Rumori

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Megabaja
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Re: Rumori

Post by Megabaja »

Lol?
Konjica, kocije, kerion, skorpion, zmije svih vrsta, sfinga i dzinovi...
Pamti, pa vrati...

Ignorance is bliss.
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Moff_Tarkin
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Re: Rumori

Post by Moff_Tarkin »

Patuljci ne bi ni trebali da imaju konjicu ili bilo sta slicno .. a umesto toga treba da imaju kako su i zamisljeni jak shooting phase , ali to vuce drugi problem posto npr. jak shooting phase protivnik izgubi celu jedinicu od 20 ratnika os 300 + bodova onda ce da vice NERF OP GG IM OUT i tako taj shooting phase nikada nece biti dovoljno jak da zameni magic i movement jer uvek ima ljudi kojima ce to da smeta ignorisuci cinjenicu da patuljci imaju samo taj shooting phase i tvrde jedinice.
To je bar moje misljenje
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Megabaja
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Re: Rumori

Post by Megabaja »

To je bila jedna dugacka recenica.
Elem, bas tako - trebali bi da imaju pucanje i kombat toliko jaci da nadoknadjuju odsustvo magije i kretanja. To sto se to nekome ne bi dopadalo nema veze sa odlukama koje GW pravi, a koje su usmerene uglavnom na poboljsanje prodaje. Patuljci se prodaju prilicno konstantno bez obzira na (ne)efikasnost vojske, pa ih niko nije ozbiljno menjao godinama.

Sam primer da se nekome ne bi dopadalo da mu jedinica od XYZ poena bude sklonjena jednim bacanjem kocaka vec postoji u vidu magije, pa opet niko nije trazio da se Infernal Gateway ukine. Ili helblaster i tenk jer mogu to da urade...

Sto se tice movement poboljsanja dovoljno bi bilo da armiji das skirmisere, pa da bude igriva. Oni imaju jedinicu koja se stvara u rank&file formaciji i baca sekire u 8 inca... i slicne gluposti. Front rank patuljacke jedinice ima neverovatnih 6 napada snage 3-5, sto je smesno, nema jedinice koje udaraju iz drugog reda, i gotovo uvek udara zadnji. Patuljci do sada, iz nepoznatih razloga nisu mogli da imaju 2 masine po slotu, sto je kod orkova i nekih vilenjaka u upotrebi duze od 10 godina...
Pamti, pa vrati...

Ignorance is bliss.
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teclis
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Re: Rumori

Post by teclis »

Megabaja wrote:Lol?
Konjica, kocije, kerion, skorpion, zmije svih vrsta, sfinga i dzinovi...
Sve je to ok al nema marsha :) . I najboljem slucaju mogu dobiti --+
Dzon Vejn wrote:Pa imas modele koji lete, imas modele koji se krecu 8+ inca,... na to je mislio. Za razliku od TK, dwarf NEMA jedinicu koja se krece preko 3". Nema opciju da ima. Ni imperijalni combat nije neki, ali ima opcija (nije "best choice", ali ima).
Tacno al patuljak se krece 6" a da ne kazem da anvilom se krece jos 6" . A tk Brza konjica se krece 8" :D. Carrioni i Necrosphinga su najbrzi al se krecu 10".
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Dzon Vejn
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Re: Rumori

Post by Dzon Vejn »

Teclise, izadji iz tog negativnog TK mindseta :D. Ako patuljcima racunas anvil, racunaj i TK da imaju magiju za pomeranje.
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I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.

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Patuljci

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The Gyrocopter is a Special choice, and you can take up to 6. They are not squadrons; there's just a little note that says you can take six of them.

The Gyrobomber is a Rare choice.

Rangers are, in fact, a Rare choice, as well.

Gromril armor is just a 4+ save; I don't recall there being a ward save included as well.

Dwarf Crafted is a rule for missile weapons. It allows the weapon to be fired as a Stand and Shoot reaction without the -1 penalty.

The thing that surprised me the most about the book is the large number of ways that you can get the Multiple Wounds (d3). It's freaking everywhere.

Another thing is the Rune that's a better version of Red Fury. If you take three Runes of Fury, the model gets +1 Attack, Frenzy, and for every successful To-Hit roll, the model makes another attack roll; these bonus attacks do not generate additional attacks. If you put that on a Lord, it would have 6 attacks that could theoretically generate another 6. In case you didn't notice, the extra attacks are generated by successful To-Hit rolls, not wounds.

Oh, yeah, the Flame Cannon now has two firing modes. The first is just like a regular Flame Cannon from the main rule book. Alternatively, it can be overcharged so that you can nominate a point up to 12" from the Flame Cannon to be the point from which the artillery die roll originates for determining where the template ends up. But, if you fire in this mode and roll a misfire, you subtract 1 from the roll on the black powder weapon misfire table.

Hrm. Lemme see what I can remember. Most things have Heavy Armor now, even the artillery crew, if I remember correctly. The new units are the Bomber and the Iron Drakes. I don't recall any others.

Slayers didn't really change much, I don't think. I never played them before. They still have the Slayer Axe rule. They can never wound anything on worse than a 4+. There's a special character Slayer that has a 3+/4++, and if you take him, he can be the Army General.

The Organ Gun is now BS based, but rolls two artillery dice, rather than one. It can be given up to 50 points of Runes, and there's a +1 to hit Rune. Also, the range is now 30"; I seem to remember that it was 24" before. Is my memory correct in that.

The 'Copter has a once per game Diver Bomber attack that is kind of similar to the Drop Rocks attack of that flying unit in the Lizardmen book have. The basic weapon for the 'Copter is a S3 Flame Template, but can be traded for free to a 18" S5 Multiple Shot (4) gun. I'm pretty sure it's 4 shots. Up to half of the 'Copters in the army (rounded up) can be given a 20 point upgrade that allows them a Vanguard move. I'm really liking the idea of Vanguarding up a couple of them to move into position to five the template down the length of units from outside their charge arc.

The Master Rune of Balance only steals a die on a roll of 4+. All the rune-guys can channel.

I wasn't really impressed with the Anvil. The first power makes all friendly units within 12" (or it might be 24", can't remember) Immune to Psychology for a turn. The next one buffs a target unit's Armor Save by one (I think, really not sure on this one, can't remember for sure). And the last one is a S4 magic missile that inflicts 2d6 hits, I believe. They all work like bound spells.

Daemon Slayers make their opponent re-roll successful ward saves. Dragon Slayers have the Multiple Wound (d3) rule.

Oh, the bomb thing that the 'Drakes can get is an 8" range weapon that functions kind of like a Stone Thrower. I can't remember the Strength of it. It seems kind of risky, though, since to be close enough to use it, you're close enough for it to land back on top of you.

I believe that Ironbreakers and Hammerers are both 14 points, base. 'Breakers can get a shield for 1 point. Sheildwall is a rule that on the turn the unit is charged, they get +1 to their Parry save. There's another rule that's like "Gromril Shield Wall" or something, and I think I remember that this gives the +1 to Parry save at all times.

One thing for sure, Dwarves will no longer be shutting down the magic phase. Rune-guys can channel for Dispel Dice, but don't automatically provide them. The army gets a base +2 to attempt to dispel, regardless of what's in the army. The Master Rune of Valaya adds another +2 to dispel, and will dispel any RiP spell on a roll (can't remember the target number, I think it's a 3+) at the beginning of the Magic Phase. There's no range, so any RiP spell on the table has to be rolled for.

I'll look for more specifics on the Rune-guys tomorrow.

I'm pretty sure you can still take multiple Runes of Spellbreaking. The Spelleating one still exists, too.

Like I said, I might be mistaken about the dispel dice thing; I didn't read the book cover-to-cover, or anything. I'm very confident about the +2 to dispel; but there might also be somewhere else that mentions additional "free" dispel dice.

Oh, I actually kind of like the Oathstone now. I never used it in the last book, but I seem to remember that if you planted the Oathstone, the unit couldn't move anymore. Or was that the previous army book? Anyway, the Oathstone doesn't now prevent the unit from moving. The unit can use Parry saves in any direction and cannot have their ranks Disrupted.

The base 'Copter cost is 80. The Vanguard move upgrade is 20 points.

No big centerpiece model. In fact, the only unit types in the book are Infantry, Warmachine, and "Unique."

The Flame Cannon also has Multiple Wounds (d3).
@blind bum: It's the actual army book. By "demo book," meant that it was a single copy given to the store. They used to do this a lot before. The store owner was actually willing to sell it to me today, but I didn't want to take it away from all the other people that might want to look at it just to have it a week earlier than normal.

Miners use regular Ambush rules now. They can be upgraded to have a single use missile weapon, but I kind of thought it was too expensive for what it does. The Drill still exists and gives a +1 to the roll to see if they show up.

I actually kind of like Ironbreakers. With Shields, they are T4 with a 3+/5++. They're 14 points, just like Hammerers. Hammerers are more offensive minded, but still only have a 5+ save from the Heavy Armor.

Slayers did have one cool rule, but dunno how worthwhile it'll be in play. If a close combat attack (excluding Impact Hits) reduces a Slayer to 0 wounds, that Slayer model makes a free attack right then before pulling the model. Other than the special timing of the Attack, it's treated like a regular attack roll. This includes being killed by Stomp, for example. So, if you're facing something like Ogres, when the Ogres swing, the models they kill automatically attack back. Then the remaining eligible Slayers make their regular attacks. Then, any models killed by the Ogres' Stomp attack make their free attacks.

I kind of remember that just a lot of units have Shieldwall. I know I remember that regular old Warriors have the rule. Ironbreakers have the upgraded rule (something like Gromril Shieldwall, or something) that allows them to (I believe) have the bonus +1 to Parry all the time. I'll check to make sure tomorrow.

Dwarves do NOT have access to the Main Rulebook magic items, but they have an extensive listing of

Runic items. There's one page of unique Runic items. Two pages of weapon runes. One page each for Armor, Standard, Talisman, and Warmachine Runes. So, all told, a total seven pages of what amount to Magic Items, with a huge amount of customization possible. Several runes can be taken multiple times, with each additional rune bringing an added benefit. My favorite example is the one I posted earlier with the Rune of Fury: 1 gives you +1 Attack; 2 gives you +1 Attack and Frenzy; 3 gives you +1 Attack, Frenzy, and each successful To-Hit roll results in a bonus attack (bonus attacks do not generate additional attacks). On a Lord, that means he's got a chance of 12 attacks.

Master Engineers allow re-rolls to a dice involved in firing warmachines. If the Engineer is within 3" of a Warmachine, he can take a Look Out Sir! roll from shooting attacks, and successful rolls divert the shot to the Warmachine. There's more, but that's all I can remember right now.

Oh, Bugman allows you to convert one unit of Rangers into what might as well be Longbeard Rangers, but if you do, then Bugman must start in that unit and cannot leave it. It costs an extra 3 points per model, and the Rangers get +1 to WS/S/and I think Initiative, but not positive about the last stat. He still has the healing draught cup. He also has a special rule where each turn you roll two dice and look at a chart to see what affect his Ale has on the affected units (can't remember which units are affected). A roll of 2 kinda sucks. There are two other effects, but I can't remember them off the top of my head. I think one is Immune to Psychology until the next Dwarf turn. I think the other is +1 Toughness til the next Dwarf turn; it's something like that because the fluff for it talks about how the Dwarves are kinda hammered and can't feel pain anymore.

I'm almost certain it's one free attack per slain Slayer. However, it gets to use whatever special rules apply to that attack. So, if you were swinging with the Great Weapon Slayer Axe, it's getting the bonus Strength. If it's a character with a Runic Weapon, the attack has the benefits of the Runic Weapon. Oh, here's an interesting one. I'm pretty sure it was one of the Special Characters, but there's a way to get +3 to the roll at the beginning of the game to see what kind of Hatred you get. So, with that guy, the whole army has Hatred of the other guy's army on a 2+ roll. I wanna say it's the super expensive Dwarf King guy (he's like 650 points), but not positive.
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Re: Rumori

Post by No 1 »

Runes & Magic items:

Banner Runes (11 runes)
M. Rune of Stromni Redbeard: +1 Combat Res for all friendly units with 12"
M. Rune of Grungi: Ward save against missile attacks
M. Rune of Valaya: +2 to dispel attempts
Strollaz Rune: Vanguard.
Rune of Stoicism: Stubborn.
Ruen of Courage: Immune to Psychology
Ancestor Rune: Once per game, take test on single d6
Rune of Slowness: One rune, charging enemy unit subtracts 1d6 from their charge distance rolled.
Two runes of slowness, you roll 2d6 and take the highest for the charge distance reduction.
Three runes of slowness still use the 2d6 roll (pick the highest) for the charge distance reduction, and if the charging unit still makes it into contact, it has ASL until the end of the turn.
Rune of Battle: One rune of battle grants an extra 1 point of combat resolution.
Two runes of battle grant an extra 2 to combat resolution.
Three runes of battle grant an extra 2 to combat resolution and grant the unit the Fight in Extra Ranks special rule.
Rune of Sanctuary: One rune, MR(1)
Two runes, MR(2)

Engineering Runes (8 runes)
Rune of Forging: Reroll misfore on artillery dice.
Rune of Disguise: Warmachine counts as being in hard cover.
Rune of Immolation: Detonate your warmachine to hurt enemies; automatically blows up if killed in close combat.
Rune of Penetrating: Increases strength, can be taken twice. If on grudge thrower, affects both S values, as in x(y).
Rune of Stalwart: Grants bonus to machines combat resolution score
Rune of Accuracy: +1 to hit for warmachines.
Rune of Seeking: +1 to hit against flyers for WM.
Rune of Burning: Flaming attacks.

Armor Runes (8 runes)
M. Rune of Adamant: Grants T10.
??????: 5+ regeneration save.
??????: 2+ ward save against KB/HKB.

Weapon Runes (18 runes)
M. Rune of Skalf Blackhammer: Wounds on a 2+ unless target in magic armor, wounds on 3+
M. Rune of Alaric the Mad: No armor saves
Rune of Breaking: Destroys magic items on target character on roll of 2+.
Dragon Slaying: One rune, wounds dragons on 2+ with Multiple Wounds(2)
Two runes, +1 to hit and wound anything from Daemons of Chaos book + Multiple Wounds (d3)
Rune of Fury: One rune, +1 attack
Two rune, +1 attack + frenzy
Three rune, +1 attack + frenzy + every hit generates extra attacks
Rune of Cleaving: One rune, +1 S
Two runes, Armor Piercing
Three Wounds, Killing Blow
Rune of Smiting: Multiple Wounds (d6)
Rune of Might: One rune, double S v +T5 foes.
Two runes grants Multiple Wounds(D3).
Rune of Striking: One rune, +1 WS
Two runes, WS 10
Three runes, Reroll failed to-hits in combat
Rune of Fire: One rune, flaming attacks
Two runes, S3 breath weapon(50)
Three runes, Multiple Wounds(d3)

Talisman Runes (7 runes)
M. Rune of Balance: Steal PD on 4+.
Rune of Spellbreaking: One rune, dispel scroll.
Two runes, same as before (50 pts)
Rune of Dismay: One runes, causes fear
Two runes, causes terror
Three runes, causes terror and enemy units take -1 ld penalty
Rune of the Forge: One rune, 2+ ward vs flaming
Rune of Warding: One rune, 6+ ward
Two runes, 5+ ward
Three runes, 4+ ward
Rune of Luck: One rune, one re-roll per game
Master Rune of Passage: Auto pass difficult terrain test

Heirloom (6)
Heirloom: Hammer that grants +3 initiative, and if you wound an opponent, they have I1 until the end of the combat phase.
Heirloom: Axe that grants re-rolls to hit and to wound against Orcs & Goblins and Skaven. Cause Terror against those opponents.
Heirloom: Armor of 2+ save and 3++ vs attacks of S6 or higher.
Heirloom: A horn that is one use only and grants all units with 6" the Devastating Charge rule til the end of turn. After using, that character causes Fear to High Elves, Dark Elves, and Wood Elves for the rest of the game.
Heirloom: Ring that grants a S4 breath weapon with Flaming Attacks.
Heirloom: Banner to Re-roll failed to wound rolls.

Znači sve u svemu, patuljci u runama su oslabljeni osim par dobrih zastava. Nema smisla više uzimati lordove jer ih više ne možeš oklopiti kao nekada (nema rirola armor sejva) a tejnovi imaju Ld10. Uzmeš par runsmitova da ti daju armor piercing i DD, anvil je smešan šta radi za ono koliko košta, mašine su malo skuplje, ali je otpornost na magije mnogo manja. Jedino što kombinacijom runa možeš da pre početka partije pomeriš većinu armije Vanguard move-om
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vladamex
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Re: Rumori

Post by vladamex »

Interesantno - info od coveka koji ima knjigu:

http://www.bugmansbrewery.com/topic/424 ... -thoughts/
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Monsterman
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Re: Rumori

Post by Monsterman »

Sta znam, meni se svidja za sada sve sto sam video, zapravo i promene u runama izgledaju jako zabavno, ok, ode magijska odbrana dodjavola koliko vidim, a i ode nam 1+ rerollable armor, al sta sad...barem cemo videti drugacije buildove i raznorazna runic oruzja (like, finally....ako im ne zviznu neku bezobraznu cenu) :D
Ali Rune of Battle x3, zlooooo, me likey :P
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Re: Rumori

Post by No 1 »

Sad ću konačno moći da izvedem i flame cannon, organ gan sa dometom 30 inča, +1 to hit runom i master inžinjerom, možda runom za hard cover...
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Megabaja
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Re: Rumori

Post by Megabaja »

Zanimljivo u svakom slucaju... jedino sto je pomalo razocaravajuce za mene je cena u poenima. Oni su idalje preskupi...
Pamti, pa vrati...

Ignorance is bliss.
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Re: Rumori

Post by No 1 »

Izgleda da je to trend, i Imperijalci su poskupeli a usput i oslabljeni.
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Re: Rumori

Post by No 1 »

Sve su živo usrali za patuljke osim stvari koje se verovatno nisu dobro prodavale i naravno novih koje su obavezne. Sve je skuplje a ukinuli su najbolje stvari. Ne vidim kako nešto uraditi protiv ozbiljnih armija, pogotovu što sad magija može da ih ošašavi.
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DeathJester
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Re: Rumori

Post by DeathJester »

Uporedi te patuljacke rare pucace sa sisters of avelorn. Jedan poen vise kostaju ali su dosta jaci. Eto nek ti to bude uteha, u necemu su ipak jaci od nekog drugog :-D
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Re: Rumori

Post by No 1 »

Uzmeš 6 helikoptera pa smaraš.
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kgkid
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Re: Rumori

Post by kgkid »

Patuljci su izgleda jedina rasa koja nema mogucnost rerola oklopa. Eto, opet smo posebni.
kuliraj dete, zivot je pred tobom.
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milosh
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Re: Rumori

Post by milosh »

Mislis na svoj armor ili rirol protivnickog armor sejva? Ako mislis na svoj armor mislim da to vecina armija nema u svojoj knjizi (znam da gusteri nemaju) ali imas par zajednickih magicnih armora i trinketa koji to dozvoljavaju pa ne vidim u cemu je problem ;)
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Re: Rumori

Post by PeraNekron »

Ja se secam kada me je jedan (samo jedan) gyrocopter maltretirao opasno. Jbga, igram uboge Tomb Kingove, pa po'vatati letace sa jacim toughnessom nije lako. Sada...kada bih video recimo 3...pa ne znam, kako bi ih se sve resio. A o 6 necu ni da razmisljam. Mozda cemo ovaj put vidjati zanimljivije patuljacke liste ie. oni sto idu da biju. :D
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kgkid
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Re: Rumori

Post by kgkid »

Tacno tako miloshe. Nema razloga da imas svoj predmet, kad imas zajednicki.
Patuljci nemaju pristup zajednickim predmetima, a ukinuta je runa koja je davala rirolove oklopa.
kuliraj dete, zivot je pred tobom.
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teclis
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Re: Rumori

Post by teclis »

kgkid wrote:Patuljci su izgleda jedina rasa koja nema mogucnost rerola oklopa. Eto, opet smo posebni.
Eto patuljci i demoni za ruke nek se uhvate :mrgreen:
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milosh
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Re: Rumori

Post by milosh »

Auh nisam znao da nemaju pristup zajednickim predmetima... Jel su dobili vise od 10ak svojih predmeta pa zato ne dobijaju zajenicke? Mozda pokusavaju da uspostave novi trend (tj vrate se na staro) kada je u core rulebook-u bilo 10ak itema a mnogo ih je vise bilo u armijskim knjigama. Mozda ce nam to doneti 9. edicija a patuljci su prvi zamorcici :) Moram da bacim pogled na novu patuljacku knjigu definitivno :mrgreen:
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st1v xtr1m
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Re: Rumori

Post by st1v xtr1m »

Jel ima negdje Dwarfovska knjiga u PDFu za download ili je prerano? :)
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Re: Rumori

Post by ungrim »

Priključujem se gornjem pitanju :mrgreen:
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Re: Rumori

Post by No 1 »

Uplovite u piratski zaliv.
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Re: Rumori

Post by PeraNekron »

Nisu losi ovi novi patrljci..malo manje pucaju, ali malo vise biju sad. Odbrana od magije je moguca ako se malo investira (banner od 65 poena koji daje +2 na dispel, sto je +4 na dispel sve vreme, a pritom i gasi sve remain in play spellove na 3+.). Quarrelers su sada zakon (nema penalty na stand and shoot, mogu da nose great weapons, i imaju heavy armour). Ko zeli da ih playtestira, neka se javi, ja stojim na usluzi. :D
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Megabaja
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Re: Rumori

Post by Megabaja »

Mislim da ce vam vredeti investicija u Grima Burloksona i Ungrima Ironfista... ostalo je manje vise prosecno...
Pamti, pa vrati...

Ignorance is bliss.
Cypher, Matrix

Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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Snotling
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Re: Rumori

Post by Snotling »

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Mrzimsvee
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Re: Rumori

Post by Mrzimsvee »

Ovo izlazi u prvoj nedelji maja:

Warhammer: Visions Issue 4

•White Dwarf - Issue No. 14
•Warhammer: Wood Elves - 96 page full colour, hardback army book. Shrink wrapped. RRP £30 / €39
•Wood Elves: Treeman Ancient - A multipart plastic kit that makes one Treeman Ancient or the special character Durthu. Packaged in a Tank size box, shrink wrapped. RRP £37 / €50

•Wood Elves: Araloth - A single frame plastic Hero clampack that makes one Wood Elf Lord Araloth and his hawk, Skaryn the Eye Thief. RRP £13.50 / €17.50
•Warhammer Battle Magic: Wood Elves - these 16 large format cards contain all the spells for High and Dark Magic including the Wood Elves' unique Lore Attributes. Available Whilst Stocks Last. RRP: £4.50 / €6
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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deka
Medved ili Jeti? Odlučite sami.
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Re: Rumori

Post by deka »

Image
Image Image
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Mrzimsvee
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Re: Rumori

Post by Mrzimsvee »

Wood Elves: Sisters of the Thorn/ Wild Riders - A multipart plastic kit that makes either 5 Sisters of the Thorn or 5 Wild Riders. Both are mounted units, riding stags and includes full options for Champions, Musicians and Standard Bearer. Packaged in a Regiment sized box, shrink wrapped. RRP £22.50 / €29
Wood Elves: Eternal Guard/ Wildwood Rangers - A multipart plastic kit that makes either 10 Eternal Guard or 10 Wildwood Rangers. Include full options for Champions, Musicians and Standard Bearer. Packaged in a Regiment sized box, shrink wrapped. RRP £23.50 / €31
Wood Elves: Guardian of the Deepwood - A great value big boxed collection that contains 3 Treemen and 36 Dryads, all multipart plastic kits. Boxed in an Army sized box without shrink wrap. RRP £135 / €190
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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Mrzimsvee
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Location: Novi Beograd

Re: Rumori

Post by Mrzimsvee »

Image
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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PeraNekron
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Re: Rumori

Post by PeraNekron »

Treekini sada imaju snagu 4....ali su 20 poena jeftiniji. Mislim da je to ok, zapravo.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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igor
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Re: Rumori

Post by igor »

Imaju losiji ward save? :)
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Ota
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Re: Rumori

Post by Ota »

Da - sto bi rekli krs. Ono mogu da se posibaju sa Ogr bulovima i da ih dobiju (najverovatnije), sve ostale monster pesadije ih opako kazne. Jad i cemer, sreca pa su modeli krs pa necu imati "impusivnu kupovinu istih".

EDIT: Sada videh da oni opet imaju M5 8O Isuse, ako nemaju neke opake impakt hitove/zgromispuce/trivrekove ili sta god - neovejano su krs, a nu svu muku i zapaljivi - kuku i lele.
Ulete u njih 5 Korn Vitezova sa zastavim flameing i naprave zulum.
Djenrale uzalud te traze,
cuvaju te sve bozije straze.
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joggy
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Re: Rumori

Post by joggy »

naravno, to je zato sto su u predhodnoj ediciji bili najbolji izbor u toj listi. Sad cemo videti sta je bilo najmanje prodavano :)
"Narod u demokratiji ne može da pogreši. Kakva god da je odluka naroda to je odluka Boga." Vulin.
"Potrebno je da vozilo koje vrši transport ima onu ruku napred, da prebacuje... Imaju proizvođači, ja sad ne znam ko su“ Velja.
„Na Beka su pucali amateri, jednom je čak spala kapuljača“ Nesa.
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Yogurt
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Re: Rumori

Post by Yogurt »

http://imgur.com/a/zTtPa Slike novih WE

I Ota ako se ljutiš što su treekini S4, zamisli Driade sa snagom 3 i Treemana sa S5. Ancient je S6 i lv4 wizard što bi bilo kool da ne bi postojali topovi, lore of light, lore of metal, itd.

Sestre na jelenima su lv2 wiz kao warloci ali imaju samo shield of thornes i curse of anraheir. Verujem da većina nije čula za shield of thornes, i to sa razlogom. S3 su ali imaju javeline, fast cav i AP.

Mislim da će svi još uvek voditi samo treekine...
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Ota
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Re: Rumori

Post by Ota »

Pa pazi, ovo sa trimenima i nije toliko lose - necu morati da kupim vise od jednog (da mi stoji na polici). :? Tek ce WE sada muku muciti protiv visokog T/As -a.
Djenrale uzalud te traze,
cuvaju te sve bozije straze.
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Dzon Vejn
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Re: Rumori

Post by Dzon Vejn »

Ja bih rekao da ipak najvise zavisi kakve magije budu dobili ;).
That was a hazardous consultation of the Libre Mortis my Lord. An ordeal of high and low doom. The moment I approached the book, it bit me most ferociously.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.

Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.

And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.

Glory to Arstotzka!
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Yogurt
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Re: Rumori

Post by Yogurt »

Neznam, sve im je AP. Samo što više neće da se koriste GladeGarda nego GladeRideri. Neki rumor kaže da mogu da kupe AP(3) strele pa ako bude tako oklop neće biti toliko veliki problem. Isto tako kažu da može i poison da se kupi. Za sada ništa nije OP od jedinica, što je i dobro, ali neznamo pravila drugih jedinica i neke možda budu OP. Svaka brza konjica do sada je dobila sniženje u poenima.

E da forest spiriti dobijaju hatred.

Ali zato modeli su stvarno lepi!
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Yogurt
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Re: Rumori

Post by Yogurt »

http://s98.photobucket.com/user/Commiss ... 8.jpg.html

Evo pravila sa White Dwarfa o novim jedinicama. Rangeri su đubre, ali neko je spomenuo da su Eternal garda mnogo dobra, i sada imaju super modele. Sestre su čak i ok. Na prvi pogled sam pomislio loše, ali ipak su ok. Ima par lepih kombinacija.

Mislim da imaju sve lorove i 2 elfovska, što znači 10 ukupno. Shadowdancer će možda dobiti shadow....? Wardancer karakter koji je mag ali ne zna se koji lore. Treeman je mag. Ove sestre su magovi. Imaju dosta magije u vojsci... možda i previše.
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