Ostali novi casteri :-)
Posted: Mon Jan 07, 2008 7:12 pm
Nemo :
1. strength modifier for each focus on him
2. heals d3 every turn
3. Stormsmiths +2 to damage rolls, +1 to skill check
4. Can allocate focus during activation
5. sacrifice action to reactivate an inert jack in his ctrl
6. Jack Bond, one jack (can be unique) can be allocated up to 5 focus
7. Gun, Voltaic snare on warjack hit
8. Reach
Feat: his jacks get up to 3 focus each
Spells:
1. his old speed buff, Max of 3 but immediately affects whole battlegroup
2. Nemo can't suffer blast damage, chooses direction of deviations
3. Model that hits warjack disrupts it, melee attacks from model cause chain lightning to one model.
4. Gives jack Centurion shield
5. damage spell, Nemo's old range weapon POW -3, model hit takes d3 damage
6. Warjack gains the Behemoth's diable rule, ignores disabled system effects, if casted on a jack with 3 disabled systems then the jack isn't disabled
7. Target enemy warjack, Hex's deathbringer -2 inches, models damaged get -2SPD
Irusk:
1. Harby's ability to issue orders also with Makeda's order ability.
2. Martial Discipline
3. models in CMD get tough
4. Jack bond, can get 1 additional focus, no knockdown
5. Crit Decap
Feat: All models become Legion beasts (eyeless sight, all terrain etc.) knocked down immediately stand up, Enemys suffer -2 SPD and no orders
Spells:
1. Place pie plate in CTRL, Khador models in AOE ignore movement penalties models included, enemys treat AOE as difficult terrain
2. model/unit, fearless and extra die to damage
3. models in battlegroup charge, slam for free and at +5
4. This one is really hard to explain: Place small AOE anywhere completely in CTRL, everyone under it is targeted by a magic attack, he gains +1 bonus on the attack and damage roll for every model destroyed. He ignores Invisibility and Stealth.
5. Target model's, basically gets Deadeye, AOE blast damage rolls are boosted
6. Grind, I believe he had this in his old version
7. model/unit EStyker's feat but only 3 inches but no attack
Reznik:
1. Once During activation, after destroying enemy living model a wrack pops up 3 inches away
2. Blessed weapon
3. Terror
4. Model hit by a magic attack then a model moves and makes a normal attack, Only applies to battle group
5. He gains an added die on melee damage against a model with an animus or upkeep spell.
6. Reach
Feat: Sevy's feat but affects fury, can't upkeep or allocate, enemy that casts spells burst into flame.
Spells:
1. Enemy model/unit gets branded, boosted attack and damage from battle group on branded
2. funny thing about this it only cost 1 FOC, enemy model burst into flames moves a "shadow shift" distance to closest enemy, if ends in btb enemy flames up as well
3. +3 Str, gains flying steel, +2 ARM while in melee
4. Damage spell, Errant crossbow POW, if enemy model is damaged model in battlegroup moves SPD to nearest enemy
5. Damage spell, Errant crossbow POW +3, model hit no orders or spells
6. target warjack, charge/slam +5 for free. gains all terrain
1. strength modifier for each focus on him
2. heals d3 every turn
3. Stormsmiths +2 to damage rolls, +1 to skill check
4. Can allocate focus during activation
5. sacrifice action to reactivate an inert jack in his ctrl
6. Jack Bond, one jack (can be unique) can be allocated up to 5 focus
7. Gun, Voltaic snare on warjack hit
8. Reach
Feat: his jacks get up to 3 focus each
Spells:
1. his old speed buff, Max of 3 but immediately affects whole battlegroup
2. Nemo can't suffer blast damage, chooses direction of deviations
3. Model that hits warjack disrupts it, melee attacks from model cause chain lightning to one model.
4. Gives jack Centurion shield
5. damage spell, Nemo's old range weapon POW -3, model hit takes d3 damage
6. Warjack gains the Behemoth's diable rule, ignores disabled system effects, if casted on a jack with 3 disabled systems then the jack isn't disabled
7. Target enemy warjack, Hex's deathbringer -2 inches, models damaged get -2SPD
Irusk:
1. Harby's ability to issue orders also with Makeda's order ability.
2. Martial Discipline
3. models in CMD get tough
4. Jack bond, can get 1 additional focus, no knockdown
5. Crit Decap
Feat: All models become Legion beasts (eyeless sight, all terrain etc.) knocked down immediately stand up, Enemys suffer -2 SPD and no orders
Spells:
1. Place pie plate in CTRL, Khador models in AOE ignore movement penalties models included, enemys treat AOE as difficult terrain
2. model/unit, fearless and extra die to damage
3. models in battlegroup charge, slam for free and at +5
4. This one is really hard to explain: Place small AOE anywhere completely in CTRL, everyone under it is targeted by a magic attack, he gains +1 bonus on the attack and damage roll for every model destroyed. He ignores Invisibility and Stealth.
5. Target model's, basically gets Deadeye, AOE blast damage rolls are boosted
6. Grind, I believe he had this in his old version
7. model/unit EStyker's feat but only 3 inches but no attack
Reznik:
1. Once During activation, after destroying enemy living model a wrack pops up 3 inches away
2. Blessed weapon
3. Terror
4. Model hit by a magic attack then a model moves and makes a normal attack, Only applies to battle group
5. He gains an added die on melee damage against a model with an animus or upkeep spell.
6. Reach
Feat: Sevy's feat but affects fury, can't upkeep or allocate, enemy that casts spells burst into flame.
Spells:
1. Enemy model/unit gets branded, boosted attack and damage from battle group on branded
2. funny thing about this it only cost 1 FOC, enemy model burst into flames moves a "shadow shift" distance to closest enemy, if ends in btb enemy flames up as well
3. +3 Str, gains flying steel, +2 ARM while in melee
4. Damage spell, Errant crossbow POW, if enemy model is damaged model in battlegroup moves SPD to nearest enemy
5. Damage spell, Errant crossbow POW +3, model hit no orders or spells
6. target warjack, charge/slam +5 for free. gains all terrain