1. Reanimation protocol changed like Fantasy's ward save. Can be used at Instant Death.
2. Resurrection orb now gives reroll of current phase's protocol. One use only.
3. Lychguard and Praetorian guard's point value almost halved.
4. Invul save of lychguard now same as storm shield. But no reflection.
5. Praetorian's magic stick's range increased to 12"
6. Triarch stalker now have ability which increasing nearby unit's BS.
7. At start of Each turn, Nemesor Zandrek pick one of the Warlord trait of Codex or rulebook and use it until next turn.
8. He still applies nearby enemy unit's special rule to himself.
9. All the fliers nerfed. Point increase and Weapon's power decrease.
10. Cryptek is now HQ slot.
11. Mss got serious nerf.
Eh, Mindshackle Scarabs...pamticu vas po dobrome.
8-)
Some stat changes I noticed:
Overlords (and the othet special character overlords)- WS and BS 5 instead
of 4
Lords - 2 wounds instead of 1
Cryptek - 2 wounds instead of 1
Orikan the Diviner- once the change in stats happens, it remains for the
entire game!
Flayed ones - same stats but now have 2 weapons (flayer claws, AP5, shred)
so have 4 attacks total.
Triarch praetorians - 2 attacks instead of 1.
Canoptek Wraiths - Toughness 5 instead of 4
Destroyers (both versions) - 2 wounds instead of 1 (finally)
Obelisk - 14 AV all around, instead of 12.
The Phase shifter, which is now 4+ inv save instead of 3+, states
specifically that it doesnt work on the catacomb Barge, just the Overlord,
so no more jackass rules interpretation.
Death Ray - now is 24" S10, AP1, Heavy 1, Blast, Lance
Doomsday cannon, +1 strength to both profiles (so 8/10)
Necron Special Rules
Reanimation Protocols are for whenever a model suffers an unsaved wound and can be used against "no saves of any kind" as RA is not a saving throw. It also works against instant death weapons, but not destroyer or removed from play. Standard is a 5+ and can never be improved better than a 4+. If you have fnp, and RA, you must choose which one to use., but not both.
Living Metal ignores shaken results but still loses a hull point. On the roll of a 6 at the end of the round, regain a lost hull point.
Warlord Traits
1. Warlord has Eternal Warrior
2. Warlord has Zealot
3. Warlord and friendlies within 12" re-roll failed morale, pinning and fear
4. While warlord is alive, add or subtract 1 to reserve rolls and seize the initiative after the roll is made
5. Warlord and friendles within 12" have relentless and crusader
6. Warlord must accept challenges and re-rollls all failed to hit rolls in challenges. If an enemy refuses a challenge the Warlord gains hatred for rest of game.
"This set of Datacards contains 7 large-format cards detailing the Powers of the C’tan, the
psychic powers from Codex: Necrons. There are 6 powers on individual cards and the seventh card explains how to use them."