Za deployment cemo tek videti.(verovatno ce biti odredjen na dan turnira ili ce Boca ovde postovati u toku dana ili sutra)
Toliko od mene,pozdrav..

Mission 1: Firesweep
-Objective: Plant the flag
Both forces are seeking to clear enemy from his sector. This is achived through occupying terrain. When a piece of terrain is occupied, the unit doing so “plants the flag” in that terrain and may may move off to do so in more terrains. The flag remains until enemy unit occupies terrain, at which point it plants its own flag instead. If two opposing units are in the same piece of terrain, nobody occupies it.
The player with the most flags planted at the end of the game wins.
Mission 2: High Ground
-Objective: Capture vital building/terrain
Both players are seeking to capture the strategically vital building/adequate piece of terrain. The player with a unit occupying the building/adequate piece of terrain at the end of the game is the winner. If neither side has units occupying it at the end of the game, then the winner is the player who has earned the most Kill Points per the "Annihilation" standard mission.
Mission 3: Maximum Attrition
-Objective: Annihilation
Both players are seeking to inflict maximum damage on the enemy, while taking minimum damage to themselves. The player who has earned the most Kill Points per the "Annihilation" standard mission.
Mission 4: Urban Assault
-Objective: Enemy positions
After roll off, the player who will deploy first/play first chooses a single adequate piece of terrain to defend, anywhere outside the enemy deployment zone. Their opponent then does the same. Both players must attempt to get units into the enemy's defended adequate piece of terrain. At the end of the game, the player occupying terrain the enemy chose to defend is the winner. If neither or both sides can occupy the enemy defended terrain then the game is a draw.
Mission 5: Secure the Objective
-Objective: Capeture the loot
After roll off, the player who will deploy first/play first chooses a single piece of terrain to defend, anywhere in his deployment zone and places their loot counter there. Their opponent then does the same.
Both players must attempt to secure an objective being guarded in the enemy defended terrain. If at any point a unit occupies the enemy defended piece of terrain, they secure the objective and are now the objective carrying unit. An objective carrying unit that is not locked in combat can pass the objective to a friendly unit that is also not locked in combat by ending their movement phase within 2” of each other. If the objective carrying unit is destroyed, place the counter in place of one of the casualties of the unit. Unattended counters may be picked up by any unit moving into contact with the objective while not locked in combat.
Units may not pick-up the objective marker belonging to their army. Units that Fall Back immediately drops the objective. Place the marker touching any of the models in the unit before making its Fall Back move.
At the end of the game, the side carrying the enemy objective is the winner. If neither or both sides are carrying the enemy objective then the game is a draw.