Jos Rumora!

Sve vezano za ovaj tabletop wargame.

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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Koliko sam shvatio, nece vise biti dobre stare taktike "aha, prvo te napucam svime sto imam, onda te assaltujem, da dokusurim ostatak.", posto izgleda da je assault move pre shootinga. Ne znam kako ce sve ovo da izgleda u praksi, ali pravila mi deluju ok...i nekako realnije. Stratagemi mi deluju zanimljivo, moze tu dosta da se iskombinuje, sto bas dodaje na sarolikosti, i otvara dosta opcija za taktike i ideje. Naravno, sigurno ce se naci neke rupe, da nesto iz codexa sa necim iz stratagem ponude daje ultimate combo itd. ali sta da se radi, c'est la vie. I to docekasmo....da 40k bude daleko takticniji nego WH fantasy. :lol:
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Pendargon
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Re: Jos Rumora!

Post by Pendargon »

Ja mislim da su strategemi (ovakvi kakvi su ovde) glupost, i da svako ko biduje vise od 1 za priliku da igra prvi (a koliko sam shvatio, to se dogadja PRE postavke), je cist **** i treba ga upucati. 8-)
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ZergLord
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Re: Jos Rumora!

Post by ZergLord »

Pendargon wrote: i da svako ko biduje vise od 1 za priliku da igra prvi
Ne mozes da uzmes isti stratagem 2 ili vise puta.
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Re: Jos Rumora!

Post by Pendargon »

Znam, pa sta?
Ja sigurno nikad necu bidovati za vise od 1. Jer, ako ti je toliko stalo da igras prvi da bidujes vise od 1, znaci da zelis da uradis jednu od 2 stvari :
a) Da me grozno napucas turn 1
b) da se grozno priblizis da bi me assaultovao turn 2

Ako je a), ja cu od tvojih gluposti koje si mi dao uvek izabrati da je mrkla, mrkla noc + jos nesto
ako je b) ja cu izabrati da dolazim iz rezervi, i uzecu rerolove ili jos nesto
U oba slucaja, strategemi su ti se obili o glavu jer si igrao prvi.
Ergo, besmisleno je bidovati vise od 1, bez obzira sta zelis/mislis/ (naravno, ako protivnik ima pola mozga).
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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Jos nekih random rumora za 6th edition :
models that have charged already locked unit have I 10 this turn
- Assume leadership: Standard bearers, etc. that assume leadership count as squad leader in all respects (two saves, directed wounds), any other model that assumes leadership only in regard of performing unit actions
- if you deploy in 24” distance from enemy you cannot shoot with 24” weapon or assault with 24” movement
- models must always consolidate out of 1” of vehicle after attacking it, if locked in combat with another unit, vehicles are ignored for pile in moves after combat, must use this pile in move to bring 1” between unit an vehicle, artillery and walkers are obviously exceptions
- swarms have Eternal Warrior (1)
- Seize the initiative: same name, but completely different rule: stratagem, 1 str. point, after the deployment of both force, but before placing infiltrators, roll a D6, on 5+, enemy must place infiltrators in contact with his own table edge, no scout moves allowed
- whole unit or squadron must make the same reaction
- Pistols: got confused by what I though were two contradicting short statements; units with pistols can attack with pistol’s S, AP1,2,3 pistols confer Rending (2) (Rending on 5+), Gets Hot! wounds count against combat resolution,
on charge: can make full attacks
in any other turn: can make single attack, does not get bonus of second ccw, etc.
- if both player agree, the charge movement and pile in move before combat can be made as one move with combined movement distance after the first model was engaged to fasten things up
- Characters: shooting wounds are directed, too
- Advanced rules: evasion value (normal rules: always use short distance), all reactions, Torrent of Fire, Directed wounds, damage chart modifiers for AP, flyer mode, ramming, Stratagems: bidding stays intact but only re-rolls can be taken, unique units, measuring*
* normal rules: can measure anytime you want, advanced: movement: measure full movement distance you want to go, i.e. 6” for a advancing, can’t measure 12” surge distance, anything else: measure distance to target
you play either all advanced rules or none at all
- Hit & Run: still random: 3D6” consolidation move
- Morale checks for casualties: only in enemy’s shooting phase
- witchblade can now cause ID after psychic test like force weapons
- there is a small box for rare movement situations: if infantry unit moves as jump infantry (or any other unit type has movement rules of another unit type), it uses the jump infantry movement rules, but for shooting and close combat it counts as original unit type, so it is still easy to hit, if an unit moves flat out and there is no column in the to hit chart, take the moving column, exotic movements count as ‘moving’ even if faster than flat out move, deep striking units count as ‘moving’ , if units that are immobile arrives from reserves but not via deep strike, they are placed in contact with table edge normally and remain there for the rest of the game, we shall assume the the bunker has decloaked or something similar, units disembarking from deep striking vehicles use the disembarking rules for charging, so no charge unless fleet rule
- Master-crafted: re-roll one to hit roll, if several models attack with master-crafted weapons of the same type, roll the dice together, then re-roll as many dice as there are master-crafted weapons
- if you shoot through interfering models, you cannot snipe

running out out steam because I don’t get the errata info and I have reached even the tiny details of the rules
but I have one big thing left:
- monstrous creatures: 2D6 versus vehicles, ignore armour, move as infantry unless stated otherwise, are ignored for Abandon as ICs, IGNORE TERRAIN WHEN CHARGING
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Re: Jos Rumora!

Post by Hypodermic »

- swarms have Eternal Warrior (1)
YAAAY, moji godinama skupljani swarmovi ce videti svetlost dana :lol: :lol:
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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ZergLord
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Re: Jos Rumora!

Post by ZergLord »

I have been sitting on some information for a week now about upcoming Tyranid models I’ve been forgetting to report on.

My contact who allowed me to successfully report Catalyst becoming a psychic power that gave Feel No Pain and the Tervigon’s 3D6 spawning ability MONTHS before the release of the Tyranid codex has started talking with me again and has had a few things to report about Tyranid:

First of all, apparently some Tyranid second wave models had to be redone into Finecast so that put an even further delay on anticipated models.

Second, there is currently (well, as of last week) no concrete date set for the models to be released but a general timeframe will be late this summer and early fall.

Third, all the models are done, and many are painted and have had their photos taken for promotional usage, but the release of the models will be staggered among several second waves.

Fourth, the Harpy model has been done for a long LONG time, but apparently there is something that has been holding it back from being released (educated guess is that whole summer of fliers thing that might still happen).

Fifth, the Harpy’s rules are looking at getting amended along with several other large flying non-vehicle models ala White Dwarf (who my contact is also affiliated with) some time in the future. These might just be optional rules or a preview of what’s to come with 6th, but you never know; they could make White Dwarf useful again. That would be a good way to get people like me to resubscribe.
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Re: Jos Rumora!

Post by ZergLord »

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Re: Jos Rumora!

Post by Hypodermic »

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http://www.forgeworld.co.uk/New_Stuff/C ... _BODY.html

cena - 44 funte sa rukama, sto je priznajem dosta vise od obicnog dreke, ali pogledajte ga :D Cak i lici na tactical dreadnought armor :D Izgleda ce bas sve prastare stvari da redizajniraju kao FW kits.
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Simpaticni su....ali mi mnogo lice na Warmachine..:?
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Pendargon
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Re: Jos Rumora!

Post by Pendargon »

PeraNekron wrote:Simpaticni su....ali mi mnogo lice na Warmachine..:?
Bas mi se stoga i narocito dopadaju. Da se ne lazemo, GW dizajn drednota kao kartonska-kutija-sa-pilecim-nogicama i nije nesto impresivan. OVO je vec impresivno 8-)
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Re: Jos Rumora!

Post by bojan »

???
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CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
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Re: Jos Rumora!

Post by Pendargon »

Ova sa plastom je sranje, ali ova sa pistoljem je presjajna!
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Re: Jos Rumora!

Post by PeraNekron »

Meni to lici na neke canonesse/palatine... :-k
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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opsidiannight
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Re: Jos Rumora!

Post by opsidiannight »

Ma jok, to spremaju nove pin-up cice za sve koji to vole. :D
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Re: Jos Rumora!

Post by Brother Coa »

Ove godine treba da izadju Nekroni, Sestre, Templari i Tau...jer tako?
A sledece krece 6 edicija...
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Re: Jos Rumora!

Post by deka »

From http://bloodofkittens.com/
Thanks again MadCow from Heresy!

Sisters Stuff

Sisters of Battle
Army Special Rules
The Acts of Faith system
At the start of your Movement phases you generate D6 Faith Points. Any Faith Points that are unused at the end of YOUR turn are lost.
Tests of Faith
An Act of Faith can be attempted immediately before a Sisters of Battle unit acts during a phase; e.g. before the unit Moves, Shoots (or runs) or Assaults.
Each attempt costs 1 Faith Point, if test if failed the point is lost.
To attempt an Act of Faith, select the unit and reduce your Faith Points by 1, then roll a D6 and add the following:
+1 if the unit is led by a Superior (Sister, Celestian, Dominion or Seraphim) or Mistress of Repentance.
+1 if the unit has been joined by a Canoness, Confessor, Saint Celestine, Uriah Jacobus or Arch-Confessor Kyrinov
+1 if the unit has taken at least 1 casualty
All modifiers are cumulative (so with 1 IC in a unit with a Superior that has taken at least 1 casualty only needs a 2+ to be successful)
If the total is equal to or greater than 5 the Act of Faith is successful, the unit immediately gains a bonus and/or special rules until the end of the phase.

Independent Characters and Acts of Faith
IC that have the Acts of Faith rule benefit from any bonuses received by the unit they are with when an Act of Faith is used, likewise the unit receives any bonuses from the ICs Acts of Faith when they are successful. Note you still have to perform 2 different Tests of Faith if you want to use both the ICs and the units Act of Faith.

Shield of Faith
Models with the Shield of Faith special rule have a 6+ invulnerable save.

Special Characters
Saint Celestine
7/7/3/3/3/7/5/10/2+ 4++
Special Rules: Acts of Faith, IC, Fearless, Shield of Faith
Miraculous Intervention: When killed remove model and place a token, from then on roll a D6 at the start of your turn. On a 4+ Celestine comes back with D3 wounds and placed within 1” of the token. If she would be within 1” of another model (friend and foe?) move her the minimum distance possible so she is not within 1”. She can act normally in a turn in which she resurrects. She does not award a kill point if she is alive on the battlefield at the end of the game.

Wargear: Frag, krak, jump pack
Armour of Saint Katherine: Confers a 2+ armour save and 4++ invulnerable save
The Ardent Blade: Power weapon that always wounds on 4+ (unless a lower roll is required). Can also be fired like a Heavy Flamer (Template: S5 AP4 Assault1)

Arch-Confessor Kyrinov
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Fearless, IC, Righteous Rage, Shield of Faith
Heightened Fervour: Counts as having both a Laud Hailer and Simulacrum Imperialis

Wargear: Flak armour, bolt pistol, frag, krak and rosarius
Mace of Valaan: Power weapon, any model that suffers an unsaved Wound is reduced to Initiative 1 until the end of the following player turn.
Icon of Chiros: All friendly units within 6” are Fearless

Uriah Jacobus, Protector of the Faith
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Righteous Rage, Stubborn, IC, Shield of Faith
Protector of the Faith: While alive you can re-roll the dice to determine the number of Faith Points you have each turn.

Wargear: Flak armour, bolt pistol, chainsword, frag, krag, rosarius
The Redeemer: His personal shotgun (24” S4 Ap4 Assault 2)
The Banner of Sanctity: Models in Jacobus unit have +1A and Feel no Pain

HQ
Canoness
5/5/3/3/3/4/3/10/3+ 6++
Special Rules: Acts of Faith, IC, Stubborn, Shield of Faith
Act of Faith = The Passion – Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Sororitas Command Squad
Celestian 4/4/3/3/1/3/2/9/3+ 6++
Sister Dialogus 3/4/3/3/1/3/1/9/3+ 6++
Sister Hospitaller 3/4/3/3/1/3/1/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Endless Crusade – Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.

Wargear: Power armour, boltgun (Celestians only), bolt pistol, frag, krak, Chirurgeon’s tools (Sister Hostpitaller only), Laud Hailer (Sister Dialogus only).

Troops
Battle Sisters
Battle Sisters 3/4/3/3/1/3/1/8/3+ 6++
Sister Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Act of Faith = Light of the Emperor – Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6”, less than 50%).
Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith

Elite
Celestians
Celsetian 4/4/3/3/1/3/2/9/3+ 6++
Celestian Superior 4/4/3/3/1/3/2/8/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Hand of the Emperor – Assault Phase: +1S and Fearless until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Sister Repentia
Sister Repentia 4/4/3/3/1/3/2/8/- 6++
Mistress of Repentance 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Fearless, Feel no Pain, Fleet, Rage, Shield of Faith
Act of Faith = Spirit of the Martyr – Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
Wargear: A Sister Repentia has an Eviscerator; a Mistress of Penitence has power armour, two neural whips, frag and krak

Ecclesiarchy
Ecclesiarchy Confessor 5/5/3/3/3/4/3/10/5+ 4++
Ecclesiarchy Preacher 3/3/3/3/1/4/2/7/5+ 4++
Special Rules: Acts of Faith, IC, Shield of Faith
Righteous Rage: When a model with this rule assaults the unit may re-roll to hit.
Wargear: Flag armour, laspistol, chainsword, frag, krak, rosarius

Ecclesiarch Battle Conclaves
Arco-Flagellants 5/3/4/3/1/3/4/8/-
Crusader 4/3/3/3/1/3/1/8/5+ 3++
Death Cult Assassin 5/3/4/3/1/6/2/8/5+ 5++
Special Rules: Feel no Pain (Arco-flagellants only).
Uncanny Reflexes: Death Cult Assassins has a 5++ invulnerable save
Wargear: A Crusader has flak armour, power weapon and storm shield.
An Arco-Flagellant has arco-flails (close combat weapon).
A Death Cult Assassin has flak armour and two power weapons.

Fast Attack
Seraphim
Seraphim 4/4/3/3/1/3/1/8/3+ 6++
Seraphim Superior 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Hit and Run, Shield of Faith
Act of Faith = The Emperor’s Deliverance – Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the Shooting Phase. If they do so, they can fire no other weapon that turn.
Angelic Visage: Seraphim re-roll failed Act of Faith rolls and failed Invulnerable saves granted by the Shield of Faith special rule
Wargear: Power armour, two bolt pistols, frag, krak, jump pack

Dominions
Dominion 3/4/3/3/1/3/1/8/3+ 6++
Dominion Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Scouts, Shield of Faith
Act of Faith = Holy Fusillade – Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Heavy Support
Retributors
Retributor 3/4/3/3/1/3/1/8/3+ 6++
Retributor Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Divine Guidance – Shooting Phase: All weapons in unit become Rending until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Exorcist
BS4 13/11/10
Special Rules: Shield of Faith
Wargear: Exorcist missile launcher, smoke launchers

Penitent Engines
4/2/5(10)/3/D6+1 11/11/10
Unit Type: Walker, Open-topped
Special Rules: Rage, Shield of Faith
Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.
Battle Frenzy: Every unsaved wound inflicted in close combat generates an additional attack. These extra attacks do not generate further additional attacks.
Wargear: 2 DCCW with built in Heavy Flamers. Note that the bonus for being equipped with 2 DCCWs is already included in the PEs profile

Dedicated Transports
Rhino
BS4 11/11/10
Transport: 10 models, it cannot transport models in Terminator armour.
Fire Points: 2 from top hatch
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Repair: If immobilised for any reason can attempt to repair instead of shooting. On a D6 roll of 6 the vehicle is no longer immobilised.
Wargear: Storm bolter, smoke launchers

Immolator
BS 4 11/11/10
Transport: 6 models, it cannot transport models in Terminator armour.
Fire Points: None
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Wargear: Twin-linked heavy flamer, smoke launchers
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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Zanimljivo...znaci...sve radi na 6+...idealno. :lol:
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Pendargon
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Re: Jos Rumora!

Post by Pendargon »

Nadam se da ovi rumori nisu istiniti. Po ovome, ne samo da je fejt sistem oslabljen random kolicinom fejt poena ( rolas singl d6 na pocetku svakog kruga, nije nego), i manje uspesnim postizanjem fejt testa ( u vecini slucajeva na 3-4 +), vec i samom cinjenicom da su bonusi koje dobijes prolaskom fejt testa maltene zanemarljivi (osim kod Serafima).

Izgleda da gw zaista veruje da je super st su celoj armiji dali inv. na 6+ :lol:
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Brother Coa
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Re: Jos Rumora!

Post by Brother Coa »

Pendargon wrote:Nadam se da ovi rumori nisu istiniti. Po ovome, ne samo da je fejt sistem oslabljen random kolicinom fejt poena ( rolas singl d6 na pocetku svakog kruga, nije nego), i manje uspesnim postizanjem fejt testa ( u vecini slucajeva na 3-4 +), vec i samom cinjenicom da su bonusi koje dobijes prolaskom fejt testa maltene zanemarljivi (osim kod Serafima).

Izgleda da gw zaista veruje da je super st su celoj armiji dali inv. na 6+ :lol:
Ne veruj nista dok Codex ne izadje, bilo je x situacija gde su ljudi pravili svoje fan postavke i na kraju je ispala sasvim druga stvar i...
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Re: Jos Rumora!

Post by vojamilan »

Hypodermic
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Re: Jos Rumora!

Post by Hypodermic »

Ovo je fandex, a ne rumor, bre.
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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hindza
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Re: Jos Rumora!

Post by hindza »

Smrt fašizmu, Sloboda : Rad - 2 : 0...
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deka
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Re: Jos Rumora!

Post by deka »

Nađoh ovo slučajno na nekom blogu... Navodo 4 leaked strane...

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Brother Coa
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Re: Jos Rumora!

Post by Brother Coa »

Bice update u sledecem White Dwarf-u. Bilo na GW sajtu.
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Re: Jos Rumora!

Post by Brother Coa »

Jer mi moze neko odgovoriti zasto Sestre ne dobijaju codex kao Grey Knight-ovi nego 2 updat-a u White Dwarfu, koje pise Matt Ward inace?
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Re: Jos Rumora!

Post by Pendargon »

Brother Coa wrote:Jer mi moze neko odgovoriti zasto Sestre ne dobijaju codex kao Grey Knight-ovi nego 2 updat-a u White Dwarfu, koje pise Matt Ward inace?

Jer je tako GW odlucio? 8-)
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deka
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Re: Jos Rumora!

Post by deka »

Pa verovatno će sa njima biti kao i sa Blood angels-ima...

Isti su dobili WD Codex kojim su "malo osavremenjeni", a onda su kada je izašla 5. edicija dobili pravi kodex, i nove modele i tako to...
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Re: Jos Rumora!

Post by Monsterman »

sa BOLSa

Reanimation: - An updated variant of We'll Be Back. Models with this rule who were killed last turn roll a d6 at the end of each phase, regardless of what caused the wound (thunder hammer, etc...); standing back up on a 5+. Res Orbs makes this a 4+ roll if within 6".

Eternal Life: - for ICs, this grants a Reanimation roll after the model loses its last wound. If successful, the IC stands back up with 1 wound and, if within 1"of enemy models is placed in assault with them.

Living Metal: - Crew Shaken results are ignored on a 2+, Crew Stunned results are ignored on a 4+. All other current codex benefits are removed.

Gauss Weapons: - Armor penetration rolls of 6 auto-glance, to-wound rolls of 6 auto wound.



WBB je cak i ok, ali Gauss... :roll: Living Metal da ne spominjem :evil:
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Re: Jos Rumora!

Post by bojan »

Monsterman wrote:sa BOLSa
...ali Gauss...
Isti je kao i do sada?
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Re: Jos Rumora!

Post by Monsterman »

Pa da, mislio sam da ce biti malo mastovitiji :wink:
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Re: Jos Rumora!

Post by deka »

From Faeit 212 blog:
Sisters of Battle Have Secured the Site

The Sisters of Battle now have their own section on the Games Workshop site, and no longer rely upon the Witchhunters. While we knew this was coming, it is nice to see them standing on their own. The rest of their new codex should be known soon, until then we can speculate a lot by looking at what is falling into each section on the GW site. Sisters of Battle

There are a few new things, like seeing that Dominion Squads can take 2 weapons per 5 models. I did not really see much else, besides confirming what units fall into each FOC. If you find something interesting, you can email or post in the comments.
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Re: Jos Rumora!

Post by ZergLord »

Oh by the way, Chaos Legions by March 1012 and 6th edition by October 2012, which will feature Eldar as the poster child. Heavy Xenos influence for 6th edition, including the long-awaited Tau update.
...
Matt Ward? Gone. Don't expect him to be writing any more Codices. His baby was 5th edition, and now that 5th edition is up, Ward is done. Board Members for GW? 3 of the old geezers gone. Company-wide changes. Everything since Tyranids? Made for 6th edition.
...
Speaking of 6th edition again, the main rulebook that comes out is supposed to be 'the book to rule all books'. It'll have ways to include Superheavies and rules for Fliers in regular games, and should errata a lot of rules in Apocalypse, past FAQ's, and past Codices to make it all fit together.
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Re: Jos Rumora!

Post by Brother Coa »

ZergLord wrote:
Oh by the way, Chaos Legions by March 1012 and 6th edition by October 2012, which will feature Eldar as the poster child. Heavy Xenos influence for 6th edition, including the long-awaited Tau update.
...
Matt Ward? Gone. Don't expect him to be writing any more Codices. His baby was 5th edition, and now that 5th edition is up, Ward is done. Board Members for GW? 3 of the old geezers gone. Company-wide changes. Everything since Tyranids? Made for 6th edition.
...
Speaking of 6th edition again, the main rulebook that comes out is supposed to be 'the book to rule all books'. It'll have ways to include Superheavies and rules for Fliers in regular games, and should errata a lot of rules in Apocalypse, past FAQ's, and past Codices to make it all fit together.
Zvuci previse dobro da bi bilo istinito...
PREVISE istinito... Iako bi bilo lepo videti malo aliene da uzmu Ultramarinsko svetlo... :D
A i hvala bogu da Ward vise ne pise kodekse...
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Re: Jos Rumora!

Post by Monsterman »

Opet sa BOLSa

Updated Necron Background
Necrons have now fully awakened. All previously encountered Necrons were "bugs" in the reawakening program and were under the sway of the two rogue C'tan. Now fully awakened, the Necrons are ready for their advancing story arc in the codex. That said, they are effectively "Space Tomb King" with strong parallels in both unit back story and visual appearance linking them to that Warhammer Fantasy army book.

Updated Scarabs
Fast Attack choice. Three models in base unit at 45 pts, with up to seven more at 15 pts per model. Fearless, Swarms, Beast, Entropic Strike. Four attacks on the charge with 3+ cover save in terrain (which they ignore for movement purposes - like Harlequins) . Entropic Strike is a new rules accessible to several units in the codex. Against infantry on to-wound rolls of 4+, armor saves are ignored (Invulnerables allowed). Against vehicles on armor penetration rolls, each die that rolls a 4+, reduces the vehicle's armor by 1 pt on ALL sides for the rest of the game. Vehicles are destroyed when any of its armor values reach 0.

skviiii, ovi skarabi su kuuuul :D
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Re: Jos Rumora!

Post by Pendargon »

Ma da, bas nesto verujem da ce skarabi da imaju sve to.. :-({|=
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Re: Jos Rumora!

Post by Hypodermic »

Da su ti rolovi na 6, i da taj upgrade kosta 10 poena, pa onda jos kao i moze. Ovako... nema sanse.

Mada, to i dalje gine od mrkog pogleda plazma topa 2x baza koliko poklopi :)
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Jos Rumora!

Post by ZergLord »

Cak i da je to tacno, swarmovi i dalje ne skoruju, imaju T3, pite i flameri ih sklanjaju sa table k'o od sale i izgubili su turbo boost, tako da i nije toliko strasno. Mogli bi dosta da pomognu Nekronima pr. tenkova i vozila.

Meni se ovaj rumor zapravo i svidja, jer bi GW dao Nekronima razlog da uzimaju Swarm unit. Ko jos uzima Tiranidske Ripere ili Nurglinge osim za zezanje?!?

I ne zaboravite: ovaj kodeks je napisao Matt Ward. Ocekujte svasta. >.>
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Re: Jos Rumora!

Post by Brother Coa »

ZergLord wrote: I ne zaboravite: ovaj kodeks je napisao Matt Ward. Ocekujte svasta. >.>

8O O boze....ocekujem Nekrone kako koriste Gauss Boltere is gledaju Guilimana kao novog C'tana :lol:
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Re: Jos Rumora!

Post by deka »

Bez zezanja primarha tamo, da vam ne bi čika Cassius objašnjavao neke stvari :lol: :lol: :lol:
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