additional hero choice if taken on a Vampire Lord.
WOOD ELVES - Treeman Ancient counts as Treeman.
The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts and C to 2500pts.
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses (e.g. 1234 would become 1234+123,4=1357) rounding off as normal. Any category C army would conversely have its losses reduced by 10% (e.g. 567 would become 567-56,7=510).
Category A (2000pts)
Demons of Chaos
Vampires
Category B (2250pts)
Bretonnia
Chaos Dwarfs
Dark Elves
Dwarfs
Empire
High Elves
Warriors of Chaos
Lizardmen
Skaven
Tomb Kings
Wood Elves
Category C (2500pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War
Beasts of Chaos
Proxies cannot be used (use of stand-ins, like toys, models from different armies or the same army but different unit type). Of course, conversions aren't proxies, and they can, naturally, be used. For a unit to be allowed, no less than 50% of models in it must have appropriate equipment (spears, shields etc.)!
Every model in the army must be assembled and glued to the appropriate base.
Non GW models can be used. Those models must also fit into a Warhammer universe and everyone must be able to clearly see what those figures are supposed to be (they must be completely WYSIWYG).
All non-skirmish units, consisting of more than one model, must be placed on appropriate movement trays.
1.3 The matches
Each player will play 5 games in the tournament. The time limit for each game is 2 hours and 30 minutes.
Tournament is played according to the Swiss-type: In the first round, competitors will be matched randomly. After that, competitors will be matched based on their points for Generalship. To match competitors by their Generalship score we will rank them from the highest score to the lowest, VPs difference being the tie-breaker. We will pair the competitors from this ranked list. The two players in first and second place will play each other, the players in third and fourth place will play each other, and so on. However team mates will not be paired to play against eachother. Competitors can never play the same opponent twice nor will they play their teammates. For the first round only, the players from the same club won't be paired against each other.
Exception to this rule is that if player elects to play a scenario he will be paired with another player who wishes to play that scenario.
Each battle will be fought on a 6' by 4' table.
Each table will be a pre-designed battlefield with fixed scenery.
Each player will have to bring the following things (in addition to his army): a copy of his Army Book, all
the necessary dice and templates and a tape measure.
Unless the players agree otherwise, movement trays are NOT considered to be parts of their units.
Should a player be late for more than 29 minutes for his game, his opponent will score a Massacre
victory.
All official errata and FAQs on actual Army books must be used.
The official languages of the tournament are Serbian and English, so it is imperative that you undestand
Serbian and/or English, otherways you might not be allowed to participate in the tournament.
Instead of 6th game, we will organize a little competition between teams: These competitions are meant to promote friendship and goodwill. Each of competitions will symbolize one of the WH races. Wining teams will be proclaimed champions of according race. Players will also get some victory points that will be added to their overall score.
Some of the competitions are:
Rope tugging
Beer drinking (only for the team champion)
Arm wrestling
Dart throwing…
2). The Scenarios:
2.1 Generalship points (0-100 pts)
Generalship points (0-100) are scored as detailed in the Rulebook and shown below, with an addition of
the following scenarios:
Level of victory
Points difference Victory points Victory points
0 - 99 Draw 10 10
100-199 Minor victory 11 9
200-299 12 8
300-399 13 7
400-499 Solid victory 14 6
500-599 15 5
600-699 16 4
700-899 Crushing victory 17 3
900-999 18 2
1000-1199 19 1
1200 and more Massacre 20 0
At the begging of the game the player can opt to play a scenario. If he does that, he will be paired only with another player that has decided to play a scenario. If there are odd number of players that wish to play a scenario, one will be randomly selected and he will have to play standard battle. Benefits of scenarios are mighty victory and event cards. Conditions for mighty victory will be described in a scenario and event card is given randomly to the winner.
Note that although some of the scenarios do have its special and unique rules, for the purpose of all the rules, all the Scenarios are considered to be normal Tournament Battles.
Tournament Battles - A battle described on page 2 of the 7th edition rulebook, with exception of terrain
being set up before the battle by the referees.
Event cards – event cards are won if you win a scenario. You can only use one event card in a game and you must declare that you will use it at the beginning of the game. If you fail to use event card that you announced to use in a game, you lose that card as you have played it.
Scenarios – scenarios will be explained later.
3.) Rules commentary
3.1 Line of sight: Units on hills see everything (LoS arc permitting) except for: units behind other hills, 2
ranks of infantry units (20x20, 25x25 mm bases) or one rank of cavalry units (25x50, 40x40, 50x100 mm
bases) that are behind wood or building, if they are touching that wood or building. Larger (deeper) units
cannot hide behind woods or buildings.
3.2 Line of sight: All normal sized units (on ground level and hill) can always see Large target unit (and
shoot at it with an additional rank) unless Large target unit is directly behind a wood or building larger
than the model. Large target unit must be touching that piece of scenery. In that case, both normal sized
units and Large target unit cannot see each other. This represents the situation where a Large target unit
is trying to hide.
4.3 Rules interpretations:
1) Movement
a) Random movement (2d6" in the case of spawn, pump wagons, etc.) and magic movement with a fixed or random value (2d6" or 8") is subject to normal terrain modifications.
b) Units coming back onto the battlefield which normally move in the compulsory movement phase (such as squig hoppers or spawn), can move as normal, but cannot charge as a result of their movement – they are stopped 1” from an enemy unit which they would contact if their full movement was executed.
2) Charges
a) You cannot declare improbable charges.
b) Charges are measured using miniature bases, not movement trays.
c) Charges in different phases: because a single unit can be charged in several phases (for example, by normal goblins, and then by squigs) and can thus declare charge reactions several times, it should be assumed that the final declaration takes precedence.
d) Frenzied charges: a unit which is being charged by a frenzied enemy may (after checking whether the charge will actually take place – after measuring the range) declare reactions as normal.
e) Frenzied charges and magic banners giving movement bonuses: Before measuring whether a charge must be declared, the player declares the use of a magic banner. If the distance added by the banner is not enough for a charge to happen, the banner is treated as used (if it was a one-use only item).
f) Frenzied charges: as with normal charge declarations it should be determined whether a charge is possible (and thus must be declared) by taking into account the possible movement of all units which will happen before the frenzied unit’s charge.
3) Close combat
a) If a model with a magic item or ability which affects the entire combat is killed (a vampire with the cursed book being a good example), the effects of this item or ability stop immediately – that is why all attacks should be performed in the order of initiative.
b) Challenge: if a hero or champion is the only model in base to base contact with an enemy (for example, a goblin hero on a wolf leading a column of five wolf riders) and is taking part in a challenge, then all enemy models which are in contact with that hero/champion (and not actually fighting in the challenge, of course) cannot attack at all.
4) Combat results
a) With the exception of rank bonuses, which is calculated at the beginning of close combat phase, all other combat resolution is calculated at the end of combat.
b) For purposes of "higher ground", the position of the fighting ranks should be analyzed.
A regiment which has its entire fighting rank higher than the enemy receives the bonus. If one regiment has its entire fighting rank on a hill, and the other only parts of it (for example, a unit of cavalry which can only get the front halves of the first rank's bases on a hill), the bonus is applied and is given to the unit which has its entire fighting rank on the hill.
5) Fleeing and pursuit
a)Units which declare a „Flee” reaction from more than one charge will flee from the charging enemy with the largest Unit Strength (if several chargers have the same US, roll a dice). After the fleeing unit is moved it should be determined whether one of the charging regiments is capable of catching it in its new position.
b) In order to determine, which zone of a regiment (flank, rear, front) is charged by an overrunning enemy, we should move the overrunning unit straight forward – the first point of contact is the point where the charge will „hit”.
6) Shooting
a) When declaring a shot from a catapult/cannon/etc. it is best, in order to avoid misunderstandings, always declare the exact center of a single enemy model as the point which is being shot at.
7) Psychology
a) Fear test: if, as a result of a failed fear test, a regiment will hit the enemy on 6's, then this applies only to attacks allocated against the unit which caused the failed fear test.
8 ) Bases
a) Bases for war machines are not required, however, when shooting from a catapult or similar machine, it should be assumed that the base is not smaller than 40x40 mm. It is recommended that war machines be placed on such bases.
b) Base sizes:
Giant Cave Squigs should be fielded on 40x40 mm bases
9) Magic
a) The decision to dispel a spell (or not) is made before the range is measured.
b) After a 5-6 miscast result (enemy may cast own spell), the player whose turn it is may use a dispel scroll to block that spell as normal.
10) Tables
a) It is considered to be given than if a scenario (pitched battle, for example) requires units to be deployed 24" (or any other number) apart, this condition is met automatically. Should players accidentally place their units slightly closer to the enemy than allowed, than the actual measurements are disregarded in favor of this assumption. In other words, nothing that has precisely 24" shooting range can hit an enemy on the first turn without moving slightly (or unless the enemy came closer). The same goes for spells, charges (helped by animosity or magic) etc. with a range of 24".
11) Declaring
Players should not declare impossible or improbable actions in order to "accidentally" achieve other goals which would not otherwise be possible to achieve. Because there are many situations in which such unsporting declarations can be made, referees should refer (!) to their common sense in passing judgement on such actions.
It is especially foul and undesirable to:
a) Declare improbable charges
b) Declare improbable shots or "guess" improbable ranges (all forms, including template shooting) in order to hit models/units which you are unable to target otherwise.
12) Miscellaneous
a) Line of sight can be measured at any time during the battle, but only of a player's own units.
b) Re-rolls made for heroes which are inside a unit can only be made for actions which the hero himself (or herself) is undertaking, and so cannot be used for the entire regiment’s break tests, stupidity, etc.
c) If a unit with the tunneling, or similar, rule (such as tomb scorpions, tunneling teams) digs out beneath a regiment which is placed in such a manner that other regiments make it physically impossible to place the tunneler on the board and in contact with the unit – the blocking units are moved so that the tunneler can be aligned with the enemy unit. Regiments moved in this manner are not treated as having moved for purposes of shooting, etc.
e) Magic weapons which give a bonus to characteristics also modify these characteristics for purposes of effects caused by spells and similar, unless the description of the weapon clearly states that it only modifies characteristics in a given phase (example- sword of might).
f) Re-rolls: all dice in a single batch must be re-rolled at the same time, it is not permissible to re-roll them one at a time.
g) Monsters: Because the rulebook description of monsters is very unclear:
1) Characters are never monsters. Truly large characters only follow some of the rules for monsters – namely movement rules (see errata). Because of this, Greater Daemons, Ancient Treemen and Shaggoth Champions are not considered monsters.
2) All monstrous mounts (see rulebook p. 59) are monsters.
3) All creatures on 50x50 mm and larger bases are monsters, with the exception of the Ogre Hunter. Please note that Tomb Scorpions are also fielded on 50x50 mm bases (see Anthony Reynolds FAQ) and are monsters.
4) The following creatures on 40x40 mm bases (and on bases the size of which has not been specified by GW) are also monsters: great eagle, gorger, spawn of chaos, hellcannon.
h) In the case of items, spells etc. which affect specifically attacks made by “steeds”, it is assumed that:
Bloodcrushers: From their 4 attacks, 2 are made by the rider (including one due to frenzy) and two – by the mount :
Plagueriders: the rider has one attack, the plaguebeast has k6+1 attacks
Changebringers: The rider has two attacks, the disc - one
Pleasureseekers: The daemonette has two attacks, the mount also has two.
Spells, items and abilities which affect steed attacks do not apply to attacks made by squig hoppers and other similar units without a separate „steed” profile which were not listed above.
6). Army Painting
6.1 PART A: This section is to be filled out by you, the player.
Your Name (Very Important!)
Is every single model in the army painted? (If no, score is 0 – do not proceed any further.) YES NO
Did you paint ALL of the army yourself? (If no, player is ineligible for best painted army award) YES NO
There will be two painting judges on the tournament. The judges will grade all the armies, and total will be divided by two, for a total of 30 points.
6.2 PART B: This section is to be filled out by the judges - not you!
Painted:
a) Your army isn't painted - 0 points
b) Your army has 3 colours - 3 points
c) Every part of every miniature in your army is painted with at least 1 non-prime colour - 5 points
Details:
a) No details - 0 points
b) At least some attempt is made to make details (either eyes and nails and hoofs of your miniatures (so all of those, as long as you have them), single colour is ok, or you done some level of shading (be it drybrush, highlight, or something else) - 3 points
c) Each of your miniatures have painted eyes, hoof, nails (or whatever of those your miniatures have (or something else of course)), plus you have at least 2 levels of shading on your miniatures (background colour and highlight for example) - 5 points
Bases:
a) No bases - 0 points
b) You have done at least something on your bases (flock for example) - 3 points
c) You have either done scenic base (with stirodur or greenstuff for example), or you have 2 things on your bases (for example sand and static grass) - 5 points
Converting:
a) No converting done - 0 points
b) at least 1 of your miniatures is converted - 3 points
c) you eiher have 1 complex conversion (for example: green stuff used, or using parts from multiple models), or at least 30% of your army (round up number of models if it matters) has at least some level of conversion (for example head swaps) - 5 points
Movement trays:
a) no movement trays - 0 points
b) you have movement trays - 3 points
c) you have movement trays, and some attempt is done to make them look better, be it painting, or placing static grass on their edges or something else - 5 points
Freehand:
a) no freehand done - 0 points
b) either your banners have some freehand or at least 1 unit has freehand done on it - 2.5 points
c) you have done freehand on both your banners and at least 2 units (note: not characters, but units) - 5 points
Judge 1 Signature:
Judge 2 Signature:
TOTAL SCORE.
6.3 WYSIWYG (0-5 pts)
This category is not marked by painting judges, but by your opponents. Before every game, you'll mark your opponent's army; if you think his army is completely WYSIWYG, you'll tick 'yes', if not, you'll tick 'no'. Note that we truthfully hope that every army will get all the points for this category.
What must a model/unit have visible to be a WYSIWYG:
• All the appropriate weapons and amour (including shields), other than a basic hand weapon.
• The appropriate mounts
• All the command group members that you have bought for your units
• All the upgrades that you have bought (like banners)
What a model/unit does not have to have visible to be a WYSIWYG:
• All the magical items other than Weapons and Amour (your models don't have to have Arcane or
Enchanted items represented on them)
• The right type of amour (light amour could be considered heavy etc)
• Hand weapon (every model is considered to have one, as per rules)
0 pts: Three or more of your opponents think that your army isn't fully WYSIWYG.
3 pts: One or two of your opponents think that your army isn't fully WYSIWYG.
5 pts: All of your opponents think that your army is WYSIWYG.
7). Sportsmanship and Rules Questions
The primary purpose of this tournament is to get together for the weekend, so that we can play our favorite game and meet other players who share our interests. Finding ‘champion players’ of our games is a byproduct of this, and we’re really much more interested in creating a quality gaming experience for all the people that take part, where they get to play lots of games and meet a whole bunch of new players.
This being said we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games, both because the huge number of variables involved in the game make it just about impossible for the rules manual to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rules manual as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves.
If you really want a Referee to arbitrate a rules question or help you out with a situation both players genuinely don’t understand, then you are free to call one over, and our Referees may intervene if they see an argument.
Be warned, however, that our Referees are under strict instructions to give players one of two answers to any question they are asked:
1. They will show you the rule in its relevant place in the rulebook (or Chronicles / Annual / WD).
2. To roll a D6 to sort out any rules problems not solved by the above.
Discussion about rules with referees during battles is not allowed and it is considered red card
offence.
You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favor will be asked to desist or suffer the consequences.
Referees will have a simple card system to adjudicate this kind of ruling:
YELLOW: A Yellow Card will be shown to the player(s) and their player number and name logged.
This card is a warning.
RED: A Red Card will be shown to the player(s) and their player number and name logged.
Five points per Red Card will be taken from a Red booked player’s Generalship totals.
The decision of the Chief Referee is final, and no discussion will be entered into.
Arguing with the Chief Referee following a decision will be a RED CARD offense.
8.) Sportsmanship points (0-20 pts)
Every round, you will be judged on your sportsmanship – the measure of a player’s patience, fairness, respect for his opponent, and (most importantly) his sense of fun. Also we included a section that judges your opponent’s army. It is meant to discourage powerplayers. Always keep at the forefront of your mind that you are entering into the Tournament to have a good time, see other armies, and play with toy soldiers. Remember, having a rules disagreement is not cause to mark someone down in sportsmanship if you can amicably reach an agreement. It is okay to call a judge over to get an official ruling during the tournament. Sometimes players can misread rules or mistake a house rule they’re accustomed to for an official rule. You should mark someone down in sportsmanship only if they blatantly bend or break the rules on a consistent basis, if they are unusually argumentative, or if they are (unfortunately) just plain jerks. Please score your opponents honestly – otherwise, the system won’t work. Also, be aware that if we suspect someone is marking opponents low (or high) on purpose rather than in the spirit of the sportsmanship rules, Games Workshop judges will adjust the scores as they deem fit. Each round is worth between 0 and 5 points. See the table below for a breakdown of sportsmanship points per round.
Your Opponent’s Army
2 pts This army was great and an ideal example of what the army should be.
1 pts This army was fair and balanced.
0 pts This army was intentionally created to exploit loopholes and does not follow the feel or background of the army.
Your Opponent
3pts This game was particularly exciting and enjoyable. Your opponent was a pleasure to game with and thanks to them it was the kind of game you will remember for some time and perhaps even become the basis of an anecdote or two.
2pts The game was a typically entertaining game of Warhammer. Your opponent played in the right spirit and helped to ensure you got just the sort of game you came to the Tournament to experience. This should be the default selection if neither of the others applies..
1pts This game had a few problems, but overall it was okay.
0pts This game was no fun at all primarily because your opponent played the game in poor spirit. He/she either quibbled excessively or was too aggressive in interpreting the rules. This was a game you wish you hadn’t had to play.
At the end of your 6th battle (and not after each fight), you will mark one of your opponents as a player that you had best time playing with. That player will get additional point in overall score.
After each player receives all the Sportsmanship points, we will deduct the highest and the lowest mark and
add the others to your grand total.
Example: If you got 3,3,4,4,2,5, your total would be 14 (3+3+4+4, without 2 and 5)
If you got 5,5,5,5,5,0, your total would be 20 (5+5+5+5, without 0 and 5)
9). Best Painted Army competition
In addition to the main Tournament, Best Painted Army competition will be incorporated in Zlatni Perun competition. During the battles, painting judges will mark all armies. The top five armies will be in the competition for the Best Army. Each player can then vote for one of the armies in the competition. The army with the most votes will win. In case of a tie, all the painting judges will also get to vote (their votes count also as only one vote each). The following rules apply:
-you cannot vote for your own army
-if your army was the Best Army winner on Uprising tournament ever, then it cannot compete.
10). Team competition
In addition to the Tournament we will also grade teams. Participants can apply in teams that consist of 2-4 players. Benefit of teams is that they can freely distribute event cards inside team and that team mates will not be matched to play against eachother. Also, there are prizes meant for best teams.
The prizes
The prizes are won for the following categories:
• First place overall
• Second place overall
• Third place overall
• Players Favorite Army
• Best General
• Friendliest player
• First Team overall
• Second Team overall
• Third Team overall
Registration
It is very important that all players who are interested in taking part at the tournament register before 18th march.
Registration could be sent via e-mail: [email protected]; Post (Vladimir Curcic, Nadezde Petrovic 8, 2100 Novi Sad, Serbia); telephone:+381 216315538 or GSM (sms): +381 64 3176302
Registration must include name of the participant(s), contact e-mail or GSM number.
Please let us know if you are vegetarian or have any special needs.
It is very important that you let us know if you need accommodation otherwise we will assume that you
will take care about it on your own!
A single person can send registrations for his/hers club/team mates (with their consent, of course)!
If you have any questions about the event please send an e-mail to: [email protected]
This pack contains the full Tournament rules specially adapted for the tournament organized by gaming club Valhala."Uprising" is to be held on March 2009 in Novi Sad, Serbia
The tournament will be held on 28 and 29t of March in Novi sad Fair hall as it was previous years.
All of the rules and White Dwarf references are from UK publications.
All competitors should be aware that where any rules interpretation is required, the UK standard will be
upheld, and that the Chief Referee will be consulted for any particularly contentious issues.
All Tournament material will be published or presented in English, interpreters or translations can be
provided only for Serbian language due to the variety of nationalities that we expect to attend the
tournament. That is why all players have to understand English or Serbian.
Rosters and descriptions of your forces to be handed in have to be in English or Serbian.
The Chief Referee’s decision will be final.
Entry fee is 10 Euro and includes refreshing drinks for all players for both days.
Please note that the most of the rules included in this rules pack are written, published and owned by
Games Workshop. All rights reserved.
If you have any questions about the event please e-mail: [email protected]
1). General rules
Army restriction:
No SOC allowed.
Army size: 2000/2250/2500 points (depending on category, see below)
General composition rules
- Armies are 2000/2250/2500 points.
- No characters that are: special, named or Albion
- No DoW in non-DoW armies .
- Rare choices may not be repeated, except for HE, where they can be repeated once for each choice.
- Max. 2 of the same Special choice.
- Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds.
- Max. 3 units of chariots (incl. characters).
- Max. 9 PD/10DD in an army *
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines).
- Max. 5 warmachines.
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.
Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.
All dice you would not normally generate, such as Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice counts as 2 dispel dice.
Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.
Race specific:
DAEMONS OF CHAOS - Bloodthirster with Immortal Fury, Keeper of Secrets with Siren Song and Lord of Change with Will of Tzeentch count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES - Ring of Hotek counts as 3 dispel dice each phase; every assassin after the first counts as a hero choice; Shades limited in unit size to max. 10 models; the Pendant of Khaleth counts as a hero choice.
EMPIRE - Steam Tank counts as two Rare choices
ORCS & GOBLINS - Max 6 goblin fanatics.
SKAVEN - Max 3 ratling guns; Jezzails count as war machines (ratio 4:1, always rounding up)
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; the Helm of Commandment counts as an additional hero choice if taken on a Vampire Lord.
WOOD ELVES - Treeman Ancient counts as Treeman.
The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts and C to 2500pts.
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses (e.g. 1234 would become 1234+123,4=1357) rounding off as normal. Any category C army would conversely have its losses reduced by 10% (e.g. 567 would become 567-56,7=510).
Category A (2000pts)
Demons of Chaos
Vampires
Category B (2250pts)
Bretonnia
Chaos Dwarfs
Dark Elves
Dwarfs
Empire
High Elves
Warriors of Chaos
Lizardmen
Skaven
Tomb Kings
Wood Elves
Category C (2500pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War
Beasts of Chaos
Proxies cannot be used (use of stand-ins, like toys, models from different armies or the same army but different unit type). Of course, conversions aren't proxies, and they can, naturally, be used. For a unit to be allowed, no less than 50% of models in it must have appropriate equipment (spears, shields etc.)!
Every model in the army must be assembled and glued to the appropriate base.
Non GW models can be used. Those models must also fit into a Warhammer universe and everyone must be able to clearly see what those figures are supposed to be (they must be completely WYSIWYG).
All non-skirmish units, consisting of more than one model, must be placed on appropriate movement trays.
1.3 The matches
Each player will play 5 games in the tournament. The time limit for each game is 2 hours and 30 minutes.
Tournament is played according to the Swiss-type: In the first round, competitors will be matched randomly. After that, competitors will be matched based on their points for Generalship. To match competitors by their Generalship score we will rank them from the highest score to the lowest, VPs difference being the tie-breaker. We will pair the competitors from this ranked list. The two players in first and second place will play each other, the players in third and fourth place will play each other, and so on. However team mates will not be paired to play against eachother. Competitors can never play the same opponent twice nor will they play their teammates. For the first round only, the players from the same club won't be paired against each other.
Exception to this rule is that if player elects to play a scenario he will be paired with another player who wishes to play that scenario.
Each battle will be fought on a 6' by 4' table.
Each table will be a pre-designed battlefield with fixed scenery.
Each player will have to bring the following things (in addition to his army): a copy of his Army Book, all
the necessary dice and templates and a tape measure.
Unless the players agree otherwise, movement trays are NOT considered to be parts of their units.
Should a player be late for more than 29 minutes for his game, his opponent will score a Massacre
victory.
All official errata and FAQs on actual Army books must be used.
The official languages of the tournament are Serbian and English, so it is imperative that you undestand
Serbian and/or English, otherways you might not be allowed to participate in the tournament.
Instead of 6th game, we will organize a little competition between teams: These competitions are meant to promote friendship and goodwill. Each of competitions will symbolize one of the WH races. Wining teams will be proclaimed champions of according race. Players will also get some victory points that will be added to their overall score.
Some of the competitions are:
Rope tugging
Beer drinking (only for the team champion)
Arm wrestling
Dart throwing…
2). The Scenarios:
2.1 Generalship points (0-100 pts)
Generalship points (0-100) are scored as detailed in the Rulebook and shown below, with an addition of
the following scenarios:
Level of victory
Points difference Victory points Victory points
0 - 99 Draw 10 10
100-199 Minor victory 11 9
200-299 12 8
300-399 13 7
400-499 Solid victory 14 6
500-599 15 5
600-699 16 4
700-899 Crushing victory 17 3
900-999 18 2
1000-1199 19 1
1200 and more Massacre 20 0
At the begging of the game the player can opt to play a scenario. If he does that, he will be paired only with another player that has decided to play a scenario. If there are odd number of players that wish to play a scenario, one will be randomly selected and he will have to play standard battle. Benefits of scenarios are mighty victory and event cards. Conditions for mighty victory will be described in a scenario and event card is given randomly to the winner.
Note that although some of the scenarios do have its special and unique rules, for the purpose of all the rules, all the Scenarios are considered to be normal Tournament Battles.
Tournament Battles - A battle described on page 2 of the 7th edition rulebook, with exception of terrain
being set up before the battle by the referees.
Event cards – event cards are won if you win a scenario. You can only use one event card in a game and you must declare that you will use it at the beginning of the game. If you fail to use event card that you announced to use in a game, you lose that card as you have played it.
Scenarios – scenarios will be explained later.
3.) Rules commentary
3.1 Line of sight: Units on hills see everything (LoS arc permitting) except for: units behind other hills, 2
ranks of infantry units (20x20, 25x25 mm bases) or one rank of cavalry units (25x50, 40x40, 50x100 mm
bases) that are behind wood or building, if they are touching that wood or building. Larger (deeper) units
cannot hide behind woods or buildings.
3.2 Line of sight: All normal sized units (on ground level and hill) can always see Large target unit (and
shoot at it with an additional rank) unless Large target unit is directly behind a wood or building larger
than the model. Large target unit must be touching that piece of scenery. In that case, both normal sized
units and Large target unit cannot see each other. This represents the situation where a Large target unit
is trying to hide.
4.3 Rules interpretations:
1) Movement
a) Random movement (2d6" in the case of spawn, pump wagons, etc.) and magic movement with a fixed or random value (2d6" or 8") is subject to normal terrain modifications.
b) Units coming back onto the battlefield which normally move in the compulsory movement phase (such as squig hoppers or spawn), can move as normal, but cannot charge as a result of their movement – they are stopped 1” from an enemy unit which they would contact if their full movement was executed.
2) Charges
a) You cannot declare improbable charges.
b) Charges are measured using miniature bases, not movement trays.
c) Charges in different phases: because a single unit can be charged in several phases (for example, by normal goblins, and then by squigs) and can thus declare charge reactions several times, it should be assumed that the final declaration takes precedence.
d) Frenzied charges: a unit which is being charged by a frenzied enemy may (after checking whether the charge will actually take place – after measuring the range) declare reactions as normal.
e) Frenzied charges and magic banners giving movement bonuses: Before measuring whether a charge must be declared, the player declares the use of a magic banner. If the distance added by the banner is not enough for a charge to happen, the banner is treated as used (if it was a one-use only item).
f) Frenzied charges: as with normal charge declarations it should be determined whether a charge is possible (and thus must be declared) by taking into account the possible movement of all units which will happen before the frenzied unit’s charge.
3) Close combat
a) If a model with a magic item or ability which affects the entire combat is killed (a vampire with the cursed book being a good example), the effects of this item or ability stop immediately – that is why all attacks should be performed in the order of initiative.
b) Challenge: if a hero or champion is the only model in base to base contact with an enemy (for example, a goblin hero on a wolf leading a column of five wolf riders) and is taking part in a challenge, then all enemy models which are in contact with that hero/champion (and not actually fighting in the challenge, of course) cannot attack at all.
4) Combat results
a) With the exception of rank bonuses, which is calculated at the beginning of close combat phase, all other combat resolution is calculated at the end of combat.
b) For purposes of "higher ground", the position of the fighting ranks should be analyzed.
A regiment which has its entire fighting rank higher than the enemy receives the bonus. If one regiment has its entire fighting rank on a hill, and the other only parts of it (for example, a unit of cavalry which can only get the front halves of the first rank's bases on a hill), the bonus is applied and is given to the unit which has its entire fighting rank on the hill.
5) Fleeing and pursuit
a)Units which declare a „Flee” reaction from more than one charge will flee from the charging enemy with the largest Unit Strength (if several chargers have the same US, roll a dice). After the fleeing unit is moved it should be determined whether one of the charging regiments is capable of catching it in its new position.
b) In order to determine, which zone of a regiment (flank, rear, front) is charged by an overrunning enemy, we should move the overrunning unit straight forward – the first point of contact is the point where the charge will „hit”.
6) Shooting
a) When declaring a shot from a catapult/cannon/etc. it is best, in order to avoid misunderstandings, always declare the exact center of a single enemy model as the point which is being shot at.
7) Psychology
a) Fear test: if, as a result of a failed fear test, a regiment will hit the enemy on 6's, then this applies only to attacks allocated against the unit which caused the failed fear test.
8 ) Bases
a) Bases for war machines are not required, however, when shooting from a catapult or similar machine, it should be assumed that the base is not smaller than 40x40 mm. It is recommended that war machines be placed on such bases.
b) Base sizes:
Giant Cave Squigs should be fielded on 40x40 mm bases
9) Magic
a) The decision to dispel a spell (or not) is made before the range is measured.
b) After a 5-6 miscast result (enemy may cast own spell), the player whose turn it is may use a dispel scroll to block that spell as normal.
10) Tables
a) It is considered to be given than if a scenario (pitched battle, for example) requires units to be deployed 24" (or any other number) apart, this condition is met automatically. Should players accidentally place their units slightly closer to the enemy than allowed, than the actual measurements are disregarded in favor of this assumption. In other words, nothing that has precisely 24" shooting range can hit an enemy on the first turn without moving slightly (or unless the enemy came closer). The same goes for spells, charges (helped by animosity or magic) etc. with a range of 24".
11) Declaring
Players should not declare impossible or improbable actions in order to "accidentally" achieve other goals which would not otherwise be possible to achieve. Because there are many situations in which such unsporting declarations can be made, referees should refer (!) to their common sense in passing judgement on such actions.
It is especially foul and undesirable to:
a) Declare improbable charges
b) Declare improbable shots or "guess" improbable ranges (all forms, including template shooting) in order to hit models/units which you are unable to target otherwise.
12) Miscellaneous
a) Line of sight can be measured at any time during the battle, but only of a player's own units.
b) Re-rolls made for heroes which are inside a unit can only be made for actions which the hero himself (or herself) is undertaking, and so cannot be used for the entire regiment’s break tests, stupidity, etc.
c) If a unit with the tunneling, or similar, rule (such as tomb scorpions, tunneling teams) digs out beneath a regiment which is placed in such a manner that other regiments make it physically impossible to place the tunneler on the board and in contact with the unit – the blocking units are moved so that the tunneler can be aligned with the enemy unit. Regiments moved in this manner are not treated as having moved for purposes of shooting, etc.
e) Magic weapons which give a bonus to characteristics also modify these characteristics for purposes of effects caused by spells and similar, unless the description of the weapon clearly states that it only modifies characteristics in a given phase (example- sword of might).
f) Re-rolls: all dice in a single batch must be re-rolled at the same time, it is not permissible to re-roll them one at a time.
g) Monsters: Because the rulebook description of monsters is very unclear:
1) Characters are never monsters. Truly large characters only follow some of the rules for monsters – namely movement rules (see errata). Because of this, Greater Daemons, Ancient Treemen and Shaggoth Champions are not considered monsters.
2) All monstrous mounts (see rulebook p. 59) are monsters.
3) All creatures on 50x50 mm and larger bases are monsters, with the exception of the Ogre Hunter. Please note that Tomb Scorpions are also fielded on 50x50 mm bases (see Anthony Reynolds FAQ) and are monsters.
4) The following creatures on 40x40 mm bases (and on bases the size of which has not been specified by GW) are also monsters: great eagle, gorger, spawn of chaos, hellcannon.
h) In the case of items, spells etc. which affect specifically attacks made by “steeds”, it is assumed that:
Bloodcrushers: From their 4 attacks, 2 are made by the rider (including one due to frenzy) and two – by the mount :
Plagueriders: the rider has one attack, the plaguebeast has k6+1 attacks
Changebringers: The rider has two attacks, the disc - one
Pleasureseekers: The daemonette has two attacks, the mount also has two.
Spells, items and abilities which affect steed attacks do not apply to attacks made by squig hoppers and other similar units without a separate „steed” profile which were not listed above.
6). Army Painting
6.1 PART A: This section is to be filled out by you, the player.
Your Name (Very Important!)
Is every single model in the army painted? (If no, score is 0 – do not proceed any further.) YES NO
Did you paint ALL of the army yourself? (If no, player is ineligible for best painted army award) YES NO
There will be two painting judges on the tournament. The judges will grade all the armies, and total will be divided by two, for a total of 30 points.
6.2 PART B: This section is to be filled out by the judges - not you!
Painted:
a) Your army isn't painted - 0 points
b) Your army has 3 colours - 3 points
c) Every part of every miniature in your army is painted with at least 1 non-prime colour - 5 points
Details:
a) No details - 0 points
b) At least some attempt is made to make details (either eyes and nails and hoofs of your miniatures (so all of those, as long as you have them), single colour is ok, or you done some level of shading (be it drybrush, highlight, or something else) - 3 points
c) Each of your miniatures have painted eyes, hoof, nails (or whatever of those your miniatures have (or something else of course)), plus you have at least 2 levels of shading on your miniatures (background colour and highlight for example) - 5 points
Bases:
a) No bases - 0 points
b) You have done at least something on your bases (flock for example) - 3 points
c) You have either done scenic base (with stirodur or greenstuff for example), or you have 2 things on your bases (for example sand and static grass) - 5 points
Converting:
a) No converting done - 0 points
b) at least 1 of your miniatures is converted - 3 points
c) you eiher have 1 complex conversion (for example: green stuff used, or using parts from multiple models), or at least 30% of your army (round up number of models if it matters) has at least some level of conversion (for example head swaps) - 5 points
Movement trays:
a) no movement trays - 0 points
b) you have movement trays - 3 points
c) you have movement trays, and some attempt is done to make them look better, be it painting, or placing static grass on their edges or something else - 5 points
Freehand:
a) no freehand done - 0 points
b) either your banners have some freehand or at least 1 unit has freehand done on it - 2.5 points
c) you have done freehand on both your banners and at least 2 units (note: not characters, but units) - 5 points
Judge 1 Signature:
Judge 2 Signature:
TOTAL SCORE.
6.3 WYSIWYG (0-5 pts)
This category is not marked by painting judges, but by your opponents. Before every game, you'll mark your opponent's army; if you think his army is completely WYSIWYG, you'll tick 'yes', if not, you'll tick 'no'. Note that we truthfully hope that every army will get all the points for this category.
What must a model/unit have visible to be a WYSIWYG:
• All the appropriate weapons and amour (including shields), other than a basic hand weapon.
• The appropriate mounts
• All the command group members that you have bought for your units
• All the upgrades that you have bought (like banners)
What a model/unit does not have to have visible to be a WYSIWYG:
• All the magical items other than Weapons and Amour (your models don't have to have Arcane or
Enchanted items represented on them)
• The right type of amour (light amour could be considered heavy etc)
• Hand weapon (every model is considered to have one, as per rules)
0 pts: Three or more of your opponents think that your army isn't fully WYSIWYG.
3 pts: One or two of your opponents think that your army isn't fully WYSIWYG.
5 pts: All of your opponents think that your army is WYSIWYG.
7). Sportsmanship and Rules Questions
The primary purpose of this tournament is to get together for the weekend, so that we can play our favorite game and meet other players who share our interests. Finding ‘champion players’ of our games is a byproduct of this, and we’re really much more interested in creating a quality gaming experience for all the people that take part, where they get to play lots of games and meet a whole bunch of new players.
This being said we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games, both because the huge number of variables involved in the game make it just about impossible for the rules manual to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rules manual as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves.
If you really want a Referee to arbitrate a rules question or help you out with a situation both players genuinely don’t understand, then you are free to call one over, and our Referees may intervene if they see an argument.
Be warned, however, that our Referees are under strict instructions to give players one of two answers to any question they are asked:
1. They will show you the rule in its relevant place in the rulebook (or Chronicles / Annual / WD).
2. To roll a D6 to sort out any rules problems not solved by the above.
Discussion about rules with referees during battles is not allowed and it is considered red card
offence.
You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favor will be asked to desist or suffer the consequences.
Referees will have a simple card system to adjudicate this kind of ruling:
YELLOW: A Yellow Card will be shown to the player(s) and their player number and name logged.
This card is a warning.
RED: A Red Card will be shown to the player(s) and their player number and name logged.
Five points per Red Card will be taken from a Red booked player’s Generalship totals.
The decision of the Chief Referee is final, and no discussion will be entered into.
Arguing with the Chief Referee following a decision will be a RED CARD offense.
8.) Sportsmanship points (0-20 pts)
Every round, you will be judged on your sportsmanship – the measure of a player’s patience, fairness, respect for his opponent, and (most importantly) his sense of fun. Also we included a section that judges your opponent’s army. It is meant to discourage powerplayers. Always keep at the forefront of your mind that you are entering into the Tournament to have a good time, see other armies, and play with toy soldiers. Remember, having a rules disagreement is not cause to mark someone down in sportsmanship if you can amicably reach an agreement. It is okay to call a judge over to get an official ruling during the tournament. Sometimes players can misread rules or mistake a house rule they’re accustomed to for an official rule. You should mark someone down in sportsmanship only if they blatantly bend or break the rules on a consistent basis, if they are unusually argumentative, or if they are (unfortunately) just plain jerks. Please score your opponents honestly – otherwise, the system won’t work. Also, be aware that if we suspect someone is marking opponents low (or high) on purpose rather than in the spirit of the sportsmanship rules, Games Workshop judges will adjust the scores as they deem fit. Each round is worth between 0 and 5 points. See the table below for a breakdown of sportsmanship points per round.
Your Opponent’s Army
2 pts This army was great and an ideal example of what the army should be.
1 pts This army was fair and balanced.
0 pts This army was intentionally created to exploit loopholes and does not follow the feel or background of the army.
Your Opponent
3pts This game was particularly exciting and enjoyable. Your opponent was a pleasure to game with and thanks to them it was the kind of game you will remember for some time and perhaps even become the basis of an anecdote or two.
2pts The game was a typically entertaining game of Warhammer. Your opponent played in the right spirit and helped to ensure you got just the sort of game you came to the Tournament to experience. This should be the default selection if neither of the others applies..
1pts This game had a few problems, but overall it was okay.
0pts This game was no fun at all primarily because your opponent played the game in poor spirit. He/she either quibbled excessively or was too aggressive in interpreting the rules. This was a game you wish you hadn’t had to play.
At the end of your 6th battle (and not after each fight), you will mark one of your opponents as a player that you had best time playing with. That player will get additional point in overall score.
After each player receives all the Sportsmanship points, we will deduct the highest and the lowest mark and
add the others to your grand total.
Example: If you got 3,3,4,4,2,5, your total would be 14 (3+3+4+4, without 2 and 5)
If you got 5,5,5,5,5,0, your total would be 20 (5+5+5+5, without 0 and 5)
9). Best Painted Army competition
In addition to the main Tournament, Best Painted Army competition will be incorporated in Zlatni Perun competition. During the battles, painting judges will mark all armies. The top five armies will be in the competition for the Best Army. Each player can then vote for one of the armies in the competition. The army with the most votes will win. In case of a tie, all the painting judges will also get to vote (their votes count also as only one vote each). The following rules apply:
-you cannot vote for your own army
-if your army was the Best Army winner on Uprising tournament ever, then it cannot compete.
10). Team competition
In addition to the Tournament we will also grade teams. Participants can apply in teams that consist of 2-4 players. Benefit of teams is that they can freely distribute event cards inside team and that team mates will not be matched to play against eachother. Also, there are prizes meant for best teams.
The prizes
The prizes are won for the following categories:
• First place overall
• Second place overall
• Third place overall
• Players Favorite Army
• Best General
• Friendliest player
• First Team overall
• Second Team overall
• Third Team overall
Registration
It is very important that all players who are interested in taking part at the tournament register before 18th march.
Registration could be sent via e-mail: [email protected]; Post (Vladimir Curcic, Nadezde Petrovic 8, 2100 Novi Sad, Serbia); telephone:+381 216315538 or GSM (sms): +381 64 3176302
Registration must include name of the participant(s), contact e-mail or GSM number.
Please let us know if you are vegetarian or have any special needs.
It is very important that you let us know if you need accommodation otherwise we will assume that you
will take care about it on your own!
A single person can send registrations for his/hers club/team mates (with their consent, of course)!
If you have any questions about the event please send an e-mail to: [email protected]
Last edited by Severian on Mon Feb 23, 2009 11:16 pm, edited 1 time in total.
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
Vlado, imas par gresaka u tekstu:
1. od farbanja, freehand je copy->paste prethodne kategorije.
2. Generalship score je 0-100 poena, posto ima samo 5 bitaka
3. Sportsmanship je do 20 poena, posto imas 5 partija
4. sta se dobija sa WOW stavkom na farbanju?
I predlozio bih da na takmicenje ne ide prvih 5 armija po poenima, nego da svako ko misli da treba da stavi armiju na ocenjivanje, to i uradi (a ako ne dobije neke poene, svi ce imati dozvolu da mu se beskrajno podsmevaju :lol:). Svakoj od tih armija se dodeli broj, i onda igracu predaju za koji broj glasaju.
1. od farbanja, freehand je copy->paste prethodne kategorije.
2. Generalship score je 0-100 poena, posto ima samo 5 bitaka
3. Sportsmanship je do 20 poena, posto imas 5 partija
4. sta se dobija sa WOW stavkom na farbanju?
I predlozio bih da na takmicenje ne ide prvih 5 armija po poenima, nego da svako ko misli da treba da stavi armiju na ocenjivanje, to i uradi (a ako ne dobije neke poene, svi ce imati dozvolu da mu se beskrajno podsmevaju :lol:). Svakoj od tih armija se dodeli broj, i onda igracu predaju za koji broj glasaju.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
Re: (WH)(28. i 29.03.) Uprising 2009
Valjda je sad u redu...
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
Samo poslednja stavka ima 2.5 / 5 poena za farbanje. Sve ostale imaju 3 / 5 (mada bih zaista preporucio da ako vec zaokruzujujes da zaokruzis na 2 poena).
Takodje zaista mislim da trebas da dodelis da ko god hoce da se takmici za farbanje to i moze. Ovaj sistem jeste bolji od onog 0/30 poena za farbanje ali ima propust u tome sto neke armije koje jako lepo izgledaju, a recimo nemaju freehand, mogu da ispadnu iz kategorije 5 najlepsih, sto bi bilo velika steta.
Takodje zaista mislim da trebas da dodelis da ko god hoce da se takmici za farbanje to i moze. Ovaj sistem jeste bolji od onog 0/30 poena za farbanje ali ima propust u tome sto neke armije koje jako lepo izgledaju, a recimo nemaju freehand, mogu da ispadnu iz kategorije 5 najlepsih, sto bi bilo velika steta.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
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Re: (WH)(28. i 29.03.) Uprising 2009
А у коју кафану идемо и где спавамо?Severian wrote:Turnir je 28 i 29.03. u prostorijama Novosadskog Sajma.
"Пoкa цapь Hикoлaй вoйнy вoeвaл,
Pacпутин eму жeну пoeбaл!"
Pacпутин eму жeну пoeбaл!"
Re: (WH)(28. i 29.03.) Uprising 2009
Ja znam gde ce jedan deo sigurno da ide - Balkan Ekspressrebrni vitez wrote:А у коју кафану идемо и где спавамо?Severian wrote:Turnir je 28 i 29.03. u prostorijama Novosadskog Sajma.

I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
- Devoted of Slaanesh
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Re: (WH)(28. i 29.03.) Uprising 2009
A men nesta fali Mortal of Chaos? Na koliko poena cu da igraju oni? :o
Re: (WH)(28. i 29.03.) Uprising 2009
To su sad Warriors of Chaos, nisi u toku. 

"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
- Devoted of Slaanesh
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Re: (WH)(28. i 29.03.) Uprising 2009
Mrzimsvee wrote:To su sad Warriors of Chaos, nisi u toku.
ups

Re: (WH)(28. i 29.03.) Uprising 2009
I jel mogu bar neke preliminarne prijave, ko dolazi ?
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
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Re: (WH)(28. i 29.03.) Uprising 2009
ja dolazim definitvno, jos ne znam koju armiju vodim.
Nenad dolazi sigurno
Livada Kralj ispod planine dolazi
Livadinjo zeleni dolazi
Nenad dolazi sigurno
Livada Kralj ispod planine dolazi
Livadinjo zeleni dolazi
"Narod u demokratiji ne može da pogreši. Kakva god da je odluka naroda to je odluka Boga." Vulin.
"Potrebno je da vozilo koje vrši transport ima onu ruku napred, da prebacuje... Imaju proizvođači, ja sad ne znam ko su“ Velja.
„Na Beka su pucali amateri, jednom je čak spala kapuljača“ Nesa.
"Potrebno je da vozilo koje vrši transport ima onu ruku napred, da prebacuje... Imaju proizvođači, ja sad ne znam ko su“ Velja.
„Na Beka su pucali amateri, jednom je čak spala kapuljača“ Nesa.
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Re: (WH)(28. i 29.03.) Uprising 2009
Prilicno sigurno da dolazim.
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
Re: (WH)(28. i 29.03.) Uprising 2009
dolazim
Pamti, pa vrati...
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Re: (WH)(28. i 29.03.) Uprising 2009
Dolazimo sin i ja.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.


Re: (WH)(28. i 29.03.) Uprising 2009
Ja sam se javio jos prvi dan kada si objavio :D. Osobe koje je joggy naveo cine Weekend Warriors tim. Ni ja jos ne znam sta cu voditi, ali cu doci.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
Re: (WH)(28. i 29.03.) Uprising 2009
1. Vladimir Đorđević
2. Šlos
3. Andrija Šerfeze
4. Nikola Suzić
5. Pixiades Aleksandar
6. Mladen Jović
7. Svenson
8. Dragomir Dopuđa
9. Mali Maxa
10. Mali Gruba
11. Boris Gruba
12. Aleksandar Kočiš Stena
13. Dejan Mirković Bobi
14. Nikola Nikolić
15. Nenad Nikolić
16. Livada Stariji
17. Livada Mlađi
18. Đorđe Šutić
19. Predrag Urošević –Br. 1
20. Uroš Marjanović
21. Bojan Donevski
22. Nemanja Marković
23. Bojan Kavedžić
24. Luka
25. Zoltan Keseru
26. Atilla Mollnar
27. Laszlo Balatincz
28. Tamas Winkler
29. Laszlo Kollar
30. Peter Kisvaradi
31. Gabor Kovacs
32. Alen Andrić - beast of chaos
33. Franjo Đaković - ogre kingdoms
34. Srđan Jovanović - Vampire counts
35. Tomislav Brdar – Dwarfs
36. Stjepan Pavuna
37. Vedran Zuanic
38. Nikola Ferencak
39. Jurica Koracvar
40. Ivan Bedi
41. Slaven Pranjić
42. Ante Majić
43. Siniša Pavešić
44. Daniel Dujmić
45. Davor Valjin
46. Metodi
47. Richard Coupland
48. Andrej Kuči
49. Tilen Kuhar Zajec
50. Danilo Šteblaj
51. Tevž Delak
52. Blaž Ravnikar
53. Jan Rugej
54. Danko Stojanovic - High Elf
55. Darko Stojanovic kgkid – Dwarfkg
2. Šlos
3. Andrija Šerfeze
4. Nikola Suzić
5. Pixiades Aleksandar
6. Mladen Jović
7. Svenson
8. Dragomir Dopuđa
9. Mali Maxa
10. Mali Gruba
11. Boris Gruba
12. Aleksandar Kočiš Stena
13. Dejan Mirković Bobi
14. Nikola Nikolić
15. Nenad Nikolić
16. Livada Stariji
17. Livada Mlađi
18. Đorđe Šutić
19. Predrag Urošević –Br. 1
20. Uroš Marjanović
21. Bojan Donevski
22. Nemanja Marković
23. Bojan Kavedžić
24. Luka
25. Zoltan Keseru
26. Atilla Mollnar
27. Laszlo Balatincz
28. Tamas Winkler
29. Laszlo Kollar
30. Peter Kisvaradi
31. Gabor Kovacs
32. Alen Andrić - beast of chaos
33. Franjo Đaković - ogre kingdoms
34. Srđan Jovanović - Vampire counts
35. Tomislav Brdar – Dwarfs
36. Stjepan Pavuna
37. Vedran Zuanic
38. Nikola Ferencak
39. Jurica Koracvar
40. Ivan Bedi
41. Slaven Pranjić
42. Ante Majić
43. Siniša Pavešić
44. Daniel Dujmić
45. Davor Valjin
46. Metodi
47. Richard Coupland
48. Andrej Kuči
49. Tilen Kuhar Zajec
50. Danilo Šteblaj
51. Tevž Delak
52. Blaž Ravnikar
53. Jan Rugej
54. Danko Stojanovic - High Elf
55. Darko Stojanovic kgkid – Dwarfkg
Last edited by Severian on Wed Mar 18, 2009 11:17 pm, edited 2 times in total.
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
Uh, i u single formatu, pa je mnogo, jos duplikat :D ....Severian wrote: 18. Megabaja
23. Đorđe Šutić
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
Re: (WH)(28. i 29.03.) Uprising 2009

Inače danas Vam je rok za slanje rostera...
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
Pa zar tolikog coveka da zaboravis 8O Nemanja Markovic - SRBENDA Orcs & Goblins
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Re: (WH)(28. i 29.03.) Uprising 2009
Jos nije ponoc, mogu da se prijavim...
Marjanovic Uros, Warriors of chaos.
Marjanovic Uros, Warriors of chaos.
I myself am a self-proclaimed expert, if I do say so myself.
Re: (WH)(28. i 29.03.) Uprising 2009
Totalno neocekivano, jelte :D.mladjano bugarce wrote:Bojan Donevski - Orcs and Goblins
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
Re: (WH)(28. i 29.03.) Uprising 2009
Updateovao sam listu.
Mislim da će biti konačna tek u ponedeljak. Mnogo roostera mi još nedostaje.
Mislim da će biti konačna tek u ponedeljak. Mnogo roostera mi još nedostaje.
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
E,jel moze neko iz HSa da mi donese jedno pakovanje* muvment trejeva? :D
Last edited by Iskusinjo on Thu Mar 19, 2009 3:07 pm, edited 1 time in total.
Re: (WH)(28. i 29.03.) Uprising 2009
ako ima trejeva, moze...
Pamti, pa vrati...
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Re: (WH)(28. i 29.03.) Uprising 2009
Mene obrisi ne mogu ispitni rok a s obzirom da je i drugi blizi zbog univerzijade nema bas nikakve sanse!
1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.
Re: (WH)(28. i 29.03.) Uprising 2009
Sacekaj a Feanor jel se prijavio (posto ne znam kako se zove) ili mu nedostaju pare za hranu



Josef Quartjin (Enemy Within):
"Zbogom Wittgendorf-e na k...c te nabijem" Sommerzeit 13. 2512.
"Zbogom Wittgendorf-e na k...c te nabijem" Sommerzeit 13. 2512.
Re: (WH)(28. i 29.03.) Uprising 2009
Rekao je da ne može da dođe.... Verujemo iz opravdanih razloga... :?
Trenutno je lista učesnika na oko 52. Nadam se da ću je večeras uspeti postovati.
Trenutno je lista učesnika na oko 52. Nadam se da ću je večeras uspeti postovati.
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
Master plan iliti satnica:
Petak:
Prepodne: Sređivanje prostora na sajmu
Od 13h: prenošenej tabli i dalje sređivanje prostora na sajmu
20-21h Vodimo goste u Žal za mladost
Subota:
9-9:45 h prijave za WH
10:00 - 12:30 prva partija warhammera i MtG turnir
12:00 Svečano otvaranje
Počinju prezentacije igara, turniri u carcassone-u, setlerima i ko zna čemu sve ne...
13:30 - 16:00 druga partija warhammera
16:15 - 16:30 - brzo farbanje puževa
16:30 - 19:00 treća partija warhammera
21:00 Večera u parobrodu: Svečana projekcija filma od prošle godine, takmičenje za najboljeg Patuljka i najboljeg Viteza imperije
Nedelja:
10:00-12:30 Četvrta partija warhammera
13:30-16:00 Peta partija wahammera
16:00 dok se ne završi: Viteško nadmetanje (trka puževa, povlačenje konopca, obaranje ruku, bacanje strelice,nabacivanje potkovice...
18:00-19:00h proglašenje Pobednika
21h Kafa u nekom tihom i zaboravljenom kafiću gde mi gloatujemo nad dobrim turnirom ili obrnuto
Petak:
Prepodne: Sređivanje prostora na sajmu
Od 13h: prenošenej tabli i dalje sređivanje prostora na sajmu
20-21h Vodimo goste u Žal za mladost
Subota:
9-9:45 h prijave za WH
10:00 - 12:30 prva partija warhammera i MtG turnir
12:00 Svečano otvaranje
Počinju prezentacije igara, turniri u carcassone-u, setlerima i ko zna čemu sve ne...
13:30 - 16:00 druga partija warhammera
16:15 - 16:30 - brzo farbanje puževa
16:30 - 19:00 treća partija warhammera
21:00 Večera u parobrodu: Svečana projekcija filma od prošle godine, takmičenje za najboljeg Patuljka i najboljeg Viteza imperije
Nedelja:
10:00-12:30 Četvrta partija warhammera
13:30-16:00 Peta partija wahammera
16:00 dok se ne završi: Viteško nadmetanje (trka puževa, povlačenje konopca, obaranje ruku, bacanje strelice,nabacivanje potkovice...
18:00-19:00h proglašenje Pobednika
21h Kafa u nekom tihom i zaboravljenom kafiću gde mi gloatujemo nad dobrim turnirom ili obrnuto
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
Feanore, dodji, ja ti placam hranu oba dana :D... mislim, ako je samo to problem...Severian wrote:Rekao je da ne može da dođe.... Verujemo iz opravdanih razloga... :?
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
Re: (WH)(28. i 29.03.) Uprising 2009
Sva ova hrana me podseti na jedno pitanje: Vlado, da li ce i ove godine biti Zlatni Zderun (Perun) takmicenje? I ako hoce, u kojim kalorijama (kategorijama), kako bih znao da li da nosim, i sta, od figura?
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
Re: (WH)(28. i 29.03.) Uprising 2009
Nema peruna ove godine. Biće brzo farbanje puževa :D. Možete poneti svoje četkice i zaraditi vredne poene svom timu.
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
www.valhala.eu
www.valhala.eu
Re: (WH)(28. i 29.03.) Uprising 2009
Keep in mind that you get points for participating in side events. Any side event that you participate gets you 2 pts. If you are good at it you might get up to 5 pts.
Scenarios:
Capture
(Round I)
The generals of both armies are keen to hold the battlefield for their own ends and will count themselves fortunate should the enemy abandon their ground.
Objective:
Place an objective marker in the exact centre of the battlefield.
The game is affected by the following rules:
- At the end of the game, both players must add up the remaining unit strength of all units that are wholly within 8” of the objective marker and half of the remaining unit strength of all units that are partially within 8”.
- The player with the most unit strength within 8” receives an extra 350 victory points.
- Each uncaptured standard, including a battle standard, of a unit either wholly or partially within 8” of the objective marker gives each player +10 unit strength.
- No victory points for table quarters are given.
Raise High the Flag
(Round II)
A new war has erupted and the armies are whipped up with fervor for their cause. The sight of their banners fills them with the courage and confidence they need to destroy their enemies in the early stages of the war. However, loss of their banners has an equally devastating affect on morale.
Objective:
- In this scenario, a side that has a standard bearer adds +2 to its combat result (instead of +1) when determining which side has won a close combat.
- In this scenario, a side that has a battle standard bearer adds +2 to its combat result instead of +1) when determining which side has won a close combat. Note that if you have a unit standard and the battle standard in the same unit they do stack!
- 100 bonus victory points are awarded in this scenario for each unit standard or army battle standard that is captured and held at the end of the battle (i.e. each standard is worth 200 points in this scenario).
Plunder
(Round III)
Soon we will slaughter our foes, and their treasures will be ours! Rejoice in the spoils of war!
Objective
- This objective in this scenario is to control as many enemy magic items as possible, whilst holding on to your own.
- In this scenario, magic items may be captured from the enemy in exactly the same manner as standards. Enemy magic items may not be used however.
- For each magic item (including your own) controlled by a player at the end of the game, that player gains an additional 50 victory points. Used “One use only” or exhausted items do not generate any points. Only items clearly marked as “Magic (or runic) items” count for these bonuses, so upgrades like daemonic gifts and Vampire bloodline powers do not.
- All other victory points are scored as normal, but players do not earn any bonuses for capturing unit standards or Battle standards. (Unless they are magic items of course!)
Headhunters
(Round IV)
Striking swiftly & surely, we will cut off the head of the beast before it can bring its strength to bear.
Objective
This objective in this scenario is to slay enemy characters, thus destroying the foe’s command structure.
For each enemy character slain, fleeing or fled the table at the end of the game, gain a bonus 100 victory points. Unit champions (or equivalents) are worth 50 bonus points each in this manner as well.
Victory points for destroying enemy units and slaying the general are scored as normal, but no other bonuses (captured standards, Battle standards, quarters etc) are available.
Scenarios:
Capture
(Round I)
The generals of both armies are keen to hold the battlefield for their own ends and will count themselves fortunate should the enemy abandon their ground.
Objective:
Place an objective marker in the exact centre of the battlefield.
The game is affected by the following rules:
- At the end of the game, both players must add up the remaining unit strength of all units that are wholly within 8” of the objective marker and half of the remaining unit strength of all units that are partially within 8”.
- The player with the most unit strength within 8” receives an extra 350 victory points.
- Each uncaptured standard, including a battle standard, of a unit either wholly or partially within 8” of the objective marker gives each player +10 unit strength.
- No victory points for table quarters are given.
Raise High the Flag
(Round II)
A new war has erupted and the armies are whipped up with fervor for their cause. The sight of their banners fills them with the courage and confidence they need to destroy their enemies in the early stages of the war. However, loss of their banners has an equally devastating affect on morale.
Objective:
- In this scenario, a side that has a standard bearer adds +2 to its combat result (instead of +1) when determining which side has won a close combat.
- In this scenario, a side that has a battle standard bearer adds +2 to its combat result instead of +1) when determining which side has won a close combat. Note that if you have a unit standard and the battle standard in the same unit they do stack!
- 100 bonus victory points are awarded in this scenario for each unit standard or army battle standard that is captured and held at the end of the battle (i.e. each standard is worth 200 points in this scenario).
Plunder
(Round III)
Soon we will slaughter our foes, and their treasures will be ours! Rejoice in the spoils of war!
Objective
- This objective in this scenario is to control as many enemy magic items as possible, whilst holding on to your own.
- In this scenario, magic items may be captured from the enemy in exactly the same manner as standards. Enemy magic items may not be used however.
- For each magic item (including your own) controlled by a player at the end of the game, that player gains an additional 50 victory points. Used “One use only” or exhausted items do not generate any points. Only items clearly marked as “Magic (or runic) items” count for these bonuses, so upgrades like daemonic gifts and Vampire bloodline powers do not.
- All other victory points are scored as normal, but players do not earn any bonuses for capturing unit standards or Battle standards. (Unless they are magic items of course!)
Headhunters
(Round IV)
Striking swiftly & surely, we will cut off the head of the beast before it can bring its strength to bear.
Objective
This objective in this scenario is to slay enemy characters, thus destroying the foe’s command structure.
For each enemy character slain, fleeing or fled the table at the end of the game, gain a bonus 100 victory points. Unit champions (or equivalents) are worth 50 bonus points each in this manner as well.
Victory points for destroying enemy units and slaying the general are scored as normal, but no other bonuses (captured standards, Battle standards, quarters etc) are available.
Archibald Redoak, Grand Trabbar of Waukeen, Overgold of Eninok, Financial Minister of Bothwelian Duchy
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