Mini Warhammer Age of Sigmar turniri u klubu Zmaj
Moderator: teclis
Re: Mini warhammer turniri u HS-u
I ja.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.


- Highborn of Ulthuan
- Posts: 152
- Joined: Wed Jul 04, 2007 8:26 pm
- Location: Karaburma
Re: Mini warhammer turniri u HS-u
Prijavljujem Stefana Petrovica
Re: Mini warhammer turniri u HS-u
Kad nas vec ima u ovolikom broju,hocete da igramo apokalipticnu bitku-4 na 4,ili 5 na 5?...i Dule daj bar 2250 poena. Gotivnije je od 2500. Bar ja mislim. Sta vi mislite?
Re: Mini warhammer turniri u HS-u
A 2999?
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.


- Highborn of Ulthuan
- Posts: 152
- Joined: Wed Jul 04, 2007 8:26 pm
- Location: Karaburma
Re: Mini warhammer turniri u HS-u
Previse je bahato 2999 :D 

Re: Mini warhammer turniri u HS-u
Ma daaaaa...to je uzasno bahato. 2250 je meni gotivno. 1999 jos gotivnije
Re: Mini warhammer turniri u HS-u
Zar nije 3500 jos bolje, i heroja i vojske ...
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.


Re: Mini warhammer turniri u HS-u
Previse je to poena za turnir. I onaj prosli koji smo igrali u 2500 poena zavrsili smo oko 9 uvece, ne smem ni da pomislim do koliko bismo igrali partije od 3500...No 1 wrote:Zar nije 3500 jos bolje, i heroja i vojske ...
Re: Mini warhammer turniri u HS-u
To vec odlazi u nesagledive proporcije :D
No,ja sam za apokalipsu,pa ko hoce neka postuje. Da vidimo koliko ce ljudi hteti pa da i organizujemo to...
No,ja sam za apokalipsu,pa ko hoce neka postuje. Da vidimo koliko ce ljudi hteti pa da i organizujemo to...
Re: Mini warhammer turniri u HS-u
Pa gde bi smo zavrsili bez entuzijazma :D
Re: Mini warhammer turniri u HS-u
U 1999 ima najmanje isto a obicno dosta vise modela nego u 2500 jer lord+heroj+special+rare koje dobijes uzmu puno poena pa partija generalno traje vremenski isto.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.


- PeraNekron
- Posts: 2231
- Joined: Thu Mar 13, 2008 11:31 am
- Location: Rov 202
Re: Mini warhammer turniri u HS-u
:lol: :lol: :lol:teclis wrote:na uprisingu
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
Re: Mini warhammer turniri u HS-u
Nazalost moracu da se odjavim sa turnira...
Re: Mini warhammer turniri u HS-u
Prijavljujem se i ja...
Re: Mini warhammer turniri u HS-u
i ja se nazalost odjavljujem, jbg
Re: Mini warhammer turniri u HS-u
Ljudi ko na kraju dolazi u subotu? Hoće li nas biti bar za par partija?
- Highborn of Ulthuan
- Posts: 152
- Joined: Wed Jul 04, 2007 8:26 pm
- Location: Karaburma
Re: Mini warhammer turniri u HS-u
Ma samo ti dodji bice ljudi 

Re: Mini warhammer turniri u HS-u
Oće, oće.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.


- PeraNekron
- Posts: 2231
- Joined: Thu Mar 13, 2008 11:31 am
- Location: Rov 202
Re: Mini warhammer turniri u HS-u
Necu moci da ucestvujem na turniru, ali cu doci svejedno. Mozda i stignem da odigram po koju. 

Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
Re: Mini warhammer turniri u HS-u
Hladnokrvni gušteri su promolili svoje repove i kreste ali su ostali zavejani na vidikovcu jer ih je izdao njihov verni stegadon (GSP) te nisu u mogućnosti da se pojave danas na bojištu. Izgleda da su Stari Bogovi opet umešali svoje prste 

- Monsterman
- Posts: 339
- Joined: Fri Jan 27, 2006 2:55 pm
- Location: Plane Of Happy Ponies
Re: Mini warhammer turniri u HS-u
Oce li opet biti ovih turnira na 2500pts il tako nesto?
No one leaves...the Monsterican Dream
Re: Mini warhammer turniri u HS-u
Neko okupljanje skoro?
Re: Mini warhammer turniri u HS-u
Sad je 40k turnir u Vojnom muzeju. Bice posle.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
Re: Mini warhammer turniri u HS-u
5.06.2010. Mini turnir pod nazivom "Pa-pa sedma edicijo"
2500pts, max 14 ucesnika, 3 bitke sa scenarijima, pocetak u 12h.
2500pts, max 14 ucesnika, 3 bitke sa scenarijima, pocetak u 12h.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
- Monsterman
- Posts: 339
- Joined: Fri Jan 27, 2006 2:55 pm
- Location: Plane Of Happy Ponies
Re: Mini warhammer turniri u HS-u
Nije bas 100% sigurno al ja se prijavljujem 

No one leaves...the Monsterican Dream
- prokleti zabagovani forum
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- PeraNekron
- Posts: 2231
- Joined: Thu Mar 13, 2008 11:31 am
- Location: Rov 202
Re: Mini warhammer turniri u HS-u
Prijava.
Mind Uploader wrote:... Kazem ja da je Pera isti Darth Vader, samo bez te moralne dubine...
Hypodermic wrote:Da nije robotech-a ne bih bio ovakakv kakav jesam!
Giga wrote:Realno, sasvim je logicno da mogu bez problema da ih bace sa par stotina metara i da budu prilicno sigurni da tom land raideru nece biti nista
igor wrote:jako je tesko uzimati puno poena jer se igra po knjizi.
Re: Mini warhammer turniri u HS-u
evo i mene, ja sam neznalica al mi je bArem vojska ofarbana XD 

Re: Mini warhammer turniri u HS-u
Prijavljujem se... 

- bojan
- WH rulesmaster
- Posts: 1846
- Joined: Thu Aug 22, 2002 8:55 am
- Location: Pod belim suncem pustinje
- Contact:
Re: Mini warhammer turniri u HS-u
Prijava
CYNIC, n.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic's eyes to improve his vision.
Re: Mini warhammer turniri u HS-u
Prijava.
Bolje živjeti sto godina kao milijunaš nego sedam dana u bijedi.


- Highborn of Ulthuan
- Posts: 152
- Joined: Wed Jul 04, 2007 8:26 pm
- Location: Karaburma
Re: Mini warhammer turniri u HS-u
Prijavljujem se 

- Monsterman
- Posts: 339
- Joined: Fri Jan 27, 2006 2:55 pm
- Location: Plane Of Happy Ponies
Re: Mini warhammer turniri u HS-u
Hoce scenariji biti nesto tipa kao oni sa velikog turnira ili nesto drugo?
Btw, predlog: ubaciti one Special Feature, dok jos postoje?
Btw, predlog: ubaciti one Special Feature, dok jos postoje?

No one leaves...the Monsterican Dream
- Highborn of Ulthuan
- Posts: 152
- Joined: Wed Jul 04, 2007 8:26 pm
- Location: Karaburma
Re: Mini warhammer turniri u HS-u
Prijavljujem Stefana Petrovica 

- BoltaFodda
- Posts: 160
- Joined: Tue Nov 04, 2008 2:39 pm
Re: Mini warhammer turniri u HS-u
Prijava.
I myself am a self-proclaimed expert, if I do say so myself.
Re: Mini warhammer turniri u HS-u
Scenario 1: Hold the Line!
Overview:
After successfully invading their enemy’s territory, the attacking
army must now attempt to hold their territory as the defending
army gathers their forces for a counter attack to defend their
borders and retake their lost lands.
Deployment:
1. Both nominated Generals roll a D6 to see which Army will be
the Attacker or the Defender.
2. Roll a D6 for a second time; the higher scoring General may
select which side of the table they would like to deploy their
Forces on.
3. The Attacker begins deploying first by placing one unit in their
Deployment Zone.
4. Taking it in turns, players then deploy one unit at a time in
their respective Deployment Zones.
5. All War Machines in an army are deployed at the same time,
though they may be deployed at different points of the
Deployment Zone.
6. Champions are deployed with their units. All other characters
are deployed after all the other units have been deployed, and
are done so at the same time as your opponent.
7. Scouts are not deployed with the rest of the units. Instead they
are placed on the table after all units in both Armies deployed,
as described in the rules for Scouts.
Who Goes First?
The Defending General chooses whether or not they want to go
first or second.
Length of Game:
The game lasts six turns.
Victory Conditions:
The Attacking Army must keep the Defending Army out of their
newly claimed territory, while the Defending Army must try to
reclaim some of its lands by breaking through the Attacker’s battle
lines. The Defenders win if they end the game with two or more
Unit Strength 10 or more units in the Attackers Deployment Zone.
Any other result is a victory for the Attackers.
Scenario 2: Take the High Ground
Overview:
As armies defend their territory against attack, they strive to take
and hold key strategic locations by keeping a small garrison there
to act as look outs. Their mission is to watch out for enemy
incursions and summon reinforcements to repel any attacks.
Deployment:
A hill or suitable piece of terrain should be placed in the middle of
the table covering the centre point, and will be the Strategic Point
for the duration of the game.
1. Both nominated Generals roll a D6 to see which Army will be
the Attacker or the Defender.
2. The Defenders are allowed to place up to one unit of Unit
Strength 15, one character and one war machine on the strategic
location. All the remaining units in the Defender’s Army must
start the scenario using the Relief Column Rules.
3. The Attackers must then pick a long table edge to deploy their
troops from. They may place their units up to 12” away from
the Strategic Point. They may not place any units in reserve or
otherwise off the table, unless they are specifically allowed to do
so by their Forces’ core rules – The Attacker needs every
available unit to be committed to the assault!
Who Goes First?
Roll a D6; on 1-5 the Attackers get first turn. On a roll of 6 the
Defenders seize the initiative and go first.
Length of Game:
Roll a D6 at the end of game turn 5. On a 1-2 the game ends
immediately. On a roll of 3 or more the game continues for
another turn. The game finishes after turn six or when time is
called for the round.
Victory Conditions:
The side that occupies the Strategic Point at the end of the game is
the winner. To occupy the Strategic Point you must have a unit of
Unit Strength 10 on the Strategic Point. If neither side occupies it,
then the outcome will be considered a draw.
Special Rules: The Relief Column
1. The Defending General rolls 3D6 at the start of each his turns,
adding the scores together from turn to turn.
2. Once the total reaches 20 or more, then the Relief Column
arrives on the table from the Defending General’s table edge.
They may not charge on the turn they arrive, but may shoot or
use magic if otherwise allowed to do so.
Scenario 3: Revenge!
Overview:
During its trek across enemy territory, the invading Army has been
looting and pillaging settlements in order to gain treasure. The
defending army has arrived at one such scene of carnage and
caught the Attackers by surprise. They cannot allow this attack to
go unpunished and seek to destroy the Attacking Army and
prevent their escape.
Deployment:
1. Both nominated Generals roll a D6 to see which Army will be
the Attacker or the Defender.
2. The Attacking Army must be deployed anywhere within 12” of
the centre point of the table.
3. The Defending Army may deploy anywhere not within 18” of an
attacking unit.
Who Goes First?
The Defenders go first.
Length of Game:
The game lasts for 6 turns
Victory Conditions:
• For each unit that survives in the Attackers Army, the Attacker
gains 50 additional Victory points.
• For each unit that has Fled, is Fleeing, been Destroyed or
reduced to 50% of its starting strength, the Defender scores an
additional 50 Victory Points.
• The Army with the most Victory Points at the end of the game
wins.
Special Rules: Vengeful
The Defenders’ people have suffered greatly at the hands of the
enemy. This has made the Defenders subject to Hatred of the Attackers.
WINDS OF MAGIC
The winds of magic continually ebb and flow, gaining and losing
their mystical power as the Gods dictate. Such is their fickle nature
that a spell that would be normally within the wizards grasp will
sometimes seem beyond their ability. To represent this over the
games, for each game that you play, roll 2D6 on the table below
and the corresponding result will be in play for that scenario.
Ranking Effect
2 The tempestuous raging of this veritable hurricane is
extremely potent, but very difficult to control. +3 to
the casting total of each spell. However, any double
rolled (except a double 6) will be a Miscast
3 The gale force wind of sorcery grants blasts of raw
power to fuel the spells of those that are trained in the
secret arts: +2 to the casting total of each spell
4 - 5 A steady and strong magical wind blows for the
followers of this disciple: +1 to the casting total of each
spell.
6 – 7 A familiar ebb and flow of power allows wizards to
easily shape this magical breeze to their own ends: The
normal rules apply.
8 – 9 The sorcerous current fades in strength, leaving those
who rely on it struggling like beached fish: -1 to the
casting total of each spell.
10 This magical wind is the merest zephyr and only the
most determined can tap into its feeble powers: -2 to
the casting total for each spell.
11 – 12 Barely a breath of magical potency stirs in the wizard’s
witch-sight: -3 to the casting total of each spell. However,
there is so little magical energy here that you cannot
Miscast or cast with Irresistible Force.
Overview:
After successfully invading their enemy’s territory, the attacking
army must now attempt to hold their territory as the defending
army gathers their forces for a counter attack to defend their
borders and retake their lost lands.
Deployment:
1. Both nominated Generals roll a D6 to see which Army will be
the Attacker or the Defender.
2. Roll a D6 for a second time; the higher scoring General may
select which side of the table they would like to deploy their
Forces on.
3. The Attacker begins deploying first by placing one unit in their
Deployment Zone.
4. Taking it in turns, players then deploy one unit at a time in
their respective Deployment Zones.
5. All War Machines in an army are deployed at the same time,
though they may be deployed at different points of the
Deployment Zone.
6. Champions are deployed with their units. All other characters
are deployed after all the other units have been deployed, and
are done so at the same time as your opponent.
7. Scouts are not deployed with the rest of the units. Instead they
are placed on the table after all units in both Armies deployed,
as described in the rules for Scouts.
Who Goes First?
The Defending General chooses whether or not they want to go
first or second.
Length of Game:
The game lasts six turns.
Victory Conditions:
The Attacking Army must keep the Defending Army out of their
newly claimed territory, while the Defending Army must try to
reclaim some of its lands by breaking through the Attacker’s battle
lines. The Defenders win if they end the game with two or more
Unit Strength 10 or more units in the Attackers Deployment Zone.
Any other result is a victory for the Attackers.
Scenario 2: Take the High Ground
Overview:
As armies defend their territory against attack, they strive to take
and hold key strategic locations by keeping a small garrison there
to act as look outs. Their mission is to watch out for enemy
incursions and summon reinforcements to repel any attacks.
Deployment:
A hill or suitable piece of terrain should be placed in the middle of
the table covering the centre point, and will be the Strategic Point
for the duration of the game.
1. Both nominated Generals roll a D6 to see which Army will be
the Attacker or the Defender.
2. The Defenders are allowed to place up to one unit of Unit
Strength 15, one character and one war machine on the strategic
location. All the remaining units in the Defender’s Army must
start the scenario using the Relief Column Rules.
3. The Attackers must then pick a long table edge to deploy their
troops from. They may place their units up to 12” away from
the Strategic Point. They may not place any units in reserve or
otherwise off the table, unless they are specifically allowed to do
so by their Forces’ core rules – The Attacker needs every
available unit to be committed to the assault!
Who Goes First?
Roll a D6; on 1-5 the Attackers get first turn. On a roll of 6 the
Defenders seize the initiative and go first.
Length of Game:
Roll a D6 at the end of game turn 5. On a 1-2 the game ends
immediately. On a roll of 3 or more the game continues for
another turn. The game finishes after turn six or when time is
called for the round.
Victory Conditions:
The side that occupies the Strategic Point at the end of the game is
the winner. To occupy the Strategic Point you must have a unit of
Unit Strength 10 on the Strategic Point. If neither side occupies it,
then the outcome will be considered a draw.
Special Rules: The Relief Column
1. The Defending General rolls 3D6 at the start of each his turns,
adding the scores together from turn to turn.
2. Once the total reaches 20 or more, then the Relief Column
arrives on the table from the Defending General’s table edge.
They may not charge on the turn they arrive, but may shoot or
use magic if otherwise allowed to do so.
Scenario 3: Revenge!
Overview:
During its trek across enemy territory, the invading Army has been
looting and pillaging settlements in order to gain treasure. The
defending army has arrived at one such scene of carnage and
caught the Attackers by surprise. They cannot allow this attack to
go unpunished and seek to destroy the Attacking Army and
prevent their escape.
Deployment:
1. Both nominated Generals roll a D6 to see which Army will be
the Attacker or the Defender.
2. The Attacking Army must be deployed anywhere within 12” of
the centre point of the table.
3. The Defending Army may deploy anywhere not within 18” of an
attacking unit.
Who Goes First?
The Defenders go first.
Length of Game:
The game lasts for 6 turns
Victory Conditions:
• For each unit that survives in the Attackers Army, the Attacker
gains 50 additional Victory points.
• For each unit that has Fled, is Fleeing, been Destroyed or
reduced to 50% of its starting strength, the Defender scores an
additional 50 Victory Points.
• The Army with the most Victory Points at the end of the game
wins.
Special Rules: Vengeful
The Defenders’ people have suffered greatly at the hands of the
enemy. This has made the Defenders subject to Hatred of the Attackers.
WINDS OF MAGIC
The winds of magic continually ebb and flow, gaining and losing
their mystical power as the Gods dictate. Such is their fickle nature
that a spell that would be normally within the wizards grasp will
sometimes seem beyond their ability. To represent this over the
games, for each game that you play, roll 2D6 on the table below
and the corresponding result will be in play for that scenario.
Ranking Effect
2 The tempestuous raging of this veritable hurricane is
extremely potent, but very difficult to control. +3 to
the casting total of each spell. However, any double
rolled (except a double 6) will be a Miscast
3 The gale force wind of sorcery grants blasts of raw
power to fuel the spells of those that are trained in the
secret arts: +2 to the casting total of each spell
4 - 5 A steady and strong magical wind blows for the
followers of this disciple: +1 to the casting total of each
spell.
6 – 7 A familiar ebb and flow of power allows wizards to
easily shape this magical breeze to their own ends: The
normal rules apply.
8 – 9 The sorcerous current fades in strength, leaving those
who rely on it struggling like beached fish: -1 to the
casting total of each spell.
10 This magical wind is the merest zephyr and only the
most determined can tap into its feeble powers: -2 to
the casting total for each spell.
11 – 12 Barely a breath of magical potency stirs in the wizard’s
witch-sight: -3 to the casting total of each spell. However,
there is so little magical energy here that you cannot
Miscast or cast with Irresistible Force.
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."
Emperor of mankind – on the Creation of the Space Marines.
"By reason. By truth. I have learned how your hearts and minds function. With that lore, I brought peace to this culture."
"--At the cost of freedom."
"Peace reigns, as I reign. I wouldn't expect your to understand. You are a little man, with little dreams."
"--You've ushered in the peace of the graveyard. Peace, at the cost of surrendering all choice, all freedom. The city lies in terror, forced to live by the standards you place upon our shoulder."
"Yes...yes."
"--But every sin...is punished, but punished by death, no matter the crime. No matter the scale of the sin. The people of the city live in silence, lest a single word earn them death for speaking out against you."
"Yes. Listen. Listen to the sound of raw silence. Is it not serene?"
- Night Haunter addressing a gathering of Nostraman nobles
"Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your False Emperor now seeks to punish me. Death is nothing compared to vindication."