10. spring gathering, 2. i 3. april 2011.

Obaveštenja o najnovijim turnirima u Zmaju i prijateljskim klubovima.
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che_sb
Posts: 17
Joined: Sat Feb 13, 2010 7:27 pm

10. spring gathering, 2. i 3. april 2011.

Post by che_sb »

Turnir će biti održan 2. i 3. aprila u Radničkom domu (ono iza Glembaya kao i zadnjih godina) u Slavonskom Brodu


Kad dovršimo rulespack i ostatak organizacije, postat ću ovdje. Za sada samo najava :)
Last edited by che_sb on Mon Mar 14, 2011 8:09 pm, edited 3 times in total.
che_sb
Posts: 17
Joined: Sat Feb 13, 2010 7:27 pm

Re: 10. spring gathering, 2. i 3. april 2011.

Post by che_sb »

Zbog nemogućnosti da klub "Valhala" iz Novog Sada dobije raniji termin za organizaciju Uprisinga, te zbog doubles turnira u Ljubljani 19. i 20. marta, odlučili smo da će se Spring Gathering 2011. održati za vikend 26. i 27. marta, a rulespack možete očekivati za 2 tjedna.

Lijep pozdrav
che_sb
Posts: 17
Joined: Sat Feb 13, 2010 7:27 pm

Re: 10. spring gathering, 26. i 27. mart 2011.

Post by che_sb »

This pack contains the full „Spring Gathering“ 2011. Tournament rules specially adapted for the
tournament organized by KMM „Panonnia Minor to be held on 26th and 27th of March 2011 in Slavonski Brod, Croatia.

The location of the Tournament is Radnički Dom, located on Radnički Trg 5, Slavonski Brod

Rosters and descriptions of your forces must be submitted in English.

The Chief Referee’s decision is final.

All competitors should be aware that where any rules interpretation is required, the UK standard will be upheld (for Games Workshop games), all rulebook and army book FAQs are applied! Note that Games Workshop started updating their FAQs regularly, the newest version of FAQ will be enforced!

Entry to the tournament is FREE for all participants and includes refreshing drinks.

Accommodation cost is 10 Euro for Saturday night.

Rules pack
1.) General rules
Tournament will be played using the 8th edition rulebook.

1.1 Force roster / army list

Force roster must be sent to referees at least 4 days before the tournament. Last day for receiving the roster is March 20th. If you don’t send your force roster on time, you will play with an open list in the tournament. Referees will check your roster and if it’s ok you’ll get one copy of it when you arrive at the tournament, and this is the roster you must be using. Nobody but the referees will see army lists until you get them. This means that you cannot change your army once you’ve sent the roster. You can send it via mail at: [email protected]

1.2 The forces

No more than 2500 points can be spent on the army.
Armies must follow the restrictions on army selection of their own army book (which were changed in FAQ to conform with the 8th edition rulebook) Proxies cannot be used (use of stand-ins, like toys, models from different armies or the same army but different unit type). Of course, conversions aren't proxies, and they can, naturally, be used. For a unit to be allowed, no less than 70% of models in it must have the appropriate equipment (spears, shields etc.)! Every model in the army must be assembled, glued to the appropriate base and! Models not following these guidelines may be removed by the judge from the game. Non GW models can be used. Those models must also fit into the Warhammer universe and everyone must be able to clearly see what those figures are supposed to be (they must be completely WYSIWYG).No Special Characters are allowed.
Lists from Storm of Chaos book and Treasures of the Old Ones are NOT allowed.
Dogs of War and Chaos Dwarves have not been updated for 8th edition by Games Workshop and as such may NOT be used.
All non-skirmish units, consisting of more than one model, must be placed on appropriate movement trays.
All armies must be in order with Army Composition (see below)!





1.3 The matches

Each player will play 5 games in the tournament. We realize this is a change from the last year, but our survey suggests that this is the preferred amount of games, so players can return to their homes and/or countries more easily after the tournament on Sunday evening. The time limit for each game is 2 hours and 30 minutes. Tournament is played according to the Swiss-type: in the first round, competitors will be randomly matched. After that, competitors will be matched based on their points for Generalship. To match competitors by their Generalship score we will rank them from the highest score to the lowest, VPs difference being the tie-breaker. We will pair the competitors from this ranked list. The two players in first and second place will play each other, the players in third and fourth place will play each other, and so on. Competitors can never play the same opponent twice. For the first round only, the players from the same club won't be paired against each other. Each battle will be fought on a 6' by 4' table. Each table will be a pre-designed battlefield with fixed scenery.
Each player will have to bring the following (in addition to his army): a copy of his Army Book, all the necessary dice and templates and a tape measure.
Unless the players agree otherwise, movement trays are NOT considered to be parts of their units.
Should a player be late for more than 29 minutes for his game, his opponent will score a Massacre victory.
FAQ and rules clarifications at the end of this document must be used.
Official languages of the tournament are Croatian and English, so it is imperative that you speak Croatian and/or English, otherwise you might not be allowed to participate in the tournament.
The prizes are won in the following categories: First, Second and Third Place Overall (Generalship points (0-100)+ Army Painting (0-30) + Sportsmanship points (3-17) and first place for Best Painted Army.
There will also be a certificate for the Best General

2.) Army Composition

2.1 Units:
• No unit can cost over 400 points (characters and their mounts are NOT included in this limit)
• No unit can have more than 50 models
• No army can have more than 4 warmachines
• No army can have more than 3 template weapons/attacks
o Cannons are template weapons
o One use only items do not count
• No army can have more than 50 models with ranged weapons of range 24“ or more
o characters do NOT count towards this limit, no matter what ranged weapon they have (magical,
mundane...)
• No army can have more than 15 models with scout rule

2.2 Items:
Several items are found to be too good in 8th edition, and are therefore banned from the tournament. This is a bit strict, but we want all the players in the tournament to have fun, and playing against those things is definitely not fun, especially in a competitive environment.
The following common items are banned:
• Folding watchtower
• Power Scroll
• In addition to those, there are 3 more banned items/units (Steam Tank, Hellpit Abomination and Book of Hoeth) detailed in their specific army sections.

2.3. Magic:
• Maximum number of power dice that can EVER be used in a single magic phase is 12
• Maximum number of additional power dice that can be generated (after winds of magic roll) is 2
o This includes any and all sources of additional dice, such as Slann Rumination power, power
familiars, banners, etc…
o Dice from spells (Dark lore or Tzeentch lore) can be used to generate third extra dice
For example, if you used 1 extra dice from an item, you can generate 2 more dice with a
spell. If you did not generate any extra power dice, you can generate 3 dice with the spell
• Maximum number of additional dispel dice that can be generated (after winds of magic roll) is 3
o This includes any and all sources of additional dice, such as Empire Warrior priests, dispel dice
“stealing”, magical items, etc…
• Maximum number of dice used to cast any single spell is 4 (instead of 6). No power, ability, or anything else can ever increase this to 5 or more dice.
o This includes things like Slann Rumination power, Sacrificial Dagger, etc…
o This DOES NOT include fixed bonuses to casting rolls (i.e., +2 to cast)

2.3 Special restrictions and exceptions:

Beasts of Chaos:
• No extra restrictions

Bretonnia:
• No double: Field Trebuchet

Daemons of Chaos:
• No double: Flamers, Siren Song, Master of Sorcery
• All banners are considered to be Magic Items (no duplication)
If a Herald has a magical banner worth over 50pts, he can't take daemonic gifts

Dark Elves:
• No double: Hydra
• Repeater Crossbows count as 1.5 shooters
Army can't include both Pendant of Kaeleth and Crown of Command

Dwarfs:
• No double: Grudge Thrower
• Gyrocopter does not count as a war machine

Empire:
• Banned: Steam Tank
• No double: Mortar

High Elves:
• Banned: Book of Hoeth

Lizardmen:
• No double: Salamander hunting pack units
• Maximum of 2 Stegadons of any kind
• Maximum of 30 Skink Skirmishers
• Slann cannot chose the Arabyan Carpet magic item
Army can have only one of the following: Focused Rumination, Becalming Cogitation and Cupped Hands of the Old Ones

Ogre Kingdoms:
• No triple: Scrap Launcher

Orcs and Goblins:
• No extra restrictions

Skaven:
• Banned: Hellpit Abomination
• No double: none of the rare choices can be doubled
• Skaven Slaves do not count for core %
Doomrocket and Death Globes are treated as template weapons for purposes of army composition.

Tomb Kings:
• No double: Screaming skull catapult

Vampire Counts:
• No double: none of the rare choices can be doubled
Army can't include both Drakenhoff banner and Helm of commandment

Warriors of Chaos:
• No double: Hellcannon, Warshrine

Wood Elves:
• No double: Treeman (Treeman Ancient does NOT count as a Treeman for this restriction)
• Maximum of 8 Treekin models in the army


3.) The Scenarios:
3.1 Generalship points (0-100 pts)
Generalship points (0-100, 20 max per game) are scored at the end of each game based on the rules of the scenario played. Some games are decided by the use of victory points, which are calculated as detailed in the Rulebook (note that there have been some changes in 8th edition, such as no more points for quarters, smaller bonuses for captured banners, etc…). In those games, sum up the victory points for each player, find the victory points difference, and consult the following chart for the result:
Victory Points Difference -- Score
0-150 -- 10/10
151-300 -- 11/9
301-450 -- 12/8
451-600 -- 13/7
601-750 -- 14/6
751-900 -- 15-5
901-1050 -- 16-6
1051-1200 -- 17-3
1201-1350 -- 18-2
1351-1500 -- 19-1
1500+ -- 20/0


3.2 Scenarios:
Pitched battle is played all five games

4.) Rules commentary
Terrain rules
Forests do not block line of sight. Instead, if a model is shooting INTO or THROUGH a forest, the target is considered to be “in cover” (-2 to hit with missile weapons). Shooting out of the forest does not have this penalty. You cannot deploy units inside terrain which is for any reason impassable to them. We feel that the weight of a new edition is big enough on players that there is no need to complicate things even more with the special terrain feature charts. Therefore, those rules will not be used in the tournament. BUT, note that players, who are willing, are more than welcome to play the game using the special terrain rules (Rulebook pages 116-131) if both players agree to it before the game. We only ask you to do so if you feel the increased length of the game will still be within the time limit. Note that you will NOT get any bonus time from the judges because of this.

Line of sight

True line of sight, as presented in the 8th edition rulebook will NOT be used. Instead, the following rules will be in effect in the tournament:
Note that these rules are pretty intuitive once you try them out. Putting them on paper and in a set of rules makes them seem a bit intimidating, but carefully reading them should help in visualizing how they work. There are levels of height:
Level 0: Swarms (does not include infantry-sized swarm, such as Spirit Host) and Skirmishers
Level 1: Infantry and War machines
Level 2: Cavalry, Monstrous cavalry, Monstrous infantry, War beasts, Chariots
Level 3: Monsters, Hills (units on a hill add their level to the hill level)

A house counts as a level equal to the number of floors it has. Units in house count as having an extra height level equal to the number of the floor it is shooting from (models shooting from 3rd floor of the house will have +3 level, and those from 1st floor will have +1 level); note that floors start from 0, so house with only 1 floor will not give any height bonus.

These levels interact in the following way:
1. The unit does NOT see over the level equal to or greater than its own level (i.e., war machines do not see through infantry, but do see through skirmishers and over swarms).
2. The unit sees over the level less than its own (i.e., cavalry sees over infantry)
3. If the unit is shooting over a unit that is lower than its own level by 1, their target is considered to be “in cover” (-2 to hit with missile weapons)
4. If the unit is shooting over a unit that is lower than its own level by 2 or more, their target is NOT
considered to be “in cover” (no penalty to hit with missile weapons)
5. Monsters and units with “Large target” rule will NEVER be considered to be in cover

Tables
Should players accidentally place their units slightly closer to the enemy than allowed, than the actual measurements are disregarded in favour of this assumption. In other words, nothing that has precisely 24" shooting range can hit an enemy on the first turn without moving slightly (or unless the enemy came closer). The same goes for spells, charges (helped by animosity or magic) etc. with a range of 24".

5.) Army books commentary
The following Army Lists can be used:

Beast of Chaos:
Warhammer Armies: Beasts of Chaos
Bretonnia:
Warhammer Armies: Bretonnia
Daemons of Chaos:
Warhammer Armies: Daemons of Chaos
Dark Elves:
Warhammer Armies: Dark Elves
Dwarfs:
Warhammer Armies: Dwarfs
The Empire:
Warhammer Armies: Empire
High Elves:
Warhammer Armies: High Elves
Lizardmen:
Warhammer Armies: Lizardmen
Ogre Kingdoms:
Warhammer Armies: Ogre Kingdoms
Orcs and Goblins:
Warhammer Armies: Orcs and Goblins
Skaven:
Warhammer Armies: Skaven
Tomb Kings of Khemri:
Warhammer Armies: Tomb Kings
Vampire Counts:
Warhammer Armies: Vampire counts
Warriors of Chaos:
Warhammer Armies: Warriors of Chaos
Wood Elves:
Warhammer Armies: Wood Elves

7.) Army Painting points description (0-30)

Painted:
a) Your army isn't painted - 0 points
b) Your army has 3 colours - 3 points
c) Every part of every miniature in your army is painted with at least 1 non-prime colour - 5 points

Details:
a) No details - 0 points
b) At least some attempt is made to make details (either eyes and nails and hoofs of your miniatures (so all of those, as long as you have them), single colour is ok, or you done some level of shading (be it drybrush, highlight, or something else) - 3 points
c) Each of your miniatures have painted eyes, hoof, nails (or whatever of those your miniatures have (or something else of course)), plus you have at least 2 levels of shading on your miniatures (background colour and highlight for example) - 5 points

Bases:
a) No bases - 0 points
b) You have done at least something on your bases (flock for example) - 3 points
c) You have either done scenic base (with stirodur or greenstuff for example), or you have 2 things on your bases (for example sand and static grass) - 5 points

Converting:
a) No converting done - 0 points
b) at least 1 of your miniatures is converted - 3 points
c) you either have 1 complex conversion (for example: green stuff used, or using parts from multiple models), or at least 30% of your army (round up number of models if it matters) has at least some level of conversion (for example head swaps) - 5 points

Movement trays:
a) no movement trays - 0 points
b) you have movement trays - 3 points
c) you have movement trays, and some attempt is done to make them look better, be it painting, or placing static grass on their edges or something else - 5 points

Freehand:
a) no freehand done - 0 points
b) either your banners have some freehand or at least 1 unit has freehand done on it - 2.5 points
c) you have done freehand on both your banners and at least 2 units (note: not characters, but units) - 5 points

6.3 WYSIWYG (0-5 pts)

This category is not marked by painting judges, but by your opponents. Before every game, you'll mark your opponent's army; if you think his army is completely WYSIWYG, you'll tick 'yes', if not, you'll tick 'no'. Note that we truthfully hope that every army will get all the points for this category.

What must a model/unit have visible to be a WYSIWYG:
• All the appropriate weapons and amour (including shields), other than a basic hand weapon.
• The appropriate mounts
• All the command group members that you have bought for your units
• All the upgrades that you have bought (like banners)

What a model/unit does not have to have visible to be a WYSIWYG:
• All the magical items other than Weapons and Amour (your models don't have to have Arcane or Enchanted items represented on them)
• The right type of amour (light amour could be considered heavy etc)
• Hand weapon (every model is considered to have one, as per rules)

0 pts: Three or more of your opponents think that your army isn't fully WYSIWYG.
3 pts: One or two of your opponents think that your army isn't fully WYSIWYG.
5 pts: All of your opponents think that your army is WYSIWYG.

8.) Sportsmanship and Rules Questions
The primary purpose of this tournament is to get together for the weekend, so that we can play our favourite game and meet other players who share our interests. Finding ‘champion players’ of our games is a by-product of this, and we’re really much more interested in creating a quality gaming experience for all the people that take part, where they get to play lots of games and meet a whole bunch of new players. This being said we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games, both because the huge number of variables involved in the game make it just about impossible for the rules manual to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rules manual as soon as a question arises. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves.
If you want a Referee to arbitrate a rules question or help you out with a situation both players genuinely don’t understand, then you are free to call one over, and our Referees may intervene if they see an argument. You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favour will be asked to desist or suffer the consequences. Referees will have a simple card system to adjudicate this kind of ruling:

YELLOW: A Yellow Card will be shown to the player(s) and their player number and name logged. This card is a warning.
RED: A Red Card will be shown to the player(s) and their player number and name logged. Five points per Red Card will be taken from a Red booked player’s Generalship totals.
The decision of the Chief Referee is final, and no discussion will be entered into.
Arguing with the Chief Referee following a decision will be a RED CARD offense.



9.) Sportsmanship points (3-17 pts)
At the end of your each fight, you will mark each of your opponents with a Sportsmanship grade. This grade should represent how much you enjoyed the game and how friendly your opponent was. This grade should not represent weather you lost or won your game or what did you think of your opponents' list. In other words, this is not a composition score! You will mark each of your opponents with a grade between 1 and 3 (1 being a bad game which included lots of rule problems, 2 being a normal tournament game and 3 being a very fun and easy going game).
Also, at the end of the 5th game, you may (but don't have to) mark one player for an additional point, for being the best game of your tournament.
After each player receives all the Sportsmanship points, we will deduct the highest and the lowest mark and add the others to your grand total. Additional points cannot be deducted.
Examples:
If you get 1,3,3,3+1,3, you would remove lowest grade (1), highest grade (3) and add up the rest:
3+3+3+1 =10
If you get max score from all games (3+1, 3+1, 3+1, 3+1, 3+1), you would remove lowest grade (3),
highest grade (3) and add up the rest: 3+3+3+3+5*1 =17

10). Best Painted Army competition
In addition to the main Tournament, Best Painted Army competition will be held. After all battles, painting judges will have marked all the armies. The top several armies will be in the competition for the Best Army. Each participant (except the competitors in the Best Painted Army competition) can then vote for one of the armies in the competition. The army with the most votes will win. In case of a tie, all the painting judges will also get to vote (their votes count also as only one vote each). Also, if the judges detect an irregularity in the voting, they will
decide the winner by themselves.
The following rules apply:
- You cannot vote for your own army
- If your army was the Best Army winner on the last Spring Gathering, then it cannot compete.
- Additionally, only armies painted completely by the player will be able to win the Best Army Award. Of course we will not be able to verify that, but we expect you to be honest.

SCHEDULE
SATURDAY
09:00 – 10:30 earliest entry and registration
10:30 – 10:45 Briefing and introduction
11:00 – 13:30 ROUND 1
13:30 – 14:30 Break for lunch
14.30 – 17.00 ROUND 2
17:30 – 20:00 ROUND 3
SUNDAY
09:00 – 9:30 earliest entry
10:00 – 12:30 ROUND 4
12:30 – 13:30 Lunch break and Best Painted Army
Voting
13:30 – 16:00 ROUND 5
16:30 – 17:00 Awards Ceremony
17:00 - End of Tournament

Registration
It is very important that all players who are interested in taking part at the tournament register from 1st until 20th (which is also the last day for receiving the roster) of March 2010. Otherwise we won't be able to guarantee that those who haven't registered will be able to participate. As mentioned earlier – refreshing drinks will be free during the tournament
Another important thing - accommodation!

Due to lower funds at our disposal, you, the participants, will have to pay 10.- Euro for Saturday
night, while KMM Panonnia Minor is going to cover the difference.

Since army lists are one of the main requirements, registration can only be sent via e-mail: [email protected]
Registration must also include name of the participant(s), contact e-mail or GSM number.
Please let us know if you are vegetarian or have any special needs.
It is very important that you let us know if you need accommodation otherwise we will assume that you will take care about it on your own!
A single person can send registrations for his/hers club/team mates (with their consent, of course)!
If you have any questions about the event please send an e-mail to: [email protected]
che_sb
Posts: 17
Joined: Sat Feb 13, 2010 7:27 pm

Re: 10. spring gathering, 26. i 27. mart 2011.

Post by che_sb »

Announcement! We have made some add-ons to the tournament rules

1.2 The forces
All units, consisting of more than one model, must be placed on appropriate movement trays.

3.1 The Scenarios
Extra victory points:
- if you lower a unit below 25% you get ½ victory points for that unit
- if a unit flees at the end of the game you get ½ victory points for that unit
- in case of a rider and it's mount with each one having a profile of it's own, if you kill the rider/mount, you get victory points for killing it at the end of the battle (example: if you have a 100pts character on a 300pts mount and you kill the mount, you get 300 victory points)
che_sb
Posts: 17
Joined: Sat Feb 13, 2010 7:27 pm

Re: 10. spring gathering, 26. i 27. mart 2011.

Post by che_sb »

Zbog problema sa dobivanjem prostora za turnir, termin se pomiče na 2. i 3. april.

Zahvaljujemo na razumijevanju,


KMM Panonnia Minor
che_sb
Posts: 17
Joined: Sat Feb 13, 2010 7:27 pm

Re: 10. spring gathering, 2. i 3. april 2011.

Post by che_sb »

Evo lista prijavljenih za Spring Gathering 2011

1.Primož Pirš - Empire
2.Marijan Kopić - Dwarfs
3.Tomislav Šehtel - Lizardmen
4.Alen Andrić - Daemons of Chaos
5.Franjo Đaković - Ogre Kingdoms
6.Tomislav Brdar - Orcs & Goblins
7.Vedran Gojković - Dwarfs
8. Peter Kic - Dwarfs
9. Ivan Živko - Daemons of Chaos
10. Timotej Velkavrh-Blaževič - Empire
11. Ante Majić - High Elves
12. Slaven Pranjić - Bretonnia
13. Roko Nikolić - Vampire Counts
14. Marko Lukić - Dwarfs
15. Davor Valjin - High Elves
16. Max Kuhelj Bugarič - Dwarfs
17. Višen Tadić - Orcs & Goblins
18. Damir Dražić - Dark Elves
19. Marin Tuđman - Warriors of Chaos
20. Roko Veić Sukreški - Vampire Counts
21. Marko Petrović - Wood Elves
22. Igor Iliovski - Vampire Counts
che_sb
Posts: 17
Joined: Sat Feb 13, 2010 7:27 pm

Re: 10. spring gathering, 2. i 3. april 2011.

Post by che_sb »

Gotovo! Zahvaljujemo svima koji su došli i nadamo se da se ponovno vidimo dogodine :)

1. Ivan Živko 104, 4047
2. Marko Petrović 101, 3739
3. Peter Kic 101, 2262
4. Roko Veić Sukreški 101, 3199
5. Marin Tuđman 96, 3277
6. Roko Nikolić 95, 3021
7. Alen Andrić 90, 2290
8. Primož Pirš 90, 488
9. Marko Lukić 88, 5587
10. Davor Valjin 79, -3775
11. Slaven Pranjić 77, -1583
12. Tomislav Šehtel 70, -1123
13. Marijan Kopić 66, -717
14. Igor Iliovski 66, -2058
15. Ante Majić 63, -2246
16. Timotej Velkavrh-Blaževič 62, -1390
17. Damir Dražić 52, -3679
18. Višen Tadić 50, -4674
19. Max Kuhelj Bugarič 45, -3018
20. Franjo Đaković 39, -4739

U bodove su uračunati fair play i painting.

Best general – Marko Lukić
Best painted army – Ivan Živko
Fair play - Višen Tadić
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