Jos Rumora!

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opsidiannight
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Re: Jos Rumora!

Post by opsidiannight »

,,Chyper'' brani Sarajevo.
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hindza
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Re: Jos Rumora!

Post by hindza »

još dva oružja za turret i jedno za sponson - deimos pattern pred
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opsidiannight
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Re: Jos Rumora!

Post by opsidiannight »

Retro šik.
ta je to u pozadini, haos...
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meloras
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Re: Jos Rumora!

Post by meloras »

u pozadini je chaos decimator deamon engine

http://www.forgeworld.co.uk/Warhammer-4 ... NGINE.html
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Re: Jos Rumora!

Post by hindza »

Smrt fašizmu, Sloboda : Rad - 2 : 0...
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Re: Jos Rumora!

Post by Brother Coa »

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Re: Jos Rumora!

Post by Hypodermic »

Image ovaj momak je navodno u starteru :)



EDIT: pardon, limited edition je. Evo jos par slicica:


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Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Jos Rumora!

Post by Hypodermic »

A evo i Deathwing i Ravenwinga:

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Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
Image Image :badger: :badger: :badger:
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Re: Jos Rumora!

Post by hindza »

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Re: Jos Rumora!

Post by bojan »

Kultisti su vrh.
Mada znam da vi lazni haotici nesto ne veruje u moc S3/T3 trupa... :P
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
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Re: Jos Rumora!

Post by Dzon Vejn »

To i dalje nije razlog da ih, iz kolekcionarskih razloga, nemamo ;).
That was a hazardous consultation of the Libre Mortis my Lord. An ordeal of high and low doom. The moment I approached the book, it bit me most ferociously.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.

Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.

And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.

Glory to Arstotzka!
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Re: Jos Rumora!

Post by Rover »

Zelim ove kultiste....ako nista drugo za frpove :D
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Re: Jos Rumora!

Post by Pendargon »

kultisti su mi megafujbljak...

Ali ovi novi choseni i hellbrute are sooooo gonna be had!
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Re: Jos Rumora!

Post by Luka1994 »

Figure so toliko dobre! :D Koliko cu ih samo posedovati... :)
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Re: Jos Rumora!

Post by RatGod »

Hellbrute (background/fluff) paraphrased
They were mighty and honorable warriors interred in the powerful and venerable dreadnought chasis during their former slavery to the Imperium. A side effect of insanity was a known feature of Dreadnoughts. To counter this, standard operating procedures on Dreadnoughts is to keep them in stasis between service, so that they see life as one constant battle, only awake in times of great need and focus, but Hell brutes get no such reprieve.

Without the cold embrace of nothingness that makes the years and decades between war pass in the blink of an eye, they are driven mad. The rage of a mind essentially trapped within his walking sarcophagus, simultaneously his freedom and prison tears at the very fabric of his sanity and it is expressed through monstrous transformation and mutation.

Some believe that when enough service has been rendered and enough blood has been shed and victories won in the name of the Dark Gods, these once mighty warriors will be elevated to Greater Daemons and once again walk the earth of dead worlds with their own two feet.

Slightly less expensive than a current Chaos Vindicator.

It's 12/12/10
STR 6, WS 4, BS4, I4

Multi-Melta / Power Fist (with inbuilt combi-bolter) It is listed as having a Power Fist and not a Dreadnought Close Combat Weapon, because it is a Walker it does not suffer from the Unwieldy special rule, that's why it's simplified in the codex entry.

can swap the Multi-Melta for a butcher-cannon, or twin reaper auto cannons, twin-linked lascannon or a twin-linked heavy flamer.
can swap combi-bolter for a meltagun or heavy flamer.

The autocannon is low points cost, the butcher cannon is moderate, the lascannon is expensive and the twin-flamer is free.

You can change the shooty arm for a Power Fist. The power fist doesn't have an inbuilt weapon though so you can't get another flamer or meltagun on it. This upgrade is free.

Has rampage

Mark of Khorne: Rage USR
Mark of Nurgle: 5+ restore a hull point OR repair immobilized / weapon destroyed at the start of a turn. Does not let it get back up after having been killed unlike Unholy Vigor.
Mark of Slaanesh: Sonic scream, gives it offensive/defensive grenades
Mark of Tzeench: flame weapons (if it has any) are +1 strength and -1 AP (heavy flamers are AP3... whaaaat)

It's also still crazed, but crazed works differently now.

If you get fire frenzy, you double shot at the closest enemy target, not closest target. Only if there are no enemies in range do you shoot a friendly target (twice). If nothing is STILL in range, you treat it as blood rage instead. (so upgrade your stuff to flamers and give it another power fist if you always want it ANGRY)

Blood Rage makes the Hellbrute have to move towards the closest target. Rolls 2d6 to run (pick the highest) and can charge, and must charge, the closest target within 12". (rolled as normal). If immobilized, you treat as a Fire Frenzy.

Dark Apostles make Blood Rage results more likely to happen if they are nearby (but you risk the albeit now unlikely fire frenzy to the face).

They're not infected with the same virus as Obliterators.

It's not a daemon, and does not have the daemon USR

The fluff entry also mentions that some Hell Brutes are not as mutated as others, and more closely resemble their dreadnought kin, but to make no mistake they are just as insane.

(So you can still use your old models if you have them. The hellbrute is just the evolution of the whole "style" for the new CSM, which is a lot less "space marine with spikes" and a lot more something unique).

...... So, this may be the 'Venerable dread' of Chaos. Still exists alone side standard Dreads but considered a slightly different or more evolved (mutated) version.
1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.
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Re: Jos Rumora!

Post by PeraNekron »

Sve figure su predobre! Meni najbolji licno su cultisti (kao stvoreni za Necromundu) i Choseni (sa power fistom cika i onaj sa lightning claws pogotovo). Hellbrute je isto predobar.

Jel se zna cena ovog lepog paketa?
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
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igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Re: Jos Rumora!

Post by opsidiannight »

Čouzeni su bruka dobri.
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Re: Jos Rumora!

Post by Lukarus »

Jedva cekam da chosene i Hell bruta vrbujem u Thousand Sons-e! :D GW se stvarno potrudio,ali DA izgledaju previse genericki.Samo ih Deathwing Sergeant spasava.
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Re: Jos Rumora!

Post by Petar »

PeraNekron wrote:Jel se zna cena ovog lepog paketa?
Sa BoLS:

DARK VENGEANCE PRICES

60010199006 40-15-60 Warhammer 40,000: Dark Vengeance (English) - Special Edition 49 Fig Box, Rulepack, Dice, Measures, Templates 1-Sep-12 $107.00 USD $128.00 CAD

60010199007 40-01-60 Warhammer 40,000: Dark Vengeance (English) 48 Fig Box, Rulepack, Dice, Measures, Templates 8-Sep-12 $99.00 USD $119.00 CAD
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Re: Jos Rumora!

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Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Re: Jos Rumora!

Post by shukaku »

Oooooo SHUKAKU STYLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Jos Rumora!

Post by Histericni Istoricar »

Lexicanum
"You will notice a bunch of little accessory and upgrade kits in there like these:

Space Marine Sternguard Veteran Weapons
Eldar Storm Guardians Upgrade Pack
Eldar Shining Spear Upgrade Pack
Eldar Shrieker Jetbike Upgrade Pack
Meltaguns
Plasma Guns
Lightning Claws
Thunder Hammers"
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Re: Jos Rumora!

Post by Brother Coa »

Jer se zna koliko ce otprilike da kosta novi starter set?
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Re: Jos Rumora!

Post by hindza »

Pogledaj Petrov post na prethodnoj strani...
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Re: Jos Rumora!

Post by Histericni Istoricar »

U jednog Bocu, mi verujemo!
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Re: Jos Rumora!

Post by hindza »

Smrt fašizmu, Sloboda : Rad - 2 : 0...
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Re: Jos Rumora!

Post by PeraNekron »

Nesto o novim Dark Angels.
Here's a compilation of the most recent Dark Angels playtest.
Anything not included is because it's the same, or I didn't notice a difference.
The universal DA rules are ATSKNF, Combat Squad and Stubborn. HQs are all fearless.


HQ

Azrael
up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.


Belial
Also WS6, but is now more expensive and still unlocks DW as troops.


Interrogator Chaplains
more expensive, all units within 12" are fearless, not just his own squad
Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.


Elites

Chaplains are now elites and cost as much as their BA counterparts, but you can buy 1-3 of them as a single choice. They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.


Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
Counter attack USR, reroll misses with overwatch when within 6" of an objective
Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
[Note: These are playtest rules, hence why these all seem very similar. Either they are intended to have a theme, or they're intended to be playtested and the most popular is kept]


Deathwing Terminator Squads slightly more points than their SM counterparts base, can swap to lightning claws for free, pay as much as BA for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now as much as the BA one.
Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.


[Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table. But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]


Dreadnoughtsare a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)


Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (as much as a sergeant would pay) or take a Combat Shield (as much as a sergeant would pay).


Scouts are still elite


Troops

Tactical Squad starts with 5 models and can take a special weapon [flamer , meltagun , or plasma gun ], can buy up to 5 more models at standard points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher , Plasma Cannon, Lascannon ] point costs like BA tact squad, but melta and plasma gun slightly more expensive


Fast Attack
Assault squads can remove jump pack, and get a price of a Rhino point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.


Vanguard are in


Heavy Support

Predators can take a heavy 2 Plasma Cannon turret option


Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for the price of a Space Marine. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.


No upgrade for Devastators to take skyfire flak missiles.
The rules are allegedly 2 month old. I have formatted the text to enhance the readability and edited point costs out.

There is this snippet in the comments of the blog entry from user Source1:
Technically this set of rumours has some truth in it, but not much. I dare say that the correct parts are only coincidence.

How can someone who has read a playtest codex spend so much time on the little irrelevant details like point costs and completely fails to mention the big elephants in the house ... like new units. Playtest codices are by no means complete, but they are not stripped to a degree where every new toy is missing. Nobody needs a group of testers to test small alterations of the generic space marine stuff that already was the backbone of a handful of codices.

To name a few false asumptions:
- Devastators get indeed flakk missiles .. and much more.
- Belial does not make Deathwing unit troops. There is no need for that.
- Regular dreadnoughts (those that can be upgraded to venerable ones) do not get a two weapon set up.

There is other nonesense, but I have already talked too much. Maybe his playtest version was totally different but in this case either the rumours do not matter because the Codex is not based on this version or the new Dark Angels codex will be a very very bland affair. Or Naftka is holding something back.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Dzon Vejn
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Re: Jos Rumora!

Post by Dzon Vejn »

Kada tacno izlazi nova knjiga za CSM? Da li ima vec nesto na netu?
That was a hazardous consultation of the Libre Mortis my Lord. An ordeal of high and low doom. The moment I approached the book, it bit me most ferociously.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.

Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.

And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.

Glory to Arstotzka!
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Dzon Vejn
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Re: Jos Rumora!

Post by Dzon Vejn »

Danas sam bio manje lenj, pa sam prelistao trenutne CSM rumore (posebno mi se svidja ono o "zmaju"):
2012 Schedule
via Tastytaste
June-July 6th Edition
Sept-Oct Chaos Space Marines
Sprinkle in some flyers, buildings, and that is all you will see from the 40k front for the year.


Chaos Space Marines
The Chaos Space Marine codex is the only 40k codex for this year. It is not going to be divided into two codexes or anything special. This is not the return 3.5 codex everyone has been wanting this is more a clean up than anything else.

Troops choices will be Chaos Space Marines and Cultists
All Cult Marines are Elites
No new Special Characters
Special Characters will unlock Cult Marines as troops (Kharn for Berserkers and so on)
Typhus makes Cultists into Zombies
Chaos Dreadnaught is removed and replaced with a new unit (like how pariahs were replaced with Lychguard)
CSM now get a Flyer a Mechanical Chaos Dragon (model is done will be part of initial release)
Lesser and Greater Demons are gone
Spawn replaced by “Fell Beast”
Rules for Traitor Guard are in!

Oblit options will be even more expansive with close combat load out available.


via Bigred on BOLS
Codex author is Phil Kelly ~Whew...
Chaos Cultists are available in blob squads into the thirties...
Certain Named Characters grant various USRs and other special rules to Cultists when selected.


via Grant
Imagine a dragon made of "fire" and coverd in a platemale armor and you won't be too far off. That is the best discription I can give.

Some of the concept art shows it mauling a valkyrie mid flight. It is pretty cool.

Chaos units that kill a unit get to roll on a chart for gifts from a chaos lord very similar to the power from pain rule that Phil gave to DE.

Thousand sons are still relentless and still have ap 3 bolters.
The codex is a full color hard cover book.
There are no legion rules
Faeit 212 Chaos Space Marine Codex Rumor Compilation
This is where the most current rumors are compiled and kept on Faeit 212 regarding for the 6th Edition Chaos Space Marine Codex. Once released it will also be a place to check up on and see how we did.

Chaos Space Marines
Release Date:
dates for release vary from August to Sept

via Anonymous Source on Faeit 212
QnA session compilation

Chaos Space Marine Codex
As of July 25th, CSM book is set to release in September along with the starter (though not the same week).


General
Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.

Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.

It's possible, however, to clear 400 points on a 10 man squad with a transport.

There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)


There are no CSM squads that can combat squad.


Does the codex promote a mixed army, or mono god armies?
You can get away with a mono-god list, but at that point you should be using cult troops most likely.

If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.

It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max.

Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies.


Marks
The only impact on Marks is that HQ models make corresponding cult units Troops.
You can mix/match Marks and Icons.

+1T/FnP isn't as good as a Plague Marine, they're worth their points.

HQ unlocks corresponding cult troop.

Marks are the same.
-Undivided still reroll morale tests?
-Khorne still Rage
-Tzeentch still +1 invuln save
-Nurgle still +1T
-Slaanesh still +1I
Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.

Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.

Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).


Undivided vehicles can transport anyone.

Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks


Yes icons prevent scatter


Marks are bought per squad

CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more.


Psychic Powers

There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh.


Psychic powers are rolled, not bought specifically

Eye of Gods
The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.



One of the tables is Daemonic Gifts.


The chart is 6 charts of 6 options.


Units (General)
CSM and Cultists are Troops


Cult units become troops with the right mark on your warlord.

No bonuses for Sacred numbers

No one comes with icons by default, cult troops get marks by default.


Khorne
Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW

Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1.

Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge.

Kharne has a 2+ Deny the witch
Kharne still hits friendly models.

khorne berserkers are AP 5
Berzerkers are 105+21/berzerker
berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat).
They're 5 attacks at str5 ap5 each on the charge.
They can also upgrade to have chainfists in the form of 2 handed chain-axes.
5-20 in size.

Noise Marines
Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same



Plague Marines

They are 120 for 5, + 24 for more.


Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest.


Plague marines are now poison in CC. Can throw blight grenades


Thousand Sons
Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines.
150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included..

Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless.

Rubric marines are 1W, 4++

Thousand Son squads are rank 1

HQ sorcerer are rank 1, can be upgraded to 2.

Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)

There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once.


Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.


Characters
Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.
There are no new named characters.


I haven't read any special character adjusting the allies chart.


Abadon is AP2, Daemon Weapons are AP3


Daemon Prince

Kicks ass and takes names, but otherwise no army wide bonus's are granted
Daemon princes are jump if they have wings.



Chaos Space Marine

70 for 5, 14 for each additional marine.


Aspiring Champion is a 10 point upgrade.

Come with bolter/bp/ccw

For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.

Marks range from 10-50 points, Icons range from 10-40 points.

Cultists

Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)



They can take special weapons, but not heavy weapons.

they respond very well to dark apostles getting an extra benefit when one is in their unit.

Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)

No traitor guard. Just cultists.
cultists cannot platoon, but you can take up to 30 of them in the first place.

Terminators
Will Terminators be able to be given both marks and icons to essentially be cult terminators?


Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place.


Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points


Possessed
Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table.


Maulers (Elites)
str5/t5, 2+/5++, Once per turn can combination of 2:
power weapon, power fist, lightning claw

Each mauler chooses individually.

1-3. Maulers cannot deep strike, but are not slow and purposeful.


Dark Apostles
Yes daemons can be summoned to your CSM icons if you have a dark apostle.

War Smiths
war smiths who can restore hull points


Chaos Dragon (Fast Attack)
The only flyer in the codex
Dragon Takes out other flyers with a ranged attack
its 12/11/10 170pts
Fast Attack

the flyer you get is retardedly good at blowing up things that are zooming.

Bikes
Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.


Raptors

Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points.

The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each.

Dreadnoughts
They can take marks
The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw.

Obliterators (heavy Support)

Predators
No new turret options for predators.

New Siege Engine (heavy support)
The siege engine has a melta blast template.

Defilers
They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save.

Havocs
Havocs, CSM and chosen squads can take autocannons


Vindicator
Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn

Vehicles
There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh.


There is a sonic upgrade for tanks, but it's not a noise-marine thing.


no chaos razorbacks, just combi-weapons

No drop pods

There is a new land raider, it's a lot like a crusader.
12 capacity for the basic, 16 capacity for the new one.

New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.
If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance

Fortifications

There are no new fortifications but there is a unique upgrade to fortifications.


Misc.

don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters).


Daemon Weapons are AP3 and pretty different now, you still wrestle with them. I think its a matter of preference.

The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?
Just imperial loyalist.




via TastyTaste on Blood of Kittens

Thanks for waiting everyone.


First off, I typically have no idea on the release schedules, but my feelings tell me that this book will be coming out the first Saturday of September. Makes sense to me release some Demon stuff ahead of CSM, then have the 6th edition Starter Box for Oct and the holiday season. This though I could be totally wrong about so take it with extra salt.


Second, let me go over the latest rumor batch that hit last week concerning CSM with my two cents parentheses.


This was posted on various sites by Skcuzzlebum
-Release date: September 1st
(my guess as well)


-Hard back
(my guess as well)


-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!
(Sorta True — trying to lump all the funky stuff into one table is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)


-Chaos Cultists are in
(true– said this and others before)


-The Dragon flyer is in – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it.
(True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)


-Dark Apostles – ~Word Bearers rejoice!!!
(True– but more of cultist leader/moral buffer)


-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades
( True -Think Doc Ock )


-New Daemon Engine – half way between a Dreadnought and a Defiler.
(True -I would say halfway between Defiler and Trygon)


-Defilers are Daemons and have a 5+ Inv save.
(Yes a Demon, and some extra lovin…)


-’Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices
(True- Said this before, but have some good news on that front)


-No Cult Terminators ~boo hiss!!!
(-True, boo hiss!!!)


-Obliterators are exclusively for shooting – so no powerfists.
(-False they will shoot, but still have a powerfist)
HOWEVER there is a new unit which is basically a close combat Obliterator. (True)


-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws. (True)


-Possessed take multiple benefits from the Eye of the Gods table. (not sure)


-NO Daemons in the Codex. (true, but allies FTW!)


–Important Designer Note–
The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.


–What will be Released–
We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.
Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already
New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen
Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children


–General Changes–
Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers, The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.


–What has stayed the Same–
The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.


–Psychic Powers–
As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.
Ok now that we got the basics out-of-the-way let us get to the good stuff


–Daemons–
A good number of units in the CSM codex have this USR.
Raptors
Oblits
CC Oblit
Defilers
Demon Engines
Dragons
Possessed
Demon Prince


–It Will Not Die–
Wonder who was getting this new USR well you guessed it CSM is.
Dragons
Defilers
Demon Engines


–Demon Possessed–
Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.
Dragons
Defliers
Demon Engines


–Challenges–
All CSM characters must always accept challenges


–Icons and Marks–
Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.
Fearless
FnP
+1 T
+1 Invul Save
Rage
Soul Blaze
Furious Charge
Fear
+1 I


–Space Marines Better Hide–
Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.


–?Eye of the Gods Table?–
Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.
Time for some specific models right? Sure why not!


–Dragon–
Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.


–Demon Engines–
The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens. Side note: Defilers as well get to re-roll wounds and armor pen.


–Dragons, Demon Engines, Defilers oh my-
So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.


–Cult Units–
I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.
Zerkers: Rage, Cheaper
1k Sons: Soul Fire, Same cost
Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
Plague Marines: Poison Weapons, More Expensive


–Typhus and Cultists–
Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.


–Daemon Princes, Sorcerers , Chaos Lords–
Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.




via Neil Kerr
-Release date - 1st September (7 weeks he said) and it is a hard back like the 8e WFB Army Books.
There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!

-Chaos Cultists are definetely in (but we all kinda know that already), as is the 'Dragon' - think Necron Night Scythe with the main chassis been replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. On top of those there are also:

-Dark Apostles - evil Chaplains basically
-Warp Smiths - evil Techmarine that can curse vehicles and degrade terrain.
-A new Daemon Engine - half way between a Dreadnought and a Defiler.
-Speaking of Defilers as they are Daemons they have a 5+ Inv save.
-'Cult' units are all Elites and are unlocked to Troops by appropriate HQ choices, but there are no Cult Terminators which makes me sad.
-Obliterators are exclusively for shooting - so no powerfists. BUT there is a new unit which is basically a close combat Obliterator.
-There are 2 types of Raptors now; regular CSM with Jump Packs, and then some kind of Possessed Daemonic Raptors that all come with Lightning Claws!
-Possessed are meant to be amazing, and take a lot of benefits from the Eye of the Gods esque table.
-There are NO Daemons in the Codex because that is what Allies are for.

via Grant
Imagine a dragon made of "fire" and coverd in a platemale armor and you won't be too far off. That is the best discription I can give.
Some of the concept art shows it mauling a valkyrie mid flight. It is pretty cool.
Chaos units that kill a unit get to roll on a chart for gifts from a chaos lord very similar to the power from pain rule that Phil gave to DE.
Thousand sons are still relentless and still have ap 3 bolters.
The codex is a full color hard cover book.
There are no legion rules
you can do is unlock certain elites as troops with specific special characters.
Ahriman is a psyker mastery level 4 now.

The book is called chaos space marines.
There are no legions. theDarkGeneral is wrong
I don't know if I mentioned it before but the "random terrain" is officially called "mysterious terrain"

Also the anti psyker stuff in the book is a special rule called "suffer the witch". Every unit can negate a power on a 6 up but it can be buffed....yeah...can you say GK nerf?
One is called ecstasy...which sounds weird but basically it allows the user to fire his weapon at his strength value. I can't remember what unit has it though!
Another special rule is called soul blaze
Some usr names in the codex are "strike down", "blind", and "un-weilding". Not sure what they do.
There is a usr called "invisibility" that seems to have an affect on targeting a the unit and also effects assault.

Plague Marines do have FNP and do not need Typhus for it
Typhus does give FNP to Cultists and they are fearless when upgraded to zombies.
Typhus unlocks plague marines as troopsLucious the Eternals attack profile is based on the WS of his Opponent only in a Challenge

Daemon Forge is an optional to use ability that is only for shooting not CC. It allows to re-roll failed armour pens or to wound roll, but you have to roll a d6, and on a 1, your defilier looses a hull point.


via Bigred on BOLS
Codex author is Phil Kelly
Chaos Cultists are available in blob squads into the thirties...
Certain Named Characters grant various USRs and other special rules to Cultists when selected.
-The "flying dragon thingy" is coming. It is a flyer and one of two entirely new units added to the codex.
-The second new unit is said to be a Chaos answer to the Grey Knight Dreadknight.
-The Chaos Dreadnought is indeed still there (take a breath people), but gets a new name, and a rules overhaul.
-Hardcover book (just like Fantasy army books)


via Tastytaste
Sept-Oct Chaos Space Marines
The Chaos Space Marine codex is the only 40k codex for this year. It is not going to be divided into two codexes or anything special. This is not the return 3.5 codex everyone has been wanting this is more a clean up than anything else.
Troops choices will be Chaos Space Marines and Cultists

All Cult Marines are Elites
No new Special Characters
Special Characters will unlock Cult Marines as troops (Kharn for Berserkers and so on)
Typhus makes Cultists into Zombies
Chaos Dreadnaught is removed and replaced with a new unit (like how pariahs were replaced with Lychguard)
CSM now get a Flyer a Mechanical Chaos Dragon (model is done will be part of initial release)

Lesser and Greater Demons are gone
Spawn replaced by “Fell Beast”
Rules for Traitor Guard are in!
Oblit options will be even more expansive with close combat load out available.


via atraphos
Further rumors - in around 2 months time we should see 6th and the following month the CSM Dex, building on the CSM released in the 6th starter.
A double month of CSM coming up soon.
My source supports the CSM HQ being the stat or force chart changer theory that has been rolling around


via MrSteelfist
Only a little rumour i picked up at Warhammer World but i've heard mention that there will be a Techmarine type character, not sure if this is a SC or just a HQ choice though.

I just recalled being told that there would be a smaller demon engine that operated in a "pack" but isn't Brazen Knights. This may bestudio people just throwing some falsehoods out there to mess with us but thought it worth mentioning.


via BramGaunt
heard Special characters such as Kharn, Ahriman etc unlock unlimited Cult units as Troop choices, but generic HQ choices with a mark allow one appropriate Cult unit as Troops (similar to Ork Warbosses and Nobz). He also said he'd heard Chaos players will need to nominate one HQ selection as the army general, and that one will determine which Cult units become troops. No taking Kharn and Ahriman and getting bothe Berserkers and Rubriks as Troops


via Stickmonkey
plastic Chaos drop pod could be in the works, but tempered that by saying we probably wouldn't see it any time soon. Whether the kit is released soon or not, there could be a chance of the rules appearing in the Codex though


via Darnok from February 2012
painted versions of all four Cult Terminators have been sighted, but they could have been conversions. These could have been made with the sprues other rumours have mentioned.

codex is done and almost at the printers
That was a hazardous consultation of the Libre Mortis my Lord. An ordeal of high and low doom. The moment I approached the book, it bit me most ferociously.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.

Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.

And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.

Glory to Arstotzka!
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Millenium
Posts: 293
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Re: Jos Rumora!

Post by Millenium »

" this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to." da da a posle ljudi napadaju matt ward'a hajde da vidimo koliko je csm codex "realistican" u odnosu na chaos fluff iz brojnih dark library knjiga.

(1)CSM imaju vertigo u warp'u pa se plase drop pod'ova pa su ih sve pobacali zato ih nemaju ali ih ima u brdu knjiga pa cak i forge world'u

(2)Dark Apostle vodi jedinice Word bearera on nije genericki agitator/mutant leader za razne 6+ save modele

(3)leteci zmaj hm ikad procitao nesto o tome bogme ne oh verovatno cim udju u warp se svi csm'ovi nekad imperijalni flyeri pretvore u zmajeve :P

(4)2 vrste obliteratora u knjizi deamon world jedan od csm je "blesovan" virusom koji zahvata sve obliteratore ali ovo je phil kelly on zna sta je zabavno

(5)haos naredio da se svi land raideri sem nekog novog obskuriteta pobacaju u warp ako nisu sa las cannon'ima

(6)kultisti kao standardni deo csm vojske da verovatno zajedno peku pecurke i pevaju kumbaja oh lord (golfclap phil kelly)

(7)4 hull poena za defillera verovatno uz apel u codex'u ma kupite ih napokon haos igraci ko leba vas molimo

(8)novi deamon engine ma uvek je on bio u knjigama nego pisci su toliko bili gnevni sto jarvis nije mogao da odradi kako on hoce pa su ih izbrisali iz svih BL knjiga iz protesta

(9)nijedan haos charachter nece biti eternal warrior sem abadona da da phil'e desetine milleniuma u warp'u njihovi opisi u HH knjigama ma vune su to u odnosu na plave pufnaste strumfove a tek sta lysander moze lucius the eternal'u i ahriman'u pa kao i svaki lojalista dovoljno je da ih pogleda i oni umru od sramote.

Naveo bih jos 20 gluposti no sveti broj 9 ce ostati jos jednom bravo GW sto si dao coveku koga haos ne interesuje van fantazij'a da eliminise jos jednog konkurenta za prodaju novih DA generalno novi codex ako je i 20% sve ovo tacno bolje da niste ni izdavali :)
Goal i have no goal Fraulein i just want eternal war "Major Montana Max"

"Après moi, le déluge"
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Dzon Vejn
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Re: Jos Rumora!

Post by Dzon Vejn »

Mogu vam potvrditi da hell brute ima 3 hull poena :D. Pise u maloj knjizici u velikoj kutiji.

Kutija je inace nesto najbolje sto sam ja do sada video iz GW-a. Modeli su bolji nego na slikama. Detalja na figurama ima zilion. Kada bi taj box ofarbao neki ozbiljniji farbac, u odnosu na ove sto su farbali za GW, tek onda bi se videlo koliko su modeli u stvari dobri.

Malo bi bilo teze konvertovari figure iz boxa (osim, eventualno nekih arm swaps, i to ne na svim figurama), i to je realno jedina mana. Mada pored onakvih figura, ne vidim zasto bi se neko bavio konvertovanjem.
That was a hazardous consultation of the Libre Mortis my Lord. An ordeal of high and low doom. The moment I approached the book, it bit me most ferociously.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.

Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.

And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.

Glory to Arstotzka!
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Petar
Posts: 145
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Location: The Ambiss

Re: Jos Rumora!

Post by Petar »

Dzon Vejn wrote:Modeli su bolji nego na slikama. Detalja na figurama ima zilion. Kada bi taj box ofarbao neki ozbiljniji farbac, u odnosu na ove sto su farbali za GW, tek onda bi se videlo koliko su modeli u stvari dobri.
8O 8O 8O
http://www.coolminiornot.com/313272?browseid=2704351
Shunka wrote:...Veliki pop. Ali u sustini nije narocito opasan. Sasvim dobro radi u svom coporu...
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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Jos nekoliko rumora o novim CSM :
Dark Apostles are going to be one those new units we really do not yet know much about. Todays rumor set brings forth a few words on them and how marks affect them. Also Daemon Princes are going up in points!


Please remember that these are rumors.

via Faeit 212 (Anonymous)
the chaos space marine daemon prince being increased by 40pts! & having the lash ability taken away for good (apparently to cheesy)
the daemon prince will have to pay the same points for wings as a daemons prince from the chaos daemons codex so it is is more balanced.

dark Apostles will be the same as the blood angels sangunary priest (can have up to 3 & they count as 1 elite)
the apostle will only give you abilities depending on the mark it has taken.

the list is as follows :
Undivided : unit becomes fearless & relentless and gain feel no pain
khorne : unit gains rage , furious charge & rampage
nurgle: unit gains feel no pain , it will not die and slow and purposeful (if it joins a unit with feel no pain already then the feel no pain roll is one lower than normal)
tzeench: units gains a 5+ invulnerable save that can be re rolled if failed (unit and apostle can re roll once per game)
slannesh: unit gains fleet , + 1 initiative and rending
Earlier today we had a rumor set that gave us some information regarding Dark Apostles and Daemon Princes from the Chaos Codex. I ran it by some other sources and there were some things they corrected, and some things that were said to be right on the money. Lets take a look.


Please remember that these are rumors.

via Faeit 212 (a Must Remain Anonymous Source)
Dark Apostles
It's correct in how they are purchased and that they confer abilities to the unit they're in.

They universally confer fearless(because they are fearless) and furious charge. Beyond those two, the abilities that they add to the unit are not as good as the ones you have posted, and in some cases not even remotely similar.

Dark Apostles's are more along the lines of watered down cult troops, but if added to a cult unit they still "bolster" the cult units effects.

i.e. Dark Apostle in a Plague Marine unit get FnP 4+ instead of 5+, or confers a 5+ to a unit of marines or cultists.

Let me be frank though and clarify that there is no unit that gets rampage that is not limited to 3 models. It's reserved for independent characters, walkers, monstrous creatures and some multi-wound, small number units.

Your unit of 8 khorne berserkers doesn't potentially double in effectiveness by taking less of them.

Daemon Princes
The daemon prince stuff is accurate


Daemon Princes are exalted CSM's, not Daemon's (though they have the Daemon rules), so they are not the same as from the Daemon codex. They have clear heritage as space marines.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
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igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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hindza
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Re: Jos Rumora!

Post by hindza »

Smrt fašizmu, Sloboda : Rad - 2 : 0...
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deka
Medved ili Jeti? Odlučite sami.
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Re: Jos Rumora!

Post by deka »

Neki novi haotici:

Image
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ZergLord
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Re: Jos Rumora!

Post by ZergLord »

deka wrote: Image
Power Rangers, Power up!
We need Dragonzord power, now!
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Mrzimsvee
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Re: Jos Rumora!

Post by Mrzimsvee »

Izgleda da su definitivno odlucili da polako menjaju fluf. Ocigledno je da je u pitanju smena generacija u GW-u. :)
Ovaj flyer mi je zanimljiv ali van flufa. Forgefiend je bzvz, maulerfiend je extra i "raptori" su ok. I da warpsmith je extra.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Jel' ono stvarno zmaj zmaj mehanicki, ili samo sokocalo u obliku zmaja, sa sve pilotom?
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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ZergLord
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Re: Jos Rumora!

Post by ZergLord »

Verovatno je possessed vehicle.
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Mrzimsvee
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Re: Jos Rumora!

Post by Mrzimsvee »

Bas tako.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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