Keepers of Tradition preview
Posted: Tue Oct 28, 2008 11:11 am
== Brujah ==
Honest Abe
Clan:Brujah
Group: 4
Capacity: 2
Disciplines: pre
Camarilla.
Paul Calderone
Clan:Brujah
Group: 5
Capacity: 4
Disciplines: cel pot pre
Camarilla.
Tara
Clan:Brujah
Group: 5
Capacity: 6
Disciplines: cel POT PRE
Camarilla. Prince of San Diego
== Gangrel ==
Viktor, The Night General
Clan: Gangrel
Group: 5
Capacity: 9
Disciplines: obf ANI CEL PRE PRO
Independant. +1 stealth
== Malkavian ==
== Nosferatu ==
== Toreador ==
Masdela
Clan: Toreador
Group: 5
Capacity: 5
Disciplines: aus cel pre POT
Camarlla.
Allanyan Serata
Clan: Toreador
Group: 5
Capacity: 9
Disciplines: ani AUS CEL OBT PRE
Camarilla. Primogen. +1 strength.
Sean Andrews
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 2
Discipline: cel
Camarilla.
Thomas De Lutrius
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 4
Discipline: aus cel pre
Camarilla Primogen. If Thomas goes to topror, burn 1 pool.
Kateline Nadasdy
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 7
Discipline: AUS CEL PRE
Camarilla. During a political action, Kateline may burn 1 blood to force a non-acting vampire to abstain.
Eugene
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 8
Discipline: AUS CEL FOR PRE
Camarilla Primogen. Once each combat, Eugene may dodge as a strike.
Epikasta Rigastos
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 9
Discipline: cel AUS DOM PRE
Camarilla Prince of New York. You may move an action card Epikasta plays from your ash heap to your library at the end of the action (shuffle afterward)</span></blockquote>
Rafael de Corazon
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 11
Discipline: AUS CEL DOM OBF PRE
Camarilla Inner Circle Member. Any vampire contesting Rafael's title must yield during his or her untaps phase. +2 bleed.
== Tremere ==
Andrew Stuart
Clan: Tremere
Group: 4
Capacity: 5
Disciplines: AUS DOM THA
Disciplines: Camarilla. When Andrew plays a card that required Thaumaturgy, reveal the top card of your library (before drawing to replace). If it also required Thaumaturgy, the card is canceled and Andrew burns 1 blood.
Claus Wegener
Clan: Tremere
Group: 5
Capacity: 5
Disciplines: aus for tha DOM
Camarilla.
Lord Ephraim Wainwright
Clan: Tremere
Group: 5
Capacity: 6
Disciplines: for pre AUS THA
Camarilla. When Ephraim plays an action card, you may search your library for another copy of that card and move it to your ash heap. If the action succeeds, move the card to your hand.
Gerald Windham
Clan: Tremere
Group: 5
Capacity: 9
Disciplines: AUS DOM FOR THA
Camarilla. If Gerald has no title, he gets an additional vote for each ready titled vampire controlled by another Methuselah. +1 stealth.
== Ventrue ==
Jack Tredegar
Clan: Ventrue
Group: 5
Capacity: 2
Disciplines: pre
Camarilla.
Emily Carson
Clan: Ventrue
Group: 5
Capacity: 5
Disciplines: for pre DOM
Camarilla. Primogen. During your discard phase, you may burn the Edge to untap Emily.
Joseph DiGiaccomo
Clan: Ventrue
Group: 5
Capacity: 6
Disciplines: aus dom for PRE
Camarilla. Joseph untaps whenever any Methuselah puts a master:location in play.
Victor Donaldson
Clan: Ventrue
Group: 5
Capacity: 6
Disciplines: for pre DOM
Camarilla. Prince of Atlanta. If a Golconda you play is canceled, you may move that card from your ash heap top your library (shuffle afterward)
Lorinwen
Clan: Ventrue
Group: ?
Capacity: 9
Discipline: PRE DOM FOR obf pot
Camarilla. During a referendum, if Lorinwen is ready, your vampires have an additional vote. +1 bleed
Bulscu
Clan: Ventrue
Group: 5
Capacity: 8
Disciplines: dom pot pre AUS FOR
Camarilla. If you control the Edge, Bulscu can steal a loation or an equipment in play that costs 3 or less pool or blood as a (D) action.
Mary Anne Blaire
Clan: Ventrue
Group: 5
Capacity: 10
Disciplines: ani pot AUS DOM FOR PRE
Camarilla Ventrue Justicar : Mary Anne can move 2 blood from the bank to a vampire in your uncontrolled region as a +1 stealth action. Inner Circle members get -2 bleed while she is ready.
Hardestadt
Clan: Ventrue
Group: 4
Capacity : 11
Disciplines: cel pro DOM FOR POT PRE
Camarilla Ventrue Inner Circle: Any vampire contesting Hardestadt's title must yield during his or her untap phase. +1 bleed. +2 strength.
== Caitiff ==
Dr. Solomon Grey
Capacity: 2
Clan: Caitiff
Group: 5
Disciplines: dom pre
Camarilla. Burn 1 pool when you move Solomon from your uncontrolled region to your ready region.
--------------------------------------------------
Agate Tasliman
Cardtype: Equipment
Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman.
Arcane Appraiser
Cardtype: Ally
Clan: Toreador
Unique ghoul with 1 life, 0 strength, 1 bleed
Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control woul enter play, it is burned instead.
The Becoming
Cardtype: Action
Cost: 2 blood
+1 stealth action. Requires a non-sterile vampire.
Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her.
Dark Influences
Cardtype: Master: out of turn.
Cost: 2 pool
Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead.
Ephor
Cardtype: Master
Cost: 1 pool
Clan: Ventrue
Unique Master. Put this card on a Ventrue with capacity 8 or more. This Ventrue gets +1 intercept and 1 additional vote. This Ventrue may force any vampire to yield a contested title as a +1 stealth (D) action.
Eyes of Argus
Cardtype: Reaction
Discipline: Auspex
[aus]: Only usable during a (D) action directed at you (or a card you control). +2 intercept
[AUS]: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.
Fleetness
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action
[cel] (D) Bleed
[CEL]: (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.
Force of Personality
Cardtype: Action Modifier/Combat,
Cost: 1 blood
Discipline: Presence
: Strike: combat ends
: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.
Heroic Might
Cardtype: Action
Cost: 3 blood
Discipline: Potence
+3 stealth. A minion can only have one Heroic Might. Burn this card if this vampire goes to torpor.
[pot]: This vampire gains +1 strength and burn equipment as a strike.
[POT]: As above except the vampire gains +2 strength and can strike for 2R.
Horseshoe
Cardtype: Action
Discipline: Potence
[pot]: Do 1 damage to a ready minion
[POT]: Do 2 damage to a ready minion
Light Intensifying Goggles
Cardtype: Equipment
Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.
Mouthpiece
Cardtype: Action Modifier
Discipline: Dominate
[dom]: +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM]: Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.
Neonate Breach
Cardtype: Political Action, 1 vote
Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.
Ponticulus
Cardtype: Ally.
Cost: 2 Pool
Clan: Tremere
Unique Wraith with 1 life, 0 strength, 0 bleed.
Ponticulus cannot take actions or have or use equipment. He gets +1 intercept during (D) actions against you. He may tap to give any Tremere +1 intercept. He is immune to non aggravated damage.
Perfect Paragon
Cardtype: Action Modifier,
Cost: 1 blood
Discipline: Presence
: Only usable during a referendum. This vampire gains 3 votes.
: Allies and younger vampires get -1 intercept when attempting to
block this action.
Rego Motus
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha]: Prevent 2 damage from the opposing minion's strike.
[THA]: As above, but prevent 4 damage.
Scourge
Cardtype: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.
Torrent
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
[cel]: Additional strike.
[CEL]: Strike: combat ends. If this vampire was blocked while performing an action, the ation continues as if unblocked.
Honest Abe
Clan:Brujah
Group: 4
Capacity: 2
Disciplines: pre
Camarilla.
Paul Calderone
Clan:Brujah
Group: 5
Capacity: 4
Disciplines: cel pot pre
Camarilla.
Tara
Clan:Brujah
Group: 5
Capacity: 6
Disciplines: cel POT PRE
Camarilla. Prince of San Diego
== Gangrel ==
Viktor, The Night General
Clan: Gangrel
Group: 5
Capacity: 9
Disciplines: obf ANI CEL PRE PRO
Independant. +1 stealth
== Malkavian ==
== Nosferatu ==
== Toreador ==
Masdela
Clan: Toreador
Group: 5
Capacity: 5
Disciplines: aus cel pre POT
Camarlla.
Allanyan Serata
Clan: Toreador
Group: 5
Capacity: 9
Disciplines: ani AUS CEL OBT PRE
Camarilla. Primogen. +1 strength.
Sean Andrews
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 2
Discipline: cel
Camarilla.
Thomas De Lutrius
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 4
Discipline: aus cel pre
Camarilla Primogen. If Thomas goes to topror, burn 1 pool.
Kateline Nadasdy
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 7
Discipline: AUS CEL PRE
Camarilla. During a political action, Kateline may burn 1 blood to force a non-acting vampire to abstain.
Eugene
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 8
Discipline: AUS CEL FOR PRE
Camarilla Primogen. Once each combat, Eugene may dodge as a strike.
Epikasta Rigastos
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 9
Discipline: cel AUS DOM PRE
Camarilla Prince of New York. You may move an action card Epikasta plays from your ash heap to your library at the end of the action (shuffle afterward)</span></blockquote>
Rafael de Corazon
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 11
Discipline: AUS CEL DOM OBF PRE
Camarilla Inner Circle Member. Any vampire contesting Rafael's title must yield during his or her untaps phase. +2 bleed.
== Tremere ==
Andrew Stuart
Clan: Tremere
Group: 4
Capacity: 5
Disciplines: AUS DOM THA
Disciplines: Camarilla. When Andrew plays a card that required Thaumaturgy, reveal the top card of your library (before drawing to replace). If it also required Thaumaturgy, the card is canceled and Andrew burns 1 blood.
Claus Wegener
Clan: Tremere
Group: 5
Capacity: 5
Disciplines: aus for tha DOM
Camarilla.
Lord Ephraim Wainwright
Clan: Tremere
Group: 5
Capacity: 6
Disciplines: for pre AUS THA
Camarilla. When Ephraim plays an action card, you may search your library for another copy of that card and move it to your ash heap. If the action succeeds, move the card to your hand.
Gerald Windham
Clan: Tremere
Group: 5
Capacity: 9
Disciplines: AUS DOM FOR THA
Camarilla. If Gerald has no title, he gets an additional vote for each ready titled vampire controlled by another Methuselah. +1 stealth.
== Ventrue ==
Jack Tredegar
Clan: Ventrue
Group: 5
Capacity: 2
Disciplines: pre
Camarilla.
Emily Carson
Clan: Ventrue
Group: 5
Capacity: 5
Disciplines: for pre DOM
Camarilla. Primogen. During your discard phase, you may burn the Edge to untap Emily.
Joseph DiGiaccomo
Clan: Ventrue
Group: 5
Capacity: 6
Disciplines: aus dom for PRE
Camarilla. Joseph untaps whenever any Methuselah puts a master:location in play.
Victor Donaldson
Clan: Ventrue
Group: 5
Capacity: 6
Disciplines: for pre DOM
Camarilla. Prince of Atlanta. If a Golconda you play is canceled, you may move that card from your ash heap top your library (shuffle afterward)
Lorinwen
Clan: Ventrue
Group: ?
Capacity: 9
Discipline: PRE DOM FOR obf pot
Camarilla. During a referendum, if Lorinwen is ready, your vampires have an additional vote. +1 bleed
Bulscu
Clan: Ventrue
Group: 5
Capacity: 8
Disciplines: dom pot pre AUS FOR
Camarilla. If you control the Edge, Bulscu can steal a loation or an equipment in play that costs 3 or less pool or blood as a (D) action.
Mary Anne Blaire
Clan: Ventrue
Group: 5
Capacity: 10
Disciplines: ani pot AUS DOM FOR PRE
Camarilla Ventrue Justicar : Mary Anne can move 2 blood from the bank to a vampire in your uncontrolled region as a +1 stealth action. Inner Circle members get -2 bleed while she is ready.
Hardestadt
Clan: Ventrue
Group: 4
Capacity : 11
Disciplines: cel pro DOM FOR POT PRE
Camarilla Ventrue Inner Circle: Any vampire contesting Hardestadt's title must yield during his or her untap phase. +1 bleed. +2 strength.
== Caitiff ==
Dr. Solomon Grey
Capacity: 2
Clan: Caitiff
Group: 5
Disciplines: dom pre
Camarilla. Burn 1 pool when you move Solomon from your uncontrolled region to your ready region.
--------------------------------------------------
Agate Tasliman
Cardtype: Equipment
Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman.
Arcane Appraiser
Cardtype: Ally
Clan: Toreador
Unique ghoul with 1 life, 0 strength, 1 bleed
Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control woul enter play, it is burned instead.
The Becoming
Cardtype: Action
Cost: 2 blood
+1 stealth action. Requires a non-sterile vampire.
Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her.
Dark Influences
Cardtype: Master: out of turn.
Cost: 2 pool
Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead.
Ephor
Cardtype: Master
Cost: 1 pool
Clan: Ventrue
Unique Master. Put this card on a Ventrue with capacity 8 or more. This Ventrue gets +1 intercept and 1 additional vote. This Ventrue may force any vampire to yield a contested title as a +1 stealth (D) action.
Eyes of Argus
Cardtype: Reaction
Discipline: Auspex
[aus]: Only usable during a (D) action directed at you (or a card you control). +2 intercept
[AUS]: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.
Fleetness
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action
[cel] (D) Bleed
[CEL]: (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.
Force of Personality
Cardtype: Action Modifier/Combat,
Cost: 1 blood
Discipline: Presence
: Strike: combat ends
: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.
Heroic Might
Cardtype: Action
Cost: 3 blood
Discipline: Potence
+3 stealth. A minion can only have one Heroic Might. Burn this card if this vampire goes to torpor.
[pot]: This vampire gains +1 strength and burn equipment as a strike.
[POT]: As above except the vampire gains +2 strength and can strike for 2R.
Horseshoe
Cardtype: Action
Discipline: Potence
[pot]: Do 1 damage to a ready minion
[POT]: Do 2 damage to a ready minion
Light Intensifying Goggles
Cardtype: Equipment
Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.
Mouthpiece
Cardtype: Action Modifier
Discipline: Dominate
[dom]: +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM]: Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.
Neonate Breach
Cardtype: Political Action, 1 vote
Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.
Ponticulus
Cardtype: Ally.
Cost: 2 Pool
Clan: Tremere
Unique Wraith with 1 life, 0 strength, 0 bleed.
Ponticulus cannot take actions or have or use equipment. He gets +1 intercept during (D) actions against you. He may tap to give any Tremere +1 intercept. He is immune to non aggravated damage.
Perfect Paragon
Cardtype: Action Modifier,
Cost: 1 blood
Discipline: Presence
: Only usable during a referendum. This vampire gains 3 votes.
: Allies and younger vampires get -1 intercept when attempting to
block this action.
Rego Motus
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha]: Prevent 2 damage from the opposing minion's strike.
[THA]: As above, but prevent 4 damage.
Scourge
Cardtype: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.
Torrent
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
[cel]: Additional strike.
[CEL]: Strike: combat ends. If this vampire was blocked while performing an action, the ation continues as if unblocked.