No 1 wrote:Ko pravi elf.edit: i meni se smucio sad samo mleko pijem
High Elf Rumors
- Luka_Pancevo
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- Pendargon
- Moderator bez portfelja
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- Location: Between Heaven and Hell... In Heaven they don't want me, but the Devil doesn't want a competition
Jahac je standardno odvratan (kada ce vec jednom gw da shvati da kada stavis toliki slem na siroti elfovski vratic, on pukne :lol: ), Zmaj ima super pozu, ali ogavnu glavu, i HVALA, ali HVALA nebesima, drugi par krila od onog standardnog, gw-plasticnog.... Mozda bi se cak dao i pristojno iskonvertovati za nekog dobrog (citaj haotickog 8) ) zmaja....? Eto ideje!
- orome pancevo
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Izgleda da su se kod high elfova pretplatili na ono ubogo nesigurno kamenje... sve figure su na nekim kamencikijima....
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
- Petar-Pan.
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- orome pancevo
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- Duc d' Elchingen
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I don't know what all as been posted as confirmed or rumoured ect, I'm not about to wade through all the posts I've missed over the last week.
BUT Today, I must have spent at least an hour pouring over the new HE Army Book.
ALWAYS STRIKES FIRST. Read about it on page 94 of your Rulebook. All High Elves have it exactly as it is listed in the Rulebook, Regardless of Weapon. (mounts do not)
ARCHERS SHOOT IN 2 RANKS: Not Happening, Sorry, I was very disapointed, but no, ARCHER ONLY SHOOT IN ONE RANK AS BEFORE. and Archers are 11pts.
SPEARMEN: with heavy Armour & Shield, 9pts.
SEAGUARD: 12 pts
SWORDMASTERS: WS6 2Attacks
SM, WL, PG all 15pts (I might be wrong about PG)
WL Chariot 140pts 4+ sv
Reavers 17pts +4pts for bow, or +2 to exchange for bow.
Shadow Warriors 16 or 17 pts And they Hate DE, I mean Really Hate DE, After the first round of combat, they don't feel better about DE, No they still hate them. And the Hatred Never Stops.
Oh, and Stoic is Gone, Now HE get to Re-roll all Phych tests when playing DE
DRAGON PRINCES. Still Special, 2 Attacks, pretty much same otherwise, but Their Steeds no longer have Ithilmar Barding, the 18" Charge is gone. oh, and 30 pts. (Drake Master 3 attacks.)
TYRION: 400pts, no Fieint anymore, no Curse of 2+ ward Sv anymore., But Malhandir only has 1 wound.
TECLIS: 475pts Basically he counts as if he has the Boook of Hoeth, and He no longer has unlimited range on his spells from the Crown, but instead ignores his first miscast,,,,,EACH TURN. no more potions, still has his awesome sword, and gets D3 power dice each turn from his staff. (maybe dispell dice too, can't remember.) and has the memory wipe dispell scroll.
DRAIN MAGIC: cast on 7+, Last one turn, All Spells Friend or Foe have their casting Value Raised by 3. Spell can be cast by multiple Wizards for Cumilative effect.
DRAGON MAGES: Hero, between 305 and 345 pts (Can't quite Remember) 35 pts to upgrade to lvl 2. May only Choose Lore of Fire, may always select Flaming Sword or Fireball as Default Spell. Get 1 Free Dice with every Casting attempt. (kinda like 2nd Gen Slann) If Dragon Mage the only Mage, Elves do not get +1 to dispell. Dragon Mages Ride Sun Dragons. They got alot 5's on Statline, including 5+ Scaly Skin. Strength 2 Breath.
MOON DRAGON: This one has Statline with alot of 6's, and 4+ Scaly Skin, and Strength 3 Breath.
STAR DRAGON: WS 7 /ST 7 /T 6 3+ Scaly Skin, Strength 4 Breath.
Dragons Range from about 200 ish points to about 340, Can't quite Remember.
Want to Ask me Anything, Go for it, I might be able to help you, but for now, Bed, I'm Bagged.
BUT Today, I must have spent at least an hour pouring over the new HE Army Book.
ALWAYS STRIKES FIRST. Read about it on page 94 of your Rulebook. All High Elves have it exactly as it is listed in the Rulebook, Regardless of Weapon. (mounts do not)
ARCHERS SHOOT IN 2 RANKS: Not Happening, Sorry, I was very disapointed, but no, ARCHER ONLY SHOOT IN ONE RANK AS BEFORE. and Archers are 11pts.
SPEARMEN: with heavy Armour & Shield, 9pts.
SEAGUARD: 12 pts
SWORDMASTERS: WS6 2Attacks
SM, WL, PG all 15pts (I might be wrong about PG)
WL Chariot 140pts 4+ sv
Reavers 17pts +4pts for bow, or +2 to exchange for bow.
Shadow Warriors 16 or 17 pts And they Hate DE, I mean Really Hate DE, After the first round of combat, they don't feel better about DE, No they still hate them. And the Hatred Never Stops.
Oh, and Stoic is Gone, Now HE get to Re-roll all Phych tests when playing DE
DRAGON PRINCES. Still Special, 2 Attacks, pretty much same otherwise, but Their Steeds no longer have Ithilmar Barding, the 18" Charge is gone. oh, and 30 pts. (Drake Master 3 attacks.)
TYRION: 400pts, no Fieint anymore, no Curse of 2+ ward Sv anymore., But Malhandir only has 1 wound.
TECLIS: 475pts Basically he counts as if he has the Boook of Hoeth, and He no longer has unlimited range on his spells from the Crown, but instead ignores his first miscast,,,,,EACH TURN. no more potions, still has his awesome sword, and gets D3 power dice each turn from his staff. (maybe dispell dice too, can't remember.) and has the memory wipe dispell scroll.
DRAIN MAGIC: cast on 7+, Last one turn, All Spells Friend or Foe have their casting Value Raised by 3. Spell can be cast by multiple Wizards for Cumilative effect.
DRAGON MAGES: Hero, between 305 and 345 pts (Can't quite Remember) 35 pts to upgrade to lvl 2. May only Choose Lore of Fire, may always select Flaming Sword or Fireball as Default Spell. Get 1 Free Dice with every Casting attempt. (kinda like 2nd Gen Slann) If Dragon Mage the only Mage, Elves do not get +1 to dispell. Dragon Mages Ride Sun Dragons. They got alot 5's on Statline, including 5+ Scaly Skin. Strength 2 Breath.
MOON DRAGON: This one has Statline with alot of 6's, and 4+ Scaly Skin, and Strength 3 Breath.
STAR DRAGON: WS 7 /ST 7 /T 6 3+ Scaly Skin, Strength 4 Breath.
Dragons Range from about 200 ish points to about 340, Can't quite Remember.
Want to Ask me Anything, Go for it, I might be able to help you, but for now, Bed, I'm Bagged.
- Luka_Pancevo
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- slayer king
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- Luka_Pancevo
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Gde si ti video zmaja sa snagom 7 ? jedino da u isto vreme udara sa obe ruke i svim zubima 8)slayer king wrote:Pa gde si video zmaja sa 2 napada, jedino da mu je neko odseko ruke i izbio sve zubeLuka_Pancevo wrote:mislim da ovako nikad nece da bude kako to da zman ima Ws i S 7 ???? Mozda ako ima recimo 2 napada :?
- Duc d' Elchingen
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A je neko od vas dvojce video zmaja generalno?Luka_Pancevo wrote:Gde si ti video zmaja sa snagom 7 ? jedino da u isto vreme udara sa obe ruke i svim zubima 8)slayer king wrote:Pa gde si video zmaja sa 2 napada, jedino da mu je neko odseko ruke i izbio sve zubeLuka_Pancevo wrote:mislim da ovako nikad nece da bude kako to da zman ima Ws i S 7 ???? Mozda ako ima recimo 2 napada :?
- bojan
- WH rulesmaster
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Sa 4 napada S5 (4 osnovna + helebarda, a da ne govorim da ima ljudi koji ciki daju lance)? A to je problem kako? Sve sto si svesno zakucao u zmaja sa nameron da ga ispovredjujes (Arch Lector-a, tenk, haotickog zmaja, you name it) to prezivi - u najgorem slucaju popice ranu. A onda dolazi do izraza to sto elf na zmaju jednostavno nema dobar oklop...milos wrote:...A da nisu malo preterali sa svim tim zmajevima? I da ga napadnes jahac udara prvi...
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
- slayer king
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Svaki put kad pogledam u ogledalo .........ne genralno nemam ja nista protiv zmaja sa snagom i 10 ako treba , samo mi je malo cudno :?Duc d' Elchingen wrote:A je neko od vas dvojce video zmaja generalno?Luka_Pancevo wrote:Gde si ti video zmaja sa snagom 7 ? jedino da u isto vreme udara sa obe ruke i svim zubima 8)slayer king wrote:Pa gde si video zmaja sa 2 napada, jedino da mu je neko odseko ruke i izbio sve zubeLuka_Pancevo wrote:mislim da ovako nikad nece da bude kako to da zman ima Ws i S 7 ???? Mozda ako ima recimo 2 napada :?
opsidiannight wrote:Čitaj moje postove, šećeru.
- ASF for elves (not for eagles/dragons/horses)
- HE rerolls psychology tests while fighting with DE
- Honours not spoted
- no Intrigue
- Seer is from an item
- no Channeler
- 3 kinds of dragons - each has 6T.. stats on 5, 6 and 7; breath weapon S2, S3 and S4 (points about 250, 300 and 370)
- every dragon takes a slot
- Commander cannot fly on a dragon
- Worrior mage - 350 pts - always has a little dragon (Sun Dragon) - so he takes 2 heroes slots - 2lvl... has +1PD to every spell, only lore of fire (can always take a sword), doesn;t have +1 to dispel, A2 WS4 2W 3S and of course 3T... 50pts for magic items
- Prince costs 150 pts
- no 0-1s
- special characters lords - Tyrion, Teclis, Alith Anar, Eltharion (not Grim, not Swordmaster, you could buy him a Griffon as a mount)
- Core:
-> archers - 11pts, don't shoot from 2 rows
-> spearman - 9 pts (cheap command- 5,10,10) - from 3 rows
-> LSG - 12 pkt (13 with shield)
- Special:
-> Ellyrians 17pts - 21 with all upgrades
-> Swordmaster - 15 pts, 2A, can take them 5+
-> Phoenix Guards - 15 pts, fear, ward 4+, can take them 5+
-> WL - 15 pts, stubborn, HA, woodsmen, lion pelt, can take them 5+ , no skirmish
-> chariots: Tiranoc - same, Lion - M8, T4, 6A with S5 + impacts, 140 pts
-> DP - 30 pts - 2A, no better barding, more expensive command (20,20,10)
-> SH - 21 pts (with save 3+) no magic banner
-> SW - 16 pts, WS 5, hate on everything
Rare:
-> eagle,
-> RBT
(one for a slot)
Table
<2000> +3 to cast for everyone
First 5+ -> ward 5+ for an unit within 18''
TThird 8+ -> stubborn for an within 12''
the rest stays the same
Magic items
- cost of common as now
- banners - almost the same (new MR(2) for 25 pts)
- bounds - Fury 40 pts - unlimited use, Corin 25pts - one use only
- Null Stone - 100 pts
- Ward 4+ - 45pts
- few new
- Imrik's Lance for every lord - +3S while charging, no armour save (60 pts or less)
-> Vortex- 75 pts one use only - enemy doesn't have his magic phase
-> reroll every good roll on an Anvil, -1 to misfire table
-> +1 to starting (and sth else) - 25 pkt
-> armour 2+ save for 25 pts
-> +2 to cast a spell from lore of fire
sword +2S, KB - 40pts
no Guardian Phoenix, but there is an item with 6+ save and 5+ ward
- HE rerolls psychology tests while fighting with DE
- Honours not spoted
- no Intrigue
- Seer is from an item
- no Channeler
- 3 kinds of dragons - each has 6T.. stats on 5, 6 and 7; breath weapon S2, S3 and S4 (points about 250, 300 and 370)
- every dragon takes a slot
- Commander cannot fly on a dragon
- Worrior mage - 350 pts - always has a little dragon (Sun Dragon) - so he takes 2 heroes slots - 2lvl... has +1PD to every spell, only lore of fire (can always take a sword), doesn;t have +1 to dispel, A2 WS4 2W 3S and of course 3T... 50pts for magic items
- Prince costs 150 pts
- no 0-1s
- special characters lords - Tyrion, Teclis, Alith Anar, Eltharion (not Grim, not Swordmaster, you could buy him a Griffon as a mount)
- Core:
-> archers - 11pts, don't shoot from 2 rows
-> spearman - 9 pts (cheap command- 5,10,10) - from 3 rows
-> LSG - 12 pkt (13 with shield)
- Special:
-> Ellyrians 17pts - 21 with all upgrades
-> Swordmaster - 15 pts, 2A, can take them 5+
-> Phoenix Guards - 15 pts, fear, ward 4+, can take them 5+
-> WL - 15 pts, stubborn, HA, woodsmen, lion pelt, can take them 5+ , no skirmish
-> chariots: Tiranoc - same, Lion - M8, T4, 6A with S5 + impacts, 140 pts
-> DP - 30 pts - 2A, no better barding, more expensive command (20,20,10)
-> SH - 21 pts (with save 3+) no magic banner
-> SW - 16 pts, WS 5, hate on everything
Rare:
-> eagle,
-> RBT
(one for a slot)
Table
<2000> +3 to cast for everyone
First 5+ -> ward 5+ for an unit within 18''
TThird 8+ -> stubborn for an within 12''
the rest stays the same
Magic items
- cost of common as now
- banners - almost the same (new MR(2) for 25 pts)
- bounds - Fury 40 pts - unlimited use, Corin 25pts - one use only
- Null Stone - 100 pts
- Ward 4+ - 45pts
- few new
- Imrik's Lance for every lord - +3S while charging, no armour save (60 pts or less)
-> Vortex- 75 pts one use only - enemy doesn't have his magic phase
-> reroll every good roll on an Anvil, -1 to misfire table
-> +1 to starting (and sth else) - 25 pkt
-> armour 2+ save for 25 pts
-> +2 to cast a spell from lore of fire
sword +2S, KB - 40pts
no Guardian Phoenix, but there is an item with 6+ save and 5+ ward
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.
A sta bi sa onim koliko special slotova mogu da imaju?
Ovo je bezveze cini mi se da su jos slabiji!Da udaraju prvi ali nema core konjice,i nema boltera a nekako posto covek bira sa cime ce da udje CC onda ne verujem da ce se naubijati!
Ovo je bezveze cini mi se da su jos slabiji!Da udaraju prvi ali nema core konjice,i nema boltera a nekako posto covek bira sa cime ce da udje CC onda ne verujem da ce se naubijati!
1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.
- Luka_Pancevo
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- Keeper of the flame
- Agram HQ
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To su ti magije. U biti više nema Walk Between The Worlds, Fortunes Fickle i čini mi se Drain Magic, a ove magije su umjesto njih. Ostale magije ostaju iste.Luka_Pancevo wrote:sta je ovo ?No 1 wrote: Table
<2000> +3 to cast for everyone
First 5+ -> ward 5+ for an unit within 18''
TThird 8+ -> stubborn for an within 12''
the rest stays the same
Fire will burn the uncalled!
- bojan
- WH rulesmaster
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Relativno - posto nema vishe 2 za 1 kocija, boltera i orklova dolazimo do zakljucka da jedino cega mogu izvesti vise nego ranije je elitna pesadija i Dr. princeze koje su upropascene (jeste, imaju dva napada ali nema vise jeb***** 18" charge-a, a cena im je porasla sa podnosljivo skupog na rang haos koljice)...Megabaja wrote:bezobrazluk!6 special
4 rare
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
- Luka_Pancevo
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- Keeper of the flame
- Agram HQ
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- Joined: Sun Apr 06, 2003 7:21 pm
- Location: Zagreb
Ok im new so couldn't start a new thread here yet, and since the old high elf rumor one is down i wanted to give you some high elf facts which i got confermed today by Gav thorpe.
1: All high elves get first strike. Thats every Elf in the army. If say you come across something that strikes first it goes down to i (So dark elf assasin will go first)
2: In a 2000 army you can have 6 special and 4 rare. Also core units are reduced by 1 so you only need 2 core in 2000pts. This is to reflect that high elf armys are elite, not commoners like the empire etc use. They have been training for centurys and thus stats will reflect this, but so shall points.
3: White lions will not get the skirmish rule or any such rubish. they kinda stay the same but become special.
4: you cannot have 4 dragons in a 2000pt army. Max you can have is 2 (one big and one little)
5: 3 new dragon types. star (hardest) sun (normal) and moon (ickle dragon)
Mages can ride these. A start dragon is nails. It has 7 attacks at str 7. Its toughness is 6 and has 6 or 7 wounds. A high elf lord with the brightlance and a star dragon will cause 12 str 7 attacks on the charge...eeeekkk
6: dragonmage is new character. This is a mix of mage and warrior but not as hard as either. max magic is lvl 2
7: Spearmen keep there 3 ranks. Archers just get 1 rank as do Lothen sea guard, who have been made a bit cheaper as at 16pts before were a bit high.
8: there will be plastic kits for all high elf models. this includes dragon princes! Only ones not getting update are white lions, swordmasters and pheonix guard. No new great eagles yet though.
9: All units becoming more elite.spearmen heavy armour upgrade, swordmasters weaponskill 6 with 2 attacks, Dragon princes will get str 4 and 2 attacks and may still get there barding! but at like 30pts each (he wasnt sure the little details) shadow warriors getting the most changed though (extra hand weapons, move and shoot with no -, hate everyone all the time, extra - to hit since they are shadow warriors!)
10: only some spells getting changed but should be lots of new magic items, again to dispaly the age and unique past of the high elves.
11: the books like 120 pages long. COntains a great back ground and history. Characters and stories for teclis (who has changed again!) tyrion and suposidly a version of eltharion before he got owned by the dark elves.
12: will remain toughness 3. They will get the new 4+ armour for special units but again this is added to there points.
1: All high elves get first strike. Thats every Elf in the army. If say you come across something that strikes first it goes down to i (So dark elf assasin will go first)
2: In a 2000 army you can have 6 special and 4 rare. Also core units are reduced by 1 so you only need 2 core in 2000pts. This is to reflect that high elf armys are elite, not commoners like the empire etc use. They have been training for centurys and thus stats will reflect this, but so shall points.
3: White lions will not get the skirmish rule or any such rubish. they kinda stay the same but become special.
4: you cannot have 4 dragons in a 2000pt army. Max you can have is 2 (one big and one little)
5: 3 new dragon types. star (hardest) sun (normal) and moon (ickle dragon)
Mages can ride these. A start dragon is nails. It has 7 attacks at str 7. Its toughness is 6 and has 6 or 7 wounds. A high elf lord with the brightlance and a star dragon will cause 12 str 7 attacks on the charge...eeeekkk
6: dragonmage is new character. This is a mix of mage and warrior but not as hard as either. max magic is lvl 2
7: Spearmen keep there 3 ranks. Archers just get 1 rank as do Lothen sea guard, who have been made a bit cheaper as at 16pts before were a bit high.
8: there will be plastic kits for all high elf models. this includes dragon princes! Only ones not getting update are white lions, swordmasters and pheonix guard. No new great eagles yet though.
9: All units becoming more elite.spearmen heavy armour upgrade, swordmasters weaponskill 6 with 2 attacks, Dragon princes will get str 4 and 2 attacks and may still get there barding! but at like 30pts each (he wasnt sure the little details) shadow warriors getting the most changed though (extra hand weapons, move and shoot with no -, hate everyone all the time, extra - to hit since they are shadow warriors!)
10: only some spells getting changed but should be lots of new magic items, again to dispaly the age and unique past of the high elves.
11: the books like 120 pages long. COntains a great back ground and history. Characters and stories for teclis (who has changed again!) tyrion and suposidly a version of eltharion before he got owned by the dark elves.
12: will remain toughness 3. They will get the new 4+ armour for special units but again this is added to there points.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.
- Keeper of the flame
- Agram HQ
- Posts: 47
- Joined: Sun Apr 06, 2003 7:21 pm
- Location: Zagreb
Ma taj box je sranje.
Bilo koji HE igrač koji već duže vrijeme skupljat tu vojsku zna da se ne isplati nimalo kupiti taj box. Znam da bih ga ja kupio jedino zbog knjige, pokojeg charactera i lion chariota, ali sve ostalo bih mogao baciti.
I ne razumijem čemu 8 silver helmova u formaciji 4+4 kad se zna da po novoj ediciji je potrebno 5 modela za red?!
Bilo koji HE igrač koji već duže vrijeme skupljat tu vojsku zna da se ne isplati nimalo kupiti taj box. Znam da bih ga ja kupio jedino zbog knjige, pokojeg charactera i lion chariota, ali sve ostalo bih mogao baciti.
I ne razumijem čemu 8 silver helmova u formaciji 4+4 kad se zna da po novoj ediciji je potrebno 5 modela za red?!
Fire will burn the uncalled!
- Duc d' Elchingen
- Posts: 2198
- Joined: Sat Apr 02, 2005 5:11 pm
Ljudi, ali ovo nije box za igrace koji vec imaju armiju....
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
So, a store here in greece just got a copy of the book for preview. Haven't had a chance to flip through the pages myself, but here are some confirmations:
-Drain magic: +3 to the casting cost of spells,IS CUMULATIVE (i.e. if cast a second time, it'll be +6, etc)
-The speed of Asuryan rule is, indeed, that ALL elves always strike first! (not initiative order, FIRST.Even with great weapons)
-Blade of leaping gold -the same (60 points)
Bow of the seafarer -the same (60 points)
Sword of Hoeth- the same (60 points)
Star lance- +3S and no armour saves on charge (40 points)
Reaver Bow- same, 40 points
The white sword - on foot only, 2 hands required, S+2, Killing blow 40 points, basically the old swordsmaster honour (but a lot more useful with ASF).
Blade of sea gold- same as before, 40 points
Foe bane- still 25 points but now works for targets with 2+ wounds
-The white Sword: , 40 Pts
-Swordmasters have 2 attacks each
-lion chariot:6 S5 attacks, fear causing, M8
-Tyrion:1+ save, 4+ Ward, and Regeneration from the Heart of Avelorn. Initiative 10 and Speed of Asuryan
-Teclis:S2, T2 Level 4 wizard, can choose any of the 8 lores or High magic, and he always knows all 6 spells.
On a roll of any doubles (except misscasts) the spells are cast with irresistible force.
Sword of Teclis : All hits wound on a 2+ with no armour saves
Moon Staff of Lileath : Gives Teclis D3 bonus power/dispel dice in each magic phase
War crown of Saphery : Ignore the effects of the first misscast. The spell is still a failure
Scroll of Hoeth : One use only. When the enemy cast a spell and the item is used it counts as a dispel scroll. In addition both players roll a dice. If Teclis scores highest the spell is removed for the rest of the battle.
-ALL dragons take up an extra Hero Slot (so no 4-dragon armies, you cheesy sods!)
-Dragonmage costs 350 Points +35 for Lv 2. No option on armour or weapons.
-Normal Mage can ride a Tiranoc Chariot.
-Dragonmages don't get the +1 on the roll to dispel
-SM, PG, WL all cost 15 points each.
-Lothern seaguard cost 12 pts, 13 with shields.
-Dragon princes have 2 attacks each
-Dragon Profiles:Sun Dragon: 6/5/0/5/6/5/4/4/7
Moon Dragon: 6/6/0/6/6/6/3/5/8
Star Dragon: 6/7/0/7/6/7/2/6/8
-Griffons are still in the army list.
-Shadow warriors:1 hand weapon, WS5, BS4. Nagarythe Hatred (they hate everyone. They hate Dark Elves after the first round of combat)
-2+core, 0-6 special, 0-4 rare for 2000pts
-Silverhelms are not 3+ AS! They still have their 2+ armour save.
-PG have, indeed, ward save of 4+
-Archers don't shoot in 2 ranks...
-white lions have heavy armour. (and lion pelts, for a 3+ save vs missiles)
-No more ithilmar barding.All elven horses are barded (i.e. silver helms and dragonprinces have m8)
-Drain magic: +3 to the casting cost of spells,IS CUMULATIVE (i.e. if cast a second time, it'll be +6, etc)
-The speed of Asuryan rule is, indeed, that ALL elves always strike first! (not initiative order, FIRST.Even with great weapons)
-Blade of leaping gold -the same (60 points)
Bow of the seafarer -the same (60 points)
Sword of Hoeth- the same (60 points)
Star lance- +3S and no armour saves on charge (40 points)
Reaver Bow- same, 40 points
The white sword - on foot only, 2 hands required, S+2, Killing blow 40 points, basically the old swordsmaster honour (but a lot more useful with ASF).
Blade of sea gold- same as before, 40 points
Foe bane- still 25 points but now works for targets with 2+ wounds
-The white Sword: , 40 Pts
-Swordmasters have 2 attacks each
-lion chariot:6 S5 attacks, fear causing, M8
-Tyrion:1+ save, 4+ Ward, and Regeneration from the Heart of Avelorn. Initiative 10 and Speed of Asuryan
-Teclis:S2, T2 Level 4 wizard, can choose any of the 8 lores or High magic, and he always knows all 6 spells.
On a roll of any doubles (except misscasts) the spells are cast with irresistible force.
Sword of Teclis : All hits wound on a 2+ with no armour saves
Moon Staff of Lileath : Gives Teclis D3 bonus power/dispel dice in each magic phase
War crown of Saphery : Ignore the effects of the first misscast. The spell is still a failure
Scroll of Hoeth : One use only. When the enemy cast a spell and the item is used it counts as a dispel scroll. In addition both players roll a dice. If Teclis scores highest the spell is removed for the rest of the battle.
-ALL dragons take up an extra Hero Slot (so no 4-dragon armies, you cheesy sods!)
-Dragonmage costs 350 Points +35 for Lv 2. No option on armour or weapons.
-Normal Mage can ride a Tiranoc Chariot.
-Dragonmages don't get the +1 on the roll to dispel
-SM, PG, WL all cost 15 points each.
-Lothern seaguard cost 12 pts, 13 with shields.
-Dragon princes have 2 attacks each
-Dragon Profiles:Sun Dragon: 6/5/0/5/6/5/4/4/7
Moon Dragon: 6/6/0/6/6/6/3/5/8
Star Dragon: 6/7/0/7/6/7/2/6/8
-Griffons are still in the army list.
-Shadow warriors:1 hand weapon, WS5, BS4. Nagarythe Hatred (they hate everyone. They hate Dark Elves after the first round of combat)
-2+core, 0-6 special, 0-4 rare for 2000pts
-Silverhelms are not 3+ AS! They still have their 2+ armour save.
-PG have, indeed, ward save of 4+
-Archers don't shoot in 2 ranks...
-white lions have heavy armour. (and lion pelts, for a 3+ save vs missiles)
-No more ithilmar barding.All elven horses are barded (i.e. silver helms and dragonprinces have m8)
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