Jos Rumora!

Sve vezano za ovaj tabletop wargame.

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hindza
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Re: Jos Rumora!

Post by hindza »

To već ima smisla :)
Dobro sam izračunao, samo što sam računao sa engleskim cenama, ali sam gledao megaforce za australijsko tržište. Kod njih bi pojedničano izašlo oko 500 dolara a megaforce je 350 što je oko 225 funti.
Ovako se baš baš isplati kupovina.
Smrt fašizmu, Sloboda : Rad - 2 : 0...
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ZergLord
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Re: Jos Rumora!

Post by ZergLord »

-i really really shouldnt but, ive only seen a dreadnaught of the two mentioned (regarding a previous report of new plastic Chaos Dread and Raptors)

-To quickly add. will lesser chaos gods feture. yes n all of the fallen legions will be there

-saw preliminary types for khonate chrono gladiators... and a really bizarre night lord assassin type thing...

-oh im sure if people want a new abaddon.. i saw one but really it isnt much...

-little horus on the other hand... now there's a wow figure

-there was a little heated discussion weather alpha legion should be in this or the traitors dex... there in the legion dex

-the new abaddon as really it just seems bigger n bulkier, like somebody 3d scanned it n made him larger

-the minor chaos gods are already named, its like marks though, no daemons

-i did see a dark mechanicus guy... not sure if he will make it though, a very creepy sculpt based on a john Blanche piece

-this is really something to be taken with a grain of salt there may may be a 30k boxed set at some point, containing one of each of the legions
characters

-oh one last thing its ward
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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Jos rumora o novim haoticima :
General information:

Ghost21 reports that the plan is for 3 Chaos books. Legions, Renegades and Daemons

Daemons are already covered, so the next book will cover the Chaos Legions, with a future Renegades codex incorporating all manner of traitor humans, mutants and Marines-gone-bad.

ghist21 thinks this Legions book will be 1st or 2nd book after 6th edition, which is being released July 2012, putting the release around October-November 2012

Harry supports this, saying:

Originally Posted by Harry View Post
I do think CSM are the first sixth edition book but not sure if they come just before or just after 6th edition.
theDarkGeneral contradicts this, saying he has heard of 3 separate Legions books with an even split of Legions in each. He claims 2 are planned for release in 2012 and the third for early 2013. He further claims a “Lost and the Damned” style book and a “largely Daemon-based” campaign book are in the works for after that.

theDarkGeneral was supposedly given the Legion split breakdown as:
Originally Posted by theDarkGeneral View Post
*World Eaters, Word Bearers and Nightlords

*Deathguard, Iron Warriors and Emperor's Children

*Thousand Sons, Alpha Legion and Black Legion
Mat Ward is rumoured to be writing the codex.

Minor Gods will make an appearance and all Legions will be included

The minor Gods are named, and will act in a similar way to marks, but have no Daemons.

Background:
Ghost21 tells us the background has been expanded and improved so that Legions and their worship of the Gods is far less one-dimensional.

Rules:
Each Legion will have something unique to them, but will have unit restrictions to offset their inherent bonuses.

Ghost21 further clarifies by saying World Eaters may be restricted to 1 Havoc squad, but could potentially take more by “trading in” something else.

theDarkGeneral tells us:

Originally Posted by theDarkGeneral View Post
it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...
And goes on to say the following about the different Legions:

Originally Posted by theDarkGeneral View Post
*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.

*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!

*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.

*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!

*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...

*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...

*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky bastards!

*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
Ghost21 tells us Chaos units have built in negatives depending on the God. It is unclear if these are just Cult Troops, or all Marked units

Nurgle units can’t perform Sweeping Advances and are what he refers to as “stoic” (possibly meaning slow and purposeful)

Khorne has to “engage in some kind of combat every turn” (not sure what this means ie does shooting count?) or roll on a D6 table and suffer some random penalty

Tzeentch require a “command figure” (likely Sorcerer) or will act based on a random D6 roll

Slaanesh are described only as having “very harsh results”

theDarkGeneral says Nurgle Flamers can be made poisoned 3+ or even 2+ (possibly through a special character).

HQ

Special Characters:
ghost21 tells us characters will supposedly be very powerful, including the “Red Angel” from this artwork

Although ghost21 goes on to say he hasn’t seen a named Warsmith character, only a Dark Mechanicus one.

theDarkGeneral claims we will see the return of Droomrider, Doombreed, and Cypher as well as another 5 new characters. This does not preclude any or all existing special characters being included.

theDarkGeneral also tells us there will be a Slaaneshi Dreadnaught special character.

theDarkGeneral reports that Ahriman will be better due to new Chaos Psychic powers as well as "some kind of guaranteed psychic ability that can't be stopped via Psychic Hoods, etc"

Elites

theDarkGeneral tells us Chaos Dreadnaughts will no longer act randomly, and are able to take marks, but will not be able to be Venerable.

theDarkGeneral claims Possessed will be improved and supposedly have upgrades either already included or that you can pay for.

ghost21 tells us there will be a "gladiator themed" World Eater unit

ghost21 also says Emperor's Children will have access to a unit described as "soul shieldsman" which is possibly an upgrade for Veterans.

Troops

theDarkGeneral implies there will be some kind of “Scout unit” which will not be available to World Eaters.

God-specific Daemons will likely be included, but ghost21 is only sure of the lesser varieties (Plaguebearers, Bloodletters, Daemonettes & Horrors) and not the greater ones
theDarkGeneral claims Daemons will remain as they are in the Daemons Codex, but with slight points adjustments to reflect the ability to summon them and certain 6th edition changes.

Fast Attack

theDarkGeneral claims “Assault Berzerkers” with jump packs will be available as Fast Attack choices.

ghost21 tells us Doomrider will be a unit upgrade (presumably for Bike squads)

theDarkGeneral mentions a new unit called Brazen Knights consiting of "Skull Champions" (possibly super Khornate CSM Champions) riding Juggernauts

Heavy Support

theDarkGeneral tells us Slaughterfiends from Apoc will be available, as well as versions for other Legions and Marks.

theDarkGeneral reports Obliterators maximum unit size is increased to 4

theDarkGeneral says most types of Daemon Engines can be taken as 3 per FOC slot

theDarkGeneral claims Legions will get a new Landraider pattern with a higher transport capacity (possibly 15) and is described as a "warped version of one of the Imperial versions”

Marked Legions are rumoured to get Havocs

theDarkGeneral has also hinted at the possibility of a new Monstrous Creature that is not a Greater Daemon. No further info is available as yet.

Dedicated Transports

No news as yet


Miniatures:

Plastic Dreadnaught rumoured by both ghost21 and theDarkGeneral. TheDarkGeneral claims it will include multiple Dreadnought close combat weapons types, such as the Chainfist, Thunder Hammer, Power Scourge, etc.

Plastic Plague Bearers rumoured to appear in the 6th edition started

Plastic Raptors have been confirmed by the ever-reliable 75hastings69 who said:

Originally Posted by 75hastings69 View Post
I can add to this that the new plastic Raptors are very nice
Abaddon – ghost21 claims this miniature is almost identical to the existing one, but “bulkier and taller”

Little Horus - ghost21 reports seeing a miniature for this guy, and implies it is very good

ghost21 also claims to have spotted a miniature for a Dark Mechanicus character, but is unsure if he will make it to release. He described it as:

Originally Posted by ghost21 View Post
a very creepy sculpt based on a john Blanche piece
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Brother Coa
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Re: Jos Rumora!

Post by Brother Coa »

Koliko ja znam, prvo stizu Templari pa za njima Tau u prvih 6 meseci 2012.
Templare ce da pise Phil Kelly.
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opsidiannight
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Re: Jos Rumora!

Post by opsidiannight »

Babo Nurgl je pravedan i dočekuje svoju decu široko raširenih ruku.

P.S. ''Burek for the false emperor''!
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Pendargon
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Re: Jos Rumora!

Post by Pendargon »

*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...
You're all gonna die :twisted: :twisted: :twisted:
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PeraNekron
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Re: Jos Rumora!

Post by PeraNekron »

Tisina, ti mali.
I trk po pljeskavicu. :D
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
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Re: Jos Rumora!

Post by Hypodermic »

Modeli za fantasy su zvanicno na sajtu, a sa njima i megaforces - konkretno marinacki i dark eldarski za po 130 funti, kao sto je bilo ocekivano.
Problem je sto su "while stocks last", tako da... srecno.

linkic:
http://www.games-workshop.com/gws/catal ... od1410003a
http://www.games-workshop.com/gws/catal ... od1410004a

Image

Image
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
Image Image :badger: :badger: :badger:
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Mrzimsvee
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Re: Jos Rumora!

Post by Mrzimsvee »

You know, its either feast or famine on the Warhammer 40,000 rumor front... Here's the latest tidbits on the Craftworlders:

via ghost21:

-plastic vampyre, ~note the spelling
-solitare,
-dragon riders,
-possibly exodite character
-and 2 additional aspect warrior types
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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Mrzimsvee
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Re: Jos Rumora!

Post by Mrzimsvee »

Codex Eldar mid to late 2012. Possibly 1st or 2nd official 6 ed codex

Guardians being redone. Will include new weapons platform and storm guardian bits.

Avatar getting new fine cast version with weapon options (spear/sword) not as big as FW model, but larger than current.

Lots of new mech options. Jump pack/jet options for walkers similar to new FW models, but unclear if this is new model or upgrade to current model. Upgrade packs don't seem likely, and current model is decent, so I have my doubts about this rumor completely.

New tank options...built on wave serpent/falcon chassis still. Hydra like flak turret, Bonuses against flyers and skimmers. Dcannon tank. And some pulse cannon monster tank...scorpion?

New jet bikes and vypers.

New warlock sculpts.

New aspect sculpts, aspects still likely fine cast.

Some sort of shimmershield device. Portable cover save for a unit, but static once deployed...model in design for it. Sounds fishy to me? But the de have the portal...who knows, I say unlikely.

From obvious dept comes the nightwing and some form of bomber. Neither look at all like de ships, or existing FW. Definitely eldar.

Drop pod of some sort that can carry 20 troops, 10 wraith guard, or 1 wraith lord. Deploys as firebase that has higher cover rating for guardians. Sounds like a bastion that drops into play with a weapons platform attached. Not sure I buy into this rumor completely, it seems too complex the way it's been described. And I never saw any evidence of this in design before.

Cheers. Still super long off, though. Have your salt handy.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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Dete sa zoljom-Eldar
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Re: Jos Rumora!

Post by Dete sa zoljom-Eldar »

ahh kako bih to bilo dobro :D ,mogu samo da se nadam..... :? :?

Hvala za link Dule :applause: :applause: :applause:
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opsidiannight
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Re: Jos Rumora!

Post by opsidiannight »

Nekako mi se čini da će eldari biti prvi kodeks šeste edicije. A onda će doći babo Nurgl i obljasniti neke stvari!

P. S. Tufahije for the false emperor!
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Mrzimsvee
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Re: Jos Rumora!

Post by Mrzimsvee »

The Tau codex belongs to Cruddace, lets get that fact straight. That is all I am going to say on that issue.

Black Templars on the other hand was always going to be Phil Kelly's pet project. The only way Ward or Cruddace would ever get the Black Templars codex off him would be to prise the rough drafts out from his cold...dead...hands.
Unless of course they offered him the Dwarf Army Book...............(whistles innocently).

Some of these rumours [WF- In regards to rumor sumary posted up on BOLS - most of which were taken from Warseer] are spot on others not so spot on. 4 generic HQs are the Tau Commander, Tau Ethereal, Kroot Master Shaper and Demiurg Ancient. Blisters are, as far as I am aware, a new Tau Ethereal, Demiurg Ancient and 2 special character blisters.

I've also heard that the Skyray will be getting a better choice of missiles in addition to the Seeker missile which is believed to be S6 AP4 Blast, however you have to choose the missile type at the beginning of the game so you cannot mix and match. Despite the payload ts main role will still be target marking.

The Demiurg Special character is apparently the one called Iceheart.

The Battletech Mech in question is the Warhammer IIC mech (no joke about the name.) one of the unseen mechs in the battletech universe. The suit itself is quite big, not quite dreadknight sized but it can "brace".....yes Matt Ward does play Spacemarine. The trouble is that it will be competing against Broadsides, Skyrays and Hammerheads, all of which have improved, a lot.

Regarding the "HQ unlocks troops" rumour - Well from what I can understand from the mechanic is this. A particular troop type is associated with a particular HQ but in doing so confers a special ability on those troop types.

Tau Ethereal - Unlocks Tau Firewarrior teams.
Tau Fire Commander - Unlocks Tau XV8 Crisis Battlesuit teams.
Kroot Shaper - Unlocks Kroot Carnivore squads.
Demiurg Ancient - Unlocks Demiurg Warrior squads.

I can understand the thought process behind the mechanic from what I know of the basic fluff regarding the Tau.

However I would have thought that Firewarriors would have always remained as basic troops and an Ethereal would have unlocked Honour Guard but it seems from the snippets of info I've been able to peice together that an Ethereal confers Preferred Enemy (Everything) and BS4 on those Firewarrior squads he leads making Honour Guard redundant.

All that I can say is known about the Demiurg is that they are the Tau's main anti-MEQ unit. How effective they are I cannot say.

Actually you might be surprised. My sources and the several other rumour mongers have started indicating that Templars might actually be next followed by Tau, this is normally a sign for me that what I am hearing is correct but with recent developments such things are by no means certain.

I have however recently discovered that the Tau are in the proofreading stage of development which means that the codex is written but it has not yet quite gone to the printers. Now this means that all GW have to do is give the nod and the codex can be printed in numbers pretty quickly. All they then have to do is ramp up the advertisement, distribution and product support and we have them ready to go for our very much enjoyment.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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Brother Coa
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Re: Jos Rumora!

Post by Brother Coa »

Zanimljivo...

Znaci Demiurzi konacno postaju pravi clan Tau Imperije. I Tau dobija nov Battlesuit.
I svidja mi se fora da ce na osnovu uzetog komandanta moci da uzmes odredjeni tip jedinica ( kao u Dawn of War sa Mont'ka ili Kanyon ).
I hvala Imperiatoru da su sklonili Warda sa pisanja kodeksa.
:D
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Re: Jos Rumora!

Post by joggy »

licno ne verujem da ce HQ choice biti "must" za uzimanje tih jedinica koje su povezane sa njim. Mislim samo da ce dobiti neki dobar bonus te jedinice. GW je odavno prestao da vodi tu politiku (ova jedinica 0-1, ova jedinica max 2 itd). Ja sam to zadnji put video u predzadnjem demonhunterskom kodeksu.
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Re: Jos Rumora!

Post by Mrzimsvee »

Here's my attempt at a round up of the last year of Tau rumours. Apologies to those who have had their rumours previously summarised into round ups and thus aren't credited. You have our thanks none the less!

From Stick monkey, September last year.

Quote New Heavy support platform. Basically immobile deep striked! heavy weapon and crew. Rail and Ion Cannon, and missile launcher are all obvious options here, but nothing solid with the rumor.

Assault Skimmer. Something between size of piranha and hammerhead, fast skimmer open topped, assault on disembark.
Update: Yes, its assault after a flat out move, and has the "drop troops along path" option similar to the storm raven. its supposedly a dedicated transport option for one new unit. (I dont place faith in this last bit, its very rare in current GW systems to see a vehicle kit limited to one unit/role...if GW is trying to sell them they will be available to more than one unit, or be a separate entry unto itself.)

New Drop ship. Not the FW one, but something new. Holds a boatload of fire warriors, or a few battle suits.

New battle suits. Not sure if these are the "next gen" suits or just heavy suits redone with out metal bits.
Also Cypher on Heresy compiled a round-up of the Tau rumours as of April this year


Quote Penciled in release date of August 2011

All current metal sets to be plastic (Pathfinders, Krootox, Vespids). New plastics are completed for Crisis Suits, Stingwings and Pathfinders.

Plastic Barracuda as well as a new unit choice, which will be a new alien race (insert your fantasy here).

Battle Suits - plug and play system. Essentially streamlined. Pick two guns and a skill or two skills and a gun. New models with interchangeable arms similar to Killa Kans?


Rule Changes

HQ and Troops
HQ choices are used to unlock units for troops, so a commander in a Crisis Suit unlocks Crisis Suits as troops, an Etheral unlocks Fire Warriors, Shaper unlocks Kroot.

Crisis Suits
Mostly same stats but now 3 wounds, come with every gun option and you can choose what weapon systems you fire every round. Max squad size x 5

Broadsides
Can take Network Markerlights instead of the missiles on their arms

Hammerhead Railgun
Draws a line across the table hitting everything under it. Multiple penetration through vehicles, only stopped by a glancing hit.

Shield Generator
Only team leaders can take a shield generator. The shield generator functions exactly like the DE Shadowfield. 2+ invulnerable save until the first failed save at which point it ceases to work.

Drones
No longer bought as Wargear. They are bought as a unit and then divided as you see fit at the start of the match. You can mix your drones when bought for the point cost needed. This caters for Drone Squadrons as an option.

Markerlight
One markerlight can fire the seekers off one model. Seekers replenish and are no longer one use items. Skyrays will only be able to fire one seeker per round.



Also...from BoLS (April 1st - so may just be a wind up!)

1. Kroot HQ is in the works!
2. Kroot to get own transport (Devilfish will no longer be able to transport Kroot)
3. Kroot will get light armor saves (6+)
4. Kroot shaper will allow for the unit to have a special genetic trait.
5. Firewarrior carbine to get a grenade launcher (either explosive or EMP)
6. Vespids reworked and getting a Heavy unit
7. Firewarrior BS increased to 4
8.Crisis suits will get “hit and run” ability
9. Various changes to Firewarrior equipment
10. Various changes to Crisis suit equipment
11. New Prototypes
12. 4th edition prototypes now “standard” equipment for all suits
13. All HQ’s can act as a commander
14. New type of “Heavy” Battlesuit (new prototype of the Broadside)
15. Stealth suits will be changed to a advanced scout unit similar to Pathfinders
16. Pathfinders will be changed to act as a type of Tau Commando infantry
Now on to Ghost's rumours, which primarily cover new non-Tau models. Because there's so many, I've split them up and tried to connect the dots between the hints and match them against each other - my thoughts and interpretations are in italics


Quote General Codex rumours
Not the next book, but probably after Black Templars

Author may be Phil Kelly

Army has 4 basic HQs and 3 basic troop choices excluding changes made by any Special Characters if there are any

Return of 4 old SC, plus 2-4 new ones

No Court of the Archon/henchmen type mixed units

New Tau models
New SC "Iceheart"

Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'. The morphic weapon is actually different ammo types according to Calmsword's source

New sniper suit

Shas'O get a stealth armour option, may be an experimental suit like Shadowsuns, or the experimental suit might be a third option

Allies and Auxiliaries

Vespids get two slots (unknown if this is an additional two, or two overall). Kroot get an additional unit

No Knarloc riders,though perhaps something big (new WFB monster-szied) for the Kroot

Maybe minor psychic powers for Shapers or Shaper like character this is something Ghost has heard from other people and not stated directly

Demiurg have 1 HQ, 1 troop and maybe 1 else. Presumably the Elite choice mentioned elsewhere

Demiurg ancients are a thing Probably HQ, but could also be the elite unit

Possible Demiurg elite choice

Demiurg are "equal to banshees without the scream" so presumably anti-armour close combat, or at least have that as an option. This might also be elite unit rather than the troop one, or be a unit that does both - like a kit that would let you make Boyz and Ard Boyz (or Dwarfs and Longbeards). An elite unit, but being an upgrade to a troop slot to keep out the way of the battlesuits

Demiurg and one other new race join the army, the latter being something bizarre or at least something we've not seen before.

No Gue'vesa unit or models

No Nicassar
Updates!
4 box sets, and 4 blisters in wave 1

Demiurg plastic box
Battlesuit plastic box
Vespid plastic box
Assault transport(?)

Demiurg ancient blister
New Tau SC blister

Demiurg are apparently a lot less Dwarfish than the initial concepts, instead being more like little stone golems (Ozruk from WoW was mentioned)
As a tongue in cheek nod to the fate of the squats, there is a named Demiurg (who may or may not make it as a SC) who survived fighting Tyranids and personally killed a large monster by drilling his way out after being "Swallowed up by the 'Nids"
This Demiurg is aware that the Ethereals have some kind of power over the Tau (maybe other races too) but not the Demiurg, who have presumably signed up for political reasons and of their own free will

Stealth suit mechanics may change
Kroot fieldcraft rule - presumably switched to Stealth and Infiltrate USR

4 new 'Tau' units*: Note these will not all probably be in the first release - there's 2-3 plastic kits here and we already know 3 for the 4 that are coming out.
Dropship (carries upto 15 models or 2 battlesuits and 10 models, or 5 battlesuits)
Fighter
Snipersuits
"Ubersuit"

The Ubersuit is a Battletech/Mechwarrior sort of thing (probably Dreadknight sized), with a special 'ridiculous' ability that lets it rain down shooting if it stands still.
Looks a bit like one of the Battletech Mechs that is named after an ancient weapon


Some units have moved around in the Force Org chart

Posts about Demiurg and Tau special characters apparently need to meet Warseer's 10 character limit, whether posts about other units also need to remains unconfirmed

Thanks to Wyoming Fox, we have some new rumours from Jared Van Kell of Librarian Online

Quote The Tau codex belongs to Cruddace, lets get that fact straight. That is all I am going to say on that issue.
Black Templars on the other hand was always going to be Phil Kelly's pet project. The only way Ward or Cruddace would ever get the Black Templars codex off him would be to prise the rough drafts out from his cold...dead...hands.
Unless of course they offered him the Dwarf Army Book...............(whistles innocently).

Some of these rumours [WF- In regards to rumor sumary posted up on BOLS - most of which were taken from Warseer] are spot on others not so spot on. 4 generic HQs are the Tau Commander, Tau Ethereal, Kroot Master Shaper and Demiurg Ancient. Blisters are, as far as I am aware, a new Tau Ethereal, Demiurg Ancient and 2 special character blisters.

I've also heard that the Skyray will be getting a better choice of missiles in addition to the Seeker missile which is believed to be S6 AP4 Blast, however you have to choose the missile type at the beginning of the game so you cannot mix and match. Despite the payload ts main role will still be target marking.

The Demiurg Special character is apparently the one called Iceheart.

The Battletech Mech in question is the Warhammer IIC mech (no joke about the name.) one of the unseen mechs in the battletech universe. The suit itself is quite big, not quite dreadknight sized but it can "brace".....yes Matt Ward does play Spacemarine. The trouble is that it will be competing against Broadsides, Skyrays and Hammerheads, all of which have improved, a lot.

Regarding the "HQ unlocks troops" rumour - Well from what I can understand from the mechanic is this. A particular troop type is associated with a particular HQ but in doing so confers a special ability on those troop types.
Tau Ethereal - Unlocks Tau Firewarrior teams.
Tau Fire Commander - Unlocks Tau XV8 Crisis Battlesuit teams.
Kroot Shaper - Unlocks Kroot Carnivore squads.
Demiurg Ancient - Unlocks Demiurg Warrior squads.

I can understand the thought process behind the mechanic from what I know of the basic fluff regarding the Tau.
However I would have thought that Firewarriors would have always remained as basic troops and an Ethereal would have unlocked Honour Guard but it seems from the snippets of info I've been able to peice together that an Ethereal confers Preferred Enemy (Everything) and BS4 on those Firewarrior squads he leads making Honour Guard redundant.

Jared then later added this clarification about the above:
From what I understand they become troops. However I have a strong feeling that firewarriors are going to be remaining as troops that can be taken irrespective of what commander you taken but that the different commanders allow you to take other units as troops instead.
With regard to ethereals I believe that they will allow honour guard to be be taken as troops (with BS4 and preferred enemy) or at least allow firewarriors to be upgraded to honour guard.
For the kroot carnivor squads and demiurg warrior squads and indeed the other kroot/demiurg units as well I do believe the rumour is correct in that you will have to take a shaper/ancient to be able to take them. For Crisis battlesuit teams I am sure taking a tau commander they are moved from elites to troops instead or at least become scoring.

All that I can say is known about the Demiurg is that they are the Tau's main anti-MEQ unit. How effective they are I cannot say.

Actually you might be surprised. My sources and the several other rumour mongers have started indicating that Templars might actually be next followed by Tau, this is normally a sign for me that what I am hearing is correct but with recent developments such things are by no means certain.
I have however recently discovered that the Tau are in the proofreading stage of development which means that the codex is written but it has not yet quite gone to the printers. Now this means that all GW have to do is give the nod and the codex can be printed in numbers pretty quickly. All they then have to do is ramp up the advertisement, distribution and product support and we have them ready to go for our very much enjoyment.

We have another snippet from Ghost about the other new alien race who don't look like they'll be appearing at release; Not Zoats (despite them coming back to WFB in Storm of Magic) but they may be 6-limbed.

Also this from Stickmonkey;


Originally Posted by Stickmonkey
My sources are giving me the following general timelines of codex releases
2012Q1/2 - tau (or flipped w BT)Q2/3 - BT ( possible WD codex)Q3 - 6 EdQ3/4 - eldar
2013 getting fuzzyQ1 - SMQ2/3 - chaos legions (new)Q4 - ig or orks!
2014. So much could change...no order givenDaemonsNidsDA?
This is a long way out, and a lot could change, but we know the studio has long lead times. *
Cheers, Merry Christmas.

According to Ghost the new 'Crisis' suit boxes contains parts for the updated Crisis suit, an updated Broadside, the sniper suit and parts for Commanders (special issue wargear and weapons presumably, maybe more alternate heads).


It's not that far down, but anyway... for those that tend to just look at the latest page, Harry has the following to say regarding the information above

Quote Fellas ... needless to say, given the amount of contradiction ... much of the first post is inaccurate. Some of that stuff was written before they started writing the book.
No one has got all the kits right yet.
I don't think they will be as soon as most folks seem to think given the amount of stuff that seems to be before them.

Come on Harry. According to the rumours, everything is before everything else - The Dude

Well, thats not true either.
Obviously something is next. coughIGcough (a wave, not a new codex)

But I think (for what its worth) that there is stuff coming for at least 5 other armies before we see the Tau stuff. (unless they release something in advance of the main release?)

But as you know I don't follow 40K that closely so I could be completely wrong.
Lots of back and forth here, more to do with when we're looking at the Tau release, so I've kept the original questions and responses.

Originally Posted by Harry
Originally Posted by ghost21
Remember Harry gets info of stuff much later in the process than i do, he could be right (im stil annoyed about sisters of battle who will now sit done for at least 18 months if not longer)

theres bt, ig, and i think tyranid stuff done, and sw, if they plan on releasing no armies for 40k until 6th ed i can see it unfortunatley
I hear scraps at different stages ... I try not to get too far ahead.

What happened with Sisters of Battle.
I heard about them .... well, years ago and they were right there with Grey Knights an Necrons .... how did they end up as a WD release? and Why sit on them till 2013/14?

I can confirm there is stuff done for BT, IG, Nids and SW and have also heard about stuff for Sisters of Battle, DA, Chaos, Eldar, Dark Eldar and Tau. (so that is just about all of them isn't it?) What is less clear is when they plan to release it all.

Models sitting around finished does not mean they are going to get released any time soon.

But then I don't devote much time to trying to keep it straight the way I do with Fantasy.


Originally Posted by Athenys
Ok you two, so if I understand you somewhat correctly, then it "might" look like this:

The next CODEX is either Tau or Black Templar (tendency towards Tau), but before that there will be (model) releases for up to 5 different 40k armies.

"Logically", that comes down to:
- The "last" Dark Eldar wave
- Imperial Guard (Hydras and Veterans)
- Necron second wave
- Tyranids (as they need a ton of stuff since their release)
- Eldar (has Harry mentioned it)

As the Codex Tau is rumored to be before the 6th edition (which it self comes around July/August), that gives us a 3-6 month window for those releases....

Could you please confirm/deny the accuracy of this "summary"?
I heard that Chaos was the first 6th edition Codex but I am not sure if it comes just before or just after.
(Or even if that is accurate)

Originally I did have Tau down for the first half of the year based one when I first heard about them (Well over a year ago now) but it always had a ? against it as I had not heard anything concrete since and then I got the impression at GD there was still some work to do on the models .... so given lead times March/April was doable but the earliest possible date and never seemed very likely.

All I have to go on is the order I hear about things ... I never get a schedule or hear release dates.

So going back quite a way the order I heard about things was:
Tyranids, Blood Angels, Grey Knights, Sisters of Battle, Necrons, More Nids, Black Templar, Tau, Chaos, More Eldar, More Space Wolves, More Dark Angels.

Dark Eldar got thrown in to the mix as they were a back burner project and I couldn't work out for a while whether they were coming before or after Grey Knights ... but eventually got that sorted.... along with two scheduled waves.

So whilst it is unlikely the order will be exactly the same and it is unclear which will be full army releases and which just more models .... (although you can take a pretty good guess) This is kind of the order I expect to see some stuff for these armies.

I had Tau and BT down before Chaos because I heard about models for them before I heard about anything for Chaos BUT just because a project starts before does not mean it will automatically finish before.


Originally Posted by Shinankoku
I just talked to our local, independent games store owner. He *claimed* that his GW contact *claimed* that Tau was being discontinued. I kind of didn't believe it, and after reading this thread I *really* don't believe it. I just thought I'd mention it as this was the Tau rumor thread and, well, that was a rumor. I *assume* nobody's heard anything similar. (?)
This is obviously not correct as the the studio has been working on Tau for over 18 months.

I am sure Tau are coming in next year ... just think they are a good bit later than Q1/2 as seems to be widely thought.

Again ... I could be completely wrong about this.
A bit from BoLS, apparently with a lot of recycled rumours so take it with a pinch of salt as with everything else


Quote -Battlesuit Commander: shifts ONE battlesuit unit to a Troops FOC slot.
-New Close Combat Battlesuit
-New Ethereal named character
-Ethereals will get upgraded to be the "leader" role in the Tau Empire army. (so not the best BS, or WS, but other interesting army-support tricks)
-New deepstriking Dropship (an Orca-ish platform on par with the IG valkyrie)
-Up-gunned Drone variants (specific anti-tank and anti-heavy infantry options) which can be attached to almost every TAU unit in the codex

There's a big list of new rumours up on the blog "3++ is the new black", including a chat log where the rumours are supposedly summarised from.
However since within this chat log certain letters are bolded by the guy leaking the info that spell out "LOL I TROLL YOU", I think we can reliably dismiss this one. I'm not going to bother copying and pasting it here, but I've included the link so you can have a look to see where a lot of rumours that are going to get shot down pretty quickly originally came from.

So if you start hearing about pulse weapons moving up to S6, plasma to S7, a pilot special character like the IG's Pask and melee drones they're probably just recycled from here.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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Re: Jos Rumora!

Post by Brother Coa »

Sve zvuci dobro, se movog rumora da ce Tau dobiti CC Battlesuit.
Oni mrze blisku borbu iz dna duse i sve rade kako bi je izbegi. Tako da je taj rumor verovato lazan.
United we stand!!!
Enemies of Man, fear our wrath!!!
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bojan
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Re: Jos Rumora!

Post by bojan »

Brother Coa wrote:...Oni mrze blisku borbu iz dna duse i sve rade kako bi je izbegi...
I nekroni su bili robovi C'tan-ova.

Za one koji nisu shvatili prosli put:
Everything You Have Been Told Is a Lie.
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
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deka
Medved ili Jeti? Odlučite sami.
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Re: Jos Rumora!

Post by deka »

Nego, kako vam se čini "procurela" verzija pravilnika 6-e???
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ZergLord
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Re: Jos Rumora!

Post by ZergLord »

Fake.
Hypodermic
Blago kluba Zmaj
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Re: Jos Rumora!

Post by Hypodermic »

ZergLord wrote:Fake.
to ste rekli i za proslu, pa se ispostavilo da nije bila fake ;)
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Re: Jos Rumora!

Post by Mrzimsvee »

Bas tako. Ja bih voleo da je FAKE ali se plasim da nije.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles

"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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No 1
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Re: Jos Rumora!

Post by No 1 »

Jel to ovo?

HIGHLIGHTS SO FAR

This is a new statline that works with BS to determine if hit a unit

Evasion (EV)
The Evasion Value indicates how hard it is to hit
the model. The smaller and faster, the better the
Evasion Value of a warrior. This characteristic is
not part of the model’s profile as it depends on
the speed of the model. A moving Tau Fire
Warrior has an Evasion of 3, a stationary Land
Raider tank only an Evasion of 1. This
characteristic is described on page 70.

Cover Save are now 5+ looks like for many things

The following is from duel live blogging courtesy of Reece from FrontlineGaming

Wound allocation: Back to 4th ed we go! All wounds are distributed by armor type, multi-wound models count for as many models as they have remaining wounds. Sarge and his special weapon buddies are last to die.
Running in the movement phase….most of us do this already!
Instant Death, this is awesome! Instant death is totally changed, if your toughness is exceeded by 4 points of strength you take 2 wounds. By 5, 3 wounds, etc. Tyranids, rejoice!
If you double your opponent’s WS, you hit on 2′s in combat!
If you double your opponent’s WS, you hit on 2′s in combat! If their WS is double yours, you hit on a 5, triple, you hit on a 6!
Rigid saves: sounds like FnP, but is ignored by AP 1,2,3 or instant death attacks. FnP is Rigid 4+
Removed from play now just means removed as a casualty. Necrons get a break from JotWW!
Preferred enemy: Shooting and HtH! But like 4th ed, always hit on a 3+, if normally hitting on a 3+, now hits on a 2+. If you choose to shoot at a unit that you have PE against, but don’t, you lost the rule for the rest of the game! Now Destroyers with preferred enemy: Everything! makes sense!
iers of Eternal Warrior, still reading it, but if you have EW 1, you ignore ID 1, etc. level 3 ignores all ID
If a unit can be singled out by an attack (JotWW) it becomes it’s own unit. Shielded (USR) ignores that rule.
Falling back is now your movement + D6″
some units can cause Terror which triggers a morale check
Shaken applies to all units now, like pinning for infantry and shaken as now for vehicles
Broken units automatically fail their morale if they lose a combat.
Surrounded: if broken and falling back, if you end your move within 12″ of an unengaged enemy model, the unit is destroyed! Wow!
Tactical Retreat: If a unit falls off the board, they are removed from play but does not count as destroyed. You can choose to leave the game and not give up a KP or VPs.
Immobilized counts for all unit types. Immobile units EV value (evasion) is decreased, usually +1 to hit them.
Tiered fearlessness: can be pinned or shaken. Nice! Fearless units are subject to rules but are better against them. Level 3 fearless ignores everything, though. Stubborn the same. Cold Blooded new rule allows you to choose to pass or fail. ATSKNF largely remains the same.
Critical hits: this is a blanket rule that automatically wounds and ignores all saves but invulnerable, vehicles take a penetrating hit. Triggered by certain attacks and difficult terrain roles, which now are on a 6, not a 1.
new Dense terrain type: can’t see through it at all. If a unit is in it, you ignore this unit for shooting.
Cover saves now 5+ for all but fortified ruins.
Skilled Rider now IGNORES difficult terrain checks.
Airborne rule: units with this rule ignore difficult and dangerous terrain, but still gain a cover save form it.
Move through cover: run/cruise through difficult terrain.
Turn phases: Move, Assault, Shoot, Consolidate
BIG! In order to control a mission objective, you must have it for an ENTIRE turn.
Turns are defined, things that occur :at the beginning of the turn” are clearly defined.
Cruise and Combat speed are for all units now, cruising or running for infantry, is a straight double movement, no more random roll.
You cannot shoot before charging anymore. A Charge is a double move.
Engage action: charge normal movement distance (not double), but can shoot in the following shooting phase
Flat Out: Triple movement
Fleet adds 2″ to your movement value!
Fast rule: shoot twice if stationary, shoot normally after moving or charging
Rage: can’t remain stationary, must take -1 morale check to not charge enemy unit within 12″
Alpha Strike: charging into terrain makes defenders I10, charging already engaged unit makes attacker I10
In HTH, if a template deviates onto combat, each unit under it only takes 1 hit. Can’t target into HtH.
BIG RULE: No Retreat is now a critical hit for every wound you lost combat by (ignores armor) but you can pass a morale check with a -1 for every wound you lost combat by. Wow, that levels the playing field, a LOT!
Sweeping advance: if you lose combat and fail a morale, you roll 5+ and break out of combat or are destroyed. If your In is higher than the pursuing unit’s In, you break off on a 4+
3″ consolidation
Hit and Run now only 3″, but can now shoot in the following shooting phase
Hulk rule: can not attack in HtH
Intractable rule: cannot be bound in HtH
All models with a base (infantry, walkers, MCs) do NOT block LOS. They grant a 5+ cover unless the squad leader of the firing unit can not see the target unit, in which case the save is a 4+
Look out sarge: a unit can force a cover save to a unit behind it, even if normally the target unit would not get a save, but the intervening unit takes a critical wound for every save that is passed
Evasion: 3 base for all units. Massive: Tanks, MCs, GCs, bastions, walkers, super-heavies -1 Ev. Stationary -1. Jink +1, Swarm +1, Flyer always a 6, point blank (squad leader is within 12″) EV always 3
Divide fire: if you have the divide fire rule, you can give up a shot to shoot all remaining weapons at different targets! A vehicle that holds still can do some serious work, but is easier to hit.
Night Vision now lets you reroll your check unless their stealth is higher than their Night Vision.
Multi-Targeting: if you have this rule, you can double your shots if you hold still!! Wowzers. If you have multi-targeting(3) you can shoot three times. If you hold still, you shoot 6 times!
Overwatch! If an enemy unit ends its move within 12″ of a unit with this ability, they can perform a defensive shooting action at them out of sequence
Relentless: can fire as if they held still, rapid fire to 18″ as opposed to 24″
Tiered stealth: +1. 2. 3 etc.
Swarms: eternal warrior (1), +1 evade, vulnerable to blasts
veiled: tiered level 1, 2d6x3 to spot, level 2 2d6x2, level 3 2d6x1.5 to spot.
Draw Back rule: performed in the consolidation phase, 2d6″ move after shooting: eldar jetbikes
In the consolidation phase (after shooting) you can join or leave a unit, embark in a vehicle(!), move or regroup.
You can oly regroup if you are not within 12″ of an enemy unit, but if you embark into a vehicle, you automatically regroup.
Patch up: bye bye wound allocation tricks! If you have more than one multi-wound model with a wound, take a wound from one and give it to another until only one model remains with less than full wounds! Peace out, Draigowing!
Defensive fire: you can shoot a unit that comes within 12″ out of sequence with this rule. Nice! shoot units as they assault you.
Charge by CHance: sounds like over-watch but for assault. If a unit appears within 6″ of the unit with this rule, it can assault that unit. Sounds like shooting a transport, blowing up it up, then assaulting the unit inside.
Rapid Fire: tiered rapid fire, if within 12″ you get one extra shot. rapid fire (2) gives 3 shots at 12″, 2 at 18″
assault weapons count as a secondary close combat weapon in HtH
Ordnance weapons take 2 fire actions to fire, ordnance barrage take 4 fire actions
“bomb” type weapons are fired in the movement phase
grenades can be used as weapons against massive type models (MCs!) or vehicles but your WS is 1
Directed Hits: attacker chooses what models take the wounds. Stopped by shielding units, or the shielded rule.
Grenade launchers halve the WS of the defending unit when attacking them with grenades
ID causes an additional wound even if the str value of the attack isn’t high enough to normally cause ID. Eternal warrior block ID if the tier is higher.
master crafted rerolls a miss, multiple master crafted weapons of the same type in the same unit reroll one miss per model with the rule (speeds things up a lot)
coarse weapon: only another coarse weapon may grant an additional attack and can’t be directed.
Blast weapons. Wow! Hit with BS as normal, if you miss, scatter the number x 2 (always scatters). So if you hit on a 4, you can only ever scatter 4″ max!
Template weapons: can shoot out 3″ from the firing model unless otherwise greater, if it hits the firing point of a vehicle or bastion, D3 models inside are hit! Can be fired in the turn you assault, hitting D6 times on the target unit at the weapons str and ap.
blast weapons hit as described above. Any model partially under the template gets hit at full strength (even vehicles). If the blast hits a vehicle, full strength to armor in firer’s facing. If not on vehicle, full strength to armor facing the center of the blast but -3 on the damage table.
Multiple blasts: fire one weapon as “lead.” Resolve where it lands, all secondary shots must touch the preceding template and hit as many enemy models as possible, moving towards the enemy unit if the shot missed. Wow. Faster, and much deadlier.
Rail Weapons: awesome! Target a model within range, even if not in LOS. Roll to hit as with a blast weapon. After final point is determined, draw a line between point and firing unit. All units under the line take as many hits as models under the line. Holy crap, this can rape tanks! A Hammerhead could theoretically hit as many tanks as are in a straight line and in range! Models out of LOS get a 4+. Multiple rail weapons resolve simultaneously, indirect rail weapons only grant a cover save if the unit is in area terrain.
Barrage: roll to hit as with blast weapon. If target is out of LOS you hit with BS, roll the scatter, on a “Hit” you hit. On an arrow you scatter double the die roll. On a BS miss, you scatter as normal.
Bombing is a free action done in the movement phase
AA weapons always hit target as if it were evade 3
Entangling weapons cause target to be in difficult and dangerous
pinning weapons cause cumulative morale checks to be pinned. -1 for each unsaved wound.
Snipers are finally legit! All sniper weapons are pinning, rending, directed hits! Wow, they can choose who they can hit! Finally.
Targeter: shooting unit makes target count as stationary for EV purposes.
Twin-linked template weapons increase their range to 6?. Wow, twin flamers now shoot farther instead of rerolling to wound.
Rapid fire weapons fire like assault weapons now, meaning they can always fire once out to max range, and an additional shot if within 12?. Nice!
Force weapons cause ID(2) so they don’t own monstrous creatures anymore. Thank goodness.
Power weapons now have the parry rule, which grants a 5++ in HtH! Awesome! A reason to take them.
Monstrous creatures now hit with a weapon that is 2xS, ap 2
All CCWs are ap6, which means Orks and Gaunts and such get no save from most HtH attacks.
whitcblades are str7, and can be “chanelled” activated with a ld test, to allow the wielder to reroll any failed invul saves.
Melta bombs finally have the melta rule and ap!
Psychic Hood: roll a D6 if within 24?, add mastery level, blocker needs to beat defender to stop power. Can’t be used inside a transport.
Unit Types:
Infantry: 6? move, 12? run or charge
Beasts or Calvary: move 7?, charge 21?, run 14?
Jump Infantry: move 9?, charge or run 18?, deep strike
Flying Infantry: airborne, move 9?, run or charge 18?, deep strike
Jet Pack: move 6?, airborne, draw back, deep strike, 12? charge or run
Bikes: move 8?, charge or run 16?, fast, multi-targeting (1), jink, +1 toughness against shooting attacks only, more resistant to ID
Jetbikes: move like bikes, plus airborne, and draw back for Eldar
MC’s: massive, monstrous, multi-targeting (2), relentless
Gargantuan Creatures: 9? move, fearless (3) and a host of other rules
Ground Vehicle: any vehicle not specified is a ground vehicle, move 6?, fearless (2), hulk, intractable, multi-targeting(1), relentless
Skimmer: move 8?, same rules as ground vehicle but also airborne
Fast Skimmer: same as skimmer but also: jink, fast
walkers: vehicle, fearless (2), massive, multi-targeting(1), relentless
artillery: same as above but also crew, crew members are markers that represent firing models. take one away every time the vehicle suffers an unsaved glancing or penetrating hit.
Fortifications: same as above bu also hulk and immobile
Characters
special rule: covering fire: Character forgoes shooting to allow unit to have one directed shot if the unit rolls at least 3, 6?s to hit.
Characters allow their unit to regroup in the consolidation phase. No mention to minimum unit sizes.
Characters have directed hit rule in HtH and shooting!
Characters can either be a squad leader or an IC.
Squad leaders are really important. They determine characteristic tests, facing for shooting at vehicles, seeing if the enemy unit is in cover, point blank range, etc.
If squad leader dies, another model takes his/her place.
IC’s can not join vehicles or MCs/GCs unless they are of the same unit type.
Psykers
Psykers can perform one “power” type action per level of mastery. Mastery goes from one to 6. Humans rarely exceed 3, Eldar or Daemons rarely exceed 5.
All psykers level 1 unless specified otherwise. 1 power per level, can’t be duplicate power unless otherwise specified.
Perils on 2 or 12, critical hit. No mention of rerolling successful invul saves.
Psyker squads are cleared up. One model counts as using the power.
Any psyker can attempt to stop a power, works on a 5+ so long as the defender is not in a vehicle and within 24?
Vehicles
No vehicles can go up levels in a building anymore, even walkers.
Terrain checks for every piece of terrain moved through.
Hitting a Vehicle in HtH is different. If vehicle moves, they are WS10, if they hold still, WS0.
“Tank” type vehicles get -1 to the damage table. Leman Russ, hoooo!
Super heavies: -3 on the damage table.
weapon destroyed is -1 to multi-targeting. Reduced to 0 can only fire one weapon. reuced to -1, can’t shoot.
Immobilized 2 times = dead.
Explodes is now d6? radius. All units in range, or that were embarked roll a d6 for as many models as were hit. On a 6, the unit takes a critical hit. Exploded vehicles leave no debris behind.
wrecks are a 5+, difficult, dangerous
hull breach: for every additional stunned or immobilized result in the same phase, the damage is 1 higher. Ouch.
skimmers that are immobilized hit the ground off their base, and models underneath move out of the way.
Sqaudrons: any stunned, shaken, immobilized result ignored on a 5+ with +1 for each vehicle in the squadron. If test is failed, each vehicle in the squadron suffers the result.
smoke=5+ cover
dangerous terrain=roll d6, on a 6, vehicle suffers penetrating hit. only invul save to stop

repair rules got WAY better: on a 5+, repairing model removes a shaken, stunned, immobile or weapon destroyed result. Or, can boost the vehicle with the same role to add a level of multi-targeting! Techmairnes and Techpriests just got waaaaay cooler.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.

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Mrzimsvee
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Re: Jos Rumora!

Post by Mrzimsvee »

Moram da se ispravim, gledao sam neka pravila koja su bila pre i nisu mi bila bas obecavajuca.
Ova su bas dobra, mislim da ce igra biti odlicna.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.

"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
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"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
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hindza
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Re: Jos Rumora!

Post by hindza »

"6th ed. Rulebook leak"

seems legit ;)

hxxp: // www . mediafire . com/?cajzcejcw38124h

ima samo 1,1 mega, ali ima 130 strana u rulebooku+ 35 strana codex updatea

edit: editovan link
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Zekina banda
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Re: Jos Rumora!

Post by Zekina banda »

aj napravi taj link da radi
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Izgubio je sve ko nije razumeo da je pobeda bila nesto drugo
http://offgridttgamers.blogspot.rs/
stari blog http://waxerspasttime.wordpress.com/
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hindza
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Re: Jos Rumora!

Post by hindza »

Namerno sam editovao da ne radi, jer su neki forumi navodno imali problema zbog tog fajla...

Samo umesto ikseva stavi tt i obrisi razmake i to je to.
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Brother Coa
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Re: Jos Rumora!

Post by Brother Coa »

Evo ga pregled najvaznijeg dela ovih pravila:

http://www.youtube.com/watch?v=odjyAYmGTZs&sns=fb

NEka pravila su extra a za neka bas i neznm....
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Enemies of Man, fear our wrath!!!
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deka
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Re: Jos Rumora!

Post by deka »

Prvo odigraj neku partiju, pa tek onda raspravljaj o pravilima...
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Brother Coa
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Re: Jos Rumora!

Post by Brother Coa »

I jesam odigrao par partija kuci, tako da mislim da i ja imam pravo da kazem nesto na ovo.
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Re: Jos Rumora!

Post by joggy »

Kolko ja vidim iz ovog fajla sa megauploada, mnogo su ubacili tih statusa (zakoplikovali), bez nekog taktickog poboljsanja. Uglavnom. Ono sto po mom misljenju nisu promenili na losije, i sto je najvaznije, jeste da ce ponovo scoring jedinice imati siroku primenu.
Najvise promena na bolje po meni ima upravo nacin poentiranja. konacno 5 imperijalnih gardista nece biti isto kill ponea kao i 10 terminatora, nema vise orkovske jedinice od 30 modela koja drzi 3 objektiva, nema dolazenja na objektiv u zadnjoj sekundi itd.
Kad smo vec kod orkova, nece biti ni onih 10 ludaka, koji su svi drugacije naoruzani, pa onda zbog dodeljivanja rana ti treba vecnost da ih ubijes.

Druga najveca promena na bolje po meni su rezerve. Sada ce se imati mnogo veca kontrola nad time sta dolazi i kada. Imace se i veca kontrola nad deep strike jedinicama.

Dalje, mislim da ce biti vise tenkova na tabli. Nema vise da mu unistits oruzje sa weapon destroyed, samo mu smanjis potencijal pucanja. Medjutim, nema vise ni ono da bacas stalno stunned i nista se ne desava. Isto tako i tank shock ce biti sad po meni mnogo vazniji. Vec vidim najjeftinije leman rusove i predatore kako jurcaju po tabli i zakucavaju se u sve zivo. Letelice, po ovome na papiru, bi trebale da budu mnogo teze da se ubiju, osim ako nemas AA guns.

Toliko za sad, videcemo kad se odigra par partija :)
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milosh
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Re: Jos Rumora!

Post by milosh »

joggy wrote:Kolko ja vidim iz ovog fajla sa megauploada, mnogo su ubacili tih statusa (zakoplikovali), bez nekog taktickog poboljsanja. Uglavnom. Ono sto po mom misljenju nisu promenili na losije, i sto je najvaznije, jeste da ce ponovo scoring jedinice imati siroku primenu.
Najvise promena na bolje po meni ima upravo nacin poentiranja. konacno 5 imperijalnih gardista nece biti isto kill ponea kao i 10 terminatora, nema vise orkovske jedinice od 30 modela koja drzi 3 objektiva, nema dolazenja na objektiv u zadnjoj sekundi itd.
Kad smo vec kod orkova, nece biti ni onih 10 ludaka, koji su svi drugacije naoruzani, pa onda zbog dodeljivanja rana ti treba vecnost da ih ubijes.
Ispade sada da su najveci problem u igri bili orkovi :mrgreen:

Nego o kojim pravilima pricate: o ovim sto je postavio Broj 1 ili ovim sa linka koji ne radi :)
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Hypodermic
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Re: Jos Rumora!

Post by Hypodermic »

o ovim iz linka koji ne radi (da li sme da radi? Vidace, da li smemo warez links?). Pravila su.... ista ali drugacija. Nema nikakvih kardinalnih promena u igri sem menjanja redosleda faza (assault je sada pre shootinga). Uveli su Evasion kao stat koji uporedjuses sa BS da bi pogodio.

Bitno doduse je da su tabele za to-hit i to-wound pretrpele neke opasne promene. Plus sve ovo sto je Joggy rekao.
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Dete sa zoljom-Eldar
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Re: Jos Rumora!

Post by Dete sa zoljom-Eldar »

i jos neke jedinice imaju veci movement,kao sto su beasts,Jetbikes,bikes i(ovako bas pise u knjizi,barem tako kazu ona dvojica iz clip-a)Eldar Jetbikes,swarms.....I jos ono sto zaboravih,da ako su dve jedinice vezane u kombat i treca charge-uje ta jedinica(3) ima I:10,sto je velika stvar za rase kao sto su Necrons,Tau i Orks,za uzasno lose za rase kao sto su Eldar i Tyranids.
"The stars themselves once lived and died at our command,yet you still dare to oppose our will" -Farseer Mirehn Bielann
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Re: Jos Rumora!

Post by RatGod »

Mislim da je to jezivo dobro za MARINCE,ili se varam?!
1000 year-old lords of the walking dead? Chosen avatars of the dark gods leading horrible creatures from another dimension? Ancient members of the civilization who created the very world upon which we wage our wars? Bah! We're skittish mutant rats. We've got a bell. And we're going to ring it till your ears hurt bleed. Bitches.
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hindza
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Re: Jos Rumora!

Post by hindza »

Takođe, novina je i pucanje u close combatu i što close combat i power oružja imaju AP. Ako se izabere da ti je pištolj primary u CC onda ne možeš da dobiješ +1 napad ako nemaš još jedan isti takav pištolj, i gleda se druga karakteristika pištolja (na primer Plasma Pistol je u CC AP 5 mesto AP 2). Ako izabereš da ti je pištolj secondary onda dobijaš +1 napad, ali gleda se profil CC oružja.
Takođe, može da se bira hoće li se igrati kao i pre, ja odradim sve svoje faze, pa protivnik svoje i tako dalje, ili će biti ja pomerim svoje, ti pomeriš svoje, kao u Infinity. Mislim da će to biti zanimljivo, i da će uneti malo varijacije...
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Re: Jos Rumora!

Post by Hypodermic »

Dete sa zoljom-Eldar wrote:...sto je velika stvar za rase kao sto su Necrons,Tau i Orks,za uzasno lose za rase kao sto su Eldar i Tyranids.
Njok, uopste nije lose za nas. Mislim, nije nista losije nego ranije kada pustis da te assaultuje druga jedinica. Dobro, udarace pre mene umesto posle mene, iovako cesto udaraju pre mene jer nemam ofanzivne granate.... koje se sada mogu koristiti u CC-u sa odredjenim profilom i protiv regularne pesadije :D
Pendargon wrote:...po toj logici, mogao bih da isecem lepih 10 kockastih komada stiropora, na devet zalepim bolter i bolt pistolj, i granate, i mali nozic, jednom zalepim powerfist da viri, a na jednog zakacim lasscannon, i imam savrsenu jedinicu chaos space marinaca....
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Dete sa zoljom-Eldar
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Re: Jos Rumora!

Post by Dete sa zoljom-Eldar »

Slazem se sve osim ovog:
hindza wrote:(na primer Plasma Pistol je u CC AP 5 mesto AP 2).
jer mislim da se Ap ne menja,prilicno siguran...
"The stars themselves once lived and died at our command,yet you still dare to oppose our will" -Farseer Mirehn Bielann
"Ask not the Eldar a question,for they will give you three answers, all of which are true and terrifying to know" -Inquisitor Czevak
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hindza
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Re: Jos Rumora!

Post by hindza »

Menja se, menja se... Pogledaj stranu 96, pod Plasma pistol.

Pucanje 12'' Str 7 Ap 2 Pistol, Gets Hot!
CC - Str 7 Ap 5 Combat, Pistol 1, Rending, Gets Hot!
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Dete sa zoljom-Eldar
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Re: Jos Rumora!

Post by Dete sa zoljom-Eldar »

upravu si... :?
"The stars themselves once lived and died at our command,yet you still dare to oppose our will" -Farseer Mirehn Bielann
"Ask not the Eldar a question,for they will give you three answers, all of which are true and terrifying to know" -Inquisitor Czevak
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