High Elf Rumors
- Duc d' Elchingen
- Posts: 2198
- Joined: Sat Apr 02, 2005 5:11 pm
Kao sto sam rekao na drugoj temi, to je 4x85=340 poena... a to je puno poena za nesto sto nije sigurno... topovi rade samo kod imperije jer imaju S10, D6W prave i imaju steam tenk podrsku.
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
- orome pancevo
- Posts: 493
- Joined: Wed Apr 19, 2006 12:47 pm
Mislim da su 4 orla gora od obe stvari
I must appologize for the explosion that blew off the door of The Chamber Unbreachable, but the simultaneous emergence of seventeen demons from the book spine, caused the spiritual detonation in the soul stoned air of the room.
The whole enterprise was an experience most horrendeous. None but I could have endured it. I was almost damned twice. Even now my soul is twisted to a cork screw.
I suggest you keep the state of your soul to yourself, and inform us, instead, what you have gleamed from the Grimoire.
Hatred and prejudice will never be eradicated. And witch hunts will never be about witches. To have a scapegoat - that's the key. Humans always fear the alien, the odd. Once the mages had left Novigrad, folk turned their anger against the other races... and, as they have for ages, branded their neighbors their greatest foes.
And 'cause I was gazillionaire and I liked doing it so much, I cut that grass for free.
Glory to Arstotzka!
- Luka_Pancevo
- Posts: 256
- Joined: Sat Nov 26, 2005 9:12 pm
Army Rules – Speed of Asuryan = Always strike First
Valour of Ages = re-roll all failed psychology tests when fighting Dark Elves
Special Characters:
Tyron – no Fient anymore, no curse or +2 ward sv, Malhandir has 1 wound, 4+ ward and regeneration, I10, 1+ save, magic sword, Malhandir is no longer a monster so it can’t get shot, still M10, 4+ward and regen - yes, Sunblade +3 streangth and S4 Breath attack that can’t be dispelled, causes panic if you succeed to kill at least one enemy with it)
Teclis – no longer has unlimited range, no reroll, Book of Hoeth, ignores first miscast each turn, no more potions, Sword of Teclis = all its wound on 2+ with no armour save, memory wipe dispel scroll, can chose any lore, any double except miscast is an irresistible, knows all spells
Carayadryan – MR3, D3 wounds weapon, flaming attack, model which kills him gets D6 wounds no armour saves.
Korhil – +2 str axe, can ride Lion Chariot, He is immune to any kind of poison and has deadly strike (wound on 6 kills).
Alith Anar - -1 to hit him or unit he is with ranged attacks, Moonbow = bolt thrower that causes panic test in DE unit if wounded. Cheap. when he falls back from combat, the amount rolled for pursuit is halved (so even cavalry units are unlikely to run him down).
Eltharion – can ride Griffon. His sword: Ignores armoursaves, +2 strength on attack, He’s a level 2 mage, has a 4+ AS and a 5+ WS, the WS goes for him and the Griffon, He hates goblins and gets +1 to hit and +1 Strength when fighting the fat goblin on chariot character. Griffon has better profile then other griffons:
Heroes:
Prince - can ride Star Dragon, can ride Tiranoc chariot
Archmage – can ride Moon Dragon, can ride Tiranoc chariot
Commander - can ride Tiranoc chariot
Mage - can ride Tiranoc chariot.
Dragon Mage – 35pts to upgrade, fire magic only, Flaming Sword as default spell, +1 casting dice for him only, rides Sun Dragon, 2 attacks +1 casting dice for each Firespell he tries to cast, which doesn’t count against the limit of the power dice he’s allowed to use.
Mounts:
Griffon - same
Eagle - same
Dragons – take up extra hero slot
Star Dragon - WS7, St7, T6, Wo7, A6, 3+ scaly skin, Str 4 breath weapon which causes panic if kills an opponent.
Moon Dragon – WS6, St6, T6, Wo6, A5, 4+ scaly skin, Str 3 breath weapon - breath weapon which causes panic if kills an opponent.
Sun Dragon – WS5, St5, T6, Wo5, A4, 5+ scaly skin, Str 2 breath weapon – breath weapon which causes panic if kills an opponent.
Core:
Still has First of equals – 25 points magic banner for one unit. Command for all core is 10, 10, 5.
Archers - one rank shooting only, longbows, +1 lt armour
Spearman – lt armour, fight in 3 ranks
Seaguard - lt armour, +1pt for shield, normal bows.
Special: 6 slots
Silver Helms – no magic banner, +2 pts for shield = 2+ save.
Reavers – +4pts for bow, or +2 to exchange for bow.
Dragon Princes – St3, +1 attack – no Ithilmar barding
Shadow Warriors – Ws5, Bs4, hatred – eternal hatred of Dark Elves.
Tiranoc Chariot – 1 per slot.
White Lion Chariot – 1 per slot - +4 save, Lions = WS5, 2 Str 5 attacks each, Mv8?, White Lions crew = 2 more st5 attacks, no scythes, 16" charge, fear
White Lions – Woodsmen, St4, hv armoir, great weapons – Lion pelt = +3 to missile save, stubborn.
Swordmasters – WS6, St3, hv armour - +1 attack.
Phoenix Guard – St3, hv armour - +4 ward save, cause fear, halberds.
Rare: 4 slots
Bolt Thrower – 1 per slot
Eagles – 1 per slot
Spells:
0 - Drain magic - +7 to cast - +3 to all casting values including your own, stacks.
1 - 18” 5+ ward, lasts one turn
2 - Curse of Arrow Attraction
3 – Stubborn (FOR ALL UNITS WITHIN 12 “ RANGE!!) - 8+ to cast
4 – Fury of Khaine
5 – Flames of the Phoenix
6 - Vaul’s Unmaking
Core magic items same –
Old Magic Items – Which ones are still here?
Magic Weapons-
Blade of Leaping Gold - yes - +3 attacks
Bow of the Seafarer - yes - mobile bolt thrower
Sword of Hoeth - yes - all hits wound automatically
Blade of Darting Steel - yes
Reaver Bow - yes - 3 str 5 shots
Blade of Sea Gold - yes - no armour saves
Foe Bane – yes, works now against 2+ wounds
Magic Armor-
Armour of Protection - yes
Golden Shield - yes - Same points, enemy rerolls successful hits!!
Armour of Stars - yes
Armour of Heroes - yes
Shadow Armour - yes
Helm of Fortune - yes
Dragonscale Shield - yes
Talismans-
Vambraces of Defence - yes - +4 ward, reroll armor saves
Golden Crown of Atrazar ?
Loremaster’s Cloak ?
Talisman of Saphery ?
Sacred Incense ?
Guardian Phoenix - yes
Amulet of Fire - yes
Arcane Items-
Book of Hoeth - yes
Annulian Crystal - yes
Starwood Staff ?
Sigil of Asuryan ?
Staff of Solidity ?
Jewel of the Dusk - yes
Silver Wand - yes
Enchanted Items-
Null Stone - yes
Healing Potion ?
Radiant Gem of Hoeth - yes = loremaster
Clock of Beards - yes.
Ring of Corin - yes - one use only - arcane item now - cheaper
Ring of Fury - yes
Blessed Tome ?
Amulet of the Purifying Flame - yes
Magic Banners-
Battle Banner - yes
Banner of the World Dragon ?
Banner of Sorcery -yes - same
Standard of Balance yes
Banner of Arcane Protection- yes - no anti undead or deamon rule. MR2 - cheaper
Lion Standard yes
Banner of Ellyrion - yes
Honors - gone - replaced most with items
Pure of Heart - gone!
Lion Guard - gone
Loremaster – yes - enchanted item
Swordmaster - yes - magic weapon
Seer - yes - arcane item
Channeller – gone
*What are the new Items- ?*
Magic Weapons-
Star Lance - on charge S+3 and ignores Armoursaves on charge
White Sword - on foot only, 2 hands required, S+2, Killing blow
Magic Armour-
Armor of Caledor - 2+ save, cannot be improved anymore.
pair of gauntlets that give a 6+ save and a 5+ ward against Str 4 or more attacks.
Talismans-
Talisman of Lorec - One use, reroll hit and wound, enemy must reroll successful armour and wardsaves (or any other saves). Bearer suffers a wound with no saves.
Talisman of Saphery - Turns your enemy's magic weapon into normal weapon of their type
Arcane Items-
Seer Wand ?
Vortex - ends enemy magic phase, ends all remains-in-play-spells and all saved powerdice. If I got it right enemy isn’t even allowed to use bound spells (spells bound in items as Ring of Fury.
Tricksters Pendant - enemy rolls twice on miscast table ( and you chose the result to take effect)
Enchanted Items-
Skeinsliver - +1 when determining who goes first
Pendant of Runic Revenge - Reroll successful rune forging and -1 on the rune miscast table if fails.
Forathil's Robe - ethereal, models on foot only
Valour of Ages = re-roll all failed psychology tests when fighting Dark Elves
Special Characters:
Tyron – no Fient anymore, no curse or +2 ward sv, Malhandir has 1 wound, 4+ ward and regeneration, I10, 1+ save, magic sword, Malhandir is no longer a monster so it can’t get shot, still M10, 4+ward and regen - yes, Sunblade +3 streangth and S4 Breath attack that can’t be dispelled, causes panic if you succeed to kill at least one enemy with it)
Teclis – no longer has unlimited range, no reroll, Book of Hoeth, ignores first miscast each turn, no more potions, Sword of Teclis = all its wound on 2+ with no armour save, memory wipe dispel scroll, can chose any lore, any double except miscast is an irresistible, knows all spells
Carayadryan – MR3, D3 wounds weapon, flaming attack, model which kills him gets D6 wounds no armour saves.
Korhil – +2 str axe, can ride Lion Chariot, He is immune to any kind of poison and has deadly strike (wound on 6 kills).
Alith Anar - -1 to hit him or unit he is with ranged attacks, Moonbow = bolt thrower that causes panic test in DE unit if wounded. Cheap. when he falls back from combat, the amount rolled for pursuit is halved (so even cavalry units are unlikely to run him down).
Eltharion – can ride Griffon. His sword: Ignores armoursaves, +2 strength on attack, He’s a level 2 mage, has a 4+ AS and a 5+ WS, the WS goes for him and the Griffon, He hates goblins and gets +1 to hit and +1 Strength when fighting the fat goblin on chariot character. Griffon has better profile then other griffons:
Heroes:
Prince - can ride Star Dragon, can ride Tiranoc chariot
Archmage – can ride Moon Dragon, can ride Tiranoc chariot
Commander - can ride Tiranoc chariot
Mage - can ride Tiranoc chariot.
Dragon Mage – 35pts to upgrade, fire magic only, Flaming Sword as default spell, +1 casting dice for him only, rides Sun Dragon, 2 attacks +1 casting dice for each Firespell he tries to cast, which doesn’t count against the limit of the power dice he’s allowed to use.
Mounts:
Griffon - same
Eagle - same
Dragons – take up extra hero slot
Star Dragon - WS7, St7, T6, Wo7, A6, 3+ scaly skin, Str 4 breath weapon which causes panic if kills an opponent.
Moon Dragon – WS6, St6, T6, Wo6, A5, 4+ scaly skin, Str 3 breath weapon - breath weapon which causes panic if kills an opponent.
Sun Dragon – WS5, St5, T6, Wo5, A4, 5+ scaly skin, Str 2 breath weapon – breath weapon which causes panic if kills an opponent.
Core:
Still has First of equals – 25 points magic banner for one unit. Command for all core is 10, 10, 5.
Archers - one rank shooting only, longbows, +1 lt armour
Spearman – lt armour, fight in 3 ranks
Seaguard - lt armour, +1pt for shield, normal bows.
Special: 6 slots
Silver Helms – no magic banner, +2 pts for shield = 2+ save.
Reavers – +4pts for bow, or +2 to exchange for bow.
Dragon Princes – St3, +1 attack – no Ithilmar barding
Shadow Warriors – Ws5, Bs4, hatred – eternal hatred of Dark Elves.
Tiranoc Chariot – 1 per slot.
White Lion Chariot – 1 per slot - +4 save, Lions = WS5, 2 Str 5 attacks each, Mv8?, White Lions crew = 2 more st5 attacks, no scythes, 16" charge, fear
White Lions – Woodsmen, St4, hv armoir, great weapons – Lion pelt = +3 to missile save, stubborn.
Swordmasters – WS6, St3, hv armour - +1 attack.
Phoenix Guard – St3, hv armour - +4 ward save, cause fear, halberds.
Rare: 4 slots
Bolt Thrower – 1 per slot
Eagles – 1 per slot
Spells:
0 - Drain magic - +7 to cast - +3 to all casting values including your own, stacks.
1 - 18” 5+ ward, lasts one turn
2 - Curse of Arrow Attraction
3 – Stubborn (FOR ALL UNITS WITHIN 12 “ RANGE!!) - 8+ to cast
4 – Fury of Khaine
5 – Flames of the Phoenix
6 - Vaul’s Unmaking
Core magic items same –
Old Magic Items – Which ones are still here?
Magic Weapons-
Blade of Leaping Gold - yes - +3 attacks
Bow of the Seafarer - yes - mobile bolt thrower
Sword of Hoeth - yes - all hits wound automatically
Blade of Darting Steel - yes
Reaver Bow - yes - 3 str 5 shots
Blade of Sea Gold - yes - no armour saves
Foe Bane – yes, works now against 2+ wounds
Magic Armor-
Armour of Protection - yes
Golden Shield - yes - Same points, enemy rerolls successful hits!!
Armour of Stars - yes
Armour of Heroes - yes
Shadow Armour - yes
Helm of Fortune - yes
Dragonscale Shield - yes
Talismans-
Vambraces of Defence - yes - +4 ward, reroll armor saves
Golden Crown of Atrazar ?
Loremaster’s Cloak ?
Talisman of Saphery ?
Sacred Incense ?
Guardian Phoenix - yes
Amulet of Fire - yes
Arcane Items-
Book of Hoeth - yes
Annulian Crystal - yes
Starwood Staff ?
Sigil of Asuryan ?
Staff of Solidity ?
Jewel of the Dusk - yes
Silver Wand - yes
Enchanted Items-
Null Stone - yes
Healing Potion ?
Radiant Gem of Hoeth - yes = loremaster
Clock of Beards - yes.
Ring of Corin - yes - one use only - arcane item now - cheaper
Ring of Fury - yes
Blessed Tome ?
Amulet of the Purifying Flame - yes
Magic Banners-
Battle Banner - yes
Banner of the World Dragon ?
Banner of Sorcery -yes - same
Standard of Balance yes
Banner of Arcane Protection- yes - no anti undead or deamon rule. MR2 - cheaper
Lion Standard yes
Banner of Ellyrion - yes
Honors - gone - replaced most with items
Pure of Heart - gone!
Lion Guard - gone
Loremaster – yes - enchanted item
Swordmaster - yes - magic weapon
Seer - yes - arcane item
Channeller – gone
*What are the new Items- ?*
Magic Weapons-
Star Lance - on charge S+3 and ignores Armoursaves on charge
White Sword - on foot only, 2 hands required, S+2, Killing blow
Magic Armour-
Armor of Caledor - 2+ save, cannot be improved anymore.
pair of gauntlets that give a 6+ save and a 5+ ward against Str 4 or more attacks.
Talismans-
Talisman of Lorec - One use, reroll hit and wound, enemy must reroll successful armour and wardsaves (or any other saves). Bearer suffers a wound with no saves.
Talisman of Saphery - Turns your enemy's magic weapon into normal weapon of their type
Arcane Items-
Seer Wand ?
Vortex - ends enemy magic phase, ends all remains-in-play-spells and all saved powerdice. If I got it right enemy isn’t even allowed to use bound spells (spells bound in items as Ring of Fury.
Tricksters Pendant - enemy rolls twice on miscast table ( and you chose the result to take effect)
Enchanted Items-
Skeinsliver - +1 when determining who goes first
Pendant of Runic Revenge - Reroll successful rune forging and -1 on the rune miscast table if fails.
Forathil's Robe - ethereal, models on foot only
- Keeper of the flame
- Agram HQ
- Posts: 47
- Joined: Sun Apr 06, 2003 7:21 pm
- Location: Zagreb
- orome pancevo
- Posts: 493
- Joined: Wed Apr 19, 2006 12:47 pm
- orome pancevo
- Posts: 493
- Joined: Wed Apr 19, 2006 12:47 pm
- Luka_Pancevo
- Posts: 256
- Joined: Sat Nov 26, 2005 9:12 pm
- orome pancevo
- Posts: 493
- Joined: Wed Apr 19, 2006 12:47 pm
- Luka_Pancevo
- Posts: 256
- Joined: Sat Nov 26, 2005 9:12 pm
- orome pancevo
- Posts: 493
- Joined: Wed Apr 19, 2006 12:47 pm
- Luka_Pancevo
- Posts: 256
- Joined: Sat Nov 26, 2005 9:12 pm
Bogami ne valja AB sto se tice specijalnih karaktera, mada mozda se varam... Samo sto znam da teclis ima jes book of hoeth & svaku magicnu fazu je imun na miscast... Ipak taj 2+ ward proizilazi iz Curse of Anearion - pa ako Tyrion ima zasto ne bi i njegov brat blizanac Teclis (Aenarion - baja koji je ratovao sa demonima i poubijao 4 glavna demona GLAVNI BAJA )
- Keeper of the flame
- Agram HQ
- Posts: 47
- Joined: Sun Apr 06, 2003 7:21 pm
- Location: Zagreb
Model koji nosi Talisman Of Loec može rerollati sve 'to hit' i 'to wound' rollove a protivnik koji je napadnut time mora rerollati 'all saves of any kind'. One use only i na kraju bearer dobiva wound, ili u ovom primjeru Bladelord umire.Iskusinjo wrote:Zar se RR ne odnose samo na Blademastera?!
Fire will burn the uncalled!
And if you don't make it, my book is probably comming in less of a month :D
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Opet halucinacije (posle dugo provedenog vremena na kmljuteru :P ), pogresio sam za Talisman of Loec - mada uzeti princa na Star Dragonu sa Armourom of Caledor - 2+ armour + imun na vatru, The White Sword - +2S & Killing Blow, talisman da RR taj killing blow i uzeo bih mu Gurdian Phenix. To mu dodje dobar kombo
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Opet halucinacije (posle dugo provedenog vremena na kmljuteru :P ), pogresio sam za Talisman of Loec - mada uzeti princa na Star Dragonu sa Armourom of Caledor - 2+ armour + imun na vatru, The White Sword - +2S & Killing Blow, talisman da RR taj killing blow i uzeo bih mu Gurdian Phenix. To mu dodje dobar kombo