Independent Games
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Independent Games
Question for GM's out there:
Do you think you'd be interested in Independent RPG productions?
The question arises because of this. There are 2 rpg's I've been trying to stock since december - Spirit of the Century and Cold City. Unfortunately they aren't easy to get hold of. I'm looking to put together an order from America and there are some fascinating games out there but RPG's go out pretty slow. Is it worth bringing them in?
Are there GM's out there looking for new, never tried before systems to play?
Let me know.
Cheers,
Rick
Do you think you'd be interested in Independent RPG productions?
The question arises because of this. There are 2 rpg's I've been trying to stock since december - Spirit of the Century and Cold City. Unfortunately they aren't easy to get hold of. I'm looking to put together an order from America and there are some fascinating games out there but RPG's go out pretty slow. Is it worth bringing them in?
Are there GM's out there looking for new, never tried before systems to play?
Let me know.
Cheers,
Rick
- Dawngreeter
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Darn, I never even heard about Cold City. I would, however, be thrilled to have Spirit of the Century. It's up there with Dogs in the Vineyard and Primetime Adventures in terms of indie stuff I'd sell my vital organs to have. So, if you get those, I'd deffinately want to get them. It's one of the few things I put higher on my priority list than World of Darkness.
Is it bright where you are? Have the people changed? Does it make you happy?


- Dervish the neki
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oh, Cold City is awesome. As is SotC. And a too many other games to list...
But, well, you'd guess that would be my reaction - I'm a total indie games *whore* :D
Rick, I'd suggest simply going through the game designer - contact 'em and they will usually be very, very happy to make a nice deal with you. I dunno if it works for bulk orders, but it might be worth a shot.
If you can't contact the designers personally (which shouldn't happen), you can always find most of them at either http://www.story-games.com forums or at http://www.indie-rpgs.com forums.
--
Dervish the helpful :D
But, well, you'd guess that would be my reaction - I'm a total indie games *whore* :D
Rick, I'd suggest simply going through the game designer - contact 'em and they will usually be very, very happy to make a nice deal with you. I dunno if it works for bulk orders, but it might be worth a shot.
If you can't contact the designers personally (which shouldn't happen), you can always find most of them at either http://www.story-games.com forums or at http://www.indie-rpgs.com forums.
--
Dervish the helpful :D
There really isn't a polite way to say:
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
The thing is I want to get them in and from what I can see the book is only 5 Euros more than the PDF to buy, but are people doing rpg's here? I can get them from an American Supplier (which sucks considering Cold City and this fantastic looking game called A|State are English) but the postage means that I can't let them go cheap. People who purchase from me know that my ethos is same price as the UK or cheaper and I don't know if I'll be able to do that here. Considering all these are available to buy as PDF's have people got them already?
As far as I can tell, for most people RPG means DnD or Dnd. Many people who were coming and asking me about roleplay went away as soon as I mentioned any other RPG. So, my opinion is that it's just not worth it. For those maniacs who would like to try new systems, there are enough ways to get them without paying. Broadband internet is a killer, sorry.
This is situation for Nis. So, at the moment Nis is DnD town. We played Rifts, Palladium, Shadowrun and VtM but today people know only about DnD.
This is situation for Nis. So, at the moment Nis is DnD town. We played Rifts, Palladium, Shadowrun and VtM but today people know only about DnD.
- Dawngreeter
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I don't think PDF availability has much impact 'round these parts. Everyone already can and will get every RPG book he wants as a PDF via various P2P applications or from a friend who already downloaded them. Which is one of the reasons RPG market isn't doing so well in Serbia. So I think that we're pretty much at the point where those people who choose to dish out money for a print book will do so regardless of how accessible or cheap PDFs are. Even if they already have the PDFs.
Point in case, I already know that I can legally get every World of Darkness book for two thirds of the retail price if I buy the PDF on drivethruRPG.com and I will also be able to easily find most of them on torrent to download for free. But I hate electronic books with the heat of a thousand suns, I hate reading hundreds of pages of text on screen and they are very impractical to use when you're actually sitting at a table and playing the game. So I'll have my print books for higher prices, thank you very much e-book industry :D
Of course, there's also the issue that even those people who will buy print books have limited resources. In my case, I know I can buy three or four books a month so sitting here and cheering on about you getting all those indie RPGs won't change the fact that you likely won't be making much of a profit based solely on my purchases.
EDIT: After re-reading the whoel post, I realized I got sidetracked halfway through making my point. What I was trying to say is that I don't think those few people who would be interested in indie RPGs would ever factor into their purchases the fact there's a PDF available somewhere. We're already freaks of nature, common market sense doesn't apply to us :D
Point in case, I already know that I can legally get every World of Darkness book for two thirds of the retail price if I buy the PDF on drivethruRPG.com and I will also be able to easily find most of them on torrent to download for free. But I hate electronic books with the heat of a thousand suns, I hate reading hundreds of pages of text on screen and they are very impractical to use when you're actually sitting at a table and playing the game. So I'll have my print books for higher prices, thank you very much e-book industry :D
Of course, there's also the issue that even those people who will buy print books have limited resources. In my case, I know I can buy three or four books a month so sitting here and cheering on about you getting all those indie RPGs won't change the fact that you likely won't be making much of a profit based solely on my purchases.
EDIT: After re-reading the whoel post, I realized I got sidetracked halfway through making my point. What I was trying to say is that I don't think those few people who would be interested in indie RPGs would ever factor into their purchases the fact there's a PDF available somewhere. We're already freaks of nature, common market sense doesn't apply to us :D
Is it bright where you are? Have the people changed? Does it make you happy?


-
- Blago kluba Zmaj
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The problem is that there is rather a very few amount of us "freaks of nature", as greeter put it, who have the time, recources and willingness to obtain rpg books in print. The rest of the consumers are up for the typical stuff. So purchasing more than a few books can be rather risky around these parts.
In my case, although i am willing to try outh new rpg settings and rulebooks, i currently dont have the time and recources, just the will :D So, if there is a possibility that any of the books that you plan to purchase don't leave the shop untill the first of june, i might purchase some. But, that is just me.
In my case, although i am willing to try outh new rpg settings and rulebooks, i currently dont have the time and recources, just the will :D So, if there is a possibility that any of the books that you plan to purchase don't leave the shop untill the first of june, i might purchase some. But, that is just me.
The main issues for me are as follows:
1) Limited budget. I can only buy so many books/minis per month, and I generally don't like spending money on games I am not likely to play.
2) Learning curve. Indie RPGs take some time to master, as they usually have a different approach to RPG design than mainstream ones. My own problem with this is that I do not like to run games unless I have a good, solid grasp of the system, and I am not sure how much time I could devote to learning the system at this point in my life.
3) Player inertia. Several of my regular players have stated that they have no inclination whatsoever to learn any new systems, as they are quite pleased with D&D (and d20 in general). Assembling a new group for the purpose of playtesting a new system would be... hard at best.
4) Support. I like playing in systems which are (or at least used to be) well-supported by their publishers. I don't think one book is generally enough for the system to be fully playable, not even for starting players. How many Indie games receive support beyond the initial publication?
5) Cost. PDFs of these games are very inexpensive (and yes, I actually buy PDFs - I think that supporting the hobby financially is very important for it to survive). I am not sure I could justify buying a printed book for 2-3 times its PDF price, when I am unsure if I am ever going to play the system. If the book were ten-twenty bucks, sure, I'd buy it. But more than that? Unlikely.
1) Limited budget. I can only buy so many books/minis per month, and I generally don't like spending money on games I am not likely to play.
2) Learning curve. Indie RPGs take some time to master, as they usually have a different approach to RPG design than mainstream ones. My own problem with this is that I do not like to run games unless I have a good, solid grasp of the system, and I am not sure how much time I could devote to learning the system at this point in my life.
3) Player inertia. Several of my regular players have stated that they have no inclination whatsoever to learn any new systems, as they are quite pleased with D&D (and d20 in general). Assembling a new group for the purpose of playtesting a new system would be... hard at best.
4) Support. I like playing in systems which are (or at least used to be) well-supported by their publishers. I don't think one book is generally enough for the system to be fully playable, not even for starting players. How many Indie games receive support beyond the initial publication?
5) Cost. PDFs of these games are very inexpensive (and yes, I actually buy PDFs - I think that supporting the hobby financially is very important for it to survive). I am not sure I could justify buying a printed book for 2-3 times its PDF price, when I am unsure if I am ever going to play the system. If the book were ten-twenty bucks, sure, I'd buy it. But more than that? Unlikely.
- Dawngreeter
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I'd just like to barge in and dispel the myth of a steep learning curve. Some of them might be a tad on the complex side, yes. Spirit of the Century, though, is purportedly a game you can start playing in under half an hour. IT was even designed for a group to be able to start playing, with zero preparations, virtually right away.
And support is there. If you visit The Forge (or emai lthe creators), I'm sure the game designers will help you with whatever you need
As for everything in one book... well, that's where games that aren't simulationist kick in. Mainstream games have the luxury of selling a whoel world to you, which they detail in kazillion books. Which is neat, but there are also games which do not sell you a certai nworld but a certain idea. Which can indeed be detailed fully in just one book.
And support is there. If you visit The Forge (or emai lthe creators), I'm sure the game designers will help you with whatever you need

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- Slartibartfast
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I would definitely buy Spirit of the Century, so, if you're planning on importing (and I think you should), just add another copy for me (it's Nikola, I ordered 'Mythologies' and 'Vampire: Prince of the City').
Of course, I guess those hard-to-get RPGs would be arriving on a later date than the 24th. Well, anytime will be fine.
Of course, I guess those hard-to-get RPGs would be arriving on a later date than the 24th. Well, anytime will be fine.
I just found the SotC SRD: http://www.crackmonkey.org/~nick/loyhar ... fate3.html
I'll give it a look. Who knows? Maybe I'll like it well enough to want to order it. Looks "pulpy" and I have yet to play a good pulp game.
I'll give it a look. Who knows? Maybe I'll like it well enough to want to order it. Looks "pulpy" and I have yet to play a good pulp game.
- Dawngreeter
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I'd like to play any new system, but i'd also like to playtest it first - if not me, someone of credibility at least. So, my opinion is that you shold buy a sample book of something you think is good, then play an advententure, and if you're satisifed and the group of players is, you order some books.
But that's just my million bucks.
But that's just my million bucks.

Pamti, pa vrati...
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Really cool threads on this. I'll join in again -
To Beserker from Nis. You may have an excellent GM that runs superb adventures but no matter how much effort goes into it D'n'd is sh*t. I am not attacking you or your players as I don't know you, this is just from a lot of experience - here's why D'n'D sucks. It has never gotten away from being a power gamers den. You meet a wizard and you know that if he's first level that the meanest thing he's got in his arsenal is a magic missile. When you here 3rd level fighter you immediately calculate that he probably has 24 hit points and then know how many of your party need to shoot arrows at him and how many at the thief and the cleric etc. There's no majesty in a magic sword - it simply is a +1 or +2 etc. Can you imagine Tolkien's Hobbit if Bilbo if Sting had been a +2 Dagger with +3 vs Goblinoids? That's not how it should be. D'n'D strips away the fantasy from roleplaying and turns it into something mechanical. When a player can walk into a village of 50 people knowing that he has nothing to fear as they have to roll a 20 to hit him and then none of them they will be able to get past his armour and even if they do he's got 278 hit points and the maximum damage a pitchfork can do is d8 then to be honest with you - you'd be better off in a room watching porn and jacking off as at least you're using your imagination a little bit.
Now I don't like the Story-teller system either nor Gurps. Systems like Earthdawn and Warhammer FRP have fantastic Tolkienesque settings but the settings are flawed too. The reason is there's no fear or trepidation when you encounter magic or monsters. In most systems you know before the fight will you win or not and what's the worst that could happen. The greatest thing about a new system is not letting your players no that actually a zombie is an unstoppable tank or that a skeleton is impossible to kill and it has no blood to lose. It's when they find this out and realise that an encounter ismore than a thing designing to generate treasure and experience points.
It's only now that generations of RPG's are coming out that have thought about this. Now the new stuff is usually alternative which means that the settings can be a bit weird which puts me off a lot of stuff but it's a real pleasure as a GM to watch players approach situations cautiously and try and look for a non-violent approach as opposed to simply plowing their way through.
Thus endeth the sermon.
8O
To Beserker from Nis. You may have an excellent GM that runs superb adventures but no matter how much effort goes into it D'n'd is sh*t. I am not attacking you or your players as I don't know you, this is just from a lot of experience - here's why D'n'D sucks. It has never gotten away from being a power gamers den. You meet a wizard and you know that if he's first level that the meanest thing he's got in his arsenal is a magic missile. When you here 3rd level fighter you immediately calculate that he probably has 24 hit points and then know how many of your party need to shoot arrows at him and how many at the thief and the cleric etc. There's no majesty in a magic sword - it simply is a +1 or +2 etc. Can you imagine Tolkien's Hobbit if Bilbo if Sting had been a +2 Dagger with +3 vs Goblinoids? That's not how it should be. D'n'D strips away the fantasy from roleplaying and turns it into something mechanical. When a player can walk into a village of 50 people knowing that he has nothing to fear as they have to roll a 20 to hit him and then none of them they will be able to get past his armour and even if they do he's got 278 hit points and the maximum damage a pitchfork can do is d8 then to be honest with you - you'd be better off in a room watching porn and jacking off as at least you're using your imagination a little bit.
Now I don't like the Story-teller system either nor Gurps. Systems like Earthdawn and Warhammer FRP have fantastic Tolkienesque settings but the settings are flawed too. The reason is there's no fear or trepidation when you encounter magic or monsters. In most systems you know before the fight will you win or not and what's the worst that could happen. The greatest thing about a new system is not letting your players no that actually a zombie is an unstoppable tank or that a skeleton is impossible to kill and it has no blood to lose. It's when they find this out and realise that an encounter ismore than a thing designing to generate treasure and experience points.
It's only now that generations of RPG's are coming out that have thought about this. Now the new stuff is usually alternative which means that the settings can be a bit weird which puts me off a lot of stuff but it's a real pleasure as a GM to watch players approach situations cautiously and try and look for a non-violent approach as opposed to simply plowing their way through.
Thus endeth the sermon.
8O
Rick, please refrain from bashing any system if you want to maintain a civilized conversation on Indie RPGs. Bashing one of the systems I play is not likely to convince me to purchase another - quite the opposite. I am well aware of the flaws of D&D, and I am also well aware of how to overcome those flaws. The same is possible in every system.
Going back to Indie RPGs, I agree with Megabaja about having a playtest prior to purchasing the books. The SotC SRD appears to be exhausive enough for a playtest (if not an actual longer campaign). Are there any candidates here who'd run it? Dawngreeter?
Going back to Indie RPGs, I agree with Megabaja about having a playtest prior to purchasing the books. The SotC SRD appears to be exhausive enough for a playtest (if not an actual longer campaign). Are there any candidates here who'd run it? Dawngreeter?
- Dawngreeter
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So now I'm officially not the only one on this forum who writes lengthy tirades about how incredibly horrid D&D is (it, in fact, makes your brain rot). :D
EDIT: Actually, i nregards to running SotC, Dervish and myself had an idea about starting an RPG Underground of sorts - running indie games once every two weeks and so forth. But there seem to be issues with where we'd actually be able to do that.
FanPro FAQ wrote:Q: Is it true that D20 gives you cancer?
A: Leading healthy game researchers seem to think so. Luckily, all FanPro products are cancer-free!
EDIT: Actually, i nregards to running SotC, Dervish and myself had an idea about starting an RPG Underground of sorts - running indie games once every two weeks and so forth. But there seem to be issues with where we'd actually be able to do that.
Is it bright where you are? Have the people changed? Does it make you happy?


- Dawngreeter
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Yeah, Dervish is in Novi Sad. He seems to be crazy enough to be making trips to Belgrade just to play RPGs. He actually played in my (short) Orpheus campaign, which took place in my home on Bezanijska Kosa, for about two months. So yeah, he's officially the only one here whom I consider crazier than myself.
Is it bright where you are? Have the people changed? Does it make you happy?


Bashing!!?!?!?!
I think the correct term is constructive criticism. I used to play D&D when you used to get 1xp per silver piece you found, thus I have plenty of experience of it - just none of it good. The Tolkien example was superb if I do say so myself and perfectly sums up D&D.
I used to roleplay at a club in Nottingham and there were 2 groups - one did exclusively D&D and one did exclusively non-D&D. Now I could say that the D&D group was filled by sad lost wannabees that made me feel that evolution could have made a HUGE mistake. But unfortunately the same was also true of the second group. Needless to say I had feelings that I didn't belong and let soon after joining. :oops:
If you enjoy D&D then you have my blessing. All I'm saying is that money spent on porn yields a greater suspension of disbelief.
NOW
I did start this thread on Indie RPG's and so I'll get back to them. SotC will be coming in. There are other pulp settings such as Hollow Earth and Victoriana that I already have in.
Now as to Dawngreeter's proposal. I suggest the following: Every month I will put on offer 2-3 systems. A GM can come forward and sign up for a system to which I will let him have the book at 50% discount. Then 4 weeks later they can run a two-three session campaign which is then written up with a review of the system. Thus - if I take Esoterrorists now (unless someone else wants it) and run a game of it starting on the may day holidays. Then when the new stock comes in I will offer Qin: The Warring States, Shadow Project or Living Legends for someone to take. Then about the middle of May they run a couple of sessions of that. By that time SotC and several others should be in and we can go on from there. The same players don't need to play you just sign up to the games that interest you. If you play a system that you like you can take it from the GM or from me and start you're own game. The plus side is that lots of people will be able to play a variety of new games every month and GM's will have the chance to get new books very cheaply. The down side is that they must run the system or the proposal breaks down. Thus if someone wants a book cheap they must be prepared to use it.
Whaddya reckon?
Rick
I think the correct term is constructive criticism. I used to play D&D when you used to get 1xp per silver piece you found, thus I have plenty of experience of it - just none of it good. The Tolkien example was superb if I do say so myself and perfectly sums up D&D.
I used to roleplay at a club in Nottingham and there were 2 groups - one did exclusively D&D and one did exclusively non-D&D. Now I could say that the D&D group was filled by sad lost wannabees that made me feel that evolution could have made a HUGE mistake. But unfortunately the same was also true of the second group. Needless to say I had feelings that I didn't belong and let soon after joining. :oops:
If you enjoy D&D then you have my blessing. All I'm saying is that money spent on porn yields a greater suspension of disbelief.
NOW
I did start this thread on Indie RPG's and so I'll get back to them. SotC will be coming in. There are other pulp settings such as Hollow Earth and Victoriana that I already have in.
Now as to Dawngreeter's proposal. I suggest the following: Every month I will put on offer 2-3 systems. A GM can come forward and sign up for a system to which I will let him have the book at 50% discount. Then 4 weeks later they can run a two-three session campaign which is then written up with a review of the system. Thus - if I take Esoterrorists now (unless someone else wants it) and run a game of it starting on the may day holidays. Then when the new stock comes in I will offer Qin: The Warring States, Shadow Project or Living Legends for someone to take. Then about the middle of May they run a couple of sessions of that. By that time SotC and several others should be in and we can go on from there. The same players don't need to play you just sign up to the games that interest you. If you play a system that you like you can take it from the GM or from me and start you're own game. The plus side is that lots of people will be able to play a variety of new games every month and GM's will have the chance to get new books very cheaply. The down side is that they must run the system or the proposal breaks down. Thus if someone wants a book cheap they must be prepared to use it.
Whaddya reckon?
Rick
- Dawngreeter
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- Slartibartfast
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Lets test that Scion first, shall we?
Be strong young padawan, there's much work to be done! :lol:I am well aware of the flaws of D&D, and I am also well aware of how to overcome those flaws.
Pamti, pa vrati...
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
Ignorance is bliss.
Cypher, Matrix
Pazi, vidi, kockica ima 6 strana, a terminator gine samo na 1... by Chomie
- Dawngreeter
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When I mentioned Scion I didn't really intend it as a title for this 'underground playtest' thing, though I am planning to run it (and I'd be writing raves and rants about it here on forums either way; it's sort of what I do :D ). However, in spirit of keeping the Independant theme going, I'm also willing to take on one other title for a couple of sessions. Spirit of the Century has my eye, though it'll be a while 'till that comes around. So... Esoterrorists? I've been meaning to get my hands on that game anyway, since I've heard it has some pretty darn cool mechanics for investigative work.
Is it bright where you are? Have the people changed? Does it make you happy?


Speaking of Independent Games, I wonder is there a system which comes close to fulfilling my needs, which are:
1) Being a fantasy system, and by fantasy I mean dragons, and by dragons I mean "Run away little ones lest you find yourselves serving as mid-day snacks to powers far greater than you could ever imagine"
2) Have a way of doing magic which is customizable to a degree, preferably allowing every magic user to have a unique style, and by that I mean "What weird thing is this?" "Magic. I hate magic."
3) That a reason why good PCs triumph over The Forces of Evil(tm) is because of their virtues, and because they triumphed over their vices that the FoEs sought to exploit.
4) That it be fun, and by fun I mean "dices are there to be rolled, not for pyramids to be made of"
‘Cause you know, if it did exist already, it would be most helpful 8)
1) Being a fantasy system, and by fantasy I mean dragons, and by dragons I mean "Run away little ones lest you find yourselves serving as mid-day snacks to powers far greater than you could ever imagine"
2) Have a way of doing magic which is customizable to a degree, preferably allowing every magic user to have a unique style, and by that I mean "What weird thing is this?" "Magic. I hate magic."
3) That a reason why good PCs triumph over The Forces of Evil(tm) is because of their virtues, and because they triumphed over their vices that the FoEs sought to exploit.
4) That it be fun, and by fun I mean "dices are there to be rolled, not for pyramids to be made of"
‘Cause you know, if it did exist already, it would be most helpful 8)
- Dawngreeter
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Burning Wheel is what you're looking for. There's magic (with, from what I can see, very awesome mechanics), there's monsters (though I'm nost strinctly sure about there being dragons... but there's Orcs!) and it's fantasy. Forces of Good(tm) and Evil(tm), I'm also not so sure about. Didn't really read much about it, but it's more about doing What You Think Is Right(tm). Which is sort of the same if you disregard the big picture.
Main page: http://www.burningwheel.org/
Shitload of free downloads: http://www.burningwheel.org/wiki/index. ... =Downloads
EDIT: Here's an interesting quote from the book (it's the very first chapter):
Main page: http://www.burningwheel.org/
Shitload of free downloads: http://www.burningwheel.org/wiki/index. ... =Downloads
EDIT: Here's an interesting quote from the book (it's the very first chapter):
So yeah, I suppose there could also be dragons involved.The Burning Wheel is a roleplaying game (rpg). Its mood and feel
are reminiscent of the lands and places created by Ursula K. Le
Guin, Stephen R. Donaldson and JRR Tolkien in their works of
fantasy fiction. It is also heavily influenced by the brilliant medieval
historical accounts of Barbara Tuchman and Desmond Seward; a
dirty, complicated world full of uncertainty and questions, but not
without hope or opportunity for change.
Last edited by Dawngreeter on Wed Apr 11, 2007 3:32 pm, edited 1 time in total.
Is it bright where you are? Have the people changed? Does it make you happy?


- Dervish the neki
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Burning Wheel. Skroz. Other suggestions:
Donjon. Donjon kicks so much ass that it is incomprehensible for us mere mortals. It is also free online (legally and all), here: http://cc.crngames.com/donjon
Another suggestion would be The Shadow of Yesterday (by the same author, also free online).
Check 'em out.
--
Dervish the suggestive
Donjon. Donjon kicks so much ass that it is incomprehensible for us mere mortals. It is also free online (legally and all), here: http://cc.crngames.com/donjon
Another suggestion would be The Shadow of Yesterday (by the same author, also free online).
Check 'em out.
--
Dervish the suggestive
There really isn't a polite way to say:
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
"your game fucking sucks and I'm going to take my chances with the Rifts game run by the autistic kid"
When I play doctor, I play to win.
OK.
Managed to get hold of a free demo copy of Scion. Dawngreeter, you asked first so I guess you can have first refusal. I'll let you know when it arrives. EVEN IF YOU HATE IT YOU MUST LIE AND SAY ITS THE BEST THING IN THE WORLD - EVER!! When you get a free rpg from me then you sell your soul.....
Epic fantasy system. Suggestions about a system are all well and good but in epic fantasy it's the location not the system that counts. The system only comes into play where it ruins the game rather than supports it.
Case Study 1: Earthdawn
ED is a great setting. The land is perfect for any kind of campaign. You can do dungeon delving, city, intrigue, wilderness etc. There is an epic story arc campaign that is truly mind-blowing and the pc's can be integral to it. The system however is only so-so. The open-ended criticals mean that mega hits are possible and the severe minuses for fighting more than one opponent are very good. But high level characters still have too many hit points and low level magic is still a bit pants. The setting makes up for the system and the system doesn't hamper the setting. It is an excellent fantasy game.
Case Study 2: Riddle of Steel
A great system. The skill packages allow completely unique characters including real warrior mages and soldiers that are stupid fighting machines. Magic is completely open so that a beginnning level magic user can kill an army - (though his chances are slim and it'd probably kill him in the process). It has no real setting and as it is a combat system, it works best for scenerios without the famous random encounters cropping up. It would be absolutely perfect to use for a Game of Thrones or Drenai or Magician's Guild style scenerios. Where it falls down is that it uses personal goals to provide bonus dice for the pools. Thus if a character has a missing sister he will get a bonus if trying to do something that'll lead to information regarding her. This should be changed so that GM provides the mission and thius can then lead the characters to heroic deeds. Combat is just awesome. If you're hit by an arrow - you're either dead or incapacitated. So no fighting 12 guys with a small forest sticking out of your chest like rather a lot of systems. If you are fighting more than one person you're also pretty dead and he who hits first usually wins. Brutal, real and oh so cool. Even advanced fighters who have maxed out their stats think twice before starting a fight.
Now while I would choose riddle of steel as a system over earthdawn - in earthdawn I have a map of the land the resources of a hundred different adventure threads - thousands of NPC's to use at will scores of things to throw into the mix and help transport my players from down town Belgrade to the land of Barsaive. If you enjoy building a whole world and everything in it then go for a generic system. For me it's too much - I don't have the time to do all that. Sometimes I need to just run an adventure that doesn't fit into Barsaive or The Old World and I reach for TROS but more often than not I'd rather use someone elses hard work.
Managed to get hold of a free demo copy of Scion. Dawngreeter, you asked first so I guess you can have first refusal. I'll let you know when it arrives. EVEN IF YOU HATE IT YOU MUST LIE AND SAY ITS THE BEST THING IN THE WORLD - EVER!! When you get a free rpg from me then you sell your soul.....
Epic fantasy system. Suggestions about a system are all well and good but in epic fantasy it's the location not the system that counts. The system only comes into play where it ruins the game rather than supports it.
Case Study 1: Earthdawn
ED is a great setting. The land is perfect for any kind of campaign. You can do dungeon delving, city, intrigue, wilderness etc. There is an epic story arc campaign that is truly mind-blowing and the pc's can be integral to it. The system however is only so-so. The open-ended criticals mean that mega hits are possible and the severe minuses for fighting more than one opponent are very good. But high level characters still have too many hit points and low level magic is still a bit pants. The setting makes up for the system and the system doesn't hamper the setting. It is an excellent fantasy game.
Case Study 2: Riddle of Steel
A great system. The skill packages allow completely unique characters including real warrior mages and soldiers that are stupid fighting machines. Magic is completely open so that a beginnning level magic user can kill an army - (though his chances are slim and it'd probably kill him in the process). It has no real setting and as it is a combat system, it works best for scenerios without the famous random encounters cropping up. It would be absolutely perfect to use for a Game of Thrones or Drenai or Magician's Guild style scenerios. Where it falls down is that it uses personal goals to provide bonus dice for the pools. Thus if a character has a missing sister he will get a bonus if trying to do something that'll lead to information regarding her. This should be changed so that GM provides the mission and thius can then lead the characters to heroic deeds. Combat is just awesome. If you're hit by an arrow - you're either dead or incapacitated. So no fighting 12 guys with a small forest sticking out of your chest like rather a lot of systems. If you are fighting more than one person you're also pretty dead and he who hits first usually wins. Brutal, real and oh so cool. Even advanced fighters who have maxed out their stats think twice before starting a fight.
Now while I would choose riddle of steel as a system over earthdawn - in earthdawn I have a map of the land the resources of a hundred different adventure threads - thousands of NPC's to use at will scores of things to throw into the mix and help transport my players from down town Belgrade to the land of Barsaive. If you enjoy building a whole world and everything in it then go for a generic system. For me it's too much - I don't have the time to do all that. Sometimes I need to just run an adventure that doesn't fit into Barsaive or The Old World and I reach for TROS but more often than not I'd rather use someone elses hard work.
- Dawngreeter
- Posts: 2616
- Joined: Sun Apr 21, 2002 12:05 am
- Location: Villa Straylight
- Contact:
Oh, I'm already all set on praising it. Just need to flip through the book so I can mention some of the stuff in it, so it seems legit. But other than that, I'd probably be able to write a full review, like, today - just tell me if you want it in English or Serbian :DFGSerbia wrote:OK.
Managed to get hold of a free demo copy of Scion. Dawngreeter, you asked first so I guess you can have first refusal. I'll let you know when it arrives. EVEN IF YOU HATE IT YOU MUST LIE AND SAY ITS THE BEST THING IN THE WORLD - EVER!! When you get a free rpg from me then you sell your soul.....
All joking aside, I'm fairly certain that, if previews and word-of-mouth make me interested in a game, it's only a question of how awesome I find it in the end. The only time I've ever gotten interested in a game and found it bad was Cybperunk 3rd. Ed. Now let us never speak of it again. :x
Is it bright where you are? Have the people changed? Does it make you happy?


Write the review in Serbian man. Just because I'm dumb enough not to be able to speak my mother tongue it doesn't mean everyone should suffer.
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Going back to Independent Games once more: I need 4 players for either Saturday the 12th or Sunday 13th May for an Esoterrorists play test. 6pm to 10pm on either day.
Please only commit if you're gonna make it. The game will be in vukov spomenik. First come first served.
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Going back to Independent Games once more: I need 4 players for either Saturday the 12th or Sunday 13th May for an Esoterrorists play test. 6pm to 10pm on either day.
Please only commit if you're gonna make it. The game will be in vukov spomenik. First come first served.
- Dawngreeter
- Posts: 2616
- Joined: Sun Apr 21, 2002 12:05 am
- Location: Villa Straylight
- Contact:
Re: Independent Games
Hi there,FGSerbia wrote:Question for GM's out there:
Do you think you'd be interested in Independent RPG productions?
The question arises because of this. There are 2 rpg's I've been trying to stock since december - Spirit of the Century and Cold City. Unfortunately they aren't easy to get hold of. I'm looking to put together an order from America and there are some fascinating games out there but RPG's go out pretty slow. Is it worth bringing them in?
Are there GM's out there looking for new, never tried before systems to play?
Let me know.
Cheers,
Rick
Hopefully this isn't too creepy, but I'm Malcolm and I'm the chap who wrote both Cold City and a|state. Obviously, if someone wants to get hold of a copy, I'd like to make it as easy as possible. So if ordering from the US isn't so good for you, you can order both games direct from us here in sunny Scotland. Shipping might not be so much as from the US.
If anyone needs any info or anything, I can be contacted at malcolm [at] contestedground [dot] co [dot] uk. I'm always more than happy to chat about stuff and sort out any queries you might have.
You can also check out our online shop at: CGS online store. But, any queries at all, just drop me a line at the email address above and I'd be delighted to help out.
Take care.
Malcolm
Malcolm,
Welcome to the forum - that's some search engine you've got there!!
I've managed to get 2 copies of A|State and I'll try and twist a few arms to make sure that's playtested after Esoterrorists. I can't seem to get hold of Cold city though. I sent an email to you guys in scotland but had no reply.
I'll email again.
Cheers,
Rick
Welcome to the forum - that's some search engine you've got there!!
I've managed to get 2 copies of A|State and I'll try and twist a few arms to make sure that's playtested after Esoterrorists. I can't seem to get hold of Cold city though. I sent an email to you guys in scotland but had no reply.
I'll email again.
Cheers,
Rick
Hi Rick,
It's amazing what you can find through Google!
Apologies for not answering your email. Our info, sales and retailsales email account are totally flooded with spam these days and sometimes genuine emails get caight up in the filtering process, so sorry for that.
The best way to get in touch is through my own address: malcolm [at] contestedground [dot] co [dot] uk
Thanks for getting hold of a|state. If you have any questions, I'm always delighted to answer them.
Cheers
Malcolm
It's amazing what you can find through Google!
Apologies for not answering your email. Our info, sales and retailsales email account are totally flooded with spam these days and sometimes genuine emails get caight up in the filtering process, so sorry for that.
The best way to get in touch is through my own address: malcolm [at] contestedground [dot] co [dot] uk
Thanks for getting hold of a|state. If you have any questions, I'm always delighted to answer them.
Cheers
Malcolm
- Dawngreeter
- Posts: 2616
- Joined: Sun Apr 21, 2002 12:05 am
- Location: Villa Straylight
- Contact:
Thanks for taking the time to check them out. You'll find that they are both quite different games in the way they work, but both good in their own ways. Well, I would say that, wouldn't I?Dawngreeter wrote:I've just been browsing through the Contested Ground website and I must say, both A|State and Cold City seem pretty darn sweet. I'll be looking out for both as soon as they (hopefully) arrive in Belgrade.

Cheers
Malcolm
A|State will be available from the 24th April and Cold City (hopefully) in early May. Still looking for 2 players for Esoterrorists. I've read the system and it's definitely worth a poke for the curious x-file/millenium type fan. The reviews page on the website http://www.fantasygamesserbia.com/page5.html needs to be filled with reviews not copied from rpg.net so I'm really hoping that this kicks off.
By the way - any feed back on the new agony aunt and horoscope features?
By the way - any feed back on the new agony aunt and horoscope features?
Hi Rick,FGSerbia wrote:OK.
Suggestions about a system are all well and good but in epic fantasy it's the location not the system that counts
The thing I believe is that for a successful RPG experience, the main thing is that story, setting and system be in relation and support and reflect each other. For a simple example, if you plan on having a story where players are heroes who confront entire armies and come out, by some miracle or skill of their own, without a hurt, then you need a setting where such conflict is possible to occur, but also, a system where it is possible to confront countless hordes and come out unscratched.
Hope that makes sense, I still haven't had my morning dose of coffee.
The thing is that we in the group I play with have our setting, and, well, rather enjoy it so far (guess it hit the kind of right vibe for the guys), and I was merely thinking about changing the system used for it. So when I wrote my previous post, I was thinking of some general presumptions that the system should have in order to integrate with the setting.
Other alternative is joining the "creating the system" club that recently became popular here. I'm still not there yet though 8)