Skaveni

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Skaveni

Post by RatGod »

Pogledaj te na sledecem linku modele novih clan rat-a!!!!

http://warhammer.org.uk/phpBB/viewtopic.php?f=4&t=62876
1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.
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Re: Skaveni

Post by RatGod »

1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.
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Re: Skaveni

Post by RatGod »

1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.
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Re: Skaveni

Post by PeraNekron »

Super im je novi artwork.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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ZergLord
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Re: Skaveni

Post by ZergLord »

Artworci pocinju da izgledaju slicno.

Prvo Empire:
Image

Onda Imperijalna Garda:
Image

I sad Skaveni:
Image

Brate, nece valjda da nastave da copy paste-uju?
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Re: Skaveni

Post by Hypodermic »

vec vidim masu gauntova koji pucaju u istoj formaciji i warrior iznad njih... joj.

Inace, novi skaveni mi izgledaju previse... ne-pacovski. Izgledaju oronulo totalno, nemaju mi onaj smek od predhodne edicije.
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Skaveni

Post by PeraNekron »

Hypodermic wrote:
novi skaveni mi izgledaju previse... ne-pacovski.
A kako izgledaju, zivota ti? Ja vidim gomilu stakora. :D
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Re: Skaveni

Post by Hypodermic »

Imaju vise bestial-like stav, oni novi modeli koje sam video po konsituciji vise lice na neuspele laboratorijske miseve, ne pacove, nekako su im nepotrebno smanjili velicinu. Sada prosecan skaven lici na prosloedicijskog prosecnog slave-a, sto mi nije primamljivo. No dobro, to je samo moj ukus i moje misljenje, drugi ce svakako imati svoje.

Zanima me koje ce nove ratne masine dobiti (if any...)
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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gotmong
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Re: Skaveni

Post by gotmong »

skaveni ko skaveni samo sto su ih odradili malo jadnije
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Re: Skaveni

Post by joggy »

Novi parcovi mi se svidjaju sto se tice dizajna. Mada ne vidim koliko su manji ako su uopste od onih starih (nadam se da necemo imati i tu poplavu kineskih standarda, po kome nas prosecan covek nosi xxxxxxxl broj).

Onaj veliki mi je bas ruzan, ne znam sto ga nisu stavili da stoji uspravno, nego ovako idijotski na sve 4.

Sto se tice naslovne strane.... meni su sve te slike iste jos od pete edicije, pa sam odavno prestao da ih gledam.
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Re: Skaveni

Post by Iskusinjo »

Гдес ти видо пацова да стоји на две ноге, мајке ти? :lol: :P
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Re: Skaveni

Post by orome pancevo »

Iskusinjo wrote:Гдес ти видо пацова да стоји на две ноге, мајке ти? :lol: :P
Boca jos uvek stoji na dve noge! :mrgreen:
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Re: Skaveni

Post by No 1 »

i got new confirmed infos by guys who read the codex:

-weapon teams all have BS 3 start inside the clan rat unit and then if they go out, they get a WS 4+ (i think only versus shooting and peraps magic) if they stay in certain " distance from the clan rat unit

-ratling need to roll to hit

-skaven lores: "The Skaven Spells of Ruin" and "The Skaven Spells of Plague"

-Vermin Lord is lord choice with
-cost like 50 dark elves witches
-immune to psicology
-special rule "Rat Demon" ????
-WS 5+
-D 7 or 8 don't remember
-terror
-large target
-lvl 4 wizard with lore of Ruin and/or lore of Plague
-M8
-WS 8
-S, T and W like a giant

-hellpit abomination is really mostruous in stats and rules for a cost like dark elves hydra + 6 de witches
a lot of special rules but no sign of Tunneling rule

-doom wheel 3d6 movement, immune to psico, impact hits and another rule, for 30 old clan rats with shields

-plague fornace does impact hits, "blessing" (probably like DE cauldron to pestilens units like monks), Fury, large target,

-screaming bell like 40 old clan rats with shields....so same cost ....i hope for better powers

-no more skirmish rule for Jezails
but sniper champion (probably it can target heroes and champion inside units like hochland rifle)

Po ovome pucanje je jako, jako puno oslabljeno.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.

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Re: Skaveni

Post by Hypodermic »

Hmm... mozda se i vratim u skavenske vode :D

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Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Skaveni

Post by ZergLord »

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U iskusenju sam da kupim ovo. 8O
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Re: Skaveni

Post by Hypodermic »

Pa svakako je napredak od ovoga:

Image
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Skaveni

Post by Fenjer-paša »

Doomwheel je... opak, blago recheno...
I wear my Grudge like a crown of negativity... desperate to control all and everything... unable to forgive...
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Re: Skaveni

Post by Luka_Pancevo »

Meni novi modeli izgledaju mnoooogo bolje od starih, dodje mi da kupim sebi neke pacove :D
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Re: Skaveni

Post by Gorbash »

Malo su preterali sa tim ogrtacem, ali vidim da je postao GW trend da prave over the top figure.
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Re: Skaveni

Post by No 1 »

Poslednji rumori

Bram Gaunts Skaven summary.

I had a nice long look into the Army book, and as a passionate Warhammer player I absorbed as much info as I could.

I might be wrong at some details, still, I think I got all that's necessary to give a good overview. Remember that I hail from germany, and therefore I translated most of it as good as possible.



1st: Armywide special rules and differences from "normal" armies, changes from old book.

Magic Items: You have the usual Magic items with the usual restrictions (100 points for Commanders, 50 for heroes), seperated in weapons, trinkets, armour etc.
And than there are the "special" lists of items. Some characters as the Assassins for Example are only allowed some of the special lists. Moulder Clan equip, Skryre wargear, etc.

Shooting into close combat - gone. Yes, it's gone. Really.

placing characters within the last rank - gone. Still, if a character decides to withdraw from a chalange and is placed in the last rank, he still benefits the unit with magical items, leadership, battlestandard etc.

Other army wide rules: Live to fight another day: +1 distance to flee.

you get +1 morale (up to a maximum of 10) in the higth of your rank bonus.

looted wargear (not sure about the name)
thats a short list of equip including several weapons and funny objects. You may have as many of them as you whish, still only once the same per character.

Warpstone pistol - 8 points. 10 " range pistol with warpstone attacks (means magic attacs). counts as a pistol in all means.
Warstone rifle - S 5 Warpstone musket. Move or shoot. 10 points.
Guardian rat - 1 WS 3 S 3 aditional attack with bearers initiative. 5 points.
Tail weapon - 1 aditional attack with S 3, does not benefit with other wargear, may still be used with magic weapons.
Poisoned attacks - 15 points.


2nd - Units.


I start with the boring stuff here, everyone who's interested into the hell pit abomination should scroll down...

If I do not mention otherwise, every unit has +1 to flee and +MW for ranks.

Core

Clanrats -
the same. 4 points each with 1/2 (yes, one half) point for shields and spears.

Stormvermin:
Strength 3. Come with halberds and mail armour for 7 points, 1 point for shields. One unit may have a magic banner for 50 points. Champion may pic from the "wargear loot" equip for 15 points.

Both Clanrats and Stormvermin may add one (1) weapon team of the following:
Flamethrower (70 points) , Thing-shredder (55 points), Globe mortar (65 points), Rattling gun (55 points)

Flame throwers now have flaming attacks.
rattling guns are the same, but do not hit automatically. the do not suffer a penalty for multiple shots or longe distance shooting.

Slaves -
two points each. 1/2 point for shields, spears or slings. No weapon teams, no champion, Musician standard costs halved.
Slaves have two special rules, one is "cornered" which I do not remember... the other is "worthless" - as long as an enemy is only engaged with slaves, you may shoot into the close combat.
Slaves do not provoke panic tests from any other unit than slaves.

Shadowrunners
May make a free movement at the beginning of the game. No skirmishers. May have a Warpunnler. 7 points per model,
come with two hand weapons and shuriken.
Champion has a 6+ ward save.

Giant Rats: little cheaper, do not count for minimum of core units

Vermin swarm: 25 points, same as giant rats. do not block linoe of sight.



Special

Gutter runners
May have a warp tunneler. skirmish, outflank from any edge.
Champion has a 5+ ward save. Come with same es shadow runners.
May be given the following: Nets (a net counts as a shield and gives a malus to the enemy, I think it was -1 to hit, nut sure though.) poisened attacks for 5 ppM.

Rat ogres.

Same price here, same profile, come with... frenzy...? don't know the english term. You are granted +1 attack but you have to charge if possible.
you may add as many ogres to the unit as you want (4 ppM), for each 2 ogres you may add one more handler.
May have a mastermoulder (counts as champion, may have 30 points wargear, a Thing-cather which grants him killing blow for 20 points or a great weapon for 4 points.
Mastermoulder profile is 6 5 3 4 4 2 5 2 6

Plague monks: 7 points per model, come with two handweapons, one unit may have a standard for 50 points.
Still have frenzy (was it frenzy? se rat ogres for what I mean...)

Jezzails: 20 points per model. 4+ armour save, NO skirmishers. May have a champion with BS 4 for 10 points. Unit size 3+

Censer bearers: the same almost, forgot about them.

Globardiers: 10 ppm. 5 - 15
Special rules: Life is worthless... may fire into close combat.
shoot from behind: when engaged into close combat, all globardiers which do not have contact with enemy models may shoot at the unit(s) they are engaged with.


Lords
I did not look up neither the abilities of special characters, nor their options. I just list you the points.

Lord Skrolk: 470

Thanquol: 450

Ikit Claw: 395

Skrotz the mutant: 225

newHeadhunter-thing-char: 215
After a brief overlook he seemed pretty strong with WS 7 and 6 attacks...

Verminlord: 500 points.
profile: 8 8 4 6 5 5 10 5 8
Special rules: Flee + 1, Immune to psychology, Terror, great target, 5+ ward save, Sorcerer lvl 4. He counts as a demon.
The vermin lord may not be the general of your army.

Warlord: 90 points.

Grey seer: +1 Morale. Comes with Lvl 4 and D3 warpstone tokens. 240 points.
The Screaming bell is his mount, 200 points. The model itself is HUGE, almost twice es big as the current one. Kit is also used for the "Plague menetekel" (now this word is totally strange to me, and there seems to be no translation to english... wiki led me to this:http://en.wikipedia.org/wiki/The_writing_on_the_wall
There's a Rat ogre ringing the bell and a grey seer (with horns) riding the bell. Function of the screaming bell later.


Heroes.
Snikch: has a mantle which obscures him, he's only visible to units on 4+. 270 points.
He has got a murdering profile, Initiative 10 and always strikes first.

Tretch: 145 points.

Assassin. Sad part first: assassins do take a heroe's choice. They work pretty much like DE assassins, with lower profile (stil I 9 ASF)

Warlock: 15 points. At this stage he's a technician only, no wizard.
he may be upgraded to level 1 for 50 points or level 2 for 85 points.
Only one to have 2 warpstone pistols...
May chose lore of doom only. (more to magic later)

Plaguepriest: 100 points, lvl 1 wizard. may chose lore of plague. May have a Plague Menetekel giant swingy-thingy... oO for 150 points.

Now, lets start the interesting point:

Screaming bell.

Bell comes with Magic resistance (2), 4+ ward save, causes fear, is a Large target.. It MUST join a unit of storm vermin or Clan rats. The joindes unit becomes stubborn.
Bell has T6, LP 6, S 5, causes impact hits. The Rat ogre ringing the bell may strike with S5.

Enemy units in contact may chose to attack the Bell (WS of the ogre is applied here (WS 3)) or the prophet.

Moving the bell: It requires at least 10 models to move the bell at full capacity (5 Inches). For each model below 10, it loses 1 Inch of movement, if the unit dropps to 5 it may not move at all.

Ringing the bell (thats what you wanted...)
at the begining of each turn or magic phase (not sure) the player may ring the bell. At turn one he may only use 1 dice, at each of the following up to three.
The bell is automatically rung if wounded by a S5 or higher missile attack.
Results:

1 - nothing happens. Spank-spank the Rat ogre for failing-failing...
2 - 4 unit with the bell attached moves D6 inches forward (and may attack if possible)
5 - 8 all friendly units may reroll morale checks within 24 inches of the bell
9 - 10 Bell (not the seer) casts the Spell "Scorch" from lore of doom (see later with magic) at power level 5
11 - 12 All enemys with T7 or higher suffer D3 wounds
13 Say Ding-Dong alound and smile to your enemy. All Enemy units within 24 inches suffer D3 S4 hits. If the Bell is engaged in close combat ALL Skaven within the unit it is attached to may attack in close combat this round.
14 - 16 All units within 12 " gain +1 attack for this turn.
17: All gain +1 attack and get to reroll tohit and to wound
18: with a loud BANG the Bell is destroyed. All units within 4D6 inches suffer D6 S4 hits without armour saves.

if you roll two equals, the result is applied, but the unit pushing the bell suffers D6 S4 hits.
If you roll three equals, both bell and prophet suffer a S5 hit.

Plague menetekel:
It's not a furnace, it's like the bell itself, but with a big censer instead of the bell.
Moves just like the screaming bell, but may only be joined by Plague monks.
I do not remember a lot of this thing. It has two effects, the one's a mighty blow which causes a numer of hits declared with the artillery dice of S5 o the enemy unit in contact., the other makes all models in contact (friend and foe) take a Toughness test or lose one lifepoint.


Which leaves us with
Rare choices

Hell Pit abomination: 235 points.

It may NOT tunnel. It is a crawling, moving mass of dozens of Bodies moulded together, has severel arms, giant claws, etc. The drawing shows it to be at least 10 times as high as a man. It is NOT a giant rat, more like 100 sakven mutated together with parts of giant creatures. the pic was only small but it scared the crap out of me...

Causes impact hits, Terror, Large Target, Regeneration, Stubborn.

Profile: 3W6, 3 1 6 5 6 4 * 8
Moves 3 D6.If you roll three times the same, something bad happens. roll a D6 to see the result: 1: does not move at all, 2 - 5 moves at a random direction, 6: gains + 1 strength. If you roll a second or more 6 it looses 1 wound.
Special attacks: Troll 1 D6 to determine how it strikes
1-2: Feast: 1 S6 hit at all models in contact, no armour save, causes D3 wounds.
2-4: leash: 3D6 attacks. A unit that suffers a casulty get a -1 penalty to hit rolls against the abomination.
5-6: Crush: all miniatures in contact have to take a I-test or will be killed, the crushed unit suffers 2D6 S6 hits.

If the nasty thing is dead, playe a marker at it's position. at the beginning of your next turn, roll 1 D6.
1 - 3: Killed. The dreaded creature is dead, dead, dead. Your enemy may open a keg.
4 - 5: Rats leave the sinking ship, er, mean to say creature. Place D3 Vermin swarms.
6: It's ALIVE!! The Abomination comes back to life with D6 Lifepoints.

Doom Wheel - 150 points

Causes Terror, Impact hits (D6 + 1), Large target.

Moves like a chariot (3D6). If moved through difficult terrain it only suffers D3 S4 hits and moved on. However, if it moves againts impassible terrain it suffers D6 S10 hits and stops...
when negaged in close combat it may crush the enemy, causing D3 S6 hits.

Warplightning Arc - has to shoot 3 times each round, causing as many hits as the artillery dice shows you to the NEAREST unit. Strength is 6. Warlock may surpress firing with a morale check. Morale is 7.
If you roll a malfunction: 1: suffers D6 S6 hits, - 1 D6 movements. Three times this result and it is destroyed.
2-5 moves at a random direction.
6: Whats that button-button fore? Moves an aditional D6 until end of game.

Warp Lightnin canon - 90 points.
No more ward save, does not have to pick "flee".
It works just like a cannon now, with the following difference: The first Artillery dice is used to determine the beginning of the effekt, the second one for how far the Spark "jumps" and for the strength.

Malfanction: 1- 2 : it exploed.
3 - 5: oooops... shoots 4D6 in a random direction, with S 10, and exploed with the 5 inces blast at the end of the line.
6 - may not shoot this turn.

Plague catapult: Magic catapult with S2 poisened attacks with large template. Funny thing: one of the malfunction results makes your opponent place the large template anywhere within 3D6 from originalt target. 100 points.

Magic:

As reported there are two lores: Lore of Doom and Lore of plagues.

But first....

the DREADED 13th Spell - cure of the horned rat. Cast on 25.

Only grey seers may have it.

It causes 4D6 casulties at one infantry unit. No Saves at all. If the unit is totally destroyed by this, you gain a unit of clan rats equal to the number of models destroyed, otherwise they are only casulties (the fellow warriors just "release therir former brothers from their suffering")


Lore of Doom:

1 - Sulfurjump: teleports one character within 12 inches to anywhere on the table. cast on 5+
2 - Warp lightning: magic missile with D6 S 5 hits. a roll of 1 hits the caster.
3 - Howling Warpstorm: Flyers may not fly, and all shooting suffers -1 to hit. Skaven shooting excluded. cast on 7+
4 - Deadly frenzy: one unit gains frenzy with +2 rather than +1 attack. does replace normal frenzy (so you don't get +3 attacks) lasts until unit looses combat.
5 - Scorch: places 3" template within 24 ", causing a flaming S5 attack to any model touched. Cast on 11+
6 - Jaws of the World Rat (seriously, it's named somewhat else, something with chasm or canyon or what ever, but the effect is the same...) Draw a line of 4D6 inches from the caster. Any model touched must take a Initiative test or is removed. War machines and chariots only on 5+.

Lore of plague.

1 - Plagebreath: cast on 5+, S2 breath weapon which ignores armour. In close combat engaged unit sufferd D6 S2 hits without armour.
2 - Poisened Gift: cast on 7+, unit gains poisened attacks. If it has it already, poisened attacks now work on 5+. Last til end of the game (!!)
3 - Wither: one Unit within 12 inches suffers -1 Toughness til end of the game. Cast on 8+
4 - Verminflood: cast on 8+: 5 " template moves 4d6 inches (not through impassible terrain, touched units suffer §d6 s2 hits.
5 - Foul clourd: cast on 11+ all units within 12 " suffer D6 S 5 hits without Armour: enemy on 2+, skaven on 4+, plague monks, censer bearers, globardiers and plague priests on 5+.
6 - the plague: same as before. cast on 12.

Weapon teams: almost forgot about them.

They come with heavy armour. As long as they stay within 3" of their attached unit they gain the morale bonus of their units ranks, and a 4 + ward save. They count as a single unit (and may be attacked and shot at as usual)
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.

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Re: Skaveni

Post by orome pancevo »

No 1 wrote:Both Clanrats and Stormvermin may add one (1) weapon team of the following:
Flamethrower (70 points) , Thing-shredder (55 points), Globe mortar (65 points), Rattling gun (55 points)
Ovo...ne znam sta je,ali ce da izuva 100%.
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Re: Skaveni

Post by Hypodermic »

Spominje se neka mala celicna kugla sa siljcima i pacovom unutra koja se krece slicno fanaticima... zamisli to, napravise skavenima gerbil ball... sa sve siljcima :D
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Skaveni

Post by Baneblade »

meni sve ovo od skejvena sto sam video na warseer-u izgleda fenomenalno najblaze receno.isto tako sam se odusevio proslog novembra kada su izasli woc.stvarno svaka cast gw-u na ovim modelima.posedovao sam stari doomwheel i skoro sve stare specijalne karaktere,iako su bili zesce outdated meni su lepo izgledali.aj da vidim da novi tumb kingovi budu ovako opakog izgleda i ima da pojam!
Александар Велики је заправо српски војсковођа Александар Карановић и он је трећи српски војсковођа који је у свом походу на исток дошао до Индије. Пре њега су то учинили Нино Белов и Сербо Макаридов.
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PeraNekron
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Re: Skaveni

Post by PeraNekron »

6 - Jaws of the World Rat (seriously, it's named somewhat else, something with chasm or canyon or what ever, but the effect is the same...) Draw a line of 4D6 inches from the caster. Any model touched must take a Initiative test or is removed. War machines and chariots only on 5+.
...how strangely familiar....no?... :wink: :lol:

Dare to compare ;) (uzeto iz Space Wolves codexa novog)
Jaws of the World Wolf - Psychic shooting attack. Measure out 24" and any MCs, Beasts, Cavalry, Bikes, or Infantry touched by the line must pass an Initiative test or be removed from play. Monstrous creatures may subtract 1 from their dice roll.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
Ridji
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Re: Skaveni

Post by Ridji »

Au covece...vidim ja da mi je dobar potez bio kupovina skavena :)
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milosh
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Re: Skaveni

Post by milosh »

Jedan od razloga zasto nisam nikada poceo da skupljam skavene (a OZBILJNO sam razmisljao) bese ruznoca starih modela. Sa ovim novim koji mi se bas svidjaju postoje sanse da posle tiranida nabavim sebi neke pacove, u velikim kolicinama :D
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joca☻
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Re: Skaveni

Post by joca☻ »

KAKO SU DOBRI!!! 8O 8O 8O
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Re: Skaveni

Post by Hypodermic »

Na BoLS su izasle fotke skavenskih sprue-ova za clanratove i Doomwheel. Ok, iz jednog dela su clanratovi (nije da vam i treba onoliko delova za repoziranje, lakse cete napraviti rank and file unit ovako), ali zato kao plis ima tri puta vise weapon opcija nego ranije :)

Doomwheel.... ne mogu ni da komentarisem, jos ne mogu da dodjem do reci :D :D
http://www.belloflostsouls.net/2009/10/ ... prues.html
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Skaveni

Post by PeraNekron »

Image

Image

Zvono je bas super, ali ne znam kakva je ono slino-bacacka sklopocija.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Re: Skaveni

Post by Hypodermic »

Ta slinobackacka sklopocija je plague furnace, neki ogromni plague censer apparently. I dolaze u istom boxu (anybody said bitz for the taking? :D)
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
Image Image :badger: :badger: :badger:
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PeraNekron
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Re: Skaveni

Post by PeraNekron »

Warlord Queek Head-taker :

Image

Packmaster Skweel Gnawtooth :

Image

Stormvermin:

Image

Clanrats:

Image

Screaming bell/ Plague furnace box (34,25 funti) :

Image




Predobre figure 8O
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Nindza
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Re: Skaveni

Post by Nindza »

Jel ima negde da se skine novi army book? 8)
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Megabaja
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Re: Skaveni

Post by Megabaja »

ima u hobi storu ako poneses fles...
Pamti, pa vrati...

Ignorance is bliss.
Cypher, Matrix

Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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Nindza
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Re: Skaveni

Post by Nindza »

\:D/
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orome pancevo
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Re: Skaveni

Post by orome pancevo »

Pitanje za one koji su citali novi rulebook.
Da li warlock engineer sa warmusket i warlock opticks,moze da targetuje koga hoce?(samopiona jedinice npr)
Isto pitanje i za jezzail sampiona?
Procitao sam knjigu i nigde nisam zapazio da se tako nesto pominje,a bilo je dosta rumora o tome,pa me zanima da nisam nesto prevideo.
audaces fortuna iuvat
Shunka wrote:Upravo sam se setio da sam ja mod ovde!
Aman bre ljudi ne preterujte u zajebavanju coveka!
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Megabaja
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Re: Skaveni

Post by Megabaja »

Luka pacov kaze da moze, iako nisam video rulbuk licno...
Pamti, pa vrati...

Ignorance is bliss.
Cypher, Matrix

Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
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bojan
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Re: Skaveni

Post by bojan »

Megabaja wrote:Luka pacov kaze da moze, iako nisam video rulbuk licno...
Nema toga u finalnoj verziji.
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
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Nindza
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Re: Skaveni

Post by Nindza »

To su uveliko najavljivali u svim rumorima po netu, ali ne znam dal to pise u oficialnoj knjizi
U ovoj verziji sto mi je megabaja dao, nisam video to pravilo :evil:
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orome pancevo
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Re: Skaveni

Post by orome pancevo »

BLADE OF CORRUPTION
The wielder of this sword is granted +1 Strength to all
Attacks made in close combat.
Any unsaved wound
nflicted by the Blade of Corruption is multiplied to
2 wounds. In addition, if the wielder makes a To Hit
roll that has two or more rolls of 1, the wielder
mmediately suffers a wound that is multiplied to 2
wounds. Other Attacks are carried out as normal.

DWARFBANE
The wielder of this blade is granted +1 Strength to
all attacks made in close combat.
Additionally against
Dwarfs, all hits are Armour Piercing, and the user re-
rolls all failed To Wound rolls.

Ako neko moze ovo da mi pojasni...
Da li BLADE OF CORRUPTION daje +1S i jedinici u kojoj se karakter nalazi(zbog Other Attacks are carried out as normal. )?
Da li i DWARFBANE daje +1S jedinici u kojoj se karakter nalazi (zbog The wielder of this blade is granted +1 Strength to
all attacks made in close combat.
)?

EDIT-mozda ovako(?)-ima 3 napada,baci 1,1,4.
1,1 se pretvore u ranu koju on popije(pa to postane 2 rane...),a 4 je other attacks are carried out as normal?
audaces fortuna iuvat
Shunka wrote:Upravo sam se setio da sam ja mod ovde!
Aman bre ljudi ne preterujte u zajebavanju coveka!
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PeraNekron
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Re: Skaveni

Post by PeraNekron »

orome pancevo wrote: Da li BLADE OF CORRUPTION daje +1S i jedinici u kojoj se karakter nalazi(zbog Other Attacks are carried out as normal. )?
Da li i DWARFBANE daje +1S jedinici u kojoj se karakter nalazi (zbog The wielder of this blade is granted +1 Strength to
all attacks made in close combat.
)?

EDIT-mozda ovako(?)-ima 3 napada,baci 1,1,4.
1,1 se pretvore u ranu koju on popije(pa to postane 2 rane...),a 4 je other attacks are carried out as normal?
Carried out as normal, misli se na normal za to oruzje : dobijes 2 keca, popijes ranu, ono sto pogodi rolaj da ranis,spasis "as normal".

All attacks se odnosi na karaktera samog, ne na ceo unit.

U oba slucaja se odnosi na snagu i napade karaktera, i samo karaktera. Lepo ti pise : THE WIELDER OF THIS BLADE is granted.....blablabla... Nigde ne pise "unit is granted". Onaj koji nosi, ne unit. :wink: Sta? Ti bi da ti ceo unit dobije +1 na snagu?..da,da...kako da ne... :wink:
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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